Learning 2.0 with Special Needs<br />Glenn Vingerhoets<br />Promotor: Prof. dr. ir. E. Duval<br />Coordinator: José Luis S...
Topic & Goals<br />2<br />
Topic<br />Learning 2.0<br />Web 2.0: Enables collaboration & interaction<br />Learning environment<br />Special needs<br ...
Goals<br />Closing the digital divide<br />Improve competences<br />On the iPad<br />Fullscreen apps  Less distraction<br...
Research<br />5<br />
Research<br />Interactive: Interviews, contacting organizations, conference,…<br />6<br />
Research conclusions (1)<br />Digital Divide <br />Private social networks  Feel different<br />Literature focus<br />Tec...
Research conclusions (2)<br />Touchscreens  take away the thinking of bringing the mouse to a button to do an action<br /...
Idea<br />9<br />
Facebook app with data gathering<br />Accessibility to social technologies<br />Protected environment<br />Abuse<br />‘Bad...
Iterative process<br />11<br />
Iterative Process<br />Spiral methodology<br />Use results previous for following iteration<br />5 iterations<br />3 x Men...
Iteration I<br />Paper prototype<br />Two parts:<br />Guardians: Setting up application<br />Mentally disabled: Use of Fac...
Iteration I - Paper prototype Overview<br />14<br />
Iteration I - Conclusions<br />Guardians:<br />5 persons<br />3 problems to be solved (Swiping, finding settings icon & Se...
Iteration II<br />Mockup since problems paper prototype<br />Focus on mentally disabled<br />iOS Interface Builder<br />Go...
Iteration II - Conclusions<br />1 person with mental disability<br />Most scenarios successfully<br />Trouble with imagini...
Iteration III<br />Implementation of application<br />Facebook API<br />Text-to-Speech SDK (Nuance Dragon Mobile)<br />Ope...
Iteration III - Conclusions<br />5 mentally disabled<br />Observations<br />T2S supported tabs success<br />Selection of w...
 Miss taps</li></ul>19<br />
Iteration IV<br />Focus on guardians<br />Further implementation application<br />Text-to-Speech data gathering<br />Expor...
Iteration IV - Conclusions<br />5 persons<br />Observations<br />All scenarios completed successfully<br /> Guardians & t...
Iteration V<br />Focus on mentally disabled<br />Improvements<br />Hide speaker icon + made bigger<br />Ideal selection of...
Iteration V - Conclusions<br />9 mentally disabled<br />Used existing application to test selection<br />Observations<br /...
Conclusion<br />24<br />
Results<br />Learning power in its Text-to-Speech data gathering<br />Successful to close the digital divide<br />Able to ...
Major Difficulties<br />Mentally disabled<br />Imagining something unreal <br />Could give wrong impression that applicati...
Possible Future Work<br />Auto-translation functionality<br />Non-mentally disabled friends<br />Extend application<br />U...
Demo<br />28<br />
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  • Integration Web 2.0 tools which enables collaboration and interaction in a learning environment
  • For the research the biggest focus was, as you can see in the chart, on literature but we also used an interactive approach by doing interviews, contacting organizations and going to the Inlcuse conference in Leuven.
  • Existing app doordatnietklaarvoorevaluatie dag
  • We can conclude that the learning power of this application is in it T2S data gathering
  • Learning 2.0 with Special Needs final presentation

    1. 1. Learning 2.0 with Special Needs<br />Glenn Vingerhoets<br />Promotor: Prof. dr. ir. E. Duval<br />Coordinator: José Luis Santos<br />
    2. 2. Topic & Goals<br />2<br />
    3. 3. Topic<br />Learning 2.0<br />Web 2.0: Enables collaboration & interaction<br />Learning environment<br />Special needs<br />Aimed at mentally disabled<br />3<br />
    4. 4. Goals<br />Closing the digital divide<br />Improve competences<br />On the iPad<br />Fullscreen apps  Less distraction<br />Touchscreen<br />Easier for people who struggle with motoric skills<br />Attention span  because enjoy it more<br />Screen large enough (compared to iPod etc.)<br />4<br />
    5. 5. Research<br />5<br />
    6. 6. Research<br />Interactive: Interviews, contacting organizations, conference,…<br />6<br />
    7. 7. Research conclusions (1)<br />Digital Divide <br />Private social networks  Feel different<br />Literature focus<br />Technology Enhanced Learning (Tablets in classroom)<br />e-Accessibility for disabled (Guidelines)<br />Human Computer Interaction (Design + Evaluation)<br />Existing apps<br />Learning: LMS (Learning Management System)<br />Disabilities:<br />Communication solutions, AAC (Augmentive-Alternative Communication)<br />7<br />
    8. 8. Research conclusions (2)<br />Touchscreens  take away the thinking of bringing the mouse to a button to do an action<br />Extended CHI in a way that mimics human gestures<br />Need of adapted Text-to-Speech (less is more)<br />Tested existing Facebook apps<br />Tabs without pictograms  Guessing<br />Panicked when saw unknown friend request<br />8<br />
    9. 9. Idea<br />9<br />
    10. 10. Facebook app with data gathering<br />Accessibility to social technologies<br />Protected environment<br />Abuse<br />‘Bad’ social behavior<br />Customizable<br />3 major levels<br />T2S Data gathering<br />Clustering similar students<br />Focus learning on certain words<br />Avoid certain texts<br /> Support learning application<br />10<br />
    11. 11. Iterative process<br />11<br />
    12. 12. Iterative Process<br />Spiral methodology<br />Use results previous for following iteration<br />5 iterations<br />3 x Mentally disabled<br />1 x Guardians<br />1 x Both<br />Evaluation methodology based on:<br />Definition of goals<br />Guardians: Time + # taps<br />Mentally disabled: # taps<br />Scenarios<br />Mentally Disabled: Remembering how to execute a task (repeating scenarios)<br />Questions (Profiling + User satisfaction)<br />Think aloud tests<br />12<br />
    13. 13. Iteration I<br />Paper prototype<br />Two parts:<br />Guardians: Setting up application<br />Mentally disabled: Use of Facebook<br />Goals: Application usable by:<br />Persons who might not have experience with multitouch devices and/or social networks<br />Persons with a mental disability<br />13<br />
    14. 14. Iteration I - Paper prototype Overview<br />14<br />
    15. 15. Iteration I - Conclusions<br />Guardians:<br />5 persons<br />3 problems to be solved (Swiping, finding settings icon & Segmented control supertype)<br />Good suggestions<br />Mentally disabled<br />Disappointing<br />Hard for them<br />Not visual enough (lack of colors, handwriting,…)<br />Test with children for basic functionality<br />15<br />
    16. 16. Iteration II<br />Mockup since problems paper prototype<br />Focus on mentally disabled<br />iOS Interface Builder<br />Goal: Usable by mentallydisabled person? <br />16<br />
    17. 17. Iteration II - Conclusions<br />1 person with mental disability<br />Most scenarios successfully<br />Trouble with imagining something unreal<br />Expert feedback<br />Really positive reaction<br />Dilemma selection Consistency with existing<br />Buttons: Always speak out loud + navigate<br />17<br />
    18. 18. Iteration III<br />Implementation of application<br />Facebook API<br />Text-to-Speech SDK (Nuance Dragon Mobile)<br />OpenFlow API<br />Focus on mentally disabled<br />Goals:<br />Test new selection of words<br />Finding tabs with T2S support<br />18<br />
    19. 19. Iteration III - Conclusions<br />5 mentally disabled<br />Observations<br />T2S supported tabs success<br />Selection of words too difficult<br />Problem with pressing speaker icon<br /><ul><li> Tendency to keep pressing
    20. 20. Miss taps</li></ul>19<br />
    21. 21. Iteration IV<br />Focus on guardians<br />Further implementation application<br />Text-to-Speech data gathering<br />Exporting to CSV<br />Improvements to paper prototype<br />Goals: <br />Testing new functions<br />Testing problems paper prototype solved<br />20<br />
    22. 22. Iteration IV - Conclusions<br />5 persons<br />Observations<br />All scenarios completed successfully<br /> Guardians & teachers are able to use the application<br />21<br />
    23. 23. Iteration V<br />Focus on mentally disabled<br />Improvements<br />Hide speaker icon + made bigger<br />Ideal selection of words method in existing application  Contacted company (software engineering team)<br />Goals:<br />Testing improvements<br />22<br />
    24. 24. Iteration V - Conclusions<br />9 mentally disabled<br />Used existing application to test selection<br />Observations<br />New selection method big improvement<br />Hiding speaker icon also success<br />23<br />
    25. 25. Conclusion<br />24<br />
    26. 26. Results<br />Learning power in its Text-to-Speech data gathering<br />Successful to close the digital divide<br />Able to go on Facebook on their own without guardian having to worry<br />Many positive reactions by teachers, parents AND mentally disabled persons<br />“I’m going to steal iPad of my sister to get this app”<br /> Gave enormous satisfaction<br />25<br />
    27. 27. Major Difficulties<br />Mentally disabled<br />Imagining something unreal <br />Could give wrong impression that application is not good<br />Implementation<br />Getting used to working on mobile device Memory management<br />Matching Facebook responses  Type unclear<br />Selection not working as planned UIWebView different when not a lot content<br />26<br />
    28. 28. Possible Future Work<br />Auto-translation functionality<br />Non-mentally disabled friends<br />Extend application<br />Used by elderly people<br />In the car<br />27<br />
    29. 29. Demo<br />28<br />
    30. 30. Questions?<br />Thank you for your attention!<br />29<br />

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