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Duke TIP (GaTech Campus) 
Instructor: Harsh Pandya 
Teaching Assistant: Taylor Pospisil
Who is Intelligent? And 
why? 
• What is Intelligence? 
• What is Artificial Intelligence? 
• History of AI
Intelligence 
 Knowledge 
 Logical 
 Reasonable 
 Or just Human?
Artificial Intelligence 
Designing 
machines that: 
 Think like human 
 Act like human 
 Think Rationally 
 Act Rationally 
 Being rational means 
maximally achieving 
your pre-defined goals
Why not mimic human 
brain? 
“Brains are to Intelligence as wings are to 
flight” 
Brains are good at rational thinking but not 
perfect
The Turing Test
Footprints of AI 
Dates back to 8th 
century BC, 
greek mythology. 
Hephaestus 
created Talos to 
guard crete.
Footprints of AI 
 Aristotle 4th century BC, developed an 
informal logic system 
 Descartes, 17th century AD proposed 
animal bodies are complex machines 
 Blaise Pascal, 1642, first mechanical 
digital calculator 
 19th century, George Boole developed 
binary algebra better known as boolean 
algebra 
 Charles Babbage worked on 
programmable calculators
Footprints of AI 
 1943, McCulloch & Pitts: Boolean circuit model 
of brain 
 1950, Alan Turing published “Computing 
Machinery and Intelligence” introduced concept 
of learning in machines by letting them alter their 
program 
 1950s, Samuel's checkers program, Newell & 
Simon's Logic Theorist, Gelernter's Geometry 
Engine 
 1956: Dartmouth meeting: the term “Artificial 
Intelligence” adopted 
 1965: Robinson's complete algorithm for logical 
reasoning
Footprints of AI 
 1980-88: Expert systems industry 
booms 
 1988-93: Expert systems industry 
busts: “AI Winter” 
 1990s: Resurgence of probability, 
focus on uncertainty 
 Neural Networks became more 
popular, Agents and learning systems 
bloomed 
 1997, Deep Blue beats Gary Kasparov
Realms of AI 
Introducing the sub-domains
Natural Language 
processing 
 Automatics Speech recognition 
 iPhone Siri / OK Google! 
 Text to Speech converter (TTS) 
 Machine Translation (Language Transaltor) 
 e.g. Google Translator 
 Spam Filtering 
 Web search (Google!)
Computer Vision 
 Object and Face recognition 
 Motion tracking 
 Mapping unknown environment 
 Extended vision – UV, IR, X-ray
Robotics 
 Autonomous vehicles 
 Humanoids 
 Petman, iCUB, THOR 
 Prosthetics 
 Sports/Athletics 
 Personal robots 
 Cyborg
Game Playing 
 Simple games 
 Tic Tac Toe, Pacman 
 Kasparov vs Deep blue 
 Modern Computer & Console games 
 IBM Watson winning Jeopardy
Decision making systems 
 Scheduling, 
 e.g. airline routing, military 
 Route planning, e.g. Google maps 
 Medical diagnosis 
 Web search engines 
 Credit card fraud detection 
 Product recommendations / Pop up 
ads
What AI can and cannot 
 Play sports like soccer/Table tennis? 
 Play a decent game of Jeopardy? 
 Drive safely along a curving mountain road? 
 Buy a week's worth of groceries on the web? 
 Discover and prove a new mathematical theorem? 
 Converse successfully with another person for an hour? 
 Perform a surgical operation? 
 Put away the dishes and fold the laundry? 
 Translate spoken Chinese into spoken English in real time? 
 Write an intentionally funny story? 
 Understand human emotions and imitate them?
What AI can and cannot 
 Detect cancer? 
 Plan a journey to Andromeda 
galaxy? 
 Surf the internet? 
 Create aesthetic music? 
 Write a creative poetry?
Time-warp 
 What is Intelligence? 
 Artificial Intelligence & its 
classification 
 Turing test 
 History of AI 
 Subdomains of AI 
 What AI can and cannot
Questions?

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Artificial Intelligence - Lec 1 by Harsh Pandya

  • 1. Duke TIP (GaTech Campus) Instructor: Harsh Pandya Teaching Assistant: Taylor Pospisil
  • 2. Who is Intelligent? And why? • What is Intelligence? • What is Artificial Intelligence? • History of AI
  • 3. Intelligence  Knowledge  Logical  Reasonable  Or just Human?
  • 4. Artificial Intelligence Designing machines that:  Think like human  Act like human  Think Rationally  Act Rationally  Being rational means maximally achieving your pre-defined goals
  • 5. Why not mimic human brain? “Brains are to Intelligence as wings are to flight” Brains are good at rational thinking but not perfect
  • 7. Footprints of AI Dates back to 8th century BC, greek mythology. Hephaestus created Talos to guard crete.
  • 8. Footprints of AI  Aristotle 4th century BC, developed an informal logic system  Descartes, 17th century AD proposed animal bodies are complex machines  Blaise Pascal, 1642, first mechanical digital calculator  19th century, George Boole developed binary algebra better known as boolean algebra  Charles Babbage worked on programmable calculators
  • 9. Footprints of AI  1943, McCulloch & Pitts: Boolean circuit model of brain  1950, Alan Turing published “Computing Machinery and Intelligence” introduced concept of learning in machines by letting them alter their program  1950s, Samuel's checkers program, Newell & Simon's Logic Theorist, Gelernter's Geometry Engine  1956: Dartmouth meeting: the term “Artificial Intelligence” adopted  1965: Robinson's complete algorithm for logical reasoning
  • 10. Footprints of AI  1980-88: Expert systems industry booms  1988-93: Expert systems industry busts: “AI Winter”  1990s: Resurgence of probability, focus on uncertainty  Neural Networks became more popular, Agents and learning systems bloomed  1997, Deep Blue beats Gary Kasparov
  • 11. Realms of AI Introducing the sub-domains
  • 12. Natural Language processing  Automatics Speech recognition  iPhone Siri / OK Google!  Text to Speech converter (TTS)  Machine Translation (Language Transaltor)  e.g. Google Translator  Spam Filtering  Web search (Google!)
  • 13. Computer Vision  Object and Face recognition  Motion tracking  Mapping unknown environment  Extended vision – UV, IR, X-ray
  • 14. Robotics  Autonomous vehicles  Humanoids  Petman, iCUB, THOR  Prosthetics  Sports/Athletics  Personal robots  Cyborg
  • 15. Game Playing  Simple games  Tic Tac Toe, Pacman  Kasparov vs Deep blue  Modern Computer & Console games  IBM Watson winning Jeopardy
  • 16. Decision making systems  Scheduling,  e.g. airline routing, military  Route planning, e.g. Google maps  Medical diagnosis  Web search engines  Credit card fraud detection  Product recommendations / Pop up ads
  • 17. What AI can and cannot  Play sports like soccer/Table tennis?  Play a decent game of Jeopardy?  Drive safely along a curving mountain road?  Buy a week's worth of groceries on the web?  Discover and prove a new mathematical theorem?  Converse successfully with another person for an hour?  Perform a surgical operation?  Put away the dishes and fold the laundry?  Translate spoken Chinese into spoken English in real time?  Write an intentionally funny story?  Understand human emotions and imitate them?
  • 18. What AI can and cannot  Detect cancer?  Plan a journey to Andromeda galaxy?  Surf the internet?  Create aesthetic music?  Write a creative poetry?
  • 19. Time-warp  What is Intelligence?  Artificial Intelligence & its classification  Turing test  History of AI  Subdomains of AI  What AI can and cannot

Editor's Notes

  1. Greetings
  2. We shall be focusing on act rationally school of thought
  3. 1950 paper: Computing machinery and intelligence
  4. Would patrol island 3 times a day