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A Designers Guide to Research
VDIS10047 Fashion Marketing by Ron Newman
This lecture on Research of the consumer and consumer
market is broadly based on a paper written by Scott
Young, President of Perception Research Services in New
Jersey, USA. Scott Young regularly authors articles on
packaging and point-of-sale research for publications
such as Brand Packaging, Package Design, Marketing at
Retail and The Design Management Journal.
Although focussed on general retail research the
principles expressed in Young’s paper are relevant to
fashion products because so much of fashion design ends
up in general retail outlets. The paper also offers a
counterpoint to the issues of “high” branded fashion
design that still undertakes and uses traditional marketing
research to extend and support their brands.
“	
  Some'mes	
  I	
  am	
  led	
  to	
  think	
  that	
  research	
  into	
  customer	
  
behaviour	
  is	
  almost	
  an'	
  design	
  taking	
  away	
  the	
  intui've	
  
thinking	
  of	
  the	
  designer	
  who	
  responds	
  to	
  a	
  well	
  thought	
  out	
  
design	
  brief	
  or	
  a	
  perceived	
  need;	
  some'mes	
  I	
  think	
  that	
  if	
  we	
  
just	
  respond	
  to	
  what	
  the	
  customer	
  thinks	
  he	
  or	
  she	
  wants	
  then	
  
there	
  will	
  be	
  no	
  new	
  ideas	
  because	
  customers	
  are	
  renowned	
  
for	
  only	
  thinking	
  in	
  the	
  context	
  of	
  what	
  already	
  exists.	
  In	
  this	
  
lecture	
  I	
  wish	
  to	
  cause	
  you	
  to	
  think	
  about	
  consumer	
  research	
  
and	
  how	
  it	
  does	
  or	
  does	
  not	
  drive	
  design.	
  
	
  
We	
  constantly	
  come	
  across	
  consumer	
  research	
  that	
  may	
  or	
  
may	
  not	
  be	
  flawed	
  and	
  as	
  designers	
  we	
  will	
  have	
  to	
  find	
  our	
  
way	
  through	
  it,	
  Recently	
  I	
  found:	
  Consumer	
  Research	
  
Roundup:	
  7	
  Studies	
  Explaining	
  Why	
  You	
  Buy,	
  Why	
  You	
  Have	
  
No	
  Free	
  Time,	
  and	
  Why	
  a	
  Designer	
  Good	
  Purchase	
  Can	
  
Snowball:	
  theories	
  as	
  to	
  why	
  the	
  layout	
  of	
  IKEA	
  stores	
  is	
  so	
  
damn	
  confusing,	
  and	
  why	
  the	
  presence	
  of	
  a	
  Walmart	
  in	
  a	
  
neighbourhood	
  may	
  have	
  caused	
  the	
  locals	
  to	
  gain	
  weight.	
  	
  
We	
  are	
  told	
  that	
  studies	
  indicate	
  that	
  …	
  	
  
Walmart	
  makes	
  you	
  fat.	
  Two	
  economists	
  traced	
  a	
  decade’s	
  
worth	
  of	
  health	
  and	
  popula'on	
  data	
  (between	
  1996	
  and	
  2005),	
  
and	
  found	
  that	
  the	
  opening	
  of	
  a	
  Walmart	
  supercenter	
  
coincided	
  with	
  a	
  weight	
  gain	
  of	
  1.5	
  pounds	
  for	
  the	
  average	
  
person	
  living	
  nearby,	
  and	
  the	
  obesity	
  rate	
  rose	
  2.3%.	
  (One	
  
ques'on:	
  How	
  much	
  did	
  the	
  overall	
  obesity	
  rate	
  go	
  up	
  during	
  
that	
  same	
  'me	
  period?)	
  
We	
  are	
  told	
  that	
  studies	
  indicate	
  that	
  …	
  	
  
The	
  “last-­‐name	
  effect”	
  makes	
  one	
  more	
  eager	
  to	
  buy.	
  If	
  a	
  
surname	
  begins	
  with	
  an	
  end	
  of	
  the	
  alphabet	
  leZer	
  (R	
  to	
  Z),	
  
then	
  these	
  people	
  have	
  become	
  accustomed	
  to	
  standing	
  on	
  
the	
  back	
  of	
  the	
  line	
  since	
  grade	
  school.	
  Research	
  indicates	
  the	
  
result	
  of	
  this	
  wait-­‐your-­‐turn,	
  there	
  are	
  consumers	
  who	
  have	
  
never	
  goZen	
  over	
  the	
  feeling	
  of	
  losing	
  out	
  and	
  not	
  ge]ng	
  first	
  
pick,	
  who	
  decide	
  to	
  purchase	
  goods	
  much	
  faster	
  with	
  less	
  
thought	
  than	
  their	
  early-­‐in-­‐the-­‐alphabet	
  counterparts.	
  	
  
XZ
We	
  are	
  told	
  that	
  studies	
  indicate	
  that	
  …	
  	
  
IKEA	
  is	
  designed	
  to	
  be	
  confusing—to	
  spur	
  on	
  impulse	
  buying.	
  
UK	
  theories	
  say	
  that	
  the	
  zig-­‐zagging,	
  maze-­‐like	
  design	
  of	
  IKEA	
  
stores	
  is	
  inten'onally	
  confusing.	
  Picture	
  the	
  typical	
  IKEA	
  
customer	
  who	
  stumbles	
  upon	
  an	
  item	
  that	
  seems	
  somewhat	
  
interes'ng.	
  Scared	
  that	
  they	
  will	
  never	
  be	
  able	
  to	
  find	
  their	
  
way	
  back	
  through	
  the	
  maze	
  and	
  find	
  the	
  item	
  later,	
  they	
  pick	
  it	
  
up	
  even	
  before	
  being	
  sure	
  they	
  really	
  want	
  it.	
  That’s	
  exactly	
  
what	
  IKEA	
  wants	
  to	
  happen.	
  
We	
  are	
  told	
  that	
  studies	
  indicate	
  that	
  …	
  	
  
The	
  more	
  you	
  earn,	
  the	
  more	
  you	
  feel	
  pressed	
  for	
  Sme.	
  
People	
  don’t	
  necessarily	
  feel	
  rushed	
  based	
  strictly	
  on	
  the	
  ra'o	
  
of	
  hours	
  worked	
  versus	
  free	
  'me.	
  Instead,	
  studies	
  show	
  that	
  a	
  
rise	
  in	
  income	
  generally	
  coincides	
  with	
  a	
  rise	
  in	
  'me	
  pressure,	
  
and	
  it’s	
  not	
  just	
  because	
  people	
  who	
  make	
  more	
  have	
  to	
  work	
  
more;	
  because	
  some'mes,	
  they	
  don’t.	
  The	
  idea	
  is	
  that	
  as	
  
people	
  earn	
  more,	
  they	
  value	
  their	
  'me	
  more,	
  and	
  therefore	
  
they’re	
  more	
  likely	
  to	
  get	
  stressed	
  about	
  a	
  lack	
  of	
  'me.	
  	
  
$$
We	
  are	
  told	
  that	
  studies	
  indicate	
  that	
  …	
  	
  
High-­‐end	
  logos	
  sales	
  actually	
  grew	
  more	
  prominent	
  during	
  
the	
  recession.	
  The	
  widespread	
  assump'on	
  was	
  that	
  flashy,	
  
conspicuous	
  consumer	
  behavior	
  was	
  distasteful	
  during	
  the	
  
heart	
  of	
  the	
  recession.	
  A	
  more	
  subdued	
  approach	
  was	
  called	
  
for!	
  However	
  between	
  January	
  2008	
  and	
  May	
  2009,	
  Gucci	
  and	
  
Louis	
  VuiZon	
  made	
  the	
  brand	
  logos	
  on	
  their	
  handbags	
  even	
  
more	
  pronounced	
  and	
  iden'fiable,	
  according	
  to	
  marke'ng	
  
researchers	
  who	
  undertook	
  a	
  study.	
  	
  
We	
  are	
  told	
  that	
  studies	
  indicate	
  that	
  …	
  	
  
You	
  will	
  spend	
  money	
  to	
  gain	
  social	
  acceptance.	
  In	
  a	
  series	
  of	
  
experiments,	
  par'cipants	
  who	
  felt	
  socially	
  ostracized	
  were	
  
more	
  likely	
  to	
  buy	
  goods	
  that	
  made	
  them	
  feel	
  like	
  part	
  of	
  a	
  
group,	
  such	
  as	
  a	
  school	
  spirit	
  wristband.	
  When	
  paired	
  with	
  a	
  
partner,	
  those	
  who	
  had	
  been	
  made	
  to	
  feel	
  socially	
  excluded	
  
were	
  also	
  more	
  apt	
  to	
  buy	
  whatever	
  the	
  partner	
  wanted	
  to	
  
buy.	
  
	
  
Read	
  more:	
  hZp://business.'me.com/2011/02/28/consumer-­‐research-­‐roundup-­‐7-­‐studies-­‐explaining-­‐why-­‐you-­‐buy-­‐why-­‐you-­‐have-­‐no-­‐free-­‐'me-­‐and-­‐
why-­‐a-­‐designer-­‐good-­‐purchase-­‐can-­‐snowball/#ixzz2PwCfdRfg	
  
	
  	
  
$$
Scott Young believes that to too many designers, the word
"research" conjures up visions of their work dissected by
housewives turned art directors - or being buried in a mind
- numbing sea of numbers and data tables. However,
Scott believes as marketers recognise the power of
design, consumer research is playing a larger role in the
development and assessment of all forms of design, from
packaging and point - of - purchase to direct mail, logos
and Websites.
In fact, many designers are realising that documenting the
value of their work (via consumer feedback) is critical to
earning the respect, recognition (and income) they
deserve. Unfortunately, many researchers have limited
experience in working with design - and are unable to
provide designers with the actionable, constructive
feedback they need. With this problem in mind, Scott
offers several observations and suggestions for insuring
accurate, insightful consumer feedback.
Mistakes that often compromise the value of research:
Using Research Only as a "Disaster Check"
Far too often, customer research is used only as a
"disaster check" before investing in a new design system,
rather than a source of insight and guidance throughout
the design process. Actionable research should take place
prior to creative work. Better understanding of consumers’
priorities and shopping patterns - the strengths and
limitations of current designs can clarify objectives.
Mistakes that often compromise the value of research:
Using Focus Groups to Make Final Decisions
While focus groups are much maligned, they remain the
fastest, most cost-efficient way to speak with consumers.
They also have several advantages relative to surveys, in
that they offer a "hands-on" experience for designers (via
one-way mirror) - and the flexibility to discuss many
design alternatives and communication issues. For these
reasons, focus groups will always remain popular.
Mistakes that often compromise the value of research:
Using Focus Groups to Make Final Decisions
Unfortunately, focus groups are often misused to make
final assessments and "go/no-go" design decisions. This
is a mistake, due to the relatively small number of
customers involved and the nature of the focus group
setting. By definition, focus groups involve forced,
extended exposure to designs outside the context in
which they will appear in real life.
Mistakes that often compromise the value of research:
Using Focus Groups to Make Final Decisions
Scott Young gives the example of focus group participants
who consistently praised an attractive new package for a
leading brand of vinegar. When the new packaging hit the
stores, sales dropped immediately and sharply. Studies
revealed shoppers had difficulty finding the new package on
shelves, and many loyal users mistakenly believed the new
design indicated an unwanted change in the product itself.
Positive measures to realise the value of research:
Guidelines for Effective Design Research
Given the need for survey research, Scott Young says the
challenge is to insure that research provides accurate,
insightful and actionable feedback. Certainly, there is not
a single "formula" for doing so. Research programs
should be customised to address specific marketing and
design objectives - rather than "forcing" each design into a
standardised methodology and set of measures.
Positive measures to realise the value of research:
Representative Design Stimulus
The quickest way to kill a good idea is to show it to
consumers before its time. Designers are often forced to
submit rough sketches for use in quantitative studies, with
predictable (i.e. negative) results. This is also an
enormous challenge in research related to structural
design, as the cost of making functional prototypes or
simulating retail environments is often prohibitive.
Positive measures to realise the value of research:
Representative Design Stimulus
Computer - based design stimulus does not always
provide acceptable resolution and colour fidelity. While
there aren't any easy solutions, it is important that
designers work with clients and researchers to ensure that
the stimulus "does justice" to their concepts. It is better to
have agreed design stimulus before the study than a
disputed and/or misleading findings.
Positive measures to realise the value of research:
A Monadic Research Design (Avoid "Beauty Contests")
The most accurate findings and insights come from
monadic studies, in which each person is shown only one
design option for a product or brand - and responses from
the people who saw Design A are later compared to those
from people who saw Design B or Design C. "Beauty
contests” in which several design options are shown and
compared don’t work.
Positive measures to realise the value of research:
A Monadic Research Design (Avoid "Beauty Contests")
When people see several designs for the same brand, they
tend to lose their perspective as consumers evaluating
brands and products; and instead simply pick the most
attractive design. Unfortunately, the most attractive design
system is not always the most effective design, as it may
fail to communicate key product benefits and/or reflect
desired brand imagery.
Positive measures to realise the value of research:
Measures of Visibility and Consideration
In nearly all instances, designers are given a fixed amount
of space and challenged to create materials which gain and
hold consumers’ attention. This first hurdle, gaining
consideration, should not be taken for granted. Scott
Young’s research indicates people typically spend under 10
seconds at most grocery categories, and typically fail to see
and consider over 1/3 of the brands in each category.
Positive measures to realise the value of research:
Measures of Visibility and Consideration
For a design system to be effective, it must break through
clutter (a crowded shelf, a group of signs, a series of
products), hold attention long enough to give a message.
Design research has to involve behavioural research.
Forcing people to consider a design and asking their
opinion fails to account for the reality of the viewing
experience, and only gets half of the communication story.
Positive measures to realise the value of research:
Actionable Diagnostic Guidance
Research should assist design rather than merely assess it.
It is a mistake to reduce research to a "scorecard" of pre-
determined standards, to replace a comprehensive study
with "simulated shopping.” Young found comprehensive
studies addressing "hurdles" to effective design (visibility,
aesthetic appeal, design attributes, brand perceptions) likely
to identify diagnostic guidance for "fine-tuning" designs.
Positive measures to realise the value of research:
Using Design Research as a Source of Competitive
Advantage
While few designers question the value of speaking with
consumers, only a few designers have a full, systematic
commitment to research. Consumer insight remains one
way in which designers can distinguish themselves from
competitors, enhancing and documenting the effectiveness
of their work.
Positive measures to realise the value of research:
View Research as a Resource, Rather than a Threat
The key to using research constructively is gathering
consumer feedback throughout the design process. For
some designers, this means exploring pre-design research
and qualitative research early in the design process. For
others, it involves moving beyond focus groups, to gather
the insights which only survey research can provide.
Positive measures to realise the value of research:
Incorporate Research within Project Planning
Finally, Scott Young says the major barrier to conducting
research properly is frequently timing, rather than budget
constraints. If research is not built into design schedules
from the beginning, it is rare that clients can find the 3 to 4
weeks needed for a study. Coordinating research from the
beginning, to incorporate research into proposals and
project timelines, is critical to using research effectively.”
And so the previous pages offer some summaries into how
design research is approached in the market place and it is
clear that the role of consumer research is still much argued
and that there are differing views on the accuracy of the
outcomes of the research. What is not in doubt is that a
design brief informed by a real understanding of the market
requirements will always help the designer to a better result.
A Designers Guide to Research
VDIS10047 Fashion Marketing by Ron Newman

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Lecture VDIS10047 A Designers Guide to Research pres

  • 1. A Designers Guide to Research VDIS10047 Fashion Marketing by Ron Newman
  • 2. This lecture on Research of the consumer and consumer market is broadly based on a paper written by Scott Young, President of Perception Research Services in New Jersey, USA. Scott Young regularly authors articles on packaging and point-of-sale research for publications such as Brand Packaging, Package Design, Marketing at Retail and The Design Management Journal.
  • 3. Although focussed on general retail research the principles expressed in Young’s paper are relevant to fashion products because so much of fashion design ends up in general retail outlets. The paper also offers a counterpoint to the issues of “high” branded fashion design that still undertakes and uses traditional marketing research to extend and support their brands.
  • 4. “  Some'mes  I  am  led  to  think  that  research  into  customer   behaviour  is  almost  an'  design  taking  away  the  intui've   thinking  of  the  designer  who  responds  to  a  well  thought  out   design  brief  or  a  perceived  need;  some'mes  I  think  that  if  we   just  respond  to  what  the  customer  thinks  he  or  she  wants  then   there  will  be  no  new  ideas  because  customers  are  renowned   for  only  thinking  in  the  context  of  what  already  exists.  In  this   lecture  I  wish  to  cause  you  to  think  about  consumer  research   and  how  it  does  or  does  not  drive  design.    
  • 5. We  constantly  come  across  consumer  research  that  may  or   may  not  be  flawed  and  as  designers  we  will  have  to  find  our   way  through  it,  Recently  I  found:  Consumer  Research   Roundup:  7  Studies  Explaining  Why  You  Buy,  Why  You  Have   No  Free  Time,  and  Why  a  Designer  Good  Purchase  Can   Snowball:  theories  as  to  why  the  layout  of  IKEA  stores  is  so   damn  confusing,  and  why  the  presence  of  a  Walmart  in  a   neighbourhood  may  have  caused  the  locals  to  gain  weight.    
  • 6. We  are  told  that  studies  indicate  that  …     Walmart  makes  you  fat.  Two  economists  traced  a  decade’s   worth  of  health  and  popula'on  data  (between  1996  and  2005),   and  found  that  the  opening  of  a  Walmart  supercenter   coincided  with  a  weight  gain  of  1.5  pounds  for  the  average   person  living  nearby,  and  the  obesity  rate  rose  2.3%.  (One   ques'on:  How  much  did  the  overall  obesity  rate  go  up  during   that  same  'me  period?)  
  • 7. We  are  told  that  studies  indicate  that  …     The  “last-­‐name  effect”  makes  one  more  eager  to  buy.  If  a   surname  begins  with  an  end  of  the  alphabet  leZer  (R  to  Z),   then  these  people  have  become  accustomed  to  standing  on   the  back  of  the  line  since  grade  school.  Research  indicates  the   result  of  this  wait-­‐your-­‐turn,  there  are  consumers  who  have   never  goZen  over  the  feeling  of  losing  out  and  not  ge]ng  first   pick,  who  decide  to  purchase  goods  much  faster  with  less   thought  than  their  early-­‐in-­‐the-­‐alphabet  counterparts.     XZ
  • 8. We  are  told  that  studies  indicate  that  …     IKEA  is  designed  to  be  confusing—to  spur  on  impulse  buying.   UK  theories  say  that  the  zig-­‐zagging,  maze-­‐like  design  of  IKEA   stores  is  inten'onally  confusing.  Picture  the  typical  IKEA   customer  who  stumbles  upon  an  item  that  seems  somewhat   interes'ng.  Scared  that  they  will  never  be  able  to  find  their   way  back  through  the  maze  and  find  the  item  later,  they  pick  it   up  even  before  being  sure  they  really  want  it.  That’s  exactly   what  IKEA  wants  to  happen.  
  • 9. We  are  told  that  studies  indicate  that  …     The  more  you  earn,  the  more  you  feel  pressed  for  Sme.   People  don’t  necessarily  feel  rushed  based  strictly  on  the  ra'o   of  hours  worked  versus  free  'me.  Instead,  studies  show  that  a   rise  in  income  generally  coincides  with  a  rise  in  'me  pressure,   and  it’s  not  just  because  people  who  make  more  have  to  work   more;  because  some'mes,  they  don’t.  The  idea  is  that  as   people  earn  more,  they  value  their  'me  more,  and  therefore   they’re  more  likely  to  get  stressed  about  a  lack  of  'me.     $$
  • 10. We  are  told  that  studies  indicate  that  …     High-­‐end  logos  sales  actually  grew  more  prominent  during   the  recession.  The  widespread  assump'on  was  that  flashy,   conspicuous  consumer  behavior  was  distasteful  during  the   heart  of  the  recession.  A  more  subdued  approach  was  called   for!  However  between  January  2008  and  May  2009,  Gucci  and   Louis  VuiZon  made  the  brand  logos  on  their  handbags  even   more  pronounced  and  iden'fiable,  according  to  marke'ng   researchers  who  undertook  a  study.    
  • 11. We  are  told  that  studies  indicate  that  …     You  will  spend  money  to  gain  social  acceptance.  In  a  series  of   experiments,  par'cipants  who  felt  socially  ostracized  were   more  likely  to  buy  goods  that  made  them  feel  like  part  of  a   group,  such  as  a  school  spirit  wristband.  When  paired  with  a   partner,  those  who  had  been  made  to  feel  socially  excluded   were  also  more  apt  to  buy  whatever  the  partner  wanted  to   buy.     Read  more:  hZp://business.'me.com/2011/02/28/consumer-­‐research-­‐roundup-­‐7-­‐studies-­‐explaining-­‐why-­‐you-­‐buy-­‐why-­‐you-­‐have-­‐no-­‐free-­‐'me-­‐and-­‐ why-­‐a-­‐designer-­‐good-­‐purchase-­‐can-­‐snowball/#ixzz2PwCfdRfg       $$
  • 12. Scott Young believes that to too many designers, the word "research" conjures up visions of their work dissected by housewives turned art directors - or being buried in a mind - numbing sea of numbers and data tables. However, Scott believes as marketers recognise the power of design, consumer research is playing a larger role in the development and assessment of all forms of design, from packaging and point - of - purchase to direct mail, logos and Websites.
  • 13. In fact, many designers are realising that documenting the value of their work (via consumer feedback) is critical to earning the respect, recognition (and income) they deserve. Unfortunately, many researchers have limited experience in working with design - and are unable to provide designers with the actionable, constructive feedback they need. With this problem in mind, Scott offers several observations and suggestions for insuring accurate, insightful consumer feedback.
  • 14. Mistakes that often compromise the value of research: Using Research Only as a "Disaster Check" Far too often, customer research is used only as a "disaster check" before investing in a new design system, rather than a source of insight and guidance throughout the design process. Actionable research should take place prior to creative work. Better understanding of consumers’ priorities and shopping patterns - the strengths and limitations of current designs can clarify objectives.
  • 15. Mistakes that often compromise the value of research: Using Focus Groups to Make Final Decisions While focus groups are much maligned, they remain the fastest, most cost-efficient way to speak with consumers. They also have several advantages relative to surveys, in that they offer a "hands-on" experience for designers (via one-way mirror) - and the flexibility to discuss many design alternatives and communication issues. For these reasons, focus groups will always remain popular.
  • 16. Mistakes that often compromise the value of research: Using Focus Groups to Make Final Decisions Unfortunately, focus groups are often misused to make final assessments and "go/no-go" design decisions. This is a mistake, due to the relatively small number of customers involved and the nature of the focus group setting. By definition, focus groups involve forced, extended exposure to designs outside the context in which they will appear in real life.
  • 17. Mistakes that often compromise the value of research: Using Focus Groups to Make Final Decisions Scott Young gives the example of focus group participants who consistently praised an attractive new package for a leading brand of vinegar. When the new packaging hit the stores, sales dropped immediately and sharply. Studies revealed shoppers had difficulty finding the new package on shelves, and many loyal users mistakenly believed the new design indicated an unwanted change in the product itself.
  • 18. Positive measures to realise the value of research: Guidelines for Effective Design Research Given the need for survey research, Scott Young says the challenge is to insure that research provides accurate, insightful and actionable feedback. Certainly, there is not a single "formula" for doing so. Research programs should be customised to address specific marketing and design objectives - rather than "forcing" each design into a standardised methodology and set of measures.
  • 19. Positive measures to realise the value of research: Representative Design Stimulus The quickest way to kill a good idea is to show it to consumers before its time. Designers are often forced to submit rough sketches for use in quantitative studies, with predictable (i.e. negative) results. This is also an enormous challenge in research related to structural design, as the cost of making functional prototypes or simulating retail environments is often prohibitive.
  • 20. Positive measures to realise the value of research: Representative Design Stimulus Computer - based design stimulus does not always provide acceptable resolution and colour fidelity. While there aren't any easy solutions, it is important that designers work with clients and researchers to ensure that the stimulus "does justice" to their concepts. It is better to have agreed design stimulus before the study than a disputed and/or misleading findings.
  • 21. Positive measures to realise the value of research: A Monadic Research Design (Avoid "Beauty Contests") The most accurate findings and insights come from monadic studies, in which each person is shown only one design option for a product or brand - and responses from the people who saw Design A are later compared to those from people who saw Design B or Design C. "Beauty contests” in which several design options are shown and compared don’t work.
  • 22. Positive measures to realise the value of research: A Monadic Research Design (Avoid "Beauty Contests") When people see several designs for the same brand, they tend to lose their perspective as consumers evaluating brands and products; and instead simply pick the most attractive design. Unfortunately, the most attractive design system is not always the most effective design, as it may fail to communicate key product benefits and/or reflect desired brand imagery.
  • 23. Positive measures to realise the value of research: Measures of Visibility and Consideration In nearly all instances, designers are given a fixed amount of space and challenged to create materials which gain and hold consumers’ attention. This first hurdle, gaining consideration, should not be taken for granted. Scott Young’s research indicates people typically spend under 10 seconds at most grocery categories, and typically fail to see and consider over 1/3 of the brands in each category.
  • 24. Positive measures to realise the value of research: Measures of Visibility and Consideration For a design system to be effective, it must break through clutter (a crowded shelf, a group of signs, a series of products), hold attention long enough to give a message. Design research has to involve behavioural research. Forcing people to consider a design and asking their opinion fails to account for the reality of the viewing experience, and only gets half of the communication story.
  • 25. Positive measures to realise the value of research: Actionable Diagnostic Guidance Research should assist design rather than merely assess it. It is a mistake to reduce research to a "scorecard" of pre- determined standards, to replace a comprehensive study with "simulated shopping.” Young found comprehensive studies addressing "hurdles" to effective design (visibility, aesthetic appeal, design attributes, brand perceptions) likely to identify diagnostic guidance for "fine-tuning" designs.
  • 26. Positive measures to realise the value of research: Using Design Research as a Source of Competitive Advantage While few designers question the value of speaking with consumers, only a few designers have a full, systematic commitment to research. Consumer insight remains one way in which designers can distinguish themselves from competitors, enhancing and documenting the effectiveness of their work.
  • 27. Positive measures to realise the value of research: View Research as a Resource, Rather than a Threat The key to using research constructively is gathering consumer feedback throughout the design process. For some designers, this means exploring pre-design research and qualitative research early in the design process. For others, it involves moving beyond focus groups, to gather the insights which only survey research can provide.
  • 28. Positive measures to realise the value of research: Incorporate Research within Project Planning Finally, Scott Young says the major barrier to conducting research properly is frequently timing, rather than budget constraints. If research is not built into design schedules from the beginning, it is rare that clients can find the 3 to 4 weeks needed for a study. Coordinating research from the beginning, to incorporate research into proposals and project timelines, is critical to using research effectively.”
  • 29. And so the previous pages offer some summaries into how design research is approached in the market place and it is clear that the role of consumer research is still much argued and that there are differing views on the accuracy of the outcomes of the research. What is not in doubt is that a design brief informed by a real understanding of the market requirements will always help the designer to a better result.
  • 30. A Designers Guide to Research VDIS10047 Fashion Marketing by Ron Newman