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Interusability: designing a coherent system UX: NUX 23.10.15

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Version presented at NUX, 23rd October 2015

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Interusability: designing a coherent system UX: NUX 23.10.15

  1. 1. Interusability: designing a coherent system UX Claire Rowland - @clurr Image: Greg Williams via Flickr
  2. 2. Hello :) - Independent UX and product consultant - Lead author: “Designing Connected Products: UX for the consumer internet of things”
  3. 3. My grandfather could probably have told you how many electric motors he owned. There was one in the car, one in the fridge, one in his drill and so on. My father, when I was a child, might have struggled to list all the motors he owned (how many, exactly, are in a car?) but could have told you how many devices were in the house that had a chip in. Today, I have no idea how many devices I own with a chip, but I could tell you how many have a network connection. And I doubt my children will know that, in their turn. Benedict Evans http://ben-evans.com/benedictevans/2014/5/26/the-internet-of-things
  4. 4. Visions of IoT often look like this http://www.digitaltrends.com/home/heck-internet-things-dont-yet/
  5. 5. …but the reality can be more like this ‘It’s a bit glitchy but it’s OK, you just have to be in the room at the same time’. Actual review of a connected home system
  6. 6. It’s not just UI and industrial design
  7. 7. Users have to understand systems - Functionality and interactions are distributed across multiple devices, often with different capabilities - Systems are inherently harder to understand - We are much better at thinking about things than about relationships between things Images: Withings
  8. 8. Image: Nissim Farim We don’t (yet) expect Things to behave like the Internet The average consumer is going to find it very strange when objects take time to respond, or lose instructions.
  9. 9. Facets of IoT UX
  10. 10. Facets of IoT UX
  11. 11. Conceptual models Understanding how it works
  12. 12. 3 part diagram: Value proposition Conceptual model Interaction model What does it do? How does it work? How do I use it? Image: Instructables Image: How It Works Daily
  13. 13. Non-connected products are often conceptually quite simple
  14. 14. Connected products are more complex Product images: Philips
  15. 15. Connectedness requires users to think about system models - Which bit does what? - Where does code run? - What fails/still works if connectivity is lost?
  16. 16. It’s extra stuff to think about Product images: LIFX, Philips, Cree In addition to price, aesthetics and features, customers have to understand how a product connects and whether that meets their needs.
  17. 17. You can explain the system model... BERG Cloud bridge: transparent network commsLowes Iris: showing the connection to the hub Image: BERGImage: Lowes
  18. 18. …or simplify the conceptual model …and iBeaconsAutomatic gearboxes… Image: Estimote
  19. 19. What actually happensWhat the user needs to know iBeacons
  20. 20. Interusability Creating a coherent system UX Cross-Platform Service User Experience: A Field Study and an Initial Framework. Minna Wäljas, Katarina Segerståhl, Kaisa Väänänen-Vainio-Mattila, Harri Oinas-Kukkonen MobileHCI’10: http://bugi.oulu.fi/~ksegerst/publications/p219-waljas.pdf
  21. 21. Composition How functionality is distributed across devices
  22. 22. Distribute functionality to suit the context of use (Nearly) all interactions via phone app Interactions mirrored on phone and thermostat Image: Tado Images: British Gas
  23. 23. Another example: Product images: BlueSpray, skydrop
  24. 24. Minimal elegance? Or missing features? Product images: drop
  25. 25. Consistency Appropriate consistency across UIs and interactions
  26. 26. “Users should not have to worry whether different words, situations or actions mean the same thing. Follow platform conventions.” - Words, data and actions - Aesthetic/visual design - Interaction architecture: how functionality is organised - Interaction logic: how tasks are structured, the types of control used http://www.nngroup.com/articles/ten-usability-heuristics/ What is it…
  27. 27. Consistency != making everything the same This: “Users should not have to worry whether different words, situations or actions mean the same thing.“ …may be in tension with this: “Follow platform conventions.” Image: Made by Many
  28. 28. Top priority: terminology However different the UIs, identical functions must have the same name Images: British Gas
  29. 29. Follow device platform conventions… Android contextual menu iOS separate screen Images: Spotify
  30. 30. - e.g. Nest A touchscreen does not need a fake bezel A thermostat does not have to pretend to be an iPhone Images: Nest …be true to the device
  31. 31. Aesthetic styling “Click” Nest use visual and audio cues to tie the thermostat and phone app together Images: Nest
  32. 32. Interaction architecture need not be the same - The logical structure of UI features and controls is likely to be platform dependent - Different features may be prioritised on different devices - Devices with limited UIs may need deeper hierarchies Legacy hardware UIs may be less than ideal (e.g. confusing modes) but that need not restrict other device UIs
  33. 33. Continuity Fluent cross-device interactions
  34. 34. What is it… - The flow of interactions and data in a coherent sequence across devices - Continuity helps the user feel as if they are interacting with the service, not a bunch of separate devices Image: Kei Noguchi via CC licence
  35. 35. Continuity is not always about seamlessness… it often means handling interstitial states gracefully Some technical context: - Some IoT devices have batteries and only connect intermittently to conserve power. In conventional UX we assume devices are mostly connected, but many IoT devices may spend more time offline - Networks are subject to latency (esp. the internet) and reliability issues. People have mental models that help them understand this online, but delays and failures might feel strange in physical objects Image: New Wave DV
  36. 36. Latency and reliability BERG Cloudwash prototype Interactions won’t always be smooth and immediate
  37. 37. We expect switches to work like this - The switch both confirms the user action and shows the state of the lamp - But in reality, latency and reliability issues mean this can’t be guaranteed over a network - The user can’t tell whether their action has been executed or whether it’s in progress
  38. 38. Option 1: 
 the white lie Confirm action, backpedal if something goes wrong
  39. 39. Instagram do this The photo is already shown as ‘liked’, even though the instruction is still being sent
  40. 40. Option 2: 
 be transparent - Acknowledge action, show that it is in progress - Confirm only once it’s done
  41. 41. WeMo Switch does this subtly
  42. 42. Lowes Iris is more explicit Images: Lowes
  43. 43. Intermittency 19 2 min delay 21 When some devices that only check into the network occasionally, there may be conflicting information about the status of the system. Data/actions may need to be timestamped.
  44. 44. Safety critical/urgent Low touch/non-critical Senior safety/intruder alarm Energy monitorLightingBaby monitor The ‘right’ approach depends on context Images: MyLively, Efergy
  45. 45. A final thought Good consumer UX for IoT is surprisingly hard
  46. 46. Tesler’s law of the conservation of complexity: As you make the user interaction simpler you make things more complicated for the designer or engineer Larry Tesler, former VP of Apple
  47. 47. Want a book? Tweet @NUX4 and say I want DCP First two win! @clurr | claire@clairerowland.com www.designingconnectedproducts.com Or use code AUTHD for 50% off ebook/ 40% off print at shop.oreilly.com

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