This presentation from the 7th Annual Games for Health Conference details some evolved thinking of possible ways to target the space for advancement with a series of specific games on large-scale health topics.
WHERE WE ARE... 6-10 YEARS OLD ONLY A HANDFUL OF AMAZING GAMES ARE ANY OF THESE SUCCEEDING AT SCALE? TOO FEW PEOPLE CHASING THE BEST OPPORTUNITIES
OR US? SCALE “SUPER MARIO HEALTH” “GAMES EVERYONE SHOULD PLAY VS. DISEASE GAMES”
A CRITIQUE... DISEASE STATE BASED FOCUS BY DEFAULT COMMON REASONS FOR THIS ORIGINALLY FOCUSED ON GUIDING FOUNDATIONAL IDEAS... RESEARCH, COMMUNITY & SOCIAL INFRASTRUCTURE, ESTABLISHING PREMISE, GROWING TAXONOMY PROOF, IDENTIFYING LEADERS NOT THINKING OF WHAT GAMES WE REALLY NEEDED OR A GUIDING APPROACH TO THAT SCALE WAS HOW BIG THE CONFERENCE, COMMUNITY, AND OVERALL ACTIVITY REACHED
GAME-BASEDHEALTH RECORD ECOSYSTEM VISUALIZATIONGAMES FOR HEALTH PROJECT
FRIENDS & FAMILY SOCIAL NETWORKSGAMES SENSORS GAMES PHRS PROFESSIONALS
WHAT HAPPENED? GREATER NOTIONS OF HEALTH BEGIN TO EVOLVE... WE LEARNED A LOT MORE ABOUT HEALTH BETTER SENSE OF COMMERCIAL OPPORTUNITIES SAW MORE OF WHAT PEOPLE WERE (NOT) DOING
KEY THOUGHTS... RETAIL VS. HEALTH IMPACT ALIGNING FORCES BETTER SIMPLIFY OUR SENSE OF WHAT WORKS SEARCH WITHIN OUR FRUSTRATION