Teaching 2.0 Learning & Leading in the Digital Age

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Presentation given on technology in educational leadership at 2009 NAESP convention.

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Teaching 2.0 Learning & Leading in the Digital Age

  1. 1. What is technology?
  2. 2. Making work easier to do or understand
  3. 3. 6° of Separation: •Kevin Bacon •Human Web •Sixdegrees.org •People/Ideas/Objects •Small World •The World is Flat •Freidman, 2005)
  4. 4. Student’s today depend on paper too much. They don’t know how to write on a slate without getting chalk all over themselves. They can’t clean a slate properly. What will they do when they run out of paper? Principal’s Publication (1815)
  5. 5. “…My class has sadly taken to the pen!. They don’t know how to use a pen knife to sharpen a pencil. Pen and ink will never replace the pencil.” NEA Journal (1907)
  6. 6. “Many children don’t know how to make their own ink. When they run out, they will be unable to write words or ciphers until their next trip to the settlement. This is a sad commentary on modern education.” Rural American Teacher (1928)
  7. 7. Ballpoint pens will be the ruin of education in our country. Students use these devices and then throw them away. The American values of thrift and frugality are being discarded. Businesses and banks will never allow such expensive luxuries. Federal teachers Union, (1951)
  8. 8.  Mechanical pencil  Mimeograph  Overhead Projector  White Boards  Laminator
  9. 9. •websites, email, phishing, computer viruses •mobile phones were rare and expensive •a Sony Walkman was state of the art •CDs were pretty cool •WiFi was almost unknown •MySpace was my unit or apartment!
  10. 10. Technology…  Mavis Beacon Pedometers  Power Point H/H Computers  Excel/Graphing Video Projector Smart Board
  11. 11. Key Tools
  12. 12. Key Tools
  13. 13. + Interactive Screen + Many Resources + Direct Print - $$$$ - W/T ? Training/Use
  14. 14. + Very Flexible + Low $ PP + Simple - Rapidly Outdated - Durability ? Texting/Security Issues
  15. 15. +$ + Strong Lang. Arts + Spec. Ed + Works w/ P.E.T. + No Training - Closer to Entertainment ? Time to Set Up
  16. 16. + Most Versatile + No Training - Associated $$ ? Battery/Recharge
  17. 17. + 1 Per School + Secure Testing + Teacher Doc. - Varied Training - $$$ - ? Cassette/HD
  18. 18. + Universal + Entertainment + Larger Activities - $$$$ - Coveting ? “Gateway” tech ? Mounted/Mobile
  19. 19. + High Engagement + Ease of Use + Multi-Purpose - Initial $$$ - Replacement Iss. ? Time Investment
  20. 20. + Instant Motivation + “Grant Friendly” - Small Group/Cntrs. - Software $ ? Standard/Ed. Vers. ? Limited Apps.
  21. 21. ―Communities of practice are the shop floor of human capital, the place where the stuff gets made.‖ Tom Stewart
  22. 22. Free range learners Free-range learners choose how and what they learn. Self- service is less expensive and more timely than the alternative. Informal learning has no need for the busywork, chrome, and bureaucracy that accompany typical corporate training. Less is more. Lee Iococa Citation: Jay Cross, Internet Time Group61
  23. 23. How Networks Evolve as communication costs drop Nodes Top-down Distributed Citation: Jay Cross, Internet Time Group 65
  24. 24. Human Governance Citation: Jay Cross, Internet Time Group
  25. 25. Business Citation: Jay Cross, Internet Time Group 67
  26. 26. Learning 68 Citation: Jay Cross, Internet Time Group 68
  27. 27. Old Version New Version: Graphic represents the NEW verbage. Source: http://www.odu.edu/educ/llschult/blooms_t Note the change from Nouns to Verb axonomy.htm Forms Note that the top two levels are essentially exchanged from the Old to the New version. Melanie Gehrens, 2008
  28. 28. • Address complex and fuzzy problems • Provide multiple perspectives • Identifying relevance (Making connections) • Join in conversation and communities • Adapt to accelerating change • Making sense of the world Citation: Jay Cross, Internet Time Group
  29. 29. Instructional Assistive Medical Informational Productivity Tech of Teaching
  30. 30. Web 2.0
  31. 31. Jay Cross, Internet Time Group
  32. 32. ACTIVE PASSIVE Web 2.0 culture: Pull School culture: Push learner-driven instructor-driven Process focus Event focus Content defined by learner’s Content mandated by others’ perception of need perception of need Relationships, conversation Courses, workshops
  33. 33. * Web 2.0 content adapted from presentation by Satyajeet Singh
  34. 34. ―There are no products, only solutions‖  Not what learners wants but why they want  A problem solving approach  Simple Solutions
  35. 35.  Every individual is unique  Some people want to be different  Allow him to choose instead of forcing him to use what you have made  Make him feel home e.g. ◦ My yahoo, Google Homepage, myspace ◦ Firefox extensions
  36. 36. Network effects from user contribution are the key to market dominance in Web 2.0 era The Wisdom of crowds – Users add value ◦ Amazon, ebay - User reviews, similar items, most popular, ◦ Wikipedia – content can be added/edited by any web user, ◦ Flickr – tagging images ◦ Cloudmark – Spam emails
  37. 37. Systems designed to encourage participation ◦ Pay for people to do it – ‗gimme five‘ ◦ Get volunteers to perform the same task  Inspired by the open source community ◦ Mutual benefits e.g. P2P sharing
  38. 38.  But only a small percentage of users will go to the trouble of adding value to your applications via explicit means.  Therefore web 2.0 companies set inclusive defaults for aggregating user data and building value as side effect of ordinary use of the application.  It requires radical experiment in trust ―with enough eyeballs, all bugs are shallow‖ - Eric Raymond
  39. 39.  Type & Hunt  Explicit  User Selected Favorites  Recommendations  User Profiles  Feedback  Users Helping Users  P2P
  40. 40.  Every significant application to date has been backed by a specialized database ◦ E.g. Amazon, Google, Ebay  Database management is the core competency of Web 2.0 companies  ―infoware‖ rather than merely ―software‖
  41. 41.  Control over data has led to market control and oversized financial returns  It will provide a sustainable competitive advantage to the company  Especially if data sources are expensive to create or amenable to increasing returns via network effects  Race is to own certain classes of core data e.g. naukri.com, 99acre, yahoo
  42. 42.  ―Release Early and Release Often‖  ―Perpetual BETA‖  Daily operations must become a core competency  Software will cease to perform unless it is maintained on a daily basis
  43. 43.  Automate the maintenance process  Real time monitoring of user behavior ◦ Microsoft – upgrades every 2-3 yr ◦ Flickr- Deploy new build up to every half hr
  44. 44. Recruitment: Due to the cutting-edge underlying technologies and usability-focused interfaces (the ‗cool‘ factor) Organisations adopting Web 2.0 tend to attract sophisticated, high-caliber technical candidates. Reduced cost: Not only are Web 2.0 offerings low-cost, but the same techniques can also be applied to existing (non-Web 2.0) products and services, lowering costs. For example, wikis can enable your users to build documentation and knowledge base systems, with relatively little investment from yourself.
  45. 45. Benefits of Web 2.0 Loyalty The open, participatory Web 2.0 environment encourages user contribution, enhancing customer loyalty and lifespan. Marketing/PR. By taking advantage of the aforementioned benefits, marketing and PR teams can implement low-cost, wide-coverage, viral strategies. Search Engine Optimization (SEO) Web 2.0 delivery mechanisms - such as Blogs and RSS - significantly enhance search engine exposure through their distributed nature
  46. 46.  No products but solutions  Customization ability  Focus on long tail  Users add value  Specialized Database  Perpetual Beta  Software above the level of single device
  47. 47. The Net Generation creates its own media… Identity Production in a Networked Culture: Why Youth Heart MySpace … Danah Boyd http://www.danah.org/papers/AAAS2006.html “The dynamics of identity production play out visibly on MySpace. Profiles are digital bodies, public displays of identity where people can explore impression management.” Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  48. 48. Blogs and Wikis quot;Never have so many people written so much to be read by so few...quot; -- Katie Hafner NY Times. Blogger - Live Journal - Movable Type - Wordpress Educational Blogging – article Educational Weblogs - Edublogs.org Wikipedia – as compared to Britannica by Nature Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  49. 49. Photos, Podcasting and Vodcasting Flickr Podcasting - wikipedia iPodder - Odeo – Liberated Syndication Youtube - video Podcasting in Learning Ed Tech Talk - Ed Tech Posse - FLOSSE Posse Bob Sprankle - Education Podcast Network Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  50. 50. Twitter is a social networking and micro-blogging service that enables its users to send and read other users' updates known as tweets. Tweets are text-based posts of up to 140 bytes in length  U.S. Senators  2008 Pres. Candidates  Super Bowl Teams ―Now, every person is his or her own publisher and/or her own editor or her own reporter... The discipline that should go with being able to communicate is gone.‖ – Brian Williams, NBC Nightly News
  51. 51. $50,000 vending machine with a conceivably infinite library - is consumer ready, and is debuting in 10 to 25 libraries and bookstores in 2007. CTLA Conference Judy O’Connell, 23 May 2007
  52. 52. Is your library already using wikis, blogs, podcasting, folksonomies, social networking, or other Internet media? Is your library blogging, using Instant Messenger, RSS, promoting services through Flickr and MySpace, or using a customized OPAC complete with user reviews and electronic book enrichment? Academic, school, public, and special libraries are incorporating Library 2.0 technologies? ........
  53. 53.  Reading materials for pleasure and study  Information retrieval and critical analysis  support  Learning activities - Social activities  Academic writing guidance  Special education learning support  Information technology support  Multimedia design and production  Traditional bibliographic services  24/7 Learning support  creativity NOT productivity
  54. 54. • Blogs & wiki - everyone can communicate • RSS - everyone can read about it • Del.ici.ous - sharing favorite web pages • Flickr - sort, store and share your snaps • Office Tools - Gliffy, Writely, Slideshare.... • Video Sharing - Google Video, TeacherTube... • Podcasting - mulitiple literacies in action • Wiki - Power of the crowd • Online Friends - MySpace, Ning, Beebo, FaceBook CTLA Conference Judy O‘Connell, 23 May 2007
  55. 55. The idea is that learning is not based on objects and contents that are stored, as though in a library Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  56. 56. Rather, the idea is that learning is like a utility - like water or electricity - that flows in a network or a grid, that we tap into when we want. Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
  57. 57.  Learner centered Learning is centered around the interests of the learner Learning is owned by the learner This implies learner choice of subjects, Stephen Downes materials, learning styles ICOE 2007 Taipei, Taiwan 13 June 2007
  58. 58. Web 1.0 was Commerce Web 2.0 is People - Ross Mayfield Web 2.0 seems to be like Pink Floyd lyrics: It can mean different things to different people, depending upon the your state of mind. - Kevin Maney
  59. 59.  Wiki Spaces  iTunes  For Listening  Bubbleshare  Share elementary artwork  Libribox  To download free books  Slideshare  Powerpoints in a wiki  Grazr  Make RSS reader and embed it on  Innertoob a website for your teachers (see  Grading podcasts horizon)  Odeo  Classblogmeister  Recording podcasts  Skype  TeacherTube  Toondoo – www.toondoo.com  Firefox 2 (has spell check)  Google Notebook – Term  Meebo Me (office hours! Papers  NewsMap – the way to read the  Office 2007 – Graphic news! organizers! See - http://www.techlearning.com/blog/2006/11/i_am_thankful_for_these_websit.php
  60. 60. Online Learning at the Crossroads • On the one hand – we have developed tools and systems intended to support traditional classroom based learning • On the other hand – we could (should?) be developing tools and systems to support immersive learning. We should be developing for dynamic, immersive, living systems…
  61. 61.  You can go places that we cannot take field trips!  Overcome stereotypes (the avatar)  Student collaboration  Authentic Assessment/ Project Based Learning  Role Playing  Group Synergies  Storage, Legacy and a Global Audience  Scenario Simulation  Digital Storytelling (Machinima)
  62. 62. http://www.cetis.ac.uk/members/ple/resources/edf.ppt
  63. 63. http://www.21stcenturyskills.org/
  64. 64. http://www.21stcenturyskills.org/
  65. 65. CTLA Conference Judy O‘Connell, 23 May 2007
  66. 66. ―Evolution does not necessarily mean improvement…simply alignment with ones environment.‖
  67. 67.  Information Literacy: ◦ Students who can identify and find needed information.
  68. 68. CTLA Conference Judy O‘Connell, 23 May 2007
  69. 69. SUPED UP LITTLE CAR
  70. 70. Teachers Students Tools available Sites available Administrators District Pride & Success P(erformance) = p(otential) – i(interference) Poor filtration policies Administrators Time limitations Poor communications Limited understanding Teachers Attitudes $$$$$
  71. 71. Describe Create a Assess Define Key Assign desired shared curriculum inputs & responsi- goals & vision needs teamates bilities outputs Adapted from John F. Lebron
  72. 72.  Teacher Student Duality  Roadwork  Modeling  Acceptance/Support  Risk Taker  Sales Person
  73. 73. Hardware Programs Support • Computers • Web • Outsourced • Networking • Educational • District lev. • Furniture • Manage • In-service
  74. 74.  Faster  Easier  More Thorough  Prevents Problems
  75. 75. Administrative Software… Demo- Grades Behavior Attendance Schedules graphics Grants/AYP/Scholarships/Proposals/Protection
  76. 76.  Idea Starters for using Technology in the Classroom ways to include a technology aspect into your lessons Brochures | Newsletters | Databases and Spreadsheets | Word Documents | Management Ideas  Task Card (example)  Integrated Technology Lesson Plans Links verified 12/21/07 LINK Melanie Gehrens, 2008
  77. 77. National Average = 20/1 Urban Districts = 67/1 ― If you think education is expensive, try ignorance‖ - Anatole France
  78. 78.  WiredSafety.org — the world's largest Internet safety and help group LINK LINK Melanie Gehrens, 2008
  79. 79. Active processors of information Skilled problem solvers Effective communicators Network with friends See school as largely irrelevant Want control of what they do Short attention span, hyperactivity Learns via human and technical networks Homo zappiens are digital School is analog Citation: Jay Cross, Internet Time Group
  80. 80.  Explore technology resources.  Utilize technology as a curriculum teaching tool.  Develop student learning activities that incorporate utilization of technology.  Evaluate student learning activities that integrate technology.  Enforce responsible, ethical and legal use of technology. As defined by the International Society of Technology in Education, 1994.  Technology Standards  NETS.S Student Profiles Melanie Gehrens, 2008
  81. 81. We treat curriculum first because we believe that curriculum, above all else should drive technology integration. ―Too often, peripheral considerations give birth to costly technology initiatives, frequently with disastrous results‖ John F. Lebron
  82. 82.  Hands-on Exercises  Interaction & review of software packages  Examples of well designed units/lessons  Instruction on finding/evaluating resources  Students tools role play (internet & research)  Instruction in creation of resources: webpage
  83. 83.  Resource Provider – skillfully aligning people, building, and training to achieve the vision.  Instructional Support – engaging in classrooms, staying current & sharing information.  Communicator – conveying to all the clear sense of purpose and how the school‘s programs meet that purpose.  Visible Participant – engaging in daily, evident use and interaction with students and staff.
  84. 84. • What is the purpose of ―Going Digital‘? • What needs will be addressed? • What programs will be put into place ? • What faculty will be involved? • What kinds of hardware, software, furnishing? • What kinds of staff are needed? • What promotion and training is needed? • How will you measure success?
  85. 85.  Why should the public spend it‘s scarce resources in technology for education?  How can we best support the development of students‘ knowledge and skill in a changing society?
  86. 86. Digital Kids:
  87. 87. Thanks
  88. 88. Additional Resources: • AASL (American Assoc. of Lib.) Technology • Center for Children and Technology • Early Childhood Tech Literacy Project - Montgomery County Public Schools • Technology Integration tips with Linda Burkhart • McRel - Technology in Education resources • NCREL - Technology in Education

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