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Minor Brief

Game synopsis

Sci Fiction first person Shooter RPG video game developed
by Unorthodox studios.
The game will focus in a parallel universe from ours and
will concentrate on the story of a warrior on a mission
to rescue his family from the capital city, who have held
them for slavery. The main character will be from a
village and therefore will be getting upgrades his/her
weapons and armour throughout the whole game.
The designs and theme for the game will be based on
ancient Greece and this will be reflected by the designs
and patterns shown. The main look will be focusing on a
light steal chrome material/metropolis like landscape.
(similar to how Greece would be in the future).




Throughout the game you will have to face weapons (boss)
made by the Capital city at the end of each level. The
bosses will also be based on the mythical creatures that
were mentioned in Ancient Greek mythology.
Minotaur, Griffin, Hydra and Chimera (earth, air, water
and fire)




The conclusion of the game you will have to beat the
final boss of the capital city with the technology that
you have acquired throughout the duration of the entire
game.

My Targets

 I will be responsible to research and design the two of
the weapons using the software Adobe Photoshop. One of
the two will be selected as a final design. I will keep
the design and theme of the city and incorporate it into
a character/weapon using 3D software Autodesk maya2011
and Z brush and Marmoset Tool Bag. The skills I will be
looking to practice in this project is concept art,
Modelling, UV skills, Texturing, lighting and posing of
the model.

Target audience
The target audience for the game will be aimed at 15
years upwards and also for both sexes because there will
be no real gore or violence within the destruction of the
characters/weapons. Oil will replace of blood.


Style
the style of the game will have a dramatic, cool, steel
feel to it. Almost a black and white game with a blue
tint colour on top and bold highlights. I will be looking
at games like final Fantasy, God of war, mass effect and
dragon age along with films heavily revolved around sci-
fi its self like star wars, real steal, Ai and I robot
for references on how it will be styled.




End Product
At the end of this project I will be looking to have
several designs of the characters. And one detailed model
of my chosen character posed. I will also looking to have
it well textured and also in lighting that will suit the
character. I will render in real time engine with
marmoset tool.

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Minor synopsis

  • 1. Minor Brief Game synopsis Sci Fiction first person Shooter RPG video game developed by Unorthodox studios. The game will focus in a parallel universe from ours and will concentrate on the story of a warrior on a mission to rescue his family from the capital city, who have held them for slavery. The main character will be from a village and therefore will be getting upgrades his/her weapons and armour throughout the whole game. The designs and theme for the game will be based on ancient Greece and this will be reflected by the designs and patterns shown. The main look will be focusing on a light steal chrome material/metropolis like landscape. (similar to how Greece would be in the future). Throughout the game you will have to face weapons (boss) made by the Capital city at the end of each level. The bosses will also be based on the mythical creatures that were mentioned in Ancient Greek mythology. Minotaur, Griffin, Hydra and Chimera (earth, air, water and fire) The conclusion of the game you will have to beat the final boss of the capital city with the technology that you have acquired throughout the duration of the entire game. My Targets I will be responsible to research and design the two of the weapons using the software Adobe Photoshop. One of the two will be selected as a final design. I will keep the design and theme of the city and incorporate it into a character/weapon using 3D software Autodesk maya2011 and Z brush and Marmoset Tool Bag. The skills I will be
  • 2. looking to practice in this project is concept art, Modelling, UV skills, Texturing, lighting and posing of the model. Target audience The target audience for the game will be aimed at 15 years upwards and also for both sexes because there will be no real gore or violence within the destruction of the characters/weapons. Oil will replace of blood. Style the style of the game will have a dramatic, cool, steel feel to it. Almost a black and white game with a blue tint colour on top and bold highlights. I will be looking at games like final Fantasy, God of war, mass effect and dragon age along with films heavily revolved around sci- fi its self like star wars, real steal, Ai and I robot for references on how it will be styled. End Product At the end of this project I will be looking to have several designs of the characters. And one detailed model of my chosen character posed. I will also looking to have it well textured and also in lighting that will suit the character. I will render in real time engine with marmoset tool.