WHAT IS VISUAL LITERACYVisual Literacy is the reading, and interpretation of, visual texts and prompts.
WHY TEACH VISUAL LITERACY?
SO... GRAEME BASEAPPLICATIONS FOR THE IPAD
GRAEME BASE APPLICATIONS FOR THE IPAD- Features that unique to iOS devices- Interactive- Engaging
ANIMALIA THE FEATURES... GRAEME READSA read-through of the alliterations by the author, with different animations on every page.EXPLORE ANIMALIA Zoom in and ﬁnd over 150 items scattered through the artwork - learn their names and hear what theysound like.GO GET GRAEME Play against the clock - easy, medium or hard. Once you ﬁnd Graeme, he pops up, waves and heads off tohide again. But next time you look hes hiding somewhere else! Over 150 hiding places.WHAT IN THE WORLD...? The most challenging game (provided you can resist tapping for clues). Figure out what the mystery shape is,then go ﬁnd it in the artwork for maximum points. Complete all 26 pages to reveal the secret sequence ofletters and claim your reward.BUTTERFLY BUILDERWork out the mystery word to bring the butterﬂy to life, then head off after it to ﬁnd the correct object in thepages of the book!ANNIVERSARY GAMEFind the hidden butterﬂy star on every page! http://itunes.apple.com/au/app/animalia-for-ipad/id388861927?mt=8
THE WATERHOLE THE FEATURES GRAEME READSAlthough it can be fun to just read through the book with Graeme, there is a lot more going on behind thescenes. After Graeme ﬁnishes reading each page, count up the animals on each page. Their silhouettes willappear in the border friezes.And when you get to the Grand Finale page the counting takes on a whole new dimension!Each illustration is set in a particular geographic location. Can you identify where we are in the world on eachpage? The original music soundtrack might give you a clue.HIDDEN ANIMALSIn each artwork there are ten hidden animals that live in that geographical region. Tap a silhouette animal inthe border to highlight it then try to ﬁnd the hidden version in the artwork. The hidden animal will glow andthe border animal will transform into full colour. In the Grand Finale, the challenge is to ﬁnd all the frogs thathave gone missing!ANIMATCHChoose your favourite artwork then ﬂip cards to match silhouette and colour animal pairs to reveal the artbeneath. You can play solo, against the computer or against a friend. When you ﬁnish the puzzle watch thescene beneath bloom into full colour. The puzzles reset differently each time so you will never play the samegame twice.LEAPFROGTry to get the red and green frogs from one side of the waterhole to the other. It looks easy but there isdeﬁnitely a trick to it! Once you’ve mastered the technique with six frogs, try it with eight! http://itunes.apple.com/au/app/the-waterhole-graeme-base/id502487150?mt=8
SO WHY THE HYPE?What do we know about 21st Century learners?- Well, students ALL learn differently- They play (learn) to their strengths- How do we cater for this?
WELL...The ‘Animalia’ and ‘The Waterhole’ Applications cater forvarious learning styles and needs...GRAEME READS - Can read it yourself, however, reluctant readers, readers at a lower literacy level can haveit read to them. This can be students who are either ‘intrapersonal’ or ‘interpersonal’.TEXT ITSELF - Students who are ‘intrapersonal’ and ‘verbal/linguistic’.EXPLORE - Visual learners. Learners who are more ‘visual/spacial’ and ‘body-kinaesthetic’.ANIMATCH - Learners who are more ‘mathematical/logical’ or interested in ‘Game Based Learning’LEAPFROG - Like above, students who enjoy a challenge in a logic based puzzle.