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UX for
connected
products
Claire Rowland / @clurr
EuroIA, September 2016
Practical differences designing for
systems combining software and
connected embedded devices
www.channelnewsasia.com/news/singapore/launch-plans-for-serving/2410778.html
•Product/UX strategy consultant
•Specialising in IoT, particularly
connected home/energy
management
•Lead author of Designing Connected
Products
Me…
We’re putting computing power, machine learning,
sensing, actuation and connectivity into ever more
objects and systems in the physical world
autonomoustractor.com
grenzebach.com sjm.com august.com
http://www.digitaltrends.com/home/heck-internet-things-dont-yet/
- …
Visions of IoT often look like this
…but the reality is often new ways to fail
‘It’s a bit glitchy but it’s OK, you just have to be in the
room at the same time’. 

Actual review of the Wink hub
State of play
•Technology is still maturing
•Lots of products of dubious value
(especially in consumer realm)
•Interoperability is poor
•Software and physical things are very
different in terms of product
development and user expectations
•We’re still figuring out business
models, security and privacy
“We are experiencing some
minor difficulties with a 3rd
party server.”
petnet.com
•Sense making?
•Distributed information?
The IA angle?
Image byTodd Huffman from Wikipedia
Today, we’ll focus on:
What’s it like
working on
connected
products?
Myths of connected
products
Via Pinterest, source unknown
Myth 1:
Magic is a helpful design metaphor
Magic is a thing we don’t understand and can’t control
Image via http://everystevejobsvideo.com/steve-jobs-speaks-at-the-academy-of-achievement-1982-audio/
“People used to think
electricity was magic and
then it just became normal.”
Ann Light
A design model for IoT
Facets of IoT UX
Screen layout. Look and feel
Most
visible
Least
visible
Conceptual model
How should users think about the
system?
Interusability
Interactions spanning multiple
devices with different capabilities
UI/visual design
Platform design
Technology enablers spanning
products/services
Industrial design
Physical hardware: capabilities and
form factor
Interaction design
Architecture and behaviours per
service, per device
Service design
Customer lifecycle, customer services,
integration with non digital
touchpoints
Productisation
Audience, proposition, objectives,
functionality of a specific service
UI and interaction
A variety of modalities
smarttthings.com, amazon.com, lutron.com, 3dsystems.com
Myth 2: 

Zero UI is feasible and
desirable
“Ubiquitous systems must contain
provisions for immediate and transparent
querying of their ownership, use, and
capabilities. Everyware must, in other
words, be self-disclosing. Whether such
disclosures are made graphically, or
otherwise, they ensure that you are
empowered to make informed decisions as
to the level of exposure you wish to
entertain.”
Adam Greenfield (2006)
Lots of ‘IoT’
mostly or
only has
web or
mobile UIs
onfarm.com
Industrial design
The process is very
different from
digital
seymourpowell.com
Practical and technical things
considered at the same time as
aesthetics and ‘superficial’ things like
branding, visual impact etc.
Extra considerations for connected
things: not blocking radio signals,
fitting in electronics, adequate power
Form is only loosely related to function
Interusability:
coherent system UX
Cross-Platform Service User Experience: A Field Study and an Initial Framework
Minna Wäljas, Katarina Segerståhl, KaisaVäänänen-Vainio-Mattila, Harri Oinas-Kukkonen, 2010
https://www.researchgate.net/publication/221270744_Cross-platform_service_user_experience_A_field_study_and_an_initial_framework
Deciding how to distribute functionality between devices/UIs
Composition
tado.com
hivehome.com
Appropriate commonalities and differences between devices/UIs
Consistency
nest.com
Continuity
- The flow of interactions and
data in a coherent sequence
across devices
- Continuity helps the user feel
as if they are interacting with
the service, not a bunch of
separate devices
Image: Kei Noguchi via CC licence
Myth 3: 

IoT interactions are
seamless
Image: Nissim Farim
We don’t (yet) expectThings to behave like
the Internet
Latency
……………………………………………..
“Oh never mind”
[ding dong]
Nicolas Calderone via macsources.com
Delays between user request and
system response
Intermittent connectivity
19
2 min delay
21
Devices are often designed to connect only as needed and can get out of sync
Conceptual model
Value
proposition
Conceptual
model
Interaction
model
What does it do? How does it work? How do I use it?
3 part diagram:
Image: Instructables Image: How It Works Daily
How does it
work, how
might it
break?
How much does the user need to know?
What actually happensAll you need to know
Service design
Often the service is more salient than
the things
Myth 4:
IoT is all about
things
Holistic service offering
vivint.com
Service
design tools
are useful for
balancing
holistic and
touchpoint
design
adaptivepath.com
Productisation
Product Tool
In areas where they don’t have expert knowledge or are short on time
consumers need products, not tools
Does the value of the product outweigh
its risks?
Platform design:
technology enablers
The UX you
want to
create will
depend on
technology
enablers
solstice.com
•…
System architectures matter for UX…
•…
•If APIs are too coarse you can’t get
the detail
•If they’re too granular, you’ll have to
make lots of calls and do front end
processing: this can be slow and risk
inconsistencies
•If they’re the wrong structure this
can also slow things down
You can’t create
the right UX
without the right
APIs
“Uh, that new
homescreen of yours
is about 150 API calls
on our current
platform”
•App
•Cloud service
•Device firmware/software
•You need to know who to talk to
about the functionality you want to
build
UX decisions can
impact code all over
the system
Room:“kitchen”
Device:“oven”
The cool stuff (for IAs) is smart
coordination between devices and servcies
Add to: lighting controls?
security system?
both?
1. Data about device capabilities
To be smart we need:
•I’m a lightbulb
•I can be on or off
•I can be x% dimmed
•I can support x colours
•My brightness is measured in
lumens
•I have been on for 600 seconds
•I have used 10 Watt hours since
my last reset
2. Data about the context of specific devices
•I’m in the living room
•I’m being used in the floor lamp
3. A system/domain model
4. An understanding of the wider context of use
http://www.apexselfdefense.com, My Mommy Manual (viaYoutube)
ainsmag.co.uk
•Has to learn
•Might get it wrong
•May be annoying or dangerous
Machine learning Ontologies
•Effort to create
•Will anyone use them?
Tesler’s law of the conservation of
complexity:
As you make the user
interaction simpler you
make things more
complicated for the
designer or engineer
LarryTesler, formerVP of Apple
Thank you!
Want one?
Tweet @clurr and say
I want a book #euroia16
First 3 win!

@clurr | claire@clairerowland.com
www.designingconnectedproducts.com

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UX for Connected Products: EuroIA16

  • 1. UX for connected products Claire Rowland / @clurr EuroIA, September 2016 Practical differences designing for systems combining software and connected embedded devices www.channelnewsasia.com/news/singapore/launch-plans-for-serving/2410778.html
  • 2. •Product/UX strategy consultant •Specialising in IoT, particularly connected home/energy management •Lead author of Designing Connected Products Me…
  • 3. We’re putting computing power, machine learning, sensing, actuation and connectivity into ever more objects and systems in the physical world autonomoustractor.com grenzebach.com sjm.com august.com
  • 5. …but the reality is often new ways to fail ‘It’s a bit glitchy but it’s OK, you just have to be in the room at the same time’. 
 Actual review of the Wink hub
  • 6. State of play •Technology is still maturing •Lots of products of dubious value (especially in consumer realm) •Interoperability is poor •Software and physical things are very different in terms of product development and user expectations •We’re still figuring out business models, security and privacy “We are experiencing some minor difficulties with a 3rd party server.” petnet.com
  • 7. •Sense making? •Distributed information? The IA angle? Image byTodd Huffman from Wikipedia
  • 8. Today, we’ll focus on: What’s it like working on connected products?
  • 9. Myths of connected products Via Pinterest, source unknown
  • 10. Myth 1: Magic is a helpful design metaphor Magic is a thing we don’t understand and can’t control Image via http://everystevejobsvideo.com/steve-jobs-speaks-at-the-academy-of-achievement-1982-audio/
  • 11. “People used to think electricity was magic and then it just became normal.” Ann Light
  • 12. A design model for IoT
  • 13. Facets of IoT UX Screen layout. Look and feel Most visible Least visible Conceptual model How should users think about the system? Interusability Interactions spanning multiple devices with different capabilities UI/visual design Platform design Technology enablers spanning products/services Industrial design Physical hardware: capabilities and form factor Interaction design Architecture and behaviours per service, per device Service design Customer lifecycle, customer services, integration with non digital touchpoints Productisation Audience, proposition, objectives, functionality of a specific service
  • 15. A variety of modalities smarttthings.com, amazon.com, lutron.com, 3dsystems.com
  • 16. Myth 2: 
 Zero UI is feasible and desirable “Ubiquitous systems must contain provisions for immediate and transparent querying of their ownership, use, and capabilities. Everyware must, in other words, be self-disclosing. Whether such disclosures are made graphically, or otherwise, they ensure that you are empowered to make informed decisions as to the level of exposure you wish to entertain.” Adam Greenfield (2006)
  • 17. Lots of ‘IoT’ mostly or only has web or mobile UIs onfarm.com
  • 19. The process is very different from digital seymourpowell.com Practical and technical things considered at the same time as aesthetics and ‘superficial’ things like branding, visual impact etc. Extra considerations for connected things: not blocking radio signals, fitting in electronics, adequate power
  • 20. Form is only loosely related to function
  • 21. Interusability: coherent system UX Cross-Platform Service User Experience: A Field Study and an Initial Framework Minna Wäljas, Katarina Segerståhl, KaisaVäänänen-Vainio-Mattila, Harri Oinas-Kukkonen, 2010 https://www.researchgate.net/publication/221270744_Cross-platform_service_user_experience_A_field_study_and_an_initial_framework
  • 22. Deciding how to distribute functionality between devices/UIs Composition tado.com hivehome.com
  • 23. Appropriate commonalities and differences between devices/UIs Consistency nest.com
  • 24. Continuity - The flow of interactions and data in a coherent sequence across devices - Continuity helps the user feel as if they are interacting with the service, not a bunch of separate devices Image: Kei Noguchi via CC licence
  • 25. Myth 3: 
 IoT interactions are seamless Image: Nissim Farim We don’t (yet) expectThings to behave like the Internet
  • 26. Latency …………………………………………….. “Oh never mind” [ding dong] Nicolas Calderone via macsources.com Delays between user request and system response
  • 27. Intermittent connectivity 19 2 min delay 21 Devices are often designed to connect only as needed and can get out of sync
  • 29. Value proposition Conceptual model Interaction model What does it do? How does it work? How do I use it? 3 part diagram: Image: Instructables Image: How It Works Daily
  • 30. How does it work, how might it break?
  • 31. How much does the user need to know? What actually happensAll you need to know
  • 33. Often the service is more salient than the things Myth 4: IoT is all about things
  • 35. Service design tools are useful for balancing holistic and touchpoint design adaptivepath.com
  • 37. Product Tool In areas where they don’t have expert knowledge or are short on time consumers need products, not tools
  • 38. Does the value of the product outweigh its risks?
  • 40. The UX you want to create will depend on technology enablers solstice.com
  • 42.
  • 44. •If APIs are too coarse you can’t get the detail •If they’re too granular, you’ll have to make lots of calls and do front end processing: this can be slow and risk inconsistencies •If they’re the wrong structure this can also slow things down You can’t create the right UX without the right APIs “Uh, that new homescreen of yours is about 150 API calls on our current platform”
  • 45. •App •Cloud service •Device firmware/software •You need to know who to talk to about the functionality you want to build UX decisions can impact code all over the system Room:“kitchen” Device:“oven”
  • 46. The cool stuff (for IAs) is smart coordination between devices and servcies Add to: lighting controls? security system? both?
  • 47. 1. Data about device capabilities To be smart we need: •I’m a lightbulb •I can be on or off •I can be x% dimmed •I can support x colours •My brightness is measured in lumens •I have been on for 600 seconds •I have used 10 Watt hours since my last reset
  • 48. 2. Data about the context of specific devices •I’m in the living room •I’m being used in the floor lamp
  • 50. 4. An understanding of the wider context of use http://www.apexselfdefense.com, My Mommy Manual (viaYoutube)
  • 52. •Has to learn •Might get it wrong •May be annoying or dangerous Machine learning Ontologies •Effort to create •Will anyone use them?
  • 53. Tesler’s law of the conservation of complexity: As you make the user interaction simpler you make things more complicated for the designer or engineer LarryTesler, formerVP of Apple
  • 55. Want one? Tweet @clurr and say I want a book #euroia16 First 3 win!
 @clurr | claire@clairerowland.com www.designingconnectedproducts.com