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“WEB-SLING TO 
SAVE 
OR SHOOT TO KILL?” 
Interaction Lab 
(#ixlab) 
Bowman · Roman 
Knoster · Sanders
ABSTRACT 
The current study explores the impact of dissonant origin 
information (information about character origin that counters 
audiences’ prior knowledge) on dispositional shift (movement 
from more to less extreme judgments). In a 2 (action: pro- or 
anti-social) x 2 (outcome: rewarded or punished) x 2 
(canonical/control or dissonant origin) between-subjects 
experimental design, participants receiving dissonant origin 
experienced greater dispositional polarization (that is, 
dramatic shift) – from extreme positive to extreme negative 
judgments; these effects intensified when the character’s 
actions were anti-social.
BACKGROUND 
• Morally ambiguous 
characters possess 
traits spanning the 
good/evil 
“dichotomy” 
• Origin stories set 
the anchor for this 
assessment
BACKGROUND 
“It is in the exposition 
that audiences are given 
the origin story of a 
character, and this origin 
often serves as the 
cognitive and affective 
anchor by which we 
weigh a character’s 
subsequent actions” 
(Raney, 2003).
BACKGROUND 
Origin Stories 
Espoused origins 
provide the moral 
lenses for … 
Character dispositions 
…our initial 
assessments of a 
character … 
Character actions 
…and contextualize 
how we accept or 
reject a character’s 
actions (regardless 
of this action’s 
“objective” 
valence) 
Origins provide the anchor for character 
impression formation (Sanders, 2010)
BACKGROUND 
The Comics Code Authority lead to 
the “great Silvering” of gritty 
heroes such as Batman.
HYPOTHESIS 
• (H1) The presentation of dissonant origin information 
will lessen the degree to which audiences are 
affectively polarized toward characters. 
• (H2) Moral evaluations of characters and their 
behaviors will mediate the relationship between origin 
stories and affective polarization. 
• An increase in good/evil polarization will be 
associated with 
– (H3a) lower feelings of eudaimonic appreciation 
– (H3b) higher feelings of hedonic enjoyment. 
Good 
“Meh” 
Evil
METHOD 
• N = 292 for a “story on superheroes” 
– (52% male, age M = 29.51, 30% comic fans) 
Your random* character is: Spider-Man 
The pages you’re about to read are still “in progress” so you’ll notice that 
the art and storyline are still a bit rough – this is completely normal as 
artists and writers will often tweak their products after getting feedback 
from readers. Please pay close attention to the developing storyline, and 
we’ll ask you about your thoughts once you’ve had a chance to read 
them. There should be five total draft comic book pages. 
*participants completed knowledge 
test on six super-heroes (foil)
METHOD 
• Five-page comics 
created w/ existing 
Spider-Man art 
Sample “good” action
METHOD 
• Spider-Man either 
rewarded or punished 
for his actions… 
“Punishment” 
“Reward” 
• …and directly (“bad”) 
or indirectly (“control”) 
killed his Uncle Ben
METHOD 
• Measures 
– Character disposition (-2 to +2) 
• Avg shift from 1.02 to -0.19; dispositional shift of M = -1.20 
– Character knowledge (six-point) 
• all but n = 11 knew Spider-Man’s origin 
– Character morality (six-point) 
• Raney (2004); M = 2.93, SD = 1.11 
– Enjoyment & appreciation 
• Oliver and Raney (2011): enjoyment M = 2.93 (SD = .86), 
appreciation M = 2.76 (SD = .88)
RESULTS: H1 
• Dissonant origins should reduce polarization; 
not supported 
– Largest shift for “bad action, bad/good 
outcome, dissonant origin” (M ~ 1.90) 
– Least shift for “good action, bad/good 
outcome, control origin” (M ~ .50)
RESULTS: H2 
Dissonant 
Origin 
-.240 
Character 
Morality 
.486 Polarization 
“Good Action” narratives: 
? ? 
Character 
Morality 
.376 Polarization 
Bad Action” narratives
RESULTS: H3 
• Greater 
polarization was 
associated with 
higher enjoyment 
(H3a, R2 = .225)
DISCUSSION 
• “At least for the writers of such a popular superhero as 
Spider-Man, the current study suggests that when it comes 
to cherished heroes, “with great popularity, comes great 
responsibility.” Providing a dissonant anti-hero origin 
might be expected to give audiences more to contemplate, 
but the current study suggests that the introduction of 
intense dissonance might well result in a rejection of the 
hero label in favor for the villain one. In a way, the anti-hero 
exists in a precarious valley in between the heroic and the 
villainous – in between the web-slinger and the gun-slinger.”
FOR MORE INFORMATION 
http://comm.wvu.edu 
/fs/research/lab 
Nick Bowman, Ph.D. [CV] 
Twitter (@bowmanspartan) 
Skype (nicholasdbowman) 
nicholas.bowman@mail.wvu.edu 
Interaction Lab 
(#ixlab)

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“Web-sling to save or shoot to kill?” The impact of dissonant origin and antiheroic action on dispositional polarization and enjoyment

  • 1. “WEB-SLING TO SAVE OR SHOOT TO KILL?” Interaction Lab (#ixlab) Bowman · Roman Knoster · Sanders
  • 2. ABSTRACT The current study explores the impact of dissonant origin information (information about character origin that counters audiences’ prior knowledge) on dispositional shift (movement from more to less extreme judgments). In a 2 (action: pro- or anti-social) x 2 (outcome: rewarded or punished) x 2 (canonical/control or dissonant origin) between-subjects experimental design, participants receiving dissonant origin experienced greater dispositional polarization (that is, dramatic shift) – from extreme positive to extreme negative judgments; these effects intensified when the character’s actions were anti-social.
  • 3. BACKGROUND • Morally ambiguous characters possess traits spanning the good/evil “dichotomy” • Origin stories set the anchor for this assessment
  • 4. BACKGROUND “It is in the exposition that audiences are given the origin story of a character, and this origin often serves as the cognitive and affective anchor by which we weigh a character’s subsequent actions” (Raney, 2003).
  • 5. BACKGROUND Origin Stories Espoused origins provide the moral lenses for … Character dispositions …our initial assessments of a character … Character actions …and contextualize how we accept or reject a character’s actions (regardless of this action’s “objective” valence) Origins provide the anchor for character impression formation (Sanders, 2010)
  • 6. BACKGROUND The Comics Code Authority lead to the “great Silvering” of gritty heroes such as Batman.
  • 7. HYPOTHESIS • (H1) The presentation of dissonant origin information will lessen the degree to which audiences are affectively polarized toward characters. • (H2) Moral evaluations of characters and their behaviors will mediate the relationship between origin stories and affective polarization. • An increase in good/evil polarization will be associated with – (H3a) lower feelings of eudaimonic appreciation – (H3b) higher feelings of hedonic enjoyment. Good “Meh” Evil
  • 8. METHOD • N = 292 for a “story on superheroes” – (52% male, age M = 29.51, 30% comic fans) Your random* character is: Spider-Man The pages you’re about to read are still “in progress” so you’ll notice that the art and storyline are still a bit rough – this is completely normal as artists and writers will often tweak their products after getting feedback from readers. Please pay close attention to the developing storyline, and we’ll ask you about your thoughts once you’ve had a chance to read them. There should be five total draft comic book pages. *participants completed knowledge test on six super-heroes (foil)
  • 9. METHOD • Five-page comics created w/ existing Spider-Man art Sample “good” action
  • 10. METHOD • Spider-Man either rewarded or punished for his actions… “Punishment” “Reward” • …and directly (“bad”) or indirectly (“control”) killed his Uncle Ben
  • 11. METHOD • Measures – Character disposition (-2 to +2) • Avg shift from 1.02 to -0.19; dispositional shift of M = -1.20 – Character knowledge (six-point) • all but n = 11 knew Spider-Man’s origin – Character morality (six-point) • Raney (2004); M = 2.93, SD = 1.11 – Enjoyment & appreciation • Oliver and Raney (2011): enjoyment M = 2.93 (SD = .86), appreciation M = 2.76 (SD = .88)
  • 12. RESULTS: H1 • Dissonant origins should reduce polarization; not supported – Largest shift for “bad action, bad/good outcome, dissonant origin” (M ~ 1.90) – Least shift for “good action, bad/good outcome, control origin” (M ~ .50)
  • 13. RESULTS: H2 Dissonant Origin -.240 Character Morality .486 Polarization “Good Action” narratives: ? ? Character Morality .376 Polarization Bad Action” narratives
  • 14. RESULTS: H3 • Greater polarization was associated with higher enjoyment (H3a, R2 = .225)
  • 15. DISCUSSION • “At least for the writers of such a popular superhero as Spider-Man, the current study suggests that when it comes to cherished heroes, “with great popularity, comes great responsibility.” Providing a dissonant anti-hero origin might be expected to give audiences more to contemplate, but the current study suggests that the introduction of intense dissonance might well result in a rejection of the hero label in favor for the villain one. In a way, the anti-hero exists in a precarious valley in between the heroic and the villainous – in between the web-slinger and the gun-slinger.”
  • 16. FOR MORE INFORMATION http://comm.wvu.edu /fs/research/lab Nick Bowman, Ph.D. [CV] Twitter (@bowmanspartan) Skype (nicholasdbowman) nicholas.bowman@mail.wvu.edu Interaction Lab (#ixlab)

Editor's Notes

  1. Story action. Two story segments were created by the researchers by selectively combining portions of already-existing Spider-Man comics – one in which Spider-Man acts heroically by rescuing a defenseless child from a group of bullies (lifted and edited from Amazing Spider-Man #692, published October 2012) and another in which Spider-Man acts villainously by executing a defeated and unarmed opponent in public (lifted and edited from Superior Spider-Man #5, published in May 2013), see Figure 1 for an example original and edited version. Both story segments were five total pages in length, displayed on a web browser from top to bottom; moving the mouse over each page caused the image to grow 150 percent for greater readability.
  2. Story outcome. Two distinct story outcomes were created by the researchers for both of these stories, two in which Spider-Man is either rewarded for his behavior (e.g., Spider-Man becomes friends with the boy he rescued in the heroic story, and Spider-Man is hailed as a hero for executing his adversary in the villainous story) or punished (e.g., Spider-Man is killed at the conclusion of either story, in a fiery crash). For the story outcomes, participants were given a short textual description of the potential conclusion with a sample piece of artwork depicting Spider-Man’s fate. The story outcomes were of similar word count and readability (ranging from 47 to 55 words in length, and ranging from 7.5 to 9.3 in reading grade level. Origin story. Two unique character origin stories for Spider-Man were included in this study – a control origin, which was consistent with the exposition of the existing Spider-Man mythos (e.g., Spider-Man fights crime to avenge the death of his Uncle Ben by a burglar that Spider-Man failed to stop), and a dissonant origin, which portrayed Spider-Man as less clearly morally good (e.g., Spider-Man fights crime to amend for having murdered Uncle Ben himself following an intense argument). Both stories were of similar word count and readability (control origin: 115 words, Flesch-Kincaid reading grade level = 7.8; dissonant origin: 122 words, Flesch-Kincaid = 8.0).
  3. These data suggest that judgments of character morality seem most important to understanding dispositional polarization, although introducing dissonant origin information for a character that behaves in an otherwise good way can lower subsequent morality scores.