9. FIRST NAME
LAST NAME
SSN:
id: FT:PT:
PHONE 1
PHONE 2
ADDR 1
ACCT #
Your company’s App
OK APPLY SAVE UNDO HELP DELETE EXIT EDIT
SELECT BROWSE ERRORS
TYPE CD:
TQP STAT:
VER:
CAT CD:
CITY:
STATE:
ZIP:
ORD: #
ENABLED:
4 - K
AA2-
DK98
KKA7
AA-9
3320
43-FB
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NEW
17. THE PROCESS
1. Find the problem
2. Analyse the audience
3. Work out the solution
4. Find the medium to deliver the solution to the
audience in the most efficient way
18. 1. WHAT IS THE PROBLEM?
We need to develop a mobile app that...
WHY?
WHY?
WHY?
WHY?
WHY?
23. Key takeaways
● A better understanding of the problem will generate
multiple solutions.
● User journeys aligns the vision for the project
● Higher level of what’s involved when achieving a goal
● See all of the steps a user is taking - which might be
too many.
24. 2. WHO HAS THE PROBLEM?
16-67 year old male / female?
25.
26.
27. TYPES OF USERS
● typical user
● non user
● extreme user
● peripheral users
● expert users
● subject matter expert
● wannabe user
● should be user
● future user
● past user
● hater
● loyal to competitor
28. 1 on 1. It’s like fast forwarding into the future
37. Great products are understandable (set expectations
and live up to them) and meaningful (help people solve
problems or accomplish goals) and, hopefully, delightful.
What is great product design?
38. ● Reimagine your product spec as a press release defining what the
update is, who it is for and why it matters
● Watch and observe people because what they say they do is often very
different from their actual behavior
● Design flows, not screens – when users complete a task (like signing
up), make sure there are pathways for them to continue down (discover
new products, find friends, etc)
● There are no silver bullets. It is the cumulative effect of lots of little
improvements that create successful products.
● Share your ideas early and often – your designs don’t need to be saved
for a big reveal
WRAP UPP6 H E A R T
Key takeaways