This lecture was given at the April meeting of the Glasgow branch of the British Computer Society on 12th April 2010. The lecture was supposed to be given by Dr. Darryl Charles, who fell ill a couple of days before the event, and I was asked to take the lecture instead.
In the presentation I cover the basics of why AI and Games are well suited and give a brief discussion of different types of AI as I see it. I discuss briefly how AI fits into the context of the game in terms of execution.
The bulk of the talk presents case studies in the format of Commercial game -> Theoretical technique used -> Research project using this technique.
It should be noted that the section on Left4Dead was omitted from the lecture as it was presented at the time due to concerns about the length