3. Storyboard
• Storyboard is an outline of the action
• Defines the motion sequence as a set of basic
events that are to take place
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4. Object Definition
• Object definition is given for each participant
in the action
• Basic shapes, such as polygons or splines
• Associated movements for each object are
specified along with the shape.
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5. Keyframe
• Keyframe is a detailed drawing of the scene at
a certain time in the animation sequence
• Each object is positioned according to the
time for that frame
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6. In-betweens
• In-betweens are the intermediate frames
between the key frames
• Determined by the media to be used to
display the animation
– Film : 24 fps
– Graphics Terminals : 30 to 60 fps
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7. Other Tasks
• Motion Verification
• Editing and Production
• Synchronization of Sound Track
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8. General Computer Animation
• Some steps in the development of an
animation sequence are well-suited to
computer solution.
– Object Manipulation and Rendering
– Camera Motions ( Zooming, Tilting etc..)
– Generation of In-betweens
– Store and Manage Object Database
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9. Raster Animations
• On raster systems, we can generate real-time
animation in limited applications using raster
operations.
• Simple 2D/ 3D transformations
• Color Table Transformation
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10. Key-frame Systems
• Morphing
– Transformation of object shapes from one form to another
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