SlideShare a Scribd company logo
1 of 18
To be, or not to be (moral) Nicholas David Bowman, Ph.D. Sven Jöckel, Dr. phil. Leyla Dogruel  ? Joeckel, S., Dogruel, L, & Bowman, N. D. (2011, November). Adolescents, Morality and Interactive Entertainment: The influence of moral salience on actions and entertainment experience in interactive media. Top five papers in Mass Communication, National Communication Association, New Orleans.
“ Gut or Game” ,[object Object],[object Object],[object Object],[object Object],11/27/11 (c) ND Bowman, 2011
How do these make you feel?  11/27/11 (c) ND Bowman, 2011
Moral Foundations Theory  ,[object Object],[object Object],[object Object],11/27/11 (c) ND Bowman, 2011 Authority Loyalty Purity Harm/Care Fairness
Moral Foundations Theory  11/27/11 (c) ND Bowman, 2011 Authority Loyalty Purity Harm/Care Fairness
Intuitive vs. Rational Morality  ,[object Object],[object Object],[object Object],[object Object],[object Object],11/27/11 (c) ND Bowman, 2011 Intuitive Morality ,[object Object],[object Object],[object Object],[object Object],[object Object],Rational Morality
Morality and Technology  11/27/11 (c) ND Bowman, 2011 As we become increasingly mediated, we wonder how folks respond to said mediation. How might moral salience guide decisions in mediated environments?  Increased salience should decrease likelihood of committing a violation, but what about decreased salience?  And how does this influence enjoyment of a mediated environment  (i.e. video game)? How does this process influence enjoyment?
Three Studies  ,[object Object],[object Object],[object Object],11/27/11 (c) ND Bowman, 2011 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Neverwinter Nights, modified 11/27/11 (c) ND Bowman, 2011
Digital Natives  ,[object Object],[object Object],[object Object],11/27/11 (c) ND Bowman, 2011 Germany US Salience % Violation Salience % Violation Harm/ care 4.44 (.98) 30% 4.47 (.99) 64% Fairness/ reciprocity 4.37 (.95) 12%  4.36 (.91) 24% Authority/ respect 3.89 (.96) 57% 4.27 (.95) 63% In-group/ loyalty 3.88 (.85) 38%  4.33 (.94) 48% Purity/ sanctity 3.61 (.92) 54%  3.97 (.99) 40%
Impact of Morality on Decisions ,[object Object],[object Object],11/27/11 (c) ND Bowman, 2011 OR
Logistic (Linear) Regression 11/27/11 (c) ND Bowman, 2011 *** = p <.001; ** = p <.01, * = p <.05 (*) = p <.1, ((*)) = p <. 2 , (ns) = p > .2 Digital Natives Digital Immigrants German Adolescents American Adolescents American Elderly German Elderly Harm/ Care Ns Ns Ns (exp)B = 3.13 ((*)) Fairness/ Reciprocity Ns Ns Ns Ns Authority/ Respect Ns Ns Ns (exp)B = 0.56 ((*)) In-group/ Loyalty Ns Ns Ns Ns Purity/ Sanctity Ns (exp)B = 1.36 ((*)) Ns Ns
Binary Relationship (H2) ,[object Object],[object Object],[object Object],[object Object],[object Object],11/27/11 (c) ND Bowman, 2011
What determines module salience? ,[object Object],[object Object],[object Object],11/27/11 (c) ND Bowman, 2011
Relative module importance 11/27/11 (c) ND Bowman, 2011 A) Sig. ∆ High vs. Low B) Non-random (highest salience) C) Random (lowest salience) Digital Natives German Adolescents Yes (.002) Yes (21%) Yes (47%) US Adolescents No (.118) No (54%) Yes (41%) Digital Immigrants German Elderly Yes (<.001) Yes (24%) No (77%) US Elderly Yes (<.001) Yes (12%) Yes* (39%)
Conclusions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],11/27/11 (c) ND Bowman, 2011
Conclusions and Future Directions ,[object Object],[object Object],[object Object],[object Object],11/27/11 (c) ND Bowman, 2011
Questions? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],11/27/11 (c) ND Bowman, 2011

More Related Content

Viewers also liked

Chapter 8 _ Making Moral Decisions You Can Defend - JNL-2105 - Journalism Eth...
Chapter 8 _ Making Moral Decisions You Can Defend - JNL-2105 - Journalism Eth...Chapter 8 _ Making Moral Decisions You Can Defend - JNL-2105 - Journalism Eth...
Chapter 8 _ Making Moral Decisions You Can Defend - JNL-2105 - Journalism Eth...Linda Austin
 
Important elements in making moral decisions
Important elements in making moral decisionsImportant elements in making moral decisions
Important elements in making moral decisionsJoseph Christian Legaspi
 
Week 2 presentation-ana duke
Week 2 presentation-ana dukeWeek 2 presentation-ana duke
Week 2 presentation-ana dukeamduke1012
 
Pastoral issues relating to christian morality : Masturbation
Pastoral issues relating to christian morality : MasturbationPastoral issues relating to christian morality : Masturbation
Pastoral issues relating to christian morality : MasturbationKrista Arianna Vitug
 
Ethical Teachings of Immanuel Kant
Ethical Teachings of Immanuel KantEthical Teachings of Immanuel Kant
Ethical Teachings of Immanuel KantJose Radin Garduque
 
12 Things To Remember - JNL-2105 - Journalism Ethics - Professor Linda Austin...
12 Things To Remember - JNL-2105 - Journalism Ethics - Professor Linda Austin...12 Things To Remember - JNL-2105 - Journalism Ethics - Professor Linda Austin...
12 Things To Remember - JNL-2105 - Journalism Ethics - Professor Linda Austin...Linda Austin
 
Elliot Turiel
Elliot TurielElliot Turiel
Elliot Turieldrburwell
 
Christian Moral Decisions
Christian Moral DecisionsChristian Moral Decisions
Christian Moral DecisionsClare Dempsey
 
Christian Decision Making
Christian Decision MakingChristian Decision Making
Christian Decision MakingLaura Inzunza
 
Ethics and Christian Morality with Character Education
Ethics and Christian Morality with Character EducationEthics and Christian Morality with Character Education
Ethics and Christian Morality with Character EducationSam Bernales Jr
 

Viewers also liked (20)

Jesusis the Ultimate Moral Norm
Jesusis the Ultimate Moral Norm Jesusis the Ultimate Moral Norm
Jesusis the Ultimate Moral Norm
 
Notions of morality
Notions of moralityNotions of morality
Notions of morality
 
Chapter 8 _ Making Moral Decisions You Can Defend - JNL-2105 - Journalism Eth...
Chapter 8 _ Making Moral Decisions You Can Defend - JNL-2105 - Journalism Eth...Chapter 8 _ Making Moral Decisions You Can Defend - JNL-2105 - Journalism Eth...
Chapter 8 _ Making Moral Decisions You Can Defend - JNL-2105 - Journalism Eth...
 
Making Moral Decisions
Making Moral DecisionsMaking Moral Decisions
Making Moral Decisions
 
Important elements in making moral decisions
Important elements in making moral decisionsImportant elements in making moral decisions
Important elements in making moral decisions
 
Decision Making
Decision MakingDecision Making
Decision Making
 
Week 2 presentation-ana duke
Week 2 presentation-ana dukeWeek 2 presentation-ana duke
Week 2 presentation-ana duke
 
Morality of our acts
Morality of our actsMorality of our acts
Morality of our acts
 
Pastoral issues relating to christian morality : Masturbation
Pastoral issues relating to christian morality : MasturbationPastoral issues relating to christian morality : Masturbation
Pastoral issues relating to christian morality : Masturbation
 
Modifiers of Morality
Modifiers of MoralityModifiers of Morality
Modifiers of Morality
 
Shang dynasty
Shang dynastyShang dynasty
Shang dynasty
 
Ethical Teachings of Immanuel Kant
Ethical Teachings of Immanuel KantEthical Teachings of Immanuel Kant
Ethical Teachings of Immanuel Kant
 
12 Things To Remember - JNL-2105 - Journalism Ethics - Professor Linda Austin...
12 Things To Remember - JNL-2105 - Journalism Ethics - Professor Linda Austin...12 Things To Remember - JNL-2105 - Journalism Ethics - Professor Linda Austin...
12 Things To Remember - JNL-2105 - Journalism Ethics - Professor Linda Austin...
 
Elliot Turiel
Elliot TurielElliot Turiel
Elliot Turiel
 
Christian Moral Decisions
Christian Moral DecisionsChristian Moral Decisions
Christian Moral Decisions
 
Christian Decision Making
Christian Decision MakingChristian Decision Making
Christian Decision Making
 
5. the church
5. the church5. the church
5. the church
 
Original Sin
Original SinOriginal Sin
Original Sin
 
Ethics and Christian Morality with Character Education
Ethics and Christian Morality with Character EducationEthics and Christian Morality with Character Education
Ethics and Christian Morality with Character Education
 
St. joseph
St. josephSt. joseph
St. joseph
 

Similar to Adolescents, Morality and Interactive Entertainment: The influence of moral salience on actions and entertainment experience in interactive media.

Violent video games what is all the fuss about
Violent video games what is all the fuss aboutViolent video games what is all the fuss about
Violent video games what is all the fuss aboutSocial Care Ireland
 
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge
 
Designing for Resilience and Compassionate Action
Designing for Resilience and Compassionate ActionDesigning for Resilience and Compassionate Action
Designing for Resilience and Compassionate ActionHopeLab
 
Bahaya video games kekerasan
Bahaya video games kekerasanBahaya video games kekerasan
Bahaya video games kekerasanAndri Priyatna
 
Suicide and LGBTTI Youth - Dr Mathijs Lucassen
Suicide and LGBTTI Youth - Dr Mathijs LucassenSuicide and LGBTTI Youth - Dr Mathijs Lucassen
Suicide and LGBTTI Youth - Dr Mathijs LucassenMHF Suicide Prevention
 
DeBuck and Pauwels CBEN 2021 MFT.pptx
DeBuck and Pauwels CBEN 2021 MFT.pptxDeBuck and Pauwels CBEN 2021 MFT.pptx
DeBuck and Pauwels CBEN 2021 MFT.pptxLieven J.R. Pauwels
 
The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857Lex Pit
 
WHITE FEAR, DEHUMANIZATION AND LOW EMPATHY A LE.docx
 WHITE FEAR, DEHUMANIZATION AND LOW EMPATHY  A LE.docx WHITE FEAR, DEHUMANIZATION AND LOW EMPATHY  A LE.docx
WHITE FEAR, DEHUMANIZATION AND LOW EMPATHY A LE.docxaryan532920
 
Researching the Child ~ Nature Connection
Researching the Child ~ Nature ConnectionResearching the Child ~ Nature Connection
Researching the Child ~ Nature ConnectionKlausGroenholm
 
THE 191Written Response to Live PerformanceNameSection.docx
THE 191Written Response to Live PerformanceNameSection.docxTHE 191Written Response to Live PerformanceNameSection.docx
THE 191Written Response to Live PerformanceNameSection.docxtodd801
 
Running Head VIDEO GAME VIOLENCE AND CHILDREN .docx
 Running Head  VIDEO GAME VIOLENCE AND CHILDREN                .docx Running Head  VIDEO GAME VIOLENCE AND CHILDREN                .docx
Running Head VIDEO GAME VIOLENCE AND CHILDREN .docxMARRY7
 
The effects of interactive health narratives on cognitive and transformative ...
The effects of interactive health narratives on cognitive and transformative ...The effects of interactive health narratives on cognitive and transformative ...
The effects of interactive health narratives on cognitive and transformative ...MarkusPandrea1
 
IntelligenceNew Findings and Theoretical DevelopmentsRic.docx
IntelligenceNew Findings and Theoretical DevelopmentsRic.docxIntelligenceNew Findings and Theoretical DevelopmentsRic.docx
IntelligenceNew Findings and Theoretical DevelopmentsRic.docxbagotjesusa
 

Similar to Adolescents, Morality and Interactive Entertainment: The influence of moral salience on actions and entertainment experience in interactive media. (20)

BEA 2011 "Gut or Game"
BEA 2011 "Gut or Game" BEA 2011 "Gut or Game"
BEA 2011 "Gut or Game"
 
Title: To Play, or to Be?" The Psychology of Video Games
Title: To Play, or to Be?" The Psychology of Video GamesTitle: To Play, or to Be?" The Psychology of Video Games
Title: To Play, or to Be?" The Psychology of Video Games
 
"I’m attached, and I’m a good guy!": How character attachment influences (pro...
"I’m attached, and I’m a good guy!": How character attachment influences (pro..."I’m attached, and I’m a good guy!": How character attachment influences (pro...
"I’m attached, and I’m a good guy!": How character attachment influences (pro...
 
Violent video games what is all the fuss about
Violent video games what is all the fuss aboutViolent video games what is all the fuss about
Violent video games what is all the fuss about
 
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-EfficacyPamela Rutledge: Video games, Problem Solving and Self-Efficacy
Pamela Rutledge: Video games, Problem Solving and Self-Efficacy
 
What Is Most Important for My Country Is Not Most Important for Me: Agenda-Se...
What Is Most Important for My Country Is Not Most Important for Me: Agenda-Se...What Is Most Important for My Country Is Not Most Important for Me: Agenda-Se...
What Is Most Important for My Country Is Not Most Important for Me: Agenda-Se...
 
Designing for Resilience and Compassionate Action
Designing for Resilience and Compassionate ActionDesigning for Resilience and Compassionate Action
Designing for Resilience and Compassionate Action
 
Immoral, or distasteful?: Audience fragmentation and media content
Immoral, or distasteful?: Audience fragmentation and media contentImmoral, or distasteful?: Audience fragmentation and media content
Immoral, or distasteful?: Audience fragmentation and media content
 
Bahaya video games kekerasan
Bahaya video games kekerasanBahaya video games kekerasan
Bahaya video games kekerasan
 
Suicide and LGBTTI Youth - Dr Mathijs Lucassen
Suicide and LGBTTI Youth - Dr Mathijs LucassenSuicide and LGBTTI Youth - Dr Mathijs Lucassen
Suicide and LGBTTI Youth - Dr Mathijs Lucassen
 
Effects of Technology on Young Adults
Effects of Technology on Young AdultsEffects of Technology on Young Adults
Effects of Technology on Young Adults
 
DeBuck and Pauwels CBEN 2021 MFT.pptx
DeBuck and Pauwels CBEN 2021 MFT.pptxDeBuck and Pauwels CBEN 2021 MFT.pptx
DeBuck and Pauwels CBEN 2021 MFT.pptx
 
The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857The benefits of playing video games amp a0034857
The benefits of playing video games amp a0034857
 
WHITE FEAR, DEHUMANIZATION AND LOW EMPATHY A LE.docx
 WHITE FEAR, DEHUMANIZATION AND LOW EMPATHY  A LE.docx WHITE FEAR, DEHUMANIZATION AND LOW EMPATHY  A LE.docx
WHITE FEAR, DEHUMANIZATION AND LOW EMPATHY A LE.docx
 
Researching the Child ~ Nature Connection
Researching the Child ~ Nature ConnectionResearching the Child ~ Nature Connection
Researching the Child ~ Nature Connection
 
THE 191Written Response to Live PerformanceNameSection.docx
THE 191Written Response to Live PerformanceNameSection.docxTHE 191Written Response to Live PerformanceNameSection.docx
THE 191Written Response to Live PerformanceNameSection.docx
 
Weinberger07
Weinberger07Weinberger07
Weinberger07
 
Running Head VIDEO GAME VIOLENCE AND CHILDREN .docx
 Running Head  VIDEO GAME VIOLENCE AND CHILDREN                .docx Running Head  VIDEO GAME VIOLENCE AND CHILDREN                .docx
Running Head VIDEO GAME VIOLENCE AND CHILDREN .docx
 
The effects of interactive health narratives on cognitive and transformative ...
The effects of interactive health narratives on cognitive and transformative ...The effects of interactive health narratives on cognitive and transformative ...
The effects of interactive health narratives on cognitive and transformative ...
 
IntelligenceNew Findings and Theoretical DevelopmentsRic.docx
IntelligenceNew Findings and Theoretical DevelopmentsRic.docxIntelligenceNew Findings and Theoretical DevelopmentsRic.docx
IntelligenceNew Findings and Theoretical DevelopmentsRic.docx
 

More from West Virginia University - Department of Communication Studies

More from West Virginia University - Department of Communication Studies (20)

It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
It’s too dirty for me, so it’s too dirty for the kids: A cross-comparison of ...
 
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
Of beard physics and worldness: The (non) effect of enhanced anthropomorphism...
 
Virtual tensions fuel narrative tensions
Virtual tensions fuel narrative tensionsVirtual tensions fuel narrative tensions
Virtual tensions fuel narrative tensions
 
From toy and tool to partner and person: Phenomenal convergence/ divergence ...
From toy and tool to partner and person: Phenomenal convergence/divergence ...From toy and tool to partner and person: Phenomenal convergence/divergence ...
From toy and tool to partner and person: Phenomenal convergence/ divergence ...
 
Emotion, anthropomorphism, realism, control: Validation of a merged metric f...
Emotion, anthropomorphism, realism, control:  Validation of a merged metric f...Emotion, anthropomorphism, realism, control:  Validation of a merged metric f...
Emotion, anthropomorphism, realism, control: Validation of a merged metric f...
 
Through the Looking Glass (Self): The impact of wearable technology on perce...
Through the Looking Glass (Self):  The impact of wearable technology on perce...Through the Looking Glass (Self):  The impact of wearable technology on perce...
Through the Looking Glass (Self): The impact of wearable technology on perce...
 
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media FandomSport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
Sport Fans and Sci-Fi Fanatics: The Social Stigma of Popular Media Fandom
 
The people dissent, or The People’s consent? Comparing news agendas of tradit...
The people dissent, or The People’s consent? Comparing news agendas of tradit...The people dissent, or The People’s consent? Comparing news agendas of tradit...
The people dissent, or The People’s consent? Comparing news agendas of tradit...
 
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
Mountaineers Are Always Free (To Post Online): Facebook and Group Identity P...
 
Taking video games to task
Taking video games to taskTaking video games to task
Taking video games to task
 
“Web-sling to save or shoot to kill?” The impact of dissonant origin and ant...
“Web-sling to save or shoot to kill?”  The impact of dissonant origin and ant...“Web-sling to save or shoot to kill?”  The impact of dissonant origin and ant...
“Web-sling to save or shoot to kill?” The impact of dissonant origin and ant...
 
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
Private Flirts, Public Friends: Understanding Romantic Jealousy Responses to ...
 
When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...When the ball stops, the fun stops too: The impact of social inclusion on vid...
When the ball stops, the fun stops too: The impact of social inclusion on vid...
 
Stereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working MothersStereotypes of Stay-at-Home and Working Mothers
Stereotypes of Stay-at-Home and Working Mothers
 
My Ideal Professor: Examining College Students' Preferences for Effective Tea...
My Ideal Professor: Examining College Students' Preferences for Effective Tea...My Ideal Professor: Examining College Students' Preferences for Effective Tea...
My Ideal Professor: Examining College Students' Preferences for Effective Tea...
 
WVU COM 105 - Chapter 10 (Advertising)
WVU COM 105 - Chapter 10 (Advertising) WVU COM 105 - Chapter 10 (Advertising)
WVU COM 105 - Chapter 10 (Advertising)
 
The win, the worth, and the work of play: Exploring phenomenal entertainment ...
The win, the worth, and the work of play: Exploring phenomenal entertainment ...The win, the worth, and the work of play: Exploring phenomenal entertainment ...
The win, the worth, and the work of play: Exploring phenomenal entertainment ...
 
The (not so) Secret Life of Avatars
The (not so) Secret Life of AvatarsThe (not so) Secret Life of Avatars
The (not so) Secret Life of Avatars
 
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
WVU: Lambda Pi Eta + UCA Meeting (Fall 2014)
 
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
You say dāta, I say däta:  Harnessing the friction of competing epistemologie...You say dāta, I say däta:  Harnessing the friction of competing epistemologie...
You say dāta, I say däta: Harnessing the friction of competing epistemologie...
 

Recently uploaded

Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Enterprise Knowledge
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 3652toLead Limited
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr LapshynFwdays
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...shyamraj55
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksSoftradix Technologies
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptxLBM Solutions
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersThousandEyes
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesSinan KOZAK
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphNeo4j
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticscarlostorres15106
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking MenDelhi Call girls
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
APIForce Zurich 5 April Automation LPDG
APIForce Zurich 5 April  Automation LPDGAPIForce Zurich 5 April  Automation LPDG
APIForce Zurich 5 April Automation LPDGMarianaLemus7
 

Recently uploaded (20)

Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024
 
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other Frameworks
 
Vulnerability_Management_GRC_by Sohang Sengupta.pptx
Vulnerability_Management_GRC_by Sohang Sengupta.pptxVulnerability_Management_GRC_by Sohang Sengupta.pptx
Vulnerability_Management_GRC_by Sohang Sengupta.pptx
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptx
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen Frames
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge GraphSIEMENS: RAPUNZEL – A Tale About Knowledge Graph
SIEMENS: RAPUNZEL – A Tale About Knowledge Graph
 
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmaticsKotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
APIForce Zurich 5 April Automation LPDG
APIForce Zurich 5 April  Automation LPDGAPIForce Zurich 5 April  Automation LPDG
APIForce Zurich 5 April Automation LPDG
 

Adolescents, Morality and Interactive Entertainment: The influence of moral salience on actions and entertainment experience in interactive media.

  • 1. To be, or not to be (moral) Nicholas David Bowman, Ph.D. Sven Jöckel, Dr. phil. Leyla Dogruel ? Joeckel, S., Dogruel, L, & Bowman, N. D. (2011, November). Adolescents, Morality and Interactive Entertainment: The influence of moral salience on actions and entertainment experience in interactive media. Top five papers in Mass Communication, National Communication Association, New Orleans.
  • 2.
  • 3. How do these make you feel? 11/27/11 (c) ND Bowman, 2011
  • 4.
  • 5. Moral Foundations Theory 11/27/11 (c) ND Bowman, 2011 Authority Loyalty Purity Harm/Care Fairness
  • 6.
  • 7. Morality and Technology 11/27/11 (c) ND Bowman, 2011 As we become increasingly mediated, we wonder how folks respond to said mediation. How might moral salience guide decisions in mediated environments? Increased salience should decrease likelihood of committing a violation, but what about decreased salience? And how does this influence enjoyment of a mediated environment (i.e. video game)? How does this process influence enjoyment?
  • 8.
  • 9. Neverwinter Nights, modified 11/27/11 (c) ND Bowman, 2011
  • 10.
  • 11.
  • 12. Logistic (Linear) Regression 11/27/11 (c) ND Bowman, 2011 *** = p <.001; ** = p <.01, * = p <.05 (*) = p <.1, ((*)) = p <. 2 , (ns) = p > .2 Digital Natives Digital Immigrants German Adolescents American Adolescents American Elderly German Elderly Harm/ Care Ns Ns Ns (exp)B = 3.13 ((*)) Fairness/ Reciprocity Ns Ns Ns Ns Authority/ Respect Ns Ns Ns (exp)B = 0.56 ((*)) In-group/ Loyalty Ns Ns Ns Ns Purity/ Sanctity Ns (exp)B = 1.36 ((*)) Ns Ns
  • 13.
  • 14.
  • 15. Relative module importance 11/27/11 (c) ND Bowman, 2011 A) Sig. ∆ High vs. Low B) Non-random (highest salience) C) Random (lowest salience) Digital Natives German Adolescents Yes (.002) Yes (21%) Yes (47%) US Adolescents No (.118) No (54%) Yes (41%) Digital Immigrants German Elderly Yes (<.001) Yes (24%) No (77%) US Elderly Yes (<.001) Yes (12%) Yes* (39%)
  • 16.
  • 17.
  • 18.

Editor's Notes

  1. Nice Start
  2. Why child focus? Morality ‚in progress‘ They are the audience Digital natives: they ‚get‘ the virtual norms (the game)
  3. Our first experiment surveyed largely college students (N = 497) from US and Germany (66%, or n = 328, were from Germany) to find the moral salience patterns between cultures. The patterns were quite clear and significant.
  4. First, we looked at general patterns of moral violations; all of these distributions were tested using chi-square goodness-of-fit tests. For our German children, we saw their moral salience scores fall in line with what we might expect from a German population. Harm/Care and Fairness/Reciprocity were rated as most salient, and significantly more so than the other moral modules. As well, Germany children chose not to violate Harm/Care and Fairness/Reciprocity, in line with theory (“gut” decisions). For the other moral modules, violations were observed at random (“game” decisions). The story in the US was a bit different. First, we really didn’t find stark differences in moral salience patterns in the US as would have been expected (the increased salience of Authority/Respect, In-group/Loyalty, and Purity/Sanctity). However, this might not be surprising as moral foundations develop through the life-span and might not have been salient just yet (this is why we have the Elderly sample in the study). The fairness/reciprocity effect was replicated in the US children (again, not surprising as Fairness/Reciprocity importance has been found in children as young as three – it is often thought to be the module that develops first). Particularly troubling is the Harm/Care finding – that decisions to violate were random but trended toward violation even though this was the most salient module for US (and for that matter, Germans). But I think we can explain this: Methodologically, the Harm/Care scenario was “first” in the video game. We noticed in at least two experimental sessions with US participants that 100% of all participants in the study that the children chose violation. This could merely be a procedural artifact as it was the first “option” in the game (as well as in the study). We are not sure why this didn’t happen in the German sample (maybe they listen to instructions better *wink*) We found spatial presence scores to be significantly higher in the US children than the German children. This is interesting because it might suggest that US respondents approached the game as just that, a game. Approaching the simulation as a game might have given them license to violate Harm/Care, or moreover they might have tapped into a “learned expectation” regarding video game play as inherently violent – in other words, they behaved more violently because in video games, this sort of behavior is okay; they were in the “magic circle” of the video game where real-world social mores do not apply. This effect should be studied in replication.
  5. While our first data tables show general pattern of module salience on observed violations, we were keenly interested in the specific effect of module salience. Our predictions were concerned with how „real-world“ morality might affect decisions in virtual worlds. Interestingly, most theorizing seems to assume (perhaps ad hoc) that the relationship between moral salience and decision-making will be a linear one; that is, increased salience should lead to decreased moral violations and vise versa. While it makes sense that increase salience would lead to decreased moral violations, we‘re not as convinced that the inverse would be true (less salience would necessarily lead to more violations). To this end, we propose also a binary relationship that retains the high salience/low violations logic but also „frees up“ the low salience portion of our predictions; the binary model assumes observed violations to be random until biased by high moral salience. Both rival hypotheses are tested.
  6. First, we looked at each moral module specifically, to see if increase salience of module „x“ will lead to less violations of module „x“; that is, we looked at the linear relationship between module salience and observed violations. In order for the linear relationship to be true, moral module salience should be a significant negative predictor of the probability of observed moral module violations. When looking at the assumed linear relationships, the results are not very convincing. Using a logistic regression, we only see support for our propoed lineary effect in three of our five modules, and even here the effect is sample-specific and at only at the ~80% probability range. Thus, we cannot conclude the presence of a linear effect; H1 is not supported. „ We tested H1 using logistic regressions with MFQ module salience as predictor and the decision to violate or not the corresponding module as dependent variable. Really, in none of the five modules and none of the four samples was salience a significant predictor.“
  7. The first hypothesis was concerned with the linear effect, which was not found. However, this might not be surprising, because it might not make much sense that low module salience would be predictive of increased violations unilaterally. Instead, we think it might be a matter of observed violations becoming increasingly less random as moral module salience increases. To test our second (rivaling) hypotheses, that we cannot rely on logistic regression models because there is no linear effect. Instead, we need to make three assumptions that we can test empirically to examine a binary effect – that is, we might only see the relationship between moral salience and observed violations when morality is high. For this to be the case, we proposed three criterion:   If a moral module is salient among people, there should be significantly less violations than for a non salient module (a). For any binary decision (yes or no, violation or not) to be systematic, there should be a non-random distribution. In our case, a random distribution would be, half of the participants violated a module and half did not (expectancy value of .5). For a salient module, distribution should be different from random (b) for a non-salient module, the distribution should not be different from random.
  8. “ In order to empirically test the – what we call binary decision model – as described before, we are confronted with the problem that we do not have a “cut off” value, deeming a moral module salient or not. But, theoretical arguments from MFT come to our help: Haidt and others often talk about the fact that moral module salience patterns are often related to one another. Thus, it seems a wise choice to determine the module, people had the highest salient score compared to all other modules as a “salient” module. On the other hand, if a module has the lowest score compared to all other modules, chances are high, that this module is not salient for this particular person.   Example: So, let’s say Peter (Vorderer!) had a score of 5 in Harm and care, 3 in Purity and 4 in the three other modules, we determined harm/and care to be his salient module and purity to be his non salient module. We then investigated how Peter behave in the Harm/Care scenario for the highest salience module and how he behaved in Purity for the lowest salience score.
  9. We tested the assumptions for H2 (the binary effect) in all four samples. Recall that three requirements had to be met. For requirement A) we relied on t-tests to show us a significant difference in the salience of high and low modules; both requirement B) and C) required a binominal test against a random distribution of .5. For requirement B) we required a significant difference from a random distribution (p-level .05) and for requirement c) the distribution should not be different from a random distribution at the p &lt; .2 level; a more conservative test because we are looking for similarities, not differences. Digital Natives: For German adolescents all three requirements were met. For US adolescents, we only met the requirement for C), as we can see a random distribution of violation for both high and low level salience. We do not yet have an explanation for this but we did find a methodological problem with the harm/care scenarios (in at least two experimental conditions, we witnessed 100% violations). We also saw that US adolescents had significantly higher presence scores, which might indicate that they approached the game as just that – a game. It might also be the case simply that the US adolescents didn’t see anything as particularly moral (scores were all around the scale For the US adolescents, we did not find a significant difference in the highest and lowest moral salience scores. THIS IS COMPELLING because it explains the other findings. After all, if there wasn&apos;t a most/lease moral salience scores AND presence scores were high, it appears (empirically) that they simply didn&apos;t see anything in the video game as moral!   Means for US adolescents were:   Harm/ care 4.47 (.99) Fairness/ reciprocity 4.36 (.91) Authority/ respect 4.27 (.95) In-group/ loyalty 4.33 (.94) Purity/ sanctity 3.97 (.99) AVERAGE MORALITY 4.28 (on a five-point scale)   So, they had rather high moral foundations overall, but the heightened presence in the game may have led them to override this morality and instead merely experiment in the game. IN OTHER WORD, heightened presence combined with the fact that these US kids made no distinction between low and high moral salience simply meant that they really didn’t activate morality at all when playing. They have no particularly important moral foundations AND they wanted to enjoy the game (and morally disengaged to do so).   Digital Immigrants: For the elderly, the first two requirements were met but the final wasn’t, as they showed a tendency to violate their least salient module. The US elderly followed predicted patterns, and violated significantly less than random on the p &lt;.2 level (39% of violations). In the end, we see n o support for the linear relationship, and we see compelling support for the binary („gut“ vs. „game“) relationship in three out of four samples
  10. Some more findings: We found distinct patterns of morality across cultures, but in terms of age and nationality. The overall pattern of data suggest the binary approach to be correct, with some subtle differences particularly with the German elderly and the US adolescents