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TODAY
1) Your game stuff from last class
2) The weird connective tissue
3) The overarching question: what is
   the death of print and are we
   actually experiencing it
4) The readings and an activity
5) Homework
Games: Pawn Stars
We played Pawn Stars: The Game on Facebook.
We learned that bargaining skills and critical
thinking skills as it applies to virtual gaming and
outsmarting others. In our game, we had to
learn when to spend "candy" that was given to
you through achievements. We also had to
learn about the specific objects we may buy or
sell and what a proper offer may be. We had to
learn when to please a customer and when to
send the customer on his way. The game was
very competitive in the sense that we wanted
to earn more than we were spending and
expand the shop and clientele. There are
incentives to move up in levels that further add
to the competitiveness of the game play.
Avengers Alliance
The first 15 minutes or so of playing MAA was spent
in training or tutorial mode. Here, we learned how
to use certain weapons on enemies, as well as
purchase power-ups from the in-game store to bring
us back to health. We attained material knowledge
in learning what each item was used for, and quickly
figured out that being on a team against a single
enemy is very beneficial. The tacit knowledge was
not quite realized, as we were not playing the game
in a second-nature manner. However, the
progression of gameplay can be classified as tacit
knowledge, because we became used to going back
and forth between "choosing weapon", "selecting
enemy", "choosing weapon", "selecting enemy",
etc.
Game 3: Angry Birds
Having already played a decent amount of
Angry Birds in my time, I was only able to build
upon the critical thinking I previously gained
from such play. Angry Birds teaches you vague
lessons in physics about gravity and
trajectory, meanwhile strengthening your
aptitude for critical thinking and strategizing.
You must consider a number of options and
approaches for the use of each bird, as each
bird has different abilities that serve different
purposes in the context of killing pigs. Success
in the game is rewarded on a scale of three
stars, while failure is mocked by the pigs you
fail to defeat in each round.
House: Critical Cases
To play the game we learned of the tools needed to
cure a patient in the ICU. The game led the player
through a series of steps to cure a specific critical
condition case. We had to learn to navigate through
the hospital and there were specific games to play
in order to find clues. These games including tile
matching, image finding and quickly clicking in order
to keep the patient from dying. The game included
spending money in order to utilize specific tools and
to enter into different departments of the hospital.
This included the nurse’s station and the pharmacy.
Unlocking and “winning” specific challenges were
needed to diagnose the patient and continue
gathering more information from both the patient,
the witness and other testing that needed to be
done.
8 Ball Pool
In order to play pool on Facebook, we
had to learn how to control the pool
stick with the track pad. We also had to
learn the object of the game. It was a
bit different on Facebook than in real
life. There are also instructions for the
notifications when we were playing
incorrectly.
Farmville
• Farmville 2 requires a lot of time, barely got
  anything done in 30 minutes of play
• Object of the game is to make money by planting
  crops - sometimes unrealistic ones like rainbow
  candy floss
• Some plants are more expensive than others so
  we tried to buy the cheapest ones and the ones
  that took the shortest time to grow for harvesting
• Level up fast in the beginning
• Ribbons/Achievements by buying various plants
  and trees, just spending money in general
• Received a wildlife habitat and tree orchard to
  progress along
Gardens of Time
n Gardens of Time, there are several key objectives
for players to achieve. First, players must unlock
various levels where they work to find a variety of
objects. Each scene or level gets increasingly
harder. You also need to achieve reputation points
and coins in order to make a better garden. It
seems that it is very important in this game to build
a high reputation and collaborate with the game
and other users to build your garden and gain
these points. It is also very important to unlock the
levels in order to proceed through this game. We
observed that several aspects of the game
reminded us of The Sims. This game teaches users
strategy and how to pay attention to small details.
Connective tissue
These games, of course, represent a sort of
remediation from the physical to the digital
world. Some in a very literal sense (the
pool game, for example, is a virtual version
of a pool table) and some in looser ways
(Avengers Alliance is a turn based battle
game– so think of rolling dice, and Angry
Birds is a variation on a remediated
slingshot). But this represents an attempt
to make the physical digital– to erase the
need for “the real.”
The readings
There were 5 readings, talking largely
about the publication of periodicals in
the digital world.

Let’s number off again. Each group will
get a reading (as indicated on the next
slide). Your goals, as a group, will be
listed as well.
Activity
Go through your reading and pull out the 3-
5 key points it makes about the move from
physical hard copy print to digital
publication. You will have slides to
populate.
1. What Digital Magazines can learn from
   eBook Publishers
2. Newsweek ends printing
3. Time and digital publishing
4. Shirky: Why iTunes is not a workable
   model for the newspaper business
5. Shirky: Newspapers and Thinking the
   Unthinkable
What Digital Magazines can learn from
          eBook Publishers
…
What Digital Magazines can learn from
          eBook Publishers
…
Newsweek ends printing

…
Newsweek ends printing

…
Time and digital publishing

…
Time and digital publishing

…
Shirky 1

…
Shirky 1

…
Shirky 2

…
Shirky 2

…
Read for Tuesday:

  Tim Cook is in some trouble

Harry Potter and the Revenue of
           Filmness

 Throwing Google at the Book

     The Bookless Future
REMEMBER:
  YOUR VISUAL VERBAL AURAL
          ARGUMENT
is due today with your reflection

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ENG IMS 224 April 4, 2013

  • 1.
  • 2. TODAY 1) Your game stuff from last class 2) The weird connective tissue 3) The overarching question: what is the death of print and are we actually experiencing it 4) The readings and an activity 5) Homework
  • 3. Games: Pawn Stars We played Pawn Stars: The Game on Facebook. We learned that bargaining skills and critical thinking skills as it applies to virtual gaming and outsmarting others. In our game, we had to learn when to spend "candy" that was given to you through achievements. We also had to learn about the specific objects we may buy or sell and what a proper offer may be. We had to learn when to please a customer and when to send the customer on his way. The game was very competitive in the sense that we wanted to earn more than we were spending and expand the shop and clientele. There are incentives to move up in levels that further add to the competitiveness of the game play.
  • 4.
  • 5. Avengers Alliance The first 15 minutes or so of playing MAA was spent in training or tutorial mode. Here, we learned how to use certain weapons on enemies, as well as purchase power-ups from the in-game store to bring us back to health. We attained material knowledge in learning what each item was used for, and quickly figured out that being on a team against a single enemy is very beneficial. The tacit knowledge was not quite realized, as we were not playing the game in a second-nature manner. However, the progression of gameplay can be classified as tacit knowledge, because we became used to going back and forth between "choosing weapon", "selecting enemy", "choosing weapon", "selecting enemy", etc.
  • 6.
  • 7. Game 3: Angry Birds Having already played a decent amount of Angry Birds in my time, I was only able to build upon the critical thinking I previously gained from such play. Angry Birds teaches you vague lessons in physics about gravity and trajectory, meanwhile strengthening your aptitude for critical thinking and strategizing. You must consider a number of options and approaches for the use of each bird, as each bird has different abilities that serve different purposes in the context of killing pigs. Success in the game is rewarded on a scale of three stars, while failure is mocked by the pigs you fail to defeat in each round.
  • 8.
  • 9. House: Critical Cases To play the game we learned of the tools needed to cure a patient in the ICU. The game led the player through a series of steps to cure a specific critical condition case. We had to learn to navigate through the hospital and there were specific games to play in order to find clues. These games including tile matching, image finding and quickly clicking in order to keep the patient from dying. The game included spending money in order to utilize specific tools and to enter into different departments of the hospital. This included the nurse’s station and the pharmacy. Unlocking and “winning” specific challenges were needed to diagnose the patient and continue gathering more information from both the patient, the witness and other testing that needed to be done.
  • 10.
  • 11. 8 Ball Pool In order to play pool on Facebook, we had to learn how to control the pool stick with the track pad. We also had to learn the object of the game. It was a bit different on Facebook than in real life. There are also instructions for the notifications when we were playing incorrectly.
  • 12.
  • 13. Farmville • Farmville 2 requires a lot of time, barely got anything done in 30 minutes of play • Object of the game is to make money by planting crops - sometimes unrealistic ones like rainbow candy floss • Some plants are more expensive than others so we tried to buy the cheapest ones and the ones that took the shortest time to grow for harvesting • Level up fast in the beginning • Ribbons/Achievements by buying various plants and trees, just spending money in general • Received a wildlife habitat and tree orchard to progress along
  • 14.
  • 15. Gardens of Time n Gardens of Time, there are several key objectives for players to achieve. First, players must unlock various levels where they work to find a variety of objects. Each scene or level gets increasingly harder. You also need to achieve reputation points and coins in order to make a better garden. It seems that it is very important in this game to build a high reputation and collaborate with the game and other users to build your garden and gain these points. It is also very important to unlock the levels in order to proceed through this game. We observed that several aspects of the game reminded us of The Sims. This game teaches users strategy and how to pay attention to small details.
  • 16.
  • 17. Connective tissue These games, of course, represent a sort of remediation from the physical to the digital world. Some in a very literal sense (the pool game, for example, is a virtual version of a pool table) and some in looser ways (Avengers Alliance is a turn based battle game– so think of rolling dice, and Angry Birds is a variation on a remediated slingshot). But this represents an attempt to make the physical digital– to erase the need for “the real.”
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. The readings There were 5 readings, talking largely about the publication of periodicals in the digital world. Let’s number off again. Each group will get a reading (as indicated on the next slide). Your goals, as a group, will be listed as well.
  • 23. Activity Go through your reading and pull out the 3- 5 key points it makes about the move from physical hard copy print to digital publication. You will have slides to populate. 1. What Digital Magazines can learn from eBook Publishers 2. Newsweek ends printing 3. Time and digital publishing 4. Shirky: Why iTunes is not a workable model for the newspaper business 5. Shirky: Newspapers and Thinking the Unthinkable
  • 24. What Digital Magazines can learn from eBook Publishers …
  • 25. What Digital Magazines can learn from eBook Publishers …
  • 28. Time and digital publishing …
  • 29. Time and digital publishing …
  • 34. Read for Tuesday: Tim Cook is in some trouble Harry Potter and the Revenue of Filmness Throwing Google at the Book The Bookless Future
  • 35. REMEMBER: YOUR VISUAL VERBAL AURAL ARGUMENT is due today with your reflection