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Game ideas
1. Game ideas
For this assignment I intend to create a mind map and mood board for my
game design. The game will be a first person role playing game which will use
open world gameplay. This will be a fictional game based on a zombie
apocalypse which will also make it a survival horror game. The game would
need photorealistic graphics to make it realistic and serious to the gamer and
also give a possible sense of reality.
The game will focus on the journey of an individual survivor of the zombie
apocalypse. I would want the game to cover these various storytelling points
which are: the nature of survival (survival of the fittest) and moralities
between humans, theme of loneliness, isolation, sanity and emotions. When
playing, the gamer must constantly feel on edge and experience what its like
to survive in this situation and environment. The look of the game will be very
dark, gritty and gory.
The open world gameplay will connect with the storyline similar to other
games such as: Skyrim, Farcry 3 and the Mass Effect series.
Harley Jones 12c
Unit 1 Assignment 3
2. Mind map
Setting
Theme
Game
ideas
The infected
caused by a virus passed by blood or
saliva, causes a need for human flesh
limitless stamina and speed and has an
instant transformation. Appearance:
bloodshot eyes, pale complexion,
protruding veins and make snarling
noises. Throughout the story different
theories of what created the virus arise
creating a confusion of the real
conclusion.
The game will focus on the journey of an
individual survivor of the zombie
apocalypse. I would want the game to
cover these various storytelling points
which are: the nature of survival (survival
of the fittest) and moralities between
humans (turning on each other - murder,
rape, cannibalism) theme of loneliness,
isolation, sanity and emotions.
The game setting will be based
in London and the outskirts of
London such as the countryside
which will make the open world
gameplay very big. I used a real
environment to make the game
realistic and believable, other
than using a fictional game
setting which can take the sense
of realism away.
Item/weapon
Throughout the game the character
will be able to find and use a range of
various weapons in the story. However,
I think it is good to give the character a
signature weapon which is an old
double barrel shotgun because
although it is fun to use when killing
zombies it is also a well known and a
common weapon used in the zombie
horror genre in films and games likes
The Evil Dead franchise. I think using
this will grab the attention of gamers
because it will connote more to the
games genre.Plot
The plot of the story is focused on a
normal everyday person who tries to
survive the zombie outbreak that has
affected the world. The story starts with
the character Jason Blake trying to get
out of London because of the infection
spreading through the city. The
character flees out of London to the
countryside where he grew up hoping to
find his family, only to find a badass
shotgun and a badass car. The character
is now alone and has lost all hope with
an unknown infection killing millions of
people. Roaming the streets and
abandoned roads the survivor hopes to
find civilization.
3. Game
ideas
Mind map
RPG
Open world
The open world gameplay would
allow the player to explore and
discover things around the map such
as finding new weapons and other
missions, this will give the player a
feel of what its like to survive in this
environment from looting
abandoned supermarkets, finding
shelter in houses, meeting other
mysterious survivor's and many
other interactions and obstacles
throughout the game.
Throughout the game the
character will gain more
experience from using
weapons and driving ect,
which will level up the
character and increase his
strengths. Also,
environmental challenges
such as running will increase
the characters stamina.
The character will have an
inventory which will hold all
the items the player is
currently carrying such as:
weapons, food, apparel etc.
Choices made throughout the
game affect what happens
and what path the character
takes. When interacting with
other characters the player
can choose whether to
commit a renegade action or
good action which will
determine what kind of
character you are.
The map would look similar to the
one below which is the Grand Theft
Auto 5 map which contains the city
itself and the outskirts that includes
the countryside.
The player will have a
minimap displayed on
the bottom left corner
of the screen that also
shows health and
stamina.
4. Character
Jason Blake
He will be portrayed as an antihero type
of character, he knows the difference
from right and wrong but is also cold and
heartless and uses this attitude to survive.
These are some similar characters from
film and games of which I would like my
character to be alike: Max Payne, Mad
Max,
27 year old working class
man
Lives in a flat in
London on his own
Has a family living on a farm
where he grew up on the
outskirts of London
Throughout the game the character goes
through emotional changes adapting to the
decaying environment with the new infection
spreading and finds it hard to keep sanity
thinking to be the last person alive. Also
becomes more aggressive and violent.
I used an ordinary person (working class)
in this game to make the gamer think it
could be anyone in this position and to
relate to. It also gives a realistic sense e.g
not using a character who is a veteran
soldier, I think this makes the player relate
easier and become more interested in the
character and story.
5. Mood board
Setting
I chose this picture
from the game Fallout
3 because it underlines
the theme of loneliness
in a rotting
environment.
This image shows all
the infected people on
the streets.
This picture shows
the player out of city
and establishes the
size of the free roam
capability
6. These are some images of the type of environment the game will be set in.
8. Item/weapon
Characters signature
weapons that are
received at the beginning
of the story when the
character journeys to his
parents house where he
grew up in which is in the
country side.
Other weapons
available in the
game.
9. Vehicles
This vehicle is given to the character
near the start of the story and is
received when the character goes
back to his parents house in the
countryside and finds this old rusty
car in the barn.
I have purposely chosen a rusty
looking car to show how old and
abandoned the car is and that it
hasnโt been used in a long time.