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Collaborative activities for
           curriculum design
Rebecca Galley, Learning and teaching development officer, Institute of
Educational Technology, The Open University
Three Principles
• The use of representational frameworks
  as a means of describing learning activity

• Mechanisms to encourage the sharing and
  discussing of learning and teaching ideas 

• The development of empirical research
  and conceptual tools to help guide the
  decision-making process
Representational
           frameworks
• Allow for scrutiny of one aspect or level of the
  curriculum (whilst ignoring others) 

• Make the structures of intended teaching and
  learning more visible and explicit, thereby
  promoting understanding and reflection

• Highlight connections and relationships (or lack of)
  between pedagogical features

• Provide a shared language so that individuals or
  small teams can better discuss and share designs
Design is a messy, creative
 and interactive process...
                      
    "It's not in one direction. Not sure if I
  always start with aims, sometimes I do!
Broad aims then thinking about the mix, go
to the palette and look at existing resources,
what will the budget allow us to do (Chair's
  hat on), what additional resources do we
          need, which would be most
effective...sometimes start with study guide,
 then with activities...it's chicken and egg"
Design is a messy, creative
 and interactive process...

  ...which calls for a number
  of different representations
  to foreground different
  aspects of the 'master'
  design
Sharing and discussing
When asked what they think would most help improve
  their practice, practitioners often say they want
 examples from others and access to a network of
      practitioners to share and discuss ideas

                           
  "Thank you for running a whole day event. I think
  we needed this time to really become familiar with
    the motivation and nature of the course and to
    develop close cross-curricular links with other
   colleagues, a secondary but immensely valuable
                     side product"
Social networks and collaborative
                           online workspaces allow for
                           ongoing discussion, debate and
                           development of practice




Workshops provide opportunities
for multi-disciplinary staff to come
together, spend time designing
and share expertise



                          Design Activities are developed to
                          stimulate and focus design dialogues
Empirical evidence and
      conceptual tools
• Primarily drawn from the OULDI-JISC work but also
  include related useful tools and resources
  produced by others working in the learning design
  field

• All of the tools have been rigorously tried and
  tested across a variety of learning and teaching
  contexts

• All of the tools are openly available in the Learning
  Design Toolbox in Cloudworks
Scenario and activity
As part of your institution's widening participation strand,
you have been asked to design an optional 'Study skills/
Preparing to learn' module. This module will be offered to
all students approaching level 1 HE/ level 4 FE and
recommended to those who feel themselves to be less
confident about study at a higher level. 

The module will worth 10 credits (100 hours of study) and
will be delivered over the summer break using a 'Blended
Learning approach'

Design problems include: study planned for the summer
break, students at risk of not completing, mixed experience
of learning and technology, low learning confidence...etc
Designing your own context
specific curriculum design activities
              Identify a 'best practice' framework from
     Think    your own institution or elsewhere, and a
              collaboration scenario. (3mins)

              Share the framework and scenario with a
              partner and decide what representation
     Pair     would best expose the most useful
              aspect of the curriculum to work on ( an
              OULDI one or another) (6mins)

     Share    Buddy up with another pair and brainstorm
              activities for one of the ideas (or more if
              time) (10mins)
Discussion and
   questions




    http://commons.wikimedia.org/wiki/File:Gluehlampe_01_KMJ.jpg

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Presentation

  • 1. Collaborative activities for curriculum design Rebecca Galley, Learning and teaching development officer, Institute of Educational Technology, The Open University
  • 2. Three Principles • The use of representational frameworks as a means of describing learning activity • Mechanisms to encourage the sharing and discussing of learning and teaching ideas • The development of empirical research and conceptual tools to help guide the decision-making process
  • 3. Representational frameworks • Allow for scrutiny of one aspect or level of the curriculum (whilst ignoring others) • Make the structures of intended teaching and learning more visible and explicit, thereby promoting understanding and reflection • Highlight connections and relationships (or lack of) between pedagogical features • Provide a shared language so that individuals or small teams can better discuss and share designs
  • 4. Design is a messy, creative and interactive process... "It's not in one direction. Not sure if I always start with aims, sometimes I do! Broad aims then thinking about the mix, go to the palette and look at existing resources, what will the budget allow us to do (Chair's hat on), what additional resources do we need, which would be most effective...sometimes start with study guide, then with activities...it's chicken and egg"
  • 5. Design is a messy, creative and interactive process... ...which calls for a number of different representations to foreground different aspects of the 'master' design
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. Sharing and discussing When asked what they think would most help improve their practice, practitioners often say they want examples from others and access to a network of practitioners to share and discuss ideas "Thank you for running a whole day event. I think we needed this time to really become familiar with the motivation and nature of the course and to develop close cross-curricular links with other colleagues, a secondary but immensely valuable side product"
  • 11. Social networks and collaborative online workspaces allow for ongoing discussion, debate and development of practice Workshops provide opportunities for multi-disciplinary staff to come together, spend time designing and share expertise Design Activities are developed to stimulate and focus design dialogues
  • 12. Empirical evidence and conceptual tools • Primarily drawn from the OULDI-JISC work but also include related useful tools and resources produced by others working in the learning design field • All of the tools have been rigorously tried and tested across a variety of learning and teaching contexts • All of the tools are openly available in the Learning Design Toolbox in Cloudworks
  • 13.
  • 14. Scenario and activity As part of your institution's widening participation strand, you have been asked to design an optional 'Study skills/ Preparing to learn' module. This module will be offered to all students approaching level 1 HE/ level 4 FE and recommended to those who feel themselves to be less confident about study at a higher level. The module will worth 10 credits (100 hours of study) and will be delivered over the summer break using a 'Blended Learning approach' Design problems include: study planned for the summer break, students at risk of not completing, mixed experience of learning and technology, low learning confidence...etc
  • 15. Designing your own context specific curriculum design activities Identify a 'best practice' framework from Think your own institution or elsewhere, and a collaboration scenario. (3mins) Share the framework and scenario with a partner and decide what representation Pair would best expose the most useful aspect of the curriculum to work on ( an OULDI one or another) (6mins) Share Buddy up with another pair and brainstorm activities for one of the ideas (or more if time) (10mins)
  • 16. Discussion and questions http://commons.wikimedia.org/wiki/File:Gluehlampe_01_KMJ.jpg