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The role of feedback in the design of
                      learning activities
or…how do we know that a good learning activity is 'good'

      Dai Griffiths – CETIS / Institute for Educational Cybernetics, The University of Bolton
                            Griff Richards, Michelle Harrison – Thompson Rivers University
Introduction
The Insiders
 Producing courses
 Research into instructional design practice




The Visitor
 Technology Enhanced Learning researcher
 Learning Design
Context
TRU Open Learning
 Over 400 courses – print/web, now moving to
  online (a shift in practice)
 Revision/New course development - large
  teams, work with external SMEs
 Online paced cohort – design for open
  contexts (new focus on OERs)

Instructional design team initiatives
 In a constantly changing environment how do
  you more systematically improve, evaluate,
  share and reflect on practice?
Initiatives
So far…
 Workshops
 Attempt at activity tagging – development of a
  catalogue?
Pilot survey for student feedback (online questionnaire)

To do…
   Focus groups (Faculty/other stakeholders)
   Embed tools directly in courses (at the activity level)
   Survey questionnaire
   Analytics (some constraints)
   Development of activity catalogue (higher level) for
    sharing
Idea: design patterns + analytics can
provide feedback and improve practice

But it was not possible to inspect the courses and
 identify the patterns

So what feedback could help the design task?

We did interviews to establish
     Factors which determine success in learning
      activities
     The feedback which designers would like
The interviews were very
interesting!
We drew out the themes with a Qualitative
 Data Analysis tool
Obtained a list of factors determining success
 of learning activities
These are candidates for gathering feedback
We also found
      Approaches taken by designers in seeking
       effective activities
      Constraints on designers in doing this
Students               Lecturers              Designers              Delivery team


Acessibility issues    Appropriate group      Activity               Promptness/delay
                       formation              instructions           in the system

Cultural fit with      Evident presence       Amount of text and Reliability of
students               of lecturer online     balance of media   technical systems

Perceived activity     Lecturer 'buy in' to   Degree of              Scheduling of
usefulness             the activity           complexity             courses

Student learning       Level of formative     Facilitator
process                feedback               workload
preferences
Technical barriers     Preparation for the    Activity structures
                       activity               familiar to students

Time pressure          Quality of             Fit of pedagogy /
                       facilitiation          context / student

Uneven                                        Relationship to
participation levels                          learning objectives

                                              Rubrics for
                                              marking
How can institutions deal with 24
combinatorial states?

We can attenuate the variety, through well established
 methods which position students as being identical:
       Curricula
       Cohorts
       Assessments
We can amplify our response, for example
       Through peer learning
       Through team work
Or we can shut it out and hope it goes away.
       Through institutional double speak about the importance of
         the learning experience
       By isolating strategic planning, design and delivery
       This simplifies the institutions strategy (at least in the short
         term!)

See Oleg Liber's application of Stafford Beer to education
What are the implications of the
interviews for the designers task?
Designers use professional and personal knowledge,
  skills and intuition to produce good solutions to
  impossible problems
These major themes (and more) need to be balanced
      Institutional policy
      The learners, their capabilities, preferences, and
        available time
      The type and level of the knowledge
      The preferences and capabilities of the subject matter
        experts
      Fit with learning outcomes
      The intricacies of copyright
      The nature of the online environment v. face to face
        equivalent
How could we amplify the designers
response?
 Designers currently wrestle with the combinatorial
 states
        Individually
        Intuitively, based on their experience of learning
          and of the context
        Unaware of the wider implications
        The complexity and strategic importance of what
          they do is not recognised
 Make explicit the rules of thumb for
         The problems faced
         How we deal with that particular problem around
          here
         Start the design problem further along

See Pawson & Tilley's Realistic Evaluation for approach to rules
Off-load some of the effort to a document




  See Hollan & Hutchins distributed cognition
“In this instructional design group this
is how we resolve that problem...”
a) There is a moral imperative for equality of
  opportunity
b) Many of our learners are
    Unused to group work
    Unused to online collaboration
    Get stressed when they are being assessed

c)So it is our rule of thumb to enable learners to
  practice taking on roles in complex activities
  by providing a non-assessed activity, before
  using a complex activity in assessment
But of course, this is contested...
Alternatively:
a) There is a moral and economicimperative to serve the
  learner
b) Our learners are focused on obtaining a qualification
    They look for the assessment weighting of the activities
    They act strategically and avoid any learning activity which
    does not contribute to their grades

c)So it is our rule of thumb that all learning activities
  (especially complex activities which take a lot of time)
  will lead to assessment


  The role of feedback and analytics is to enable us to
           choose between rival interpretations
More feedback, or a dictat, is just
another thing to deal with
The rules of thumb should always be
       An answer to a problem identified by the
         people who have to apply them
       Provisional hypotheses
       Socially constructed
       Contested

Feedback on learning activities should be
  focused on confirming or falsifying the
  hypotheses
Feedback on activities then becomes a research
  based capacity raising exercise
In summary, a methodology for
 feedback on learning activities...
Does not simply confirm successful delivery
      Hypothesises what works where when and why
      Examines hypotheses in an iterative process of action
        research which informs practice
      Is consultative and negotiated
      Explicitly links feedback, analytics & design

Results in documents that
      Take (a little) pressure off Instructional Designers by
        providing design principles
      Provide a basis for explaining the design task and
        decisions to students and colleagues

So another title for you: “How a learning designer
 learned to stop worrying and love learning analytics”
Thanks for your attention, and please
feel free to contact us

   Dai Griffiths: d.e.griffiths@bolton.ac.uk
   Michelle Harrison: mharrison@tru.ca



Dai Griffiths thanks Thomson Rivers Open Learning for their
 support provided in his visiting scholarship in 2011. Without
 it this research would not have taken place.

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Learning networks-2012 griffiths-richards-harrison

  • 1. The role of feedback in the design of learning activities or…how do we know that a good learning activity is 'good' Dai Griffiths – CETIS / Institute for Educational Cybernetics, The University of Bolton Griff Richards, Michelle Harrison – Thompson Rivers University
  • 2. Introduction The Insiders  Producing courses  Research into instructional design practice The Visitor  Technology Enhanced Learning researcher  Learning Design
  • 3. Context TRU Open Learning  Over 400 courses – print/web, now moving to online (a shift in practice)  Revision/New course development - large teams, work with external SMEs  Online paced cohort – design for open contexts (new focus on OERs) Instructional design team initiatives  In a constantly changing environment how do you more systematically improve, evaluate, share and reflect on practice?
  • 4. Initiatives So far…  Workshops  Attempt at activity tagging – development of a catalogue? Pilot survey for student feedback (online questionnaire) To do…  Focus groups (Faculty/other stakeholders)  Embed tools directly in courses (at the activity level)  Survey questionnaire  Analytics (some constraints)  Development of activity catalogue (higher level) for sharing
  • 5. Idea: design patterns + analytics can provide feedback and improve practice But it was not possible to inspect the courses and identify the patterns So what feedback could help the design task? We did interviews to establish Factors which determine success in learning activities The feedback which designers would like
  • 6. The interviews were very interesting! We drew out the themes with a Qualitative Data Analysis tool Obtained a list of factors determining success of learning activities These are candidates for gathering feedback We also found Approaches taken by designers in seeking effective activities Constraints on designers in doing this
  • 7. Students Lecturers Designers Delivery team Acessibility issues Appropriate group Activity Promptness/delay formation instructions in the system Cultural fit with Evident presence Amount of text and Reliability of students of lecturer online balance of media technical systems Perceived activity Lecturer 'buy in' to Degree of Scheduling of usefulness the activity complexity courses Student learning Level of formative Facilitator process feedback workload preferences Technical barriers Preparation for the Activity structures activity familiar to students Time pressure Quality of Fit of pedagogy / facilitiation context / student Uneven Relationship to participation levels learning objectives Rubrics for marking
  • 8. How can institutions deal with 24 combinatorial states? We can attenuate the variety, through well established methods which position students as being identical: Curricula Cohorts Assessments We can amplify our response, for example Through peer learning Through team work Or we can shut it out and hope it goes away. Through institutional double speak about the importance of the learning experience By isolating strategic planning, design and delivery This simplifies the institutions strategy (at least in the short term!) See Oleg Liber's application of Stafford Beer to education
  • 9. What are the implications of the interviews for the designers task? Designers use professional and personal knowledge, skills and intuition to produce good solutions to impossible problems These major themes (and more) need to be balanced Institutional policy The learners, their capabilities, preferences, and available time The type and level of the knowledge The preferences and capabilities of the subject matter experts Fit with learning outcomes The intricacies of copyright The nature of the online environment v. face to face equivalent
  • 10. How could we amplify the designers response? Designers currently wrestle with the combinatorial states Individually Intuitively, based on their experience of learning and of the context Unaware of the wider implications The complexity and strategic importance of what they do is not recognised Make explicit the rules of thumb for The problems faced How we deal with that particular problem around here Start the design problem further along See Pawson & Tilley's Realistic Evaluation for approach to rules
  • 11. Off-load some of the effort to a document See Hollan & Hutchins distributed cognition
  • 12. “In this instructional design group this is how we resolve that problem...” a) There is a moral imperative for equality of opportunity b) Many of our learners are Unused to group work Unused to online collaboration Get stressed when they are being assessed c)So it is our rule of thumb to enable learners to practice taking on roles in complex activities by providing a non-assessed activity, before using a complex activity in assessment
  • 13. But of course, this is contested... Alternatively: a) There is a moral and economicimperative to serve the learner b) Our learners are focused on obtaining a qualification They look for the assessment weighting of the activities They act strategically and avoid any learning activity which does not contribute to their grades c)So it is our rule of thumb that all learning activities (especially complex activities which take a lot of time) will lead to assessment The role of feedback and analytics is to enable us to choose between rival interpretations
  • 14. More feedback, or a dictat, is just another thing to deal with The rules of thumb should always be An answer to a problem identified by the people who have to apply them Provisional hypotheses Socially constructed Contested Feedback on learning activities should be focused on confirming or falsifying the hypotheses Feedback on activities then becomes a research based capacity raising exercise
  • 15. In summary, a methodology for feedback on learning activities... Does not simply confirm successful delivery Hypothesises what works where when and why Examines hypotheses in an iterative process of action research which informs practice Is consultative and negotiated Explicitly links feedback, analytics & design Results in documents that Take (a little) pressure off Instructional Designers by providing design principles Provide a basis for explaining the design task and decisions to students and colleagues So another title for you: “How a learning designer learned to stop worrying and love learning analytics”
  • 16. Thanks for your attention, and please feel free to contact us  Dai Griffiths: d.e.griffiths@bolton.ac.uk  Michelle Harrison: mharrison@tru.ca Dai Griffiths thanks Thomson Rivers Open Learning for their support provided in his visiting scholarship in 2011. Without it this research would not have taken place.