Games For Health 2008 Food Fury


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This set of slides was presented at the Games for Health Conference in Baltimore MD, 2008. Food Fury is a game to teach kids about nutrition.

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  • Games For Health 2008 Food Fury

    1. 1. Food Fury : Casual Serious Games for Learning <ul><li>University of Texas </li></ul><ul><ul><li>School of Public Health </li></ul></ul><ul><ul><ul><li>Nutrition Experts </li></ul></ul></ul><ul><ul><li>School of Health Information Science </li></ul></ul><ul><li>Game Design, Learning &Technology </li></ul><ul><li>Archimage </li></ul><ul><ul><li>Playnormous </li></ul></ul><ul><ul><ul><li>Development </li></ul></ul></ul>
    2. 2. Problem: Childhood Obesity <ul><li>Recent research has shown that the obesity rates among children are increasing. </li></ul><ul><li>This increase is alarming, as obesity is associated with chronic diseases such as cardiovascular disease and diabetes. </li></ul><ul><li>It is thought that the lack of physical activity and the consumption of high energy foods contribute significantly to the problem </li></ul>
    3. 3. Solution: A Fun Way to Learn <ul><li>Create an electronic environment as an intervention for healthy behavior change. </li></ul><ul><li>Use games as a way to engage kids in learning about nutrition and physical activity. </li></ul><ul><li>Food Fury is a game to be used within a suite of casual games in an electronic environment as part of an after school program that includes exercise. </li></ul>
    4. 5. Food Classification Instructions
    5. 6. <ul><li>Food Fury </li></ul><ul><li>Game Board </li></ul><ul><li>color coded food tiles </li></ul><ul><li>food descriptions </li></ul><ul><li>timed gameplay </li></ul><ul><li>time bonuses </li></ul><ul><li>tile mixup function </li></ul>
    6. 7. Game Mechanic <ul><li>Select food tiles in </li></ul><ul><li>like-groups of Go, </li></ul><ul><li>Slow, or Whoa. To </li></ul><ul><li>remove tiles from </li></ul><ul><li>the board and get </li></ul><ul><li>points, double click </li></ul><ul><li>or press the enter </li></ul><ul><li>button on the right </li></ul><ul><li>of the game board. </li></ul>
    7. 8. Pilot Testing Methods <ul><li>Convenience sample of 32, 3rd to 6th graders in an after school program, in Houston, TX and Bend, OR. </li></ul><ul><li>Inclusion criteria: children must be engaged in gameplay and get to at least level 3. </li></ul><ul><li>One sample, pretest-post test design </li></ul>
    8. 9. Demographics <ul><li>Average Age: 10 years old </li></ul><ul><li>Age range 8-12 years, Grade range 3-6th </li></ul><ul><li>Majority of the children in 4th grade (n=14) </li></ul><ul><li>16 girls and 16 boys </li></ul><ul><li>46% Hispanic </li></ul><ul><li>28% Caucasian </li></ul><ul><li>21% African American </li></ul><ul><li>4% Asian </li></ul>
    9. 10. Computer Literacy <ul><li>How often do you use the internet? 3.6 </li></ul><ul><ul><li>1 everyday - to - 5 once a month </li></ul></ul><ul><li>Rate yourself - internet, Average 3.4 </li></ul><ul><ul><li>1 much worse - to - 5 much better </li></ul></ul><ul><li>Rate yourself - computer, Average 2.9 </li></ul><ul><ul><li>1 much worse - to - 5 much better </li></ul></ul><ul><li>25 of the 32 children had a computer at home </li></ul>
    10. 11. Testing Tool <ul><li>Children categorized 44 food icons as either Go, Slow, or Whoa. </li></ul><ul><li>40 of the icons where foods that were represented in the game and 6 were novel. </li></ul><ul><li>Children filled out the pretest 0-3 days before their exposure to the game. </li></ul><ul><li>All children played at least until they got up to level 3. </li></ul>Go Slow Whoa circle one answer
    11. 12. Knowledge Results <ul><li>Items seen in game </li></ul><ul><ul><li>21.2 to 24.6, Delta of 3.4 items </li></ul></ul><ul><ul><ul><li>On average, kids could recognize 3.4 more food items correctly on the post test </li></ul></ul></ul><ul><li>Eliminating high knowledge items </li></ul><ul><ul><li>13.7 to 19.2, Delta of 5.5 items </li></ul></ul><ul><ul><ul><li>If you eliminate the items that got high scores on both the pretest and the post-test the positive learning change was even greater </li></ul></ul></ul>
    12. 13. Change by Grade <ul><li>Education Delta </li></ul><ul><li>3rd graders - 0 </li></ul><ul><li>4th graders - 3.5 </li></ul><ul><li>5th graders - 5 </li></ul><ul><li>6th graders - 5.2 </li></ul>
    13. 14. Time on Task <ul><li>Three children returned and voluntarily continued to play the game for 30-40 minutes. (50-70min) </li></ul><ul><li>For these children with the additional exposure, the average pretests were 31.7 (72%) and the average second posttest scores were 40 (90.9%). </li></ul><ul><li>The longer the engaged exposure to the game, the closer to 100% correct identification. </li></ul>
    14. 15. Other results <ul><li>Children where asked if they would play the game outside of school and all answered yes. </li></ul><ul><li>From a set of words that ranged from fun and exciting to boring, children chose: </li></ul><ul><li>Positive words: fun, cool, great, awesome,wow, nice </li></ul><ul><li>Negative words: confusing </li></ul><ul><li>Indicates an overall very high satisfaction </li></ul>
    15. 16. Usability <ul><li>Scale: 1- no, 2- kind of, 3- yes </li></ul><ul><li>easy to use - 2.7 </li></ul><ul><li>understand levels - 2.9 </li></ul><ul><li>understand directions - 2.6 </li></ul><ul><li>understand game scoring - 2.6 </li></ul>
    16. 17. Some Quotes <ul><li>“ it was fun because you got to have fun while learning” </li></ul><ul><li>“ The noises were kind of annoying. And the thing that made it fun was all the pressure.” </li></ul><ul><li>“ It was annoying cause it's it's kind of hard but fun cause it was learning.” </li></ul><ul><li>“ It was very awesome, it's awesome, the challenge.” </li></ul>
    17. 18. Conclusion <ul><li>shows preliminary learning </li></ul><ul><li>overall satisfaction </li></ul><ul><li>points to ways we can improve </li></ul><ul><ul><li>instructions to bring the children at a lower developmental level up to speed so they can play and learn </li></ul></ul>
    18. 19. Yeah Right! <ul><li>How do you think this game is actually going to prevent or treat obesity?? </li></ul><ul><ul><li>no, not really, its just a part of our plan to build a virtual world to support health behavior change </li></ul></ul>
    19. 21. Monster Minis
    20. 23. Monster environments.
    21. 24. Monster environments.
    22. 25. Monster worlds.
    23. 26. Monster worlds.
    24. 27. <ul><li>Cynthia Phelps </li></ul><ul><li>University of Texas </li></ul><ul><li>Health Science Center at Houston </li></ul><ul><li>School of Health Information Science </li></ul><ul><li>[email_address] </li></ul>