internship ppt on smartinternz platform as salesforce developer
E-Learning Development on a Dime
1. E-Learning Development on a
Dime
making the most with what you
have to develop on a budget
http://www.slideshare.net/ebloomsie/elearning-development-on-a-dime
2. Technology Trends
Baby
Gen X Millennials
Boomers
TV Video games WWW
Typewriter Computers Cell phone
Telephone Email IM
Memo CDs MP3s
Family The Individual Global Community
2 E-Learning Development on a Dime
4. bLearning: Wikis
• Group projects
• Assignments
• Resource collections
• Peer reviews
• Group FAQ
See it in action:
http://unitfitness.wetpaint.com/
4 E-Learning Development on a Dime
5. bLearning: Blogs
• Post materials and
assignments
• Host online
discussions
• Share best practices
• Integrate multimedia
• Collect feedback
See it in action:
http://mrbultman.edublogs.org/
5 E-Learning Development on a Dime
7. mLearning: PodCasting
• Pick a topic • Legislative changes
• Procedural changes
• Plan the format • News announcements
• Length
• Public health concerns
• •
Record the session • HumanHost(s) news
resources
• Computer
• Segments
• Internet connection
• Frequency
• Publish • Media host • Microphone
• Ourmedia • Headphones
• Promote • Libsyn • Record & edit
• Web server • Audacity
Tutorials: • Encode
http://www.how-to-podcast-tutorial.com/00-podcast- • LAME or iTunes
tutorial-four-ps.htm • Playback
http://www.ehow.com/how_4422269_post-podcast- • Media player
itunes.html
7 E-Learning Development on a Dime
8. mLearning: Applications
• Create tutorials
• Share rules &
regulations
• Produce job aids
How to do it:
http://appsamuck.com/
http://tinyurl.com/iphone-howto
8 E-Learning Development on a Dime
10. Collaboration: Twitter
• Distribute
assignments
• Remind about
deadlines
• Post announcements
• Refer to articles
• Share feedback
See it in action:
www.twitter.com/cyfair1401
10 E-Learning Development on a Dime
11. Collaboration: Facebook
• Encourage discussion
• Distribute
announcements
• Post & manage events
See it in action:
http://tinyurl.com/usdla-fb
11 E-Learning Development on a Dime
13. Gaming: Simulations
• Reinforce training
• Provide practice
• Encourage role-play
• Allow for safe
experimentation
See it in action:
http://tinyurl.com/sl-sims
13 E-Learning Development on a Dime
14. Development on a Dime
Search for freebies
Use tutorials
Collaborate & participate
Find partners
http://www.twitter.com/ebloomsie http://ebloomsie.blogspot.com
http://www.slideshare.net/ebloomsie/elearning-development-on-a-dime
Editor's Notes
Four months ago, some of us looked at eLearning in the 21st century. Many know these tools as Web 2.0. Today’s focus is how to make the most of what we have while staying within budget. Most of these recommendations are free other than time.
Technology trends have affected everything from media to family values. Technology trends span time, but these groups also comprise the current workforce. Boomers are now using the technology of Millennials.
Everyone seems to have their own meaning of what exactly constitutes blended learning, but according to Charles Graham, “Blended Learning is an approach to blend different learning methods, techniques and resources and apply and deliver them in an interactive meaningful learning environment.” Personally, the focus is on different methods, techniques, and resources.
If you consult Wikipedia, a wiki is a website that uses wiki software, allowing the easy creation and editing of any number of interlinked Web pages, using a simplified markup language and/or GUI editor. Wikis are often used to create collaborative websites and to power community websites. So how can we use Wikis to supplement formal and informal training? In this example, Maj Mark Rhea has created the PE350 Wiki for the Army Unit Fitness course at West Point. Look at the Syllabus, Lessons, Relevant Videos, and Team 2 page. WetPaint offers free wikis in general, but you can apply for educational status and your wiki will be ad-free, too.
Blogs are a type of website, maintained by an individual or group with regular entries of commentary, descriptions of events, or other material such as graphics or video. Entries are typically displayed in reverse-chronological order. The use could be similar to a wiki; it all depends on limitations, access, and desire. In this example, Mr. Bultman is a biology teacher who has chosen to use a blog to supplement his secondary classroom. The lesson over Sharks has been summarized as a few short questions posted to the blog that students can then answer by leaving a comment.
Depending upon whom you ask, mobile learning means different things to different people. Mobile learning originally started out in the 70s when Alan Kay at Xerox Palo Alto proposed the Dynabook. Well before its time, this concept embodied so many aspects including Netbooks, the Kindle, tablet PCs, and a host of other technologies we’re seeing in use today. For our purposes, we’re talking about using mobile devices, such as cell phones and media players, to deliver content and job aids.
Keep in mind that Pod- and VodCasts may be used on desktop and laptop computers. mLearning is a great way to accentuate or append other learning models. When creating a cast, these are your essential steps. Lisa Abate at Family & Protective Services has done a great way of implementing low-budget podcasting. All it takes is a mic and a few applications that may be obtained for free.
{need iTunes} Mobile applications are a great way to extend training beyond the classroom, be it virtual or face to face. Epocrates continues to be one of my favorite examples. For those with the inclination to learn, there are many tools available online to help build mobile apps. Apps Amuck sought to write 31 iPhone applications in 31 days. They have published both the executable and source codes for each application developed so that others may learn from the experience. For those seeking a little different approach to learning, Stanford University has published a series of 20 podcasts that break down iPhone Application Programming…all for free.
Social collaboration simply entails interacting and sharing information to achieve any common goal. The internet has become a natural extension of this process and there are numerous tools and ways to collaborate. Companies and schools are using social networks to provide a public face and reach out to employees, students, and potential customers. Collaborative learning efforts occur in Facebook groups on a daily basis. (CoCS, E-Mergence). Twitter, Yammer, and other micro blogging sites allow for the quick transfer of knowledge and information sharing.
Twitter allows you 140 characters to transmit messages. Since the service also lets you enable mobile alerts (globally or by user), the communication is essentially real-time. Casa Grande Public Library in Arizona started out using Twitter to broadcast feeds of library events, new books available for check-out, and other announcements. The Nebraska Library Commission tweets their most recent reference questions received and answers. My colleague, Chris Duke at CyFair College used Twitter in his COSC1401 course last semester. Perhaps you have deadlines looming or announcements to make regarding upcoming training. Maybe you have tidbits to distribute, best uses. Consider Twitter.
{log in to Facebook} Facebook pages are a great way to distribute announcements. Groups provide a platform to post links, start discussions, share pictures and videos, coordinate events, etc. The beauty of a Facebook group is that it is entirely free and people can participate at their leisure.
65%...number of American households playing games. 35…average game player age. 26%...number of gamers over the age of 50. 33%...number of female gamers over the age of 18. 13…average number of years gamers have played. Gaming comes in all sorts of forms. These numbers tell us that gaming won’t be going away anytime soon. But how do we incorporate gaming into our training?
Sallie Williams-Tyrrell at Criminal Justice sent out a document on DIRTRAIN on Monday about TSTC in Second Life. They have launched vTSTC within SecondLife and recently awarded the first ever accredited academic certification (digital media design). Now, buying an islandin SecondLife and launching a full training department in a virtual world may not be feasible, but partnering is. This picture depicts Public Works Island. TEEX has a presence on the island and TEEX Clary (aka James Matney) is the man behind the effort. He has done the work of identifying potential partners and asking the questions to build and get started. He met with IBM and even someone from TSTC to get tips and pointers. Don’t be shy. Jump in with both feet. It doesn’t cost anything to ask a question.
To develop on a dime, look for resources outside of your comfort zone. Search for freebies and take advantage of free tutorials. Just by collaborating and participating, you’ll find the connections and information you need to help get you started.