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B A D D A Y ? R E S T A R T ? Q U I T ?
G A M E O V E R
P I T C H
T I T L E S
• We are basing our titles
on the classical arcade
(e.g. Pac Man) video
games
• Titles will be pixilated as it is a convention of classic
games and so emphasises the fact that it is a video
game.
• We are keeping the titles simple, text over a solid
background colour. As in ‘The Last of Us’
B A S I C P L O T
• DAY 1: An Average Joe, and perhaps slight loser, Dan wakes up
from a restful sleep. In a montage, he gets ready for his day. As
Dan is in the kitchen, he decides to make some toast, however the
toast gets jammed in the toaster. Therefore he must choose
between 3 different utensils to get it out. He chooses the metal knife
and is electrocute. Dan dies.
• DAY 2: Dan wakes up again and day is exactly same, he is a little
confused and has a sense of deja vu. This time, instead of choosing
the metal utensil, Dan uses the wooden one and doesn’t get
electrocuted. A note from his mother suggests that Dan goes to get
a job. As Dan walks along the street with CVs in hand, he is almost
hit by an incoming bike. However, he manages to dodge it. As he
crosses the road, an old lady distracts him by waving at him. Gets
hit by car and dies.
B A S I C P L O T C O N T I N U E D
• DAY 3: Dan awakes and is this time very cautious. He is very
confused and frustrated about his situation. Again, he goes
about his day but examines everything he does. He gets past
the toaster, bike and car. Dan celebrates and thinks its all over
but when he least expects, gets hit by another car and dies.
• DAY 4: Dan yet again awakes but makes body armour out of
household objects. Goes about day but is determined not to die.
Gets past toaster, bike and cars and doesn’t die. Dan hears
massive noise behind him and turns around to see a massive
“LEVEL COMPLETE” floating in the air behind him. Then he
looks around to see a big window in the sky with a gamer
celebrating in it, looking down at him.
D A N
• Aged late 20’s
• Still living with his mother
• Unemployed because he hasn't found what he's good at good
at yet - all previous jobs go wrong
• Very laid back
• Very likeable personality, tries his best but always seems to go
wrong (audience feel sorry for him)
• Messy hair, jeans, top and a hoodie.
G A M E R
• At the end the ‘gamer’ is going to appear in the sky
• Our gamer will be a female
• Wearing headphones and a controller in her hand
• Slob
• Beanie hat and a hoodie, with food stains on
N A R R A T I V E T H E O R Y F I T
S P E C I A L E F F E C T S
• ‘Mission Complete’ sign appearing, pixelated and
flashing to emphasise that it is a video game.
• Window into “real world” appears in the sky featuring
the gamer
• Dan getting ran over by a car
• These will all be executed on After Effects
C O S T
• The production should mainly be free due to all
participating being volunteers
• However, there may be small costs incurred, such as
fuel for driving to locations and costumes.
P R O D U C T I O N S C H E D U L E
• Research: By mid October
• Pre Production: By the end of October
• Filming: By the end of November
• Post Production: By mid December
T A R G E T A U D I E N C E A N D H O W W E C A N
T A R G E T T H E M .
• Our target are mainly 18-40 years old, as this is what
we found from our research that was carried out
through interviewing individuals at Bristol film festivals
• People from this age range are more likely to play
video games
• We can target them using social media, Web 2.0 and
short film festivals, such as Brief Encounters in Bristol
Style and Form
• We will use the narrative technique of following a
central character as we only have one main
character, so the audience can mainly focus on
him.
• We will also use conventions of the Science
Fiction to hint towards the ending. For example,
special effects, the main twist and the style of
titles.
R E S E A R C H
For our research, we have played some video games and also
watched other people playing them on Youtube such as Pewdiepie.
In relation to camera angles, we have found that some games like
the Last of Us use a voyeuristic approach by simply following the
character around. However in cutscenes, there are more cinematic
angles such as close ups. However in Uncharted, there are long
shots from different angles during gameplay to showcase the visuals
and scenery.
In relation to narrative, video games narratives often feature a
equilibrium which is quite mundane. However, then something goes
very wrong. An example is in Heavy Rain where the father, Ethan,
takes his son to the park where his son is then kidnapped by a serial
killer.
L O C A T I O N S
C O N T I N G E N C Y P L A N
• Zone 10
• In Zone 10, a man’s alarm goes off every night, with
the alarm being in Zone 10. He keeps checking the
house overnight but finds nothing
• On the final night the alarm never goes off but the man
awakes anyway

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Game Over Pitch

  • 1. B A D D A Y ? R E S T A R T ? Q U I T ? G A M E O V E R P I T C H
  • 2. T I T L E S • We are basing our titles on the classical arcade (e.g. Pac Man) video games • Titles will be pixilated as it is a convention of classic games and so emphasises the fact that it is a video game. • We are keeping the titles simple, text over a solid background colour. As in ‘The Last of Us’
  • 3. B A S I C P L O T • DAY 1: An Average Joe, and perhaps slight loser, Dan wakes up from a restful sleep. In a montage, he gets ready for his day. As Dan is in the kitchen, he decides to make some toast, however the toast gets jammed in the toaster. Therefore he must choose between 3 different utensils to get it out. He chooses the metal knife and is electrocute. Dan dies. • DAY 2: Dan wakes up again and day is exactly same, he is a little confused and has a sense of deja vu. This time, instead of choosing the metal utensil, Dan uses the wooden one and doesn’t get electrocuted. A note from his mother suggests that Dan goes to get a job. As Dan walks along the street with CVs in hand, he is almost hit by an incoming bike. However, he manages to dodge it. As he crosses the road, an old lady distracts him by waving at him. Gets hit by car and dies.
  • 4. B A S I C P L O T C O N T I N U E D • DAY 3: Dan awakes and is this time very cautious. He is very confused and frustrated about his situation. Again, he goes about his day but examines everything he does. He gets past the toaster, bike and car. Dan celebrates and thinks its all over but when he least expects, gets hit by another car and dies. • DAY 4: Dan yet again awakes but makes body armour out of household objects. Goes about day but is determined not to die. Gets past toaster, bike and cars and doesn’t die. Dan hears massive noise behind him and turns around to see a massive “LEVEL COMPLETE” floating in the air behind him. Then he looks around to see a big window in the sky with a gamer celebrating in it, looking down at him.
  • 5. D A N • Aged late 20’s • Still living with his mother • Unemployed because he hasn't found what he's good at good at yet - all previous jobs go wrong • Very laid back • Very likeable personality, tries his best but always seems to go wrong (audience feel sorry for him) • Messy hair, jeans, top and a hoodie.
  • 6. G A M E R • At the end the ‘gamer’ is going to appear in the sky • Our gamer will be a female • Wearing headphones and a controller in her hand • Slob • Beanie hat and a hoodie, with food stains on
  • 7. N A R R A T I V E T H E O R Y F I T
  • 8. S P E C I A L E F F E C T S • ‘Mission Complete’ sign appearing, pixelated and flashing to emphasise that it is a video game. • Window into “real world” appears in the sky featuring the gamer • Dan getting ran over by a car • These will all be executed on After Effects
  • 9. C O S T • The production should mainly be free due to all participating being volunteers • However, there may be small costs incurred, such as fuel for driving to locations and costumes.
  • 10. P R O D U C T I O N S C H E D U L E • Research: By mid October • Pre Production: By the end of October • Filming: By the end of November • Post Production: By mid December
  • 11. T A R G E T A U D I E N C E A N D H O W W E C A N T A R G E T T H E M . • Our target are mainly 18-40 years old, as this is what we found from our research that was carried out through interviewing individuals at Bristol film festivals • People from this age range are more likely to play video games • We can target them using social media, Web 2.0 and short film festivals, such as Brief Encounters in Bristol
  • 12. Style and Form • We will use the narrative technique of following a central character as we only have one main character, so the audience can mainly focus on him. • We will also use conventions of the Science Fiction to hint towards the ending. For example, special effects, the main twist and the style of titles.
  • 13. R E S E A R C H For our research, we have played some video games and also watched other people playing them on Youtube such as Pewdiepie. In relation to camera angles, we have found that some games like the Last of Us use a voyeuristic approach by simply following the character around. However in cutscenes, there are more cinematic angles such as close ups. However in Uncharted, there are long shots from different angles during gameplay to showcase the visuals and scenery. In relation to narrative, video games narratives often feature a equilibrium which is quite mundane. However, then something goes very wrong. An example is in Heavy Rain where the father, Ethan, takes his son to the park where his son is then kidnapped by a serial killer.
  • 14. L O C A T I O N S
  • 15. C O N T I N G E N C Y P L A N • Zone 10 • In Zone 10, a man’s alarm goes off every night, with the alarm being in Zone 10. He keeps checking the house overnight but finds nothing • On the final night the alarm never goes off but the man awakes anyway