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Artificial Intelligence  ( and Stupidity ) in the Computer Game Industry Lars Lidén [email_address]
[object Object],[object Object],[object Object],[object Object]
Introduction ,[object Object],[object Object],[object Object],[object Object],[object Object]
Introduction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Example:    Half-Life 2
DEMO
Components of an AI System Decision Making Tactical Analysis Artificial Stupidity
Components of an AI System Decision Making Tactical Analysis Artificial Stupidity
Components of an AI System ,[object Object],[object Object],[object Object]
Components of an AI System ,[object Object],[object Object],[object Object],[object Object]
AI Components:  Animation ,[object Object],[object Object],[object Object],[object Object]
AI Components:  Animation ,[object Object],[object Object],[object Object],[object Object],[object Object]
AI Components:  Animation ,[object Object]
Texturing and Lighting a Mesh
Bones and Articulators
AI Components:  Animation ,[object Object],[object Object]
AI Components:  Animation ,[object Object],[object Object],[object Object]
AI Components:  Animation ,[object Object]
Tom Molet  (EGCAS ’96)
DEMO
AI Components:  Animation ,[object Object],[object Object],[object Object],[object Object],[object Object]
AI Components:   Animation ,[object Object],[object Object],[object Object],[object Object]
AI Components:  Animation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
AI Components:  Animation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
AI Components:  Animation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
AI Components:  Animation ,[object Object],[object Object],[object Object],[object Object],[object Object]
AI Components:  Animation ,[object Object],[object Object],[object Object],[object Object]
Components of an AI System ,[object Object],[object Object],[object Object],[object Object],[object Object]
Movement:  Pathfinding ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Movement:  Pathfinding Tools ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Movement: Node Graph
Movement:  Route Generation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Components of an AI System ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
AI Components:  Behavior ,[object Object],[object Object],[object Object],[object Object],[object Object]
AI Components:  Behavior ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Components of an AI System Decision Making Tactical Analysis Artificial Stupidity
Decision Making: ,[object Object],[object Object],[object Object],[object Object]
Decision Making : ,[object Object],[object Object],[object Object],[object Object]
Decision Making : ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Decision Making : ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Decision Making : ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Decision Making : ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Decision Making: ,[object Object],[object Object],[object Object],[object Object],[object Object]
Decision Making: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Decision Making:  Conditions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Decision Making:  Conditions ,[object Object],[object Object],[object Object],[object Object]
Decision Making:  Conditions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Decision Making:  Conditions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Decision Making:  Conditions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Decision Making: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Components of an AI System Decision Making Tactical Analysis Artificial Stupidity
Tactical Analysis ,[object Object],[object Object],[object Object],[object Object]
Waypoint Analysis  A World With 6 Nodes and 2 Enemies
Waypoint Analysis  ,[object Object],[object Object],[object Object],[object Object],[object Object]
Waypoint Analysis  Visibility Matrix
Waypoint Analysis ,[object Object],[object Object],[object Object],[object Object]
Waypoint Analysis  Safe and Dangerous Nodes
Waypoint Analysis Safe and Dangerous Nodes
Finding a Safe Attack Position ,[object Object],[object Object],[object Object],[object Object]
Finding a Safe Attack Position ,[object Object],[object Object]
Finding a Safe Attack Position  Nodes are visible to  selected  enemy
Finding a Safe Attack Position ,[object Object]
Finding a Safe Attack Position  Nodes are visible to  other  enemies
Finding a Safe Attack Position ,[object Object]
Finding a Safe Attack Position  Safe nodes to shoot from
Static Waypoint Evaluation ,[object Object],[object Object],[object Object],[object Object]
Static Waypoint Evaluation ,[object Object],[object Object],[object Object]
Static Waypoint Evaluation  ,[object Object]
Static Waypoint Evaluation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Static Waypoint Evaluation  ,[object Object]
Pinch Points ,[object Object],[object Object],[object Object]
Pinch Points ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pinch Points ,[object Object]
Pinch Points ,[object Object]
Pinch Points ,[object Object]
Pinch Points ,[object Object]
Pinch Points ,[object Object],[object Object]
Pinch Points ,[object Object],[object Object],[object Object]
Pinch Points ,[object Object],[object Object],[object Object]
Pinch Points  ,[object Object],I  = Inside Node N = Pinch Point 0 = Outside Node
Pinch Points ,[object Object]
Pinch Points ,[object Object]
Pinch Points ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pinch Points ,[object Object]
Pinch Points ,[object Object],[object Object]
Pinch Points ,[object Object],[object Object]
Pinch Points ,[object Object]
Pinch Points  ,[object Object],I  = Inside Node N = Pinch Point 0 = Outside Node
Pinch Points ,[object Object]
Pinch Points ,[object Object]
Pinch Points ,[object Object],[object Object]
Pinch Points ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Pinch Points ,[object Object],[object Object]
Pinch Points ,[object Object],[object Object]
Pinch Points ,[object Object],[object Object]
Pinch Points ,[object Object]
Pinch Points  ,[object Object],I  = Inside Node N = Pinch Point 0 = Outside Node
Tactical Analysis: Review ,[object Object],[object Object],[object Object],[object Object],[object Object]
Components of an AI System Decision Making Tactical Analysis Artificial Stupidity
ARTIFICIAL STUPIDITY When NPCs Should Make Mistakes
Intelligence != Fun ,[object Object],[object Object],[object Object]
1. Don’t Cheat ,[object Object],[object Object],[object Object],[object Object]
2. Always miss the player the first time ,[object Object],[object Object],[object Object]
3. Have horrible aim (wide cone) ,[object Object],[object Object],[object Object],[object Object]
4. Never shoot when first see the player ,[object Object],[object Object],[object Object]
5. Warn the Player  ,[object Object],[object Object],[object Object],[object Object],[object Object]
6. Attack “kung-fu” style ,[object Object],[object Object],[object Object]
7. Tell the player what you are doing ,[object Object],[object Object],[object Object],[object Object],[object Object]
8. Intentionally be vulnerable ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
9. Don’t be perfect ,[object Object],[object Object],[object Object],[object Object]
10. Pull back last minute  ,[object Object],[object Object],[object Object],[object Object],[object Object]
11. React To Mistakes ,[object Object],[object Object],[object Object]
11. React To Mistakes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
11. React To Mistakes ,[object Object],[object Object],[object Object],[object Object],[object Object]
Components of an AI System Decision Making Tactical Analysis Artificial Stupidity Conclusions
Some Unsolved Problems: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Some Unsolved Problems: ,[object Object],[object Object],[object Object],[object Object]
Conclusions: ,[object Object],[object Object],[object Object]
Reflection: ,[object Object]
Look up “stupid” in the dictionary:
 

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Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
 

Artificial Intelligence (and Stupidity) in the Game Industry