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Occupation of Kids Learning (AR)

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Occupation of Kids Learning (AR)

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Occupation of Kids Learning (AR)

  1. 1. OCCUPATION OF KIDS LEARNING (AR) MUHAMMAD WAJDI NAIM BIN MOHD SUHAIMI BTDL17046278 FINAL YEAR PROJECT 1 FACULTY INFORMATICS AND COMPUTING BACHELOR OF INFORMATICS MEDIA SV : PROF MADYA DR YOUSEF ABUBAKER MOHAMED AHMED EL-EBIARY
  2. 2. CONTENT  BACKGROUND  PROBLEM STATEMENT  OBJECTIVES  SCOPES  METHODOLOGY  SOFTWARE & HARDWARE REQUIREMENT  FRAMEWORK  STORYBOARD  SOLUTION COMPLEITY  PROOF OF COCEPT  REFERENCE
  3. 3. PROJECT BACKGROUND “Occupation of Kids Learning (AR)” is an mobile application that will helps children to learn in interactive way. This application with Augmented Reality (AR) features developed for children to learn about job or profession. Children always thinking about what to be when they grow up, this is why it's important to let them know about the profession.
  4. 4. PROBLEM STATEMENT Children did not know what they want to be when they grow up. Children may be bored as there is no interactive lesson during normal traditional learning using books. Children more addicted to gadgets.
  5. 5. OBJECTIVES To design an mobile applications “Occupation Of Kids Learning in AR. “ To develop an attractive mobile application and create flash cards with Augmented Reality (AR) technique, using Unity 3D, Maya 3D, Adobe Photoshop and Vuforia software's. To test the functionality of the AR occupation learning application.
  6. 6. METHODOLOGY ADDIE MODEL ANALYSIS DESIGN IMPLEMENT DEVELOP EVALUATE  Systematic  Step-by-Step Framework
  7. 7. ANALYSIS DESIGN DEVELOP IMPLEMENT EVALUATE Identify the learning problem, objectives, content, learning environment, and target audience. Identifying and specifying the complete design of the course objectives, lesson planning, topic content, and Interfance. In this phase, all learning element are collected, prepared, created and ready to be developed. Prototype is ready to be tested by the developer and the supervision panel to identifies what function working and not working. To evaluated by the end users in order to improve the system.
  8. 8. SOFTWARE REQUIREMENT FOR DEVELOPMENT
  9. 9. HARDWARE REQUIREMENT FOR DEVELOPMENT
  10. 10. FRAMEWORK
  11. 11. STORYBOARD Main Menu Menu Play ButtonHow To Play Button
  12. 12. 3D Model display after scan with rotation Button English & Malay : To display info about this post, with playing sound track says the occupation Display information about the model
  13. 13. SOLUTION COMPLEXITY 3D Environment Language C++ Android Platform Marker Based
  14. 14. PROOF OF CONCEPT Unity 2018 – AR Development
  15. 15. REFERENCE • http://theelearningsite.com/2011/03/the-addie-model-why-use-it/ • https://dev.to/theninehertz/what-is-augmented-reality--types-of-ar-and-future-of- augmented-reality--1en0

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