SlideShare a Scribd company logo
1 of 56
Download to read offline
Making The World Easier
with Interaction Design
Cheryl Platz
Senior User Experience Designer, Amazon
What’s “interaction design”?
Interaction designers try to make
technology do what people expect it
to do.
Translation?
It’s my job to make sure you
don’t want to throw your
computer across the room.
Discussion!
Have you ever gotten mad at your
computer? Your phone?
Can you remember why?
Discussion!
What are some examples of things
you feel are easy to use? Why?
Before and After:
Windows Phone BEFORE
AFTER
You get to work with art AND technology.
Design is very collaborative –working together!
You can work in many industries with the same skills.
You can make people’s lives easier - and better.
What’s different about interaction
design?
But seriously,
what IS Interaction Design?
PSYCHOLOGY VISUAL DESIGNCOMPUTER SCIENCE
+ +
The Design Process
1.  Research
2.  Explore (Brainstorm, Sketch, Critique)
3.  Prototype (or Implement)
4.  Test
5.  Repeat
Let’s look at some of the
tools designers use to
communicate their ideas.
Storyboarding:
Helps us understand
the context in which
our customers will use
our products.
Most useful for:
Device design, phone apps
Least useful for: Websites
Storyboarding:
Helps us understand
the context in which
our customers will use
our products.
Most useful for:
Device design, phone apps
Least useful for: Websites
Sketching:
Helps us explore and
communicate many ideas
quickly without investing
development resources.
Encourages discussion of
ideas early in the process.
If you can draw rectangles
and squiggly lines, you can
sketch.
Wireframes:
Show all of the pieces
of the UI, but don’t
worry about final
colors and other
smaller details
Term comes from computer animation
– method for showing a shape with as
little detail as possible
Information
Architecture &
Flow Diagrams:
Show the relationship
between all of the
concepts - or all of
the screens and
actions – in your
product
Today, you’ll try your hand
at planning, sketching,
and evaluating user
experiences.
But first: a few
tips and tricks.
PSYCHOLOGY:
RULE OF 7
It’s hard for the human brain’s
short term memory to remember
more than 7 things at once (more
or less).
The more “things” you put
onscreen, the more work a person
has to do to remember them.
English speakers scan
from left to right and
top to bottom.
Items down here are seen last… and
sometimes not seen at all.
PSYCHOLOGY:
EYE SCANNING
Eyetrackingmapofapast
Facebookhomepagelayout
VISUAL DESIGN:
GROUPING
Similar items should be grouped
together: Make groups clear by using
plenty of space
Avoid the
Sesame Street scenario:
“One of these things
is not like the other”
VISUAL DESIGN:
GROUPING
Similar items should be grouped
together: Make groups clear by using
plenty of space
Avoid the
Sesame Street scenario:
“One of these things
is not like the other”
Cookie Monster
love Gestalt
principles!
VISUAL DESIGN:
“WHITESPACE”
Give your designs room to breathe! Sometimes less is more…
VISUAL DESIGN:
ALIGNMENT
Line things up so
they
don’t
look
jumbled
Make things larger
if they’re important
There are many more
principles to learn,
but this is a start.
Where does computer
science come in?
Helps you understand the technologies you’re using
Teaches you to speak the same “language” as the
people building your designs
Gives you the power to prototype and even build
your work
Your challenge: design
a new microwave.
Step 1: Research
RESEARCH:
MICROWAVES ON THE MARKET
Let’s look at some example microwave
interfaces and look at what we like – and
what we don’t like.
“Most microwaves that you find in the store have a user interface that is so terrible, I can
only assume that it was designed by a committee of middle managers who don’t even
know the meaning of the term “user interface.”
– TimandJeni.com, “Why do most microwaves have such a terrible user experience?”
“This Jenn-Air microwave sports 34 buttons. Thirty-four buttons! The microwave in my kitchen at home is a similar Jenn-Air
model, also with thirty-four flat, zero-feedback buttons. The vast majority of the time, I use exactly two of these buttons:
“Add 30 Sec.” (which also starts the heat) and “Stop / Cancel.” (TimandJeni.com)
“It’s definitely a step in the right direction, with 14 raised tactile buttons plus a simple knob, but most of the buttons are
still completely superfluous. What the heck is “Inverter Turbo Defrost” or “Inverter Melt & Soften”? No doubt some
microwave engineer worked long hours coming up with these clever features, but seriously… why?” (TimandJeni.com)
Step 2: Exploring
(Brainstorming &
Sketching)
BRAINSTORMING:
MICROWAVE TASKS
What kinds of tasks do you feel
are REQUIRED in your
microwave?
What will your customers do most
often?
Is there anything your current
microwave does that you don’t
need?
We try to state requirements as
PROBLEMS, not SOLUTIONS. For
example:
š I need to set the length of time
to cook
š I need to start cooking
… What else?
SKETCH YOUR MICROWAVE UI
(15 MINUTES)
š Use paper and pencil to draw what you want your
microwave’s user interface to look like
š Don’t worry about the shape of the microwave itself;
focus on the control panel
š Try several different ideas – the goal is to experiment,
even if it seems crazy
REMINDER:
TIPS AND TRICKS
Psychology:
š Rule of 7
š Eye Scanning
š Left to right
š Top to bottom
Visual Design:
š Grouping
š Whitespace
š Size
š Alignment
STEP 3: PROTOTYPING
š  The next step would ideally be to make a prototype: this is where computer
science really comes in!
š  You take your ideas and make them real, but as quickly as possible
š  This step lets you test with customers before you spend a ton of money on
building the real thing
š  BUT! You can even make paper prototypes – so we’ll use your sketches as a
paper prototype for Step 4.
We don’t have time to BUILD a prototype – but what you
drew was essentially a very rough paper prototype!
Time for Step 4:
Testing
TEST YOUR MICROWAVE UI
(15 MINUTES)
This is technically a “paper prototype” test – and you can learn a lot
even from these early stages!
š Find a partner or two next to you
š Take turns showing each other your designs
š See if they can do some of the requirements without help
š Get their feedback!
MICROWAVE WRAP-UP:
DISCUSSION
š What did you learn?
š What was hard?
š What was your favorite part?
š Would you use the microwave you designed? Would your parents
want to use it?
š What other things in your life do you think could be improved using
this process?
NOW, GO MAKE THE WORLD AN
EASIER PLACE TO LIVE!
š Contacting me: @muppetaphrodite or
Cheryl@cherylplatz.com
š Blog posts on IxD: http://blog.cherylplatz.com/?cat=13
š Schools that teach interaction design:
š Carnegie Mellon University (undergrad & graduate)
š University of Washington (undergrad & graduate)
š Savannah College of Art & Design
š Click here for a Wikipedia list of global IxD college programs
EXERCISE: Evaluate an existing
project using heuristics
Optional 30-minute exercise for classes with existing project work.
It can also be used on a specific existing public site, platform or app.
What do you do to
improve an existing
user interface?
Remember our design process?
1.  Research
2.  Explore (Sketch, Critique)
3.  Prototype (or Implement)
4.  Test
5.  Repeat
Remember our design process?
1.  Research & Evaluate
2.  Explore (Brainstorm, Sketch, Critique)
3.  Prototype (or Implement)
4.  Test
5.  Repeat
Evaluating Existing
User Interfaces
One technique is called a heuristic evaluation,
where someone trained in usability walks through a
UI and notes where it violates key design principles,
or “heuristics”.
Jakob Nielsen’s
Usability Heuristics
1.  Visibility of system status
2.  Match between system and
the real world
3.  User control and freedom
4.  Consistency and standards
5.  Error prevention
6.  Recognition rather than recall
7.  Flexibility and efficiency of use
8.  Aesthetic and minimalist design
9.  Help users recognize, diagnose
and recover from errors
10. Help and documentation
From http://www.nngroup.com/articles/ten-usability-heuristics/
Let’s spend some time
evaluating your projects using
some of these heuristics.
Can we make your future
customers happier?
Hands-on discussion:
Let’s focus on these heuristics
1. Visibility of system status
2. Match between system and the
real world
3.  User control and freedom
4. Consistency and standards
5.  Error prevention
6. Recognition rather than recall
7.  Flexibility and efficiency of use
8.  Aesthetic and minimalist design
9.  Help users recognize, diagnose
and recover from errors
10. Help and documentation
Heuristic:
Match between system & real world
Official Definition:
“The system should speak the
users' language, with words,
phrases and concepts familiar to
the user, rather than system-
oriented terms. Follow real-world
conventions, making information
appear in a natural and logical
order.”
In plain English:
-  Don’t make up new terms for
concepts your users already
know.
-  Borrow metaphors from the real
world when it’s helpful.
-  Don’t be overly technical.
Heuristic:
Visibility of System Status
Official Definition:
“The system should always keep
users informed about what is
going on, through appropriate
feedback within reasonable
time.”
In plain English:
-  Don’t take too long to let
people know your app is doing
something
-  “Appropriate” means don’t
interrupt me unless it’s
important.
Heuristic:
Consistency and Standards
Official Definition:
“Users should not have to wonder
whether different words,
situations, or actions mean the
same thing. Follow platform
conventions.”
In plain English:
-  Don’t implement lots of
different ways to do a single
task in your app
-  Be inspired (and borrow heavily
from) the platform you’re
building for (like iOS).
Heuristic:
Recognition rather than Recall
Official Definition:
“Minimize the user's memory load
by making objects, actions, and
options visible. The user should
not have to remember
information from one part of the
dialogue to another.”
In plain English:
-  Don’t make your customer
remember too much
-  If information is important, find
a way to show it frequently
-  Be careful when deciding to
hide content or controls!
Now, get together with your project
group and pull up your app or any
screenshots you might have.
We’ll come through to talk to each
of you briefly about how some of
these heuristics might apply to your
project.
HEURISTIC EVALUATION WRAPUP:
DISCUSSION
š What did you learn?
š What was hard?
š What was your favorite part?
š Are you inspired to make any changes to your own projects?
NOTES FOR INSTRUCTORS
1.  It’s important to involve the students in discussion.
Encourage students to share personal stories about good and bad interfaces from their own lives. By discussing
their own moments of excitement or frustration, we slowly build empathy with other customers. If pressed for time,
cut content, not discussion. This empathy is critical for interaction designers!
2.  Make sure you have plenty of paper and pencils.
Advanced supplies (scissors, colored markers, etc.) are not needed & can actually distract students.
3.  Tailor the content for grade level.
For example, the heuristic section is best for late high school age & above -- and might be too dense for middle
school classes. Microwaves don’t resonate with students too young to cook, but those students probably use email
apps or Facebook, which are valid alternatives.
4.  Tie these concepts back to hands-on projects if possible.
If the students are working on a project, use the optional section to look at their work in a new way.
NOTES FOR INSTRUCTORS
5.  Add your own experience and content.
š  If possible, show video from a real user test (if you have the right to do so.)
š  Add more case studies or content from your own design experience.
š  Choose an alternative to the microwave you think will resonate for your students.
6.  Time the session appropriately.
š  90 minutes is the bare minimum to run the workshop (minus the heuristics, which add another 30
minutes.)
About Cheryl
Current Employer
PastEmployers
Other Companies
Cheryl’s Resume
Cheryl’s UX Portfolio
LinkedIn
Cheryl Platz
http://blog. cherylplatz.com
cheryl@cherylplatz.com

More Related Content

What's hot

The Top 10 things that UX people get obsessed about
The Top 10 things that UX people get obsessed aboutThe Top 10 things that UX people get obsessed about
The Top 10 things that UX people get obsessed aboutAndy Marshall
 
Nick Fine - Scientific Design
Nick Fine - Scientific Design Nick Fine - Scientific Design
Nick Fine - Scientific Design uxbri
 
The New Era of (Non-) Discoverability
The New Era of (Non-) DiscoverabilityThe New Era of (Non-) Discoverability
The New Era of (Non-) DiscoverabilityDan Saffer
 
Multi-Device Digital Product Design
Multi-Device Digital Product DesignMulti-Device Digital Product Design
Multi-Device Digital Product Designprodactive
 
The 7 most common usability issues by UserTesting
The 7 most common usability issues by UserTestingThe 7 most common usability issues by UserTesting
The 7 most common usability issues by UserTestingInVision App
 
Are You An User Experience Designer
Are You An User Experience DesignerAre You An User Experience Designer
Are You An User Experience DesignerVinay Mohanty
 
Show vs. Tell in UX Design (Front in Amsterdam)
Show vs. Tell in UX Design (Front in Amsterdam)Show vs. Tell in UX Design (Front in Amsterdam)
Show vs. Tell in UX Design (Front in Amsterdam)Zoe Gillenwater
 
Product design for Non Designers - Montreal Digital Nomad Meetup
Product design for Non Designers - Montreal Digital Nomad MeetupProduct design for Non Designers - Montreal Digital Nomad Meetup
Product design for Non Designers - Montreal Digital Nomad MeetupSebastian Tory-Pratt
 
Ben Sauer - Principles of Voice Design
Ben Sauer - Principles of Voice DesignBen Sauer - Principles of Voice Design
Ben Sauer - Principles of Voice Designuxbri
 
Ig agile roots-2010
Ig agile roots-2010Ig agile roots-2010
Ig agile roots-2010Luke Hohmann
 
UX, ethnography and possibilities: for Libraries, Museums and Archives
UX, ethnography and possibilities: for Libraries, Museums and ArchivesUX, ethnography and possibilities: for Libraries, Museums and Archives
UX, ethnography and possibilities: for Libraries, Museums and ArchivesNed Potter
 
IXDA Chicago - Interaction08 Recap
IXDA Chicago - Interaction08 RecapIXDA Chicago - Interaction08 Recap
IXDA Chicago - Interaction08 RecapFrank Grigurs
 
Practical UX Methods - as presented at FOWD 2014
Practical UX Methods - as presented at FOWD 2014Practical UX Methods - as presented at FOWD 2014
Practical UX Methods - as presented at FOWD 2014Patrick McNeil
 
Development and Evaluation of Emerging Design Patterns for Ubiquitous Computi...
Development and Evaluation of Emerging Design Patterns for Ubiquitous Computi...Development and Evaluation of Emerging Design Patterns for Ubiquitous Computi...
Development and Evaluation of Emerging Design Patterns for Ubiquitous Computi...Jason Hong
 
Apps as Machines — ThingsCon Berlin 2014
Apps as Machines — ThingsCon Berlin 2014Apps as Machines — ThingsCon Berlin 2014
Apps as Machines — ThingsCon Berlin 2014Martin Jordan
 
Good design is a myth - Zoltan Kollin @ UX Cambridge 2017 & UX Scotland 2017
Good design is a myth - Zoltan Kollin @ UX Cambridge 2017 & UX Scotland 2017Good design is a myth - Zoltan Kollin @ UX Cambridge 2017 & UX Scotland 2017
Good design is a myth - Zoltan Kollin @ UX Cambridge 2017 & UX Scotland 2017Zoltan Kollin
 

What's hot (20)

The Top 10 things that UX people get obsessed about
The Top 10 things that UX people get obsessed aboutThe Top 10 things that UX people get obsessed about
The Top 10 things that UX people get obsessed about
 
Nick Fine - Scientific Design
Nick Fine - Scientific Design Nick Fine - Scientific Design
Nick Fine - Scientific Design
 
About time
About timeAbout time
About time
 
The New Era of (Non-) Discoverability
The New Era of (Non-) DiscoverabilityThe New Era of (Non-) Discoverability
The New Era of (Non-) Discoverability
 
Multi-Device Digital Product Design
Multi-Device Digital Product DesignMulti-Device Digital Product Design
Multi-Device Digital Product Design
 
From Zero to Hero
From Zero to HeroFrom Zero to Hero
From Zero to Hero
 
What is UX v1
What is UX v1What is UX v1
What is UX v1
 
The 7 most common usability issues by UserTesting
The 7 most common usability issues by UserTestingThe 7 most common usability issues by UserTesting
The 7 most common usability issues by UserTesting
 
Are You An User Experience Designer
Are You An User Experience DesignerAre You An User Experience Designer
Are You An User Experience Designer
 
Show vs. Tell in UX Design (Front in Amsterdam)
Show vs. Tell in UX Design (Front in Amsterdam)Show vs. Tell in UX Design (Front in Amsterdam)
Show vs. Tell in UX Design (Front in Amsterdam)
 
Product design for Non Designers - Montreal Digital Nomad Meetup
Product design for Non Designers - Montreal Digital Nomad MeetupProduct design for Non Designers - Montreal Digital Nomad Meetup
Product design for Non Designers - Montreal Digital Nomad Meetup
 
Ben Sauer - Principles of Voice Design
Ben Sauer - Principles of Voice DesignBen Sauer - Principles of Voice Design
Ben Sauer - Principles of Voice Design
 
Ig agile roots-2010
Ig agile roots-2010Ig agile roots-2010
Ig agile roots-2010
 
UX, ethnography and possibilities: for Libraries, Museums and Archives
UX, ethnography and possibilities: for Libraries, Museums and ArchivesUX, ethnography and possibilities: for Libraries, Museums and Archives
UX, ethnography and possibilities: for Libraries, Museums and Archives
 
IXDA Chicago - Interaction08 Recap
IXDA Chicago - Interaction08 RecapIXDA Chicago - Interaction08 Recap
IXDA Chicago - Interaction08 Recap
 
Practical UX Methods - as presented at FOWD 2014
Practical UX Methods - as presented at FOWD 2014Practical UX Methods - as presented at FOWD 2014
Practical UX Methods - as presented at FOWD 2014
 
UX Fundamentals for Startups
UX Fundamentals for StartupsUX Fundamentals for Startups
UX Fundamentals for Startups
 
Development and Evaluation of Emerging Design Patterns for Ubiquitous Computi...
Development and Evaluation of Emerging Design Patterns for Ubiquitous Computi...Development and Evaluation of Emerging Design Patterns for Ubiquitous Computi...
Development and Evaluation of Emerging Design Patterns for Ubiquitous Computi...
 
Apps as Machines — ThingsCon Berlin 2014
Apps as Machines — ThingsCon Berlin 2014Apps as Machines — ThingsCon Berlin 2014
Apps as Machines — ThingsCon Berlin 2014
 
Good design is a myth - Zoltan Kollin @ UX Cambridge 2017 & UX Scotland 2017
Good design is a myth - Zoltan Kollin @ UX Cambridge 2017 & UX Scotland 2017Good design is a myth - Zoltan Kollin @ UX Cambridge 2017 & UX Scotland 2017
Good design is a myth - Zoltan Kollin @ UX Cambridge 2017 & UX Scotland 2017
 

Viewers also liked

The Creative Career (Girls Unlimited April 2015 Keynote)
The Creative Career (Girls Unlimited April 2015 Keynote)The Creative Career (Girls Unlimited April 2015 Keynote)
The Creative Career (Girls Unlimited April 2015 Keynote)Cheryl Platz
 
An introduction to user experience design
An introduction to user experience designAn introduction to user experience design
An introduction to user experience designRian van der Merwe
 
Heuristic approch monika sanghani
Heuristic approch  monika sanghaniHeuristic approch  monika sanghani
Heuristic approch monika sanghaniMonika Sanghani
 
Games for Health 2013 - Quantified Self: Games & Gamification
Games for Health 2013 - Quantified Self: Games & GamificationGames for Health 2013 - Quantified Self: Games & Gamification
Games for Health 2013 - Quantified Self: Games & GamificationAlan Au
 
Games for Health: Past, Present, and Future?
Games for Health: Past, Present, and Future?Games for Health: Past, Present, and Future?
Games for Health: Past, Present, and Future?Alan Au
 
Wobbling Is Normal
Wobbling Is NormalWobbling Is Normal
Wobbling Is NormalLaura Lantz
 
Standout Studies of Health Games, presentation at Games for Health Conference...
Standout Studies of Health Games, presentation at Games for Health Conference...Standout Studies of Health Games, presentation at Games for Health Conference...
Standout Studies of Health Games, presentation at Games for Health Conference...Debra Lieberman
 
Keep on playing! Long-time motivation strategies in games for health
Keep on playing! Long-time motivation strategies in games for healthKeep on playing! Long-time motivation strategies in games for health
Keep on playing! Long-time motivation strategies in games for healthGames for Health Europe
 
Organizational Thinking in Fractals
Organizational Thinking in FractalsOrganizational Thinking in Fractals
Organizational Thinking in FractalsJohnathan Deckert
 
Narrative and Nurturing study, Lieberman, Games for Health 5-9-08
Narrative and Nurturing study, Lieberman, Games for Health 5-9-08Narrative and Nurturing study, Lieberman, Games for Health 5-9-08
Narrative and Nurturing study, Lieberman, Games for Health 5-9-08Debra Lieberman
 
TEDx talk, Can games improve health? 10-10-10
TEDx talk, Can games improve health? 10-10-10TEDx talk, Can games improve health? 10-10-10
TEDx talk, Can games improve health? 10-10-10Debra Lieberman
 
Final Health Games Presentation
Final Health Games PresentationFinal Health Games Presentation
Final Health Games Presentationciabates
 
The Power of Play: Future Directions, 1-12-11
The Power of Play: Future Directions, 1-12-11The Power of Play: Future Directions, 1-12-11
The Power of Play: Future Directions, 1-12-11Debra Lieberman
 
Games for Health Japan
Games for Health JapanGames for Health Japan
Games for Health JapanToru Fujimoto
 
Games For Health 2008 Food Fury
Games For Health 2008 Food FuryGames For Health 2008 Food Fury
Games For Health 2008 Food FuryHEALTHeDesigns LLC
 
Current Research on Games for Managing Chronic Conditions, Lieberman, 6-13-12
Current Research on Games for Managing Chronic Conditions, Lieberman, 6-13-12Current Research on Games for Managing Chronic Conditions, Lieberman, 6-13-12
Current Research on Games for Managing Chronic Conditions, Lieberman, 6-13-12Debra Lieberman
 
Games for Health 2010 - Game Related Illnesses and Injuries
Games for Health 2010 - Game Related Illnesses and InjuriesGames for Health 2010 - Game Related Illnesses and Injuries
Games for Health 2010 - Game Related Illnesses and InjuriesAlan Au
 

Viewers also liked (20)

The Creative Career (Girls Unlimited April 2015 Keynote)
The Creative Career (Girls Unlimited April 2015 Keynote)The Creative Career (Girls Unlimited April 2015 Keynote)
The Creative Career (Girls Unlimited April 2015 Keynote)
 
Neison,s Heuristic Examples
Neison,s Heuristic ExamplesNeison,s Heuristic Examples
Neison,s Heuristic Examples
 
An introduction to user experience design
An introduction to user experience designAn introduction to user experience design
An introduction to user experience design
 
Heuristic approch monika sanghani
Heuristic approch  monika sanghaniHeuristic approch  monika sanghani
Heuristic approch monika sanghani
 
Games for Health: What's Next?
Games for Health: What's Next?Games for Health: What's Next?
Games for Health: What's Next?
 
Games for Health 2014 Opening Slides
Games for Health 2014 Opening SlidesGames for Health 2014 Opening Slides
Games for Health 2014 Opening Slides
 
Games for Health 2013 - Quantified Self: Games & Gamification
Games for Health 2013 - Quantified Self: Games & GamificationGames for Health 2013 - Quantified Self: Games & Gamification
Games for Health 2013 - Quantified Self: Games & Gamification
 
Games for Health: Past, Present, and Future?
Games for Health: Past, Present, and Future?Games for Health: Past, Present, and Future?
Games for Health: Past, Present, and Future?
 
Wobbling Is Normal
Wobbling Is NormalWobbling Is Normal
Wobbling Is Normal
 
Standout Studies of Health Games, presentation at Games for Health Conference...
Standout Studies of Health Games, presentation at Games for Health Conference...Standout Studies of Health Games, presentation at Games for Health Conference...
Standout Studies of Health Games, presentation at Games for Health Conference...
 
Keep on playing! Long-time motivation strategies in games for health
Keep on playing! Long-time motivation strategies in games for healthKeep on playing! Long-time motivation strategies in games for health
Keep on playing! Long-time motivation strategies in games for health
 
Organizational Thinking in Fractals
Organizational Thinking in FractalsOrganizational Thinking in Fractals
Organizational Thinking in Fractals
 
Narrative and Nurturing study, Lieberman, Games for Health 5-9-08
Narrative and Nurturing study, Lieberman, Games for Health 5-9-08Narrative and Nurturing study, Lieberman, Games for Health 5-9-08
Narrative and Nurturing study, Lieberman, Games for Health 5-9-08
 
TEDx talk, Can games improve health? 10-10-10
TEDx talk, Can games improve health? 10-10-10TEDx talk, Can games improve health? 10-10-10
TEDx talk, Can games improve health? 10-10-10
 
Final Health Games Presentation
Final Health Games PresentationFinal Health Games Presentation
Final Health Games Presentation
 
The Power of Play: Future Directions, 1-12-11
The Power of Play: Future Directions, 1-12-11The Power of Play: Future Directions, 1-12-11
The Power of Play: Future Directions, 1-12-11
 
Games for Health Japan
Games for Health JapanGames for Health Japan
Games for Health Japan
 
Games For Health 2008 Food Fury
Games For Health 2008 Food FuryGames For Health 2008 Food Fury
Games For Health 2008 Food Fury
 
Current Research on Games for Managing Chronic Conditions, Lieberman, 6-13-12
Current Research on Games for Managing Chronic Conditions, Lieberman, 6-13-12Current Research on Games for Managing Chronic Conditions, Lieberman, 6-13-12
Current Research on Games for Managing Chronic Conditions, Lieberman, 6-13-12
 
Games for Health 2010 - Game Related Illnesses and Injuries
Games for Health 2010 - Game Related Illnesses and InjuriesGames for Health 2010 - Game Related Illnesses and Injuries
Games for Health 2010 - Game Related Illnesses and Injuries
 

Similar to WORKSHOP: Making the World Easier with Interaction Design

Interaction Design Guest Lecture - UVA CS 3240
Interaction Design Guest Lecture - UVA CS 3240Interaction Design Guest Lecture - UVA CS 3240
Interaction Design Guest Lecture - UVA CS 3240Colin Butler
 
Between Paper & Code
Between Paper & CodeBetween Paper & Code
Between Paper & CodeMolly Wilson
 
UPA2007 Designing Interfaces Jenifer Tidwell
UPA2007 Designing Interfaces Jenifer TidwellUPA2007 Designing Interfaces Jenifer Tidwell
UPA2007 Designing Interfaces Jenifer Tidwellnikrao
 
UPA2007 Designing Interfaces Jenifer Tidwell
UPA2007 Designing Interfaces Jenifer TidwellUPA2007 Designing Interfaces Jenifer Tidwell
UPA2007 Designing Interfaces Jenifer Tidwellguestf59d1c4
 
UI For Alien Cowboys
UI For Alien CowboysUI For Alien Cowboys
UI For Alien CowboysMatt Jones
 
Session on mockups
Session on mockupsSession on mockups
Session on mockupsAbdul Dibosh
 
UX 101: User Research methods to kickstart your project
UX 101: User Research methods to kickstart your projectUX 101: User Research methods to kickstart your project
UX 101: User Research methods to kickstart your projectCharlotte Breton Schreiner
 
Webinar - Design thinking 101 - 2018-07-24
Webinar - Design thinking 101 - 2018-07-24Webinar - Design thinking 101 - 2018-07-24
Webinar - Design thinking 101 - 2018-07-24TechSoup
 
Usability Testing
Usability TestingUsability Testing
Usability TestingAndy Budd
 
'10 Great but now Overlooked Tools' by Graham Thomas
'10 Great but now Overlooked Tools' by Graham Thomas'10 Great but now Overlooked Tools' by Graham Thomas
'10 Great but now Overlooked Tools' by Graham ThomasTEST Huddle
 
A Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignA Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignHoltstrom
 
Usability in Virtual Worlds (Metaverse08)
Usability in Virtual Worlds (Metaverse08)Usability in Virtual Worlds (Metaverse08)
Usability in Virtual Worlds (Metaverse08)Markus Breuer
 
Hcde k 12 charrette workbook
Hcde k 12 charrette workbookHcde k 12 charrette workbook
Hcde k 12 charrette workbookValerie Remaker
 
User Experience 1: What is User Experience?
User Experience 1: What is User Experience?User Experience 1: What is User Experience?
User Experience 1: What is User Experience?Marc Miquel
 
Designing Interfaces [TIDWELL] - Resumo do 1º capitulo
Designing Interfaces [TIDWELL] - Resumo do 1º capituloDesigning Interfaces [TIDWELL] - Resumo do 1º capitulo
Designing Interfaces [TIDWELL] - Resumo do 1º capituloSabine Araujo
 
Graham Thomas - 10 Great but Now Overlooked Tools - EuroSTAR 2012
Graham Thomas - 10 Great but Now Overlooked Tools - EuroSTAR 2012Graham Thomas - 10 Great but Now Overlooked Tools - EuroSTAR 2012
Graham Thomas - 10 Great but Now Overlooked Tools - EuroSTAR 2012TEST Huddle
 
Originate - Think In Hours Not Sprints
Originate - Think In Hours Not SprintsOriginate - Think In Hours Not Sprints
Originate - Think In Hours Not SprintsRob Meadows
 
Design Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: WireframeDesign Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: WireframeGessica Puri
 
Designing for the Right Audience (with notes)
Designing for the Right Audience (with notes)Designing for the Right Audience (with notes)
Designing for the Right Audience (with notes)Danielle Arvanitis
 

Similar to WORKSHOP: Making the World Easier with Interaction Design (20)

Interaction Design Guest Lecture - UVA CS 3240
Interaction Design Guest Lecture - UVA CS 3240Interaction Design Guest Lecture - UVA CS 3240
Interaction Design Guest Lecture - UVA CS 3240
 
Introduction to user-centric design process
Introduction to user-centric design processIntroduction to user-centric design process
Introduction to user-centric design process
 
Between Paper & Code
Between Paper & CodeBetween Paper & Code
Between Paper & Code
 
UPA2007 Designing Interfaces Jenifer Tidwell
UPA2007 Designing Interfaces Jenifer TidwellUPA2007 Designing Interfaces Jenifer Tidwell
UPA2007 Designing Interfaces Jenifer Tidwell
 
UPA2007 Designing Interfaces Jenifer Tidwell
UPA2007 Designing Interfaces Jenifer TidwellUPA2007 Designing Interfaces Jenifer Tidwell
UPA2007 Designing Interfaces Jenifer Tidwell
 
UI For Alien Cowboys
UI For Alien CowboysUI For Alien Cowboys
UI For Alien Cowboys
 
Session on mockups
Session on mockupsSession on mockups
Session on mockups
 
UX 101: User Research methods to kickstart your project
UX 101: User Research methods to kickstart your projectUX 101: User Research methods to kickstart your project
UX 101: User Research methods to kickstart your project
 
Webinar - Design thinking 101 - 2018-07-24
Webinar - Design thinking 101 - 2018-07-24Webinar - Design thinking 101 - 2018-07-24
Webinar - Design thinking 101 - 2018-07-24
 
Usability Testing
Usability TestingUsability Testing
Usability Testing
 
'10 Great but now Overlooked Tools' by Graham Thomas
'10 Great but now Overlooked Tools' by Graham Thomas'10 Great but now Overlooked Tools' by Graham Thomas
'10 Great but now Overlooked Tools' by Graham Thomas
 
A Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface DesignA Developer’s Guide to Interaction and Interface Design
A Developer’s Guide to Interaction and Interface Design
 
Usability in Virtual Worlds (Metaverse08)
Usability in Virtual Worlds (Metaverse08)Usability in Virtual Worlds (Metaverse08)
Usability in Virtual Worlds (Metaverse08)
 
Hcde k 12 charrette workbook
Hcde k 12 charrette workbookHcde k 12 charrette workbook
Hcde k 12 charrette workbook
 
User Experience 1: What is User Experience?
User Experience 1: What is User Experience?User Experience 1: What is User Experience?
User Experience 1: What is User Experience?
 
Designing Interfaces [TIDWELL] - Resumo do 1º capitulo
Designing Interfaces [TIDWELL] - Resumo do 1º capituloDesigning Interfaces [TIDWELL] - Resumo do 1º capitulo
Designing Interfaces [TIDWELL] - Resumo do 1º capitulo
 
Graham Thomas - 10 Great but Now Overlooked Tools - EuroSTAR 2012
Graham Thomas - 10 Great but Now Overlooked Tools - EuroSTAR 2012Graham Thomas - 10 Great but Now Overlooked Tools - EuroSTAR 2012
Graham Thomas - 10 Great but Now Overlooked Tools - EuroSTAR 2012
 
Originate - Think In Hours Not Sprints
Originate - Think In Hours Not SprintsOriginate - Think In Hours Not Sprints
Originate - Think In Hours Not Sprints
 
Design Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: WireframeDesign Process | Tool 02: Scenario - Tool 03: Wireframe
Design Process | Tool 02: Scenario - Tool 03: Wireframe
 
Designing for the Right Audience (with notes)
Designing for the Right Audience (with notes)Designing for the Right Audience (with notes)
Designing for the Right Audience (with notes)
 

More from Cheryl Platz

[DEVit 360] Opti-pessimism: Design for the best case, build for the worst
[DEVit 360] Opti-pessimism: Design for the best case, build for the worst[DEVit 360] Opti-pessimism: Design for the best case, build for the worst
[DEVit 360] Opti-pessimism: Design for the best case, build for the worstCheryl Platz
 
[UX London 2018] The Future of Voice
[UX London 2018] The Future of Voice[UX London 2018] The Future of Voice
[UX London 2018] The Future of VoiceCheryl Platz
 
[Interaction 18] From Blank Page to World Stage
[Interaction 18] From Blank Page to World Stage[Interaction 18] From Blank Page to World Stage
[Interaction 18] From Blank Page to World StageCheryl Platz
 
The Future of Voice [Webdagene 2017]
The Future of Voice [Webdagene 2017]The Future of Voice [Webdagene 2017]
The Future of Voice [Webdagene 2017]Cheryl Platz
 
GeekGirlCon 2011 / Computer Engineer Barbie: Attracting Girls to STEM Careers
GeekGirlCon 2011 / Computer Engineer Barbie: Attracting Girls to STEM CareersGeekGirlCon 2011 / Computer Engineer Barbie: Attracting Girls to STEM Careers
GeekGirlCon 2011 / Computer Engineer Barbie: Attracting Girls to STEM CareersCheryl Platz
 
Computer Engineer Barbie: How Interaction Design can entice a new generation ...
Computer Engineer Barbie: How Interaction Design can entice a new generation ...Computer Engineer Barbie: How Interaction Design can entice a new generation ...
Computer Engineer Barbie: How Interaction Design can entice a new generation ...Cheryl Platz
 

More from Cheryl Platz (6)

[DEVit 360] Opti-pessimism: Design for the best case, build for the worst
[DEVit 360] Opti-pessimism: Design for the best case, build for the worst[DEVit 360] Opti-pessimism: Design for the best case, build for the worst
[DEVit 360] Opti-pessimism: Design for the best case, build for the worst
 
[UX London 2018] The Future of Voice
[UX London 2018] The Future of Voice[UX London 2018] The Future of Voice
[UX London 2018] The Future of Voice
 
[Interaction 18] From Blank Page to World Stage
[Interaction 18] From Blank Page to World Stage[Interaction 18] From Blank Page to World Stage
[Interaction 18] From Blank Page to World Stage
 
The Future of Voice [Webdagene 2017]
The Future of Voice [Webdagene 2017]The Future of Voice [Webdagene 2017]
The Future of Voice [Webdagene 2017]
 
GeekGirlCon 2011 / Computer Engineer Barbie: Attracting Girls to STEM Careers
GeekGirlCon 2011 / Computer Engineer Barbie: Attracting Girls to STEM CareersGeekGirlCon 2011 / Computer Engineer Barbie: Attracting Girls to STEM Careers
GeekGirlCon 2011 / Computer Engineer Barbie: Attracting Girls to STEM Careers
 
Computer Engineer Barbie: How Interaction Design can entice a new generation ...
Computer Engineer Barbie: How Interaction Design can entice a new generation ...Computer Engineer Barbie: How Interaction Design can entice a new generation ...
Computer Engineer Barbie: How Interaction Design can entice a new generation ...
 

Recently uploaded

VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service Bhiwandi
VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service BhiwandiVIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service Bhiwandi
VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service BhiwandiSuhani Kapoor
 
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130Suhani Kapoor
 
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...home
 
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Call Girls in Nagpur High Profile
 
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 night
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 nightCheap Rate Call girls Kalkaji 9205541914 shot 1500 night
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 nightDelhi Call girls
 
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk GurgaonCheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk GurgaonDelhi Call girls
 
Booking open Available Pune Call Girls Nanded City 6297143586 Call Hot India...
Booking open Available Pune Call Girls Nanded City  6297143586 Call Hot India...Booking open Available Pune Call Girls Nanded City  6297143586 Call Hot India...
Booking open Available Pune Call Girls Nanded City 6297143586 Call Hot India...Call Girls in Nagpur High Profile
 
AMBER GRAIN EMBROIDERY | Growing folklore elements | Root-based materials, w...
AMBER GRAIN EMBROIDERY | Growing folklore elements |  Root-based materials, w...AMBER GRAIN EMBROIDERY | Growing folklore elements |  Root-based materials, w...
AMBER GRAIN EMBROIDERY | Growing folklore elements | Root-based materials, w...BarusRa
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricksabhishekparmar618
 
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130Suhani Kapoor
 
VIP Russian Call Girls in Saharanpur Deepika 8250192130 Independent Escort Se...
VIP Russian Call Girls in Saharanpur Deepika 8250192130 Independent Escort Se...VIP Russian Call Girls in Saharanpur Deepika 8250192130 Independent Escort Se...
VIP Russian Call Girls in Saharanpur Deepika 8250192130 Independent Escort Se...Suhani Kapoor
 
Best VIP Call Girls Noida Sector 47 Call Me: 8448380779
Best VIP Call Girls Noida Sector 47 Call Me: 8448380779Best VIP Call Girls Noida Sector 47 Call Me: 8448380779
Best VIP Call Girls Noida Sector 47 Call Me: 8448380779Delhi Call girls
 
Captivating Charm: Exploring Marseille's Hillside Villas with Our 3D Architec...
Captivating Charm: Exploring Marseille's Hillside Villas with Our 3D Architec...Captivating Charm: Exploring Marseille's Hillside Villas with Our 3D Architec...
Captivating Charm: Exploring Marseille's Hillside Villas with Our 3D Architec...Yantram Animation Studio Corporation
 
Call Girls in Kalkaji Delhi 8264348440 call girls ❤️
Call Girls in Kalkaji Delhi 8264348440 call girls ❤️Call Girls in Kalkaji Delhi 8264348440 call girls ❤️
Call Girls in Kalkaji Delhi 8264348440 call girls ❤️soniya singh
 
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre GurgaonCheap Rate ➥8448380779 ▻Call Girls In Huda City Centre Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre GurgaonDelhi Call girls
 
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiVIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiSuhani Kapoor
 
Peaches App development presentation deck
Peaches App development presentation deckPeaches App development presentation deck
Peaches App development presentation decktbatkhuu1
 
Fashion trends before and after covid.pptx
Fashion trends before and after covid.pptxFashion trends before and after covid.pptx
Fashion trends before and after covid.pptxVanshNarang19
 
WAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past QuestionsWAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past QuestionsCharles Obaleagbon
 
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfChapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfParomita Roy
 

Recently uploaded (20)

VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service Bhiwandi
VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service BhiwandiVIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service Bhiwandi
VIP Call Girls Bhiwandi Ananya 8250192130 Independent Escort Service Bhiwandi
 
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
VIP Call Girls Service Bhagyanagar Hyderabad Call +91-8250192130
 
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
Recommendable # 971589162217 # philippine Young Call Girls in Dubai By Marina...
 
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...Top Rated  Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
Top Rated Pune Call Girls Koregaon Park ⟟ 6297143586 ⟟ Call Me For Genuine S...
 
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 night
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 nightCheap Rate Call girls Kalkaji 9205541914 shot 1500 night
Cheap Rate Call girls Kalkaji 9205541914 shot 1500 night
 
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk GurgaonCheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Iffco Chowk Gurgaon
 
Booking open Available Pune Call Girls Nanded City 6297143586 Call Hot India...
Booking open Available Pune Call Girls Nanded City  6297143586 Call Hot India...Booking open Available Pune Call Girls Nanded City  6297143586 Call Hot India...
Booking open Available Pune Call Girls Nanded City 6297143586 Call Hot India...
 
AMBER GRAIN EMBROIDERY | Growing folklore elements | Root-based materials, w...
AMBER GRAIN EMBROIDERY | Growing folklore elements |  Root-based materials, w...AMBER GRAIN EMBROIDERY | Growing folklore elements |  Root-based materials, w...
AMBER GRAIN EMBROIDERY | Growing folklore elements | Root-based materials, w...
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricks
 
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
VIP Call Girls Service Kukatpally Hyderabad Call +91-8250192130
 
VIP Russian Call Girls in Saharanpur Deepika 8250192130 Independent Escort Se...
VIP Russian Call Girls in Saharanpur Deepika 8250192130 Independent Escort Se...VIP Russian Call Girls in Saharanpur Deepika 8250192130 Independent Escort Se...
VIP Russian Call Girls in Saharanpur Deepika 8250192130 Independent Escort Se...
 
Best VIP Call Girls Noida Sector 47 Call Me: 8448380779
Best VIP Call Girls Noida Sector 47 Call Me: 8448380779Best VIP Call Girls Noida Sector 47 Call Me: 8448380779
Best VIP Call Girls Noida Sector 47 Call Me: 8448380779
 
Captivating Charm: Exploring Marseille's Hillside Villas with Our 3D Architec...
Captivating Charm: Exploring Marseille's Hillside Villas with Our 3D Architec...Captivating Charm: Exploring Marseille's Hillside Villas with Our 3D Architec...
Captivating Charm: Exploring Marseille's Hillside Villas with Our 3D Architec...
 
Call Girls in Kalkaji Delhi 8264348440 call girls ❤️
Call Girls in Kalkaji Delhi 8264348440 call girls ❤️Call Girls in Kalkaji Delhi 8264348440 call girls ❤️
Call Girls in Kalkaji Delhi 8264348440 call girls ❤️
 
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre GurgaonCheap Rate ➥8448380779 ▻Call Girls In Huda City Centre Gurgaon
Cheap Rate ➥8448380779 ▻Call Girls In Huda City Centre Gurgaon
 
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service AmravatiVIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
VIP Call Girl Amravati Aashi 8250192130 Independent Escort Service Amravati
 
Peaches App development presentation deck
Peaches App development presentation deckPeaches App development presentation deck
Peaches App development presentation deck
 
Fashion trends before and after covid.pptx
Fashion trends before and after covid.pptxFashion trends before and after covid.pptx
Fashion trends before and after covid.pptx
 
WAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past QuestionsWAEC Carpentry and Joinery Past Questions
WAEC Carpentry and Joinery Past Questions
 
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdfChapter 19_DDA_TOD Policy_First Draft 2012.pdf
Chapter 19_DDA_TOD Policy_First Draft 2012.pdf
 

WORKSHOP: Making the World Easier with Interaction Design

  • 1. Making The World Easier with Interaction Design Cheryl Platz Senior User Experience Designer, Amazon
  • 2. What’s “interaction design”? Interaction designers try to make technology do what people expect it to do.
  • 4. It’s my job to make sure you don’t want to throw your computer across the room.
  • 5. Discussion! Have you ever gotten mad at your computer? Your phone? Can you remember why?
  • 6. Discussion! What are some examples of things you feel are easy to use? Why?
  • 7. Before and After: Windows Phone BEFORE AFTER
  • 8. You get to work with art AND technology. Design is very collaborative –working together! You can work in many industries with the same skills. You can make people’s lives easier - and better. What’s different about interaction design?
  • 9. But seriously, what IS Interaction Design? PSYCHOLOGY VISUAL DESIGNCOMPUTER SCIENCE + +
  • 10. The Design Process 1.  Research 2.  Explore (Brainstorm, Sketch, Critique) 3.  Prototype (or Implement) 4.  Test 5.  Repeat
  • 11. Let’s look at some of the tools designers use to communicate their ideas.
  • 12. Storyboarding: Helps us understand the context in which our customers will use our products. Most useful for: Device design, phone apps Least useful for: Websites
  • 13. Storyboarding: Helps us understand the context in which our customers will use our products. Most useful for: Device design, phone apps Least useful for: Websites
  • 14. Sketching: Helps us explore and communicate many ideas quickly without investing development resources. Encourages discussion of ideas early in the process. If you can draw rectangles and squiggly lines, you can sketch.
  • 15. Wireframes: Show all of the pieces of the UI, but don’t worry about final colors and other smaller details Term comes from computer animation – method for showing a shape with as little detail as possible
  • 16. Information Architecture & Flow Diagrams: Show the relationship between all of the concepts - or all of the screens and actions – in your product
  • 17. Today, you’ll try your hand at planning, sketching, and evaluating user experiences.
  • 18. But first: a few tips and tricks.
  • 19. PSYCHOLOGY: RULE OF 7 It’s hard for the human brain’s short term memory to remember more than 7 things at once (more or less). The more “things” you put onscreen, the more work a person has to do to remember them.
  • 20. English speakers scan from left to right and top to bottom. Items down here are seen last… and sometimes not seen at all. PSYCHOLOGY: EYE SCANNING Eyetrackingmapofapast Facebookhomepagelayout
  • 21. VISUAL DESIGN: GROUPING Similar items should be grouped together: Make groups clear by using plenty of space Avoid the Sesame Street scenario: “One of these things is not like the other”
  • 22. VISUAL DESIGN: GROUPING Similar items should be grouped together: Make groups clear by using plenty of space Avoid the Sesame Street scenario: “One of these things is not like the other” Cookie Monster love Gestalt principles!
  • 23. VISUAL DESIGN: “WHITESPACE” Give your designs room to breathe! Sometimes less is more…
  • 24. VISUAL DESIGN: ALIGNMENT Line things up so they don’t look jumbled Make things larger if they’re important
  • 25. There are many more principles to learn, but this is a start.
  • 26. Where does computer science come in? Helps you understand the technologies you’re using Teaches you to speak the same “language” as the people building your designs Gives you the power to prototype and even build your work
  • 27. Your challenge: design a new microwave. Step 1: Research
  • 28. RESEARCH: MICROWAVES ON THE MARKET Let’s look at some example microwave interfaces and look at what we like – and what we don’t like. “Most microwaves that you find in the store have a user interface that is so terrible, I can only assume that it was designed by a committee of middle managers who don’t even know the meaning of the term “user interface.” – TimandJeni.com, “Why do most microwaves have such a terrible user experience?”
  • 29. “This Jenn-Air microwave sports 34 buttons. Thirty-four buttons! The microwave in my kitchen at home is a similar Jenn-Air model, also with thirty-four flat, zero-feedback buttons. The vast majority of the time, I use exactly two of these buttons: “Add 30 Sec.” (which also starts the heat) and “Stop / Cancel.” (TimandJeni.com)
  • 30. “It’s definitely a step in the right direction, with 14 raised tactile buttons plus a simple knob, but most of the buttons are still completely superfluous. What the heck is “Inverter Turbo Defrost” or “Inverter Melt & Soften”? No doubt some microwave engineer worked long hours coming up with these clever features, but seriously… why?” (TimandJeni.com)
  • 32. BRAINSTORMING: MICROWAVE TASKS What kinds of tasks do you feel are REQUIRED in your microwave? What will your customers do most often? Is there anything your current microwave does that you don’t need? We try to state requirements as PROBLEMS, not SOLUTIONS. For example: š I need to set the length of time to cook š I need to start cooking … What else?
  • 33. SKETCH YOUR MICROWAVE UI (15 MINUTES) š Use paper and pencil to draw what you want your microwave’s user interface to look like š Don’t worry about the shape of the microwave itself; focus on the control panel š Try several different ideas – the goal is to experiment, even if it seems crazy
  • 34. REMINDER: TIPS AND TRICKS Psychology: š Rule of 7 š Eye Scanning š Left to right š Top to bottom Visual Design: š Grouping š Whitespace š Size š Alignment
  • 35. STEP 3: PROTOTYPING š  The next step would ideally be to make a prototype: this is where computer science really comes in! š  You take your ideas and make them real, but as quickly as possible š  This step lets you test with customers before you spend a ton of money on building the real thing š  BUT! You can even make paper prototypes – so we’ll use your sketches as a paper prototype for Step 4.
  • 36. We don’t have time to BUILD a prototype – but what you drew was essentially a very rough paper prototype! Time for Step 4: Testing
  • 37. TEST YOUR MICROWAVE UI (15 MINUTES) This is technically a “paper prototype” test – and you can learn a lot even from these early stages! š Find a partner or two next to you š Take turns showing each other your designs š See if they can do some of the requirements without help š Get their feedback!
  • 38. MICROWAVE WRAP-UP: DISCUSSION š What did you learn? š What was hard? š What was your favorite part? š Would you use the microwave you designed? Would your parents want to use it? š What other things in your life do you think could be improved using this process?
  • 39. NOW, GO MAKE THE WORLD AN EASIER PLACE TO LIVE! š Contacting me: @muppetaphrodite or Cheryl@cherylplatz.com š Blog posts on IxD: http://blog.cherylplatz.com/?cat=13 š Schools that teach interaction design: š Carnegie Mellon University (undergrad & graduate) š University of Washington (undergrad & graduate) š Savannah College of Art & Design š Click here for a Wikipedia list of global IxD college programs
  • 40. EXERCISE: Evaluate an existing project using heuristics Optional 30-minute exercise for classes with existing project work. It can also be used on a specific existing public site, platform or app.
  • 41. What do you do to improve an existing user interface?
  • 42. Remember our design process? 1.  Research 2.  Explore (Sketch, Critique) 3.  Prototype (or Implement) 4.  Test 5.  Repeat
  • 43. Remember our design process? 1.  Research & Evaluate 2.  Explore (Brainstorm, Sketch, Critique) 3.  Prototype (or Implement) 4.  Test 5.  Repeat
  • 44. Evaluating Existing User Interfaces One technique is called a heuristic evaluation, where someone trained in usability walks through a UI and notes where it violates key design principles, or “heuristics”.
  • 45. Jakob Nielsen’s Usability Heuristics 1.  Visibility of system status 2.  Match between system and the real world 3.  User control and freedom 4.  Consistency and standards 5.  Error prevention 6.  Recognition rather than recall 7.  Flexibility and efficiency of use 8.  Aesthetic and minimalist design 9.  Help users recognize, diagnose and recover from errors 10. Help and documentation From http://www.nngroup.com/articles/ten-usability-heuristics/
  • 46. Let’s spend some time evaluating your projects using some of these heuristics. Can we make your future customers happier?
  • 47. Hands-on discussion: Let’s focus on these heuristics 1. Visibility of system status 2. Match between system and the real world 3.  User control and freedom 4. Consistency and standards 5.  Error prevention 6. Recognition rather than recall 7.  Flexibility and efficiency of use 8.  Aesthetic and minimalist design 9.  Help users recognize, diagnose and recover from errors 10. Help and documentation
  • 48. Heuristic: Match between system & real world Official Definition: “The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system- oriented terms. Follow real-world conventions, making information appear in a natural and logical order.” In plain English: -  Don’t make up new terms for concepts your users already know. -  Borrow metaphors from the real world when it’s helpful. -  Don’t be overly technical.
  • 49. Heuristic: Visibility of System Status Official Definition: “The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.” In plain English: -  Don’t take too long to let people know your app is doing something -  “Appropriate” means don’t interrupt me unless it’s important.
  • 50. Heuristic: Consistency and Standards Official Definition: “Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.” In plain English: -  Don’t implement lots of different ways to do a single task in your app -  Be inspired (and borrow heavily from) the platform you’re building for (like iOS).
  • 51. Heuristic: Recognition rather than Recall Official Definition: “Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another.” In plain English: -  Don’t make your customer remember too much -  If information is important, find a way to show it frequently -  Be careful when deciding to hide content or controls!
  • 52. Now, get together with your project group and pull up your app or any screenshots you might have. We’ll come through to talk to each of you briefly about how some of these heuristics might apply to your project.
  • 53. HEURISTIC EVALUATION WRAPUP: DISCUSSION š What did you learn? š What was hard? š What was your favorite part? š Are you inspired to make any changes to your own projects?
  • 54. NOTES FOR INSTRUCTORS 1.  It’s important to involve the students in discussion. Encourage students to share personal stories about good and bad interfaces from their own lives. By discussing their own moments of excitement or frustration, we slowly build empathy with other customers. If pressed for time, cut content, not discussion. This empathy is critical for interaction designers! 2.  Make sure you have plenty of paper and pencils. Advanced supplies (scissors, colored markers, etc.) are not needed & can actually distract students. 3.  Tailor the content for grade level. For example, the heuristic section is best for late high school age & above -- and might be too dense for middle school classes. Microwaves don’t resonate with students too young to cook, but those students probably use email apps or Facebook, which are valid alternatives. 4.  Tie these concepts back to hands-on projects if possible. If the students are working on a project, use the optional section to look at their work in a new way.
  • 55. NOTES FOR INSTRUCTORS 5.  Add your own experience and content. š  If possible, show video from a real user test (if you have the right to do so.) š  Add more case studies or content from your own design experience. š  Choose an alternative to the microwave you think will resonate for your students. 6.  Time the session appropriately. š  90 minutes is the bare minimum to run the workshop (minus the heuristics, which add another 30 minutes.)
  • 56. About Cheryl Current Employer PastEmployers Other Companies Cheryl’s Resume Cheryl’s UX Portfolio LinkedIn Cheryl Platz http://blog. cherylplatz.com cheryl@cherylplatz.com