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The current study examines the culpability of adolescents’ innate moral in influencing decisions in and subsequent enjoyment of an interactive media environment. Morality was assessed using Moral Foundations Theory (cf. Haidt & Joseph, 2007), which to this point had not been applied to either adolescents or interactive media. In an experimental design, participants from two countries, the US (N =91) and Germany (N = 94), used a computer simulation where they were confronted with the decision to violate or uphold various aspects of morality. Data suggest that in German adolescents, moral salience leads to a decrease in decisions to commit moral violations, while in US adolescents, decisions to commit moral violations appeared to be random. Enjoyment was not influenced by moral module salience in either group groups.