This document discusses and defines different types of animation including zoetrope, cel animation, claymation, stop frame/stop motion, CGI, and flipbooks. It provides brief descriptions of each type: zoetrope uses slits and sequential images to create the illusion of movement, cel animation uses transparent sheets with altered images to produce full animations, and claymation combines stop motion with clay models moved slightly between images. CGI uses techniques like tweening and morphing with keyframes, while flipbooks alter an image's position across pages to mimic movement when flicked. The document tasks researching and describing three types with illustrative images.