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The New Virtual Office Environment
Introduction Often time people find themselves working at odd hours of the day or night in order to connect with their teams around the globe.
Meetings and conference calls are a necessity to conduct business and expand operations; however, in order to meet this need more and more
employees are working virtually. Conference calls are conducted from home, airports, and automobiles. On–line meetings can be held using
applications such as Microsoft Lync that have audio and video capabilities. Screen sharing will enable everyone to view and discuss documents and
presentations from anywhere and in real time. This not only applies to the CEO of a corporation or a partner in a firm. From the employee working at
any level in the corporate structure to the entrepreneur to the small business owner use today's technology to conduct business at the best time and place
for themselves and their teams. This is the new virtual office environment.
In the beginning.... The buzz word in 1999 was Y2K. Everyone was concerned that computers would cease to work and the world would come
crashing down around us. It didn't. Instead technology exploded allowing a new way of working to be ushered in. As far back as 1997 technological
advances such as cell phones, emails, and laptops with modems began our journey toward today's virtual work environment. Even then two out of three
Fortune 500 companies employed telecommuters (Cascio, 1998). Leaders in the business world embraced the new
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A Virtual Team Between Uber Drivers
Context Uber is a company that I personally admire. It is such a great smart idea to have people around the world driving other people, and the
company just receives the money by controlling all virtually. I like to use Uber when I travel, it is a reliable service, and it saves me money and
time. After developing this report, I expect to learn more about the company itself, how efficient the company manage its operations. How the drivers
are hired, it is all virtually? How the drivers communicate with other Uber drivers? I believe it has to be a virtual team between Uber drivers. Also, I
would like to learn what the company problems are when managing it operations efficiencies using multi–cultural virtual teams. This report will help me
to understand the importance of muti–cultural virtual team improving operational efficiency in a company, and in the future to use my skills to work
effectively with multi–cultural virtual teams.
Introduction Uber operates through a mobile app, where people need to create an account, and a debit or credit card is required to make the payment.
The app allows the consumers to request a trip; then, the software automatically sends a message to the nearest driver around with the location of the
consumer. The drivers use their own personal cars. The application software calculates the fare trip, and then transfer the money to the Uber driver.
Uber is located around 66 countries in the world. The company operates, leads, organize, and manage
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Advantages And Disadvantages Of Cadaveric Dissection
The brain is arguably the most complex organ in our body. Many students in neuroanatomy, which is the study of the nervous system, struggle with the
cadaveric dissection of a brain. It involves costly infrastructure and professors with the very high expertise to dissect parts of the brain so that students
can learn about it. Recently, a decline in dissections has been observed in cadaveric dissection partly due to the introduction of virtual/augmented reality
(VR/AR) to create a 3D model of the brain that is 'virtually' dissected. Virtual/augmented reality aims to create a 3D world where users can interact
with a 'virtual' brain and examine it. As technology evolves, we can go into greater detail into replicating the structure of the brain.
"The gold standard for anatomy instruction involves the use of cadaveric dissection; however, this method is expensive and can be limited by the need
to destroy superficial structures to reveal deeper ones. As such, there is a clear need for innovative visualizations and educational tools..."
According to Kockro et al., who conducted a study using second–year medical students from the University of Mainz, Germany, students who used
virtual reality to learn about brain anatomy did as good and sometimes even better in multiple–choice questions compared to the controlled group. They
also discovered that the students were more motivated to learn about the subject and often did better than their peers who were subjected to 2D graphs or
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Shared Virtual Space Technologies
Introduction
The aim of this paper is focusing on discussion of some relevant topics from ISYS100 course which enables students to learn more about the impacts of
information technology on our lives and society.
The development and improvement of new technology are continuously to change and improve our lives and some areas of industries in various ways
such as education, communication and entertainment.
In this paper I explore three types of advanced Virtual Reality, Augmented Reality and Tele–immersion technologies compare some distinguish
characteristics between them as well as some of the ramification of these technologies on current and future life.
Virtual Reality
This topic was a sub–topic discussed in week 5 of the ... Show more content on Helpwriting.net ...
Augmented Reality
According to the University of Southern California (2010), Augmented Reality (AR) is a type of virtual reality which referred to a computer–
generated that produces an additional environment to enhance the real–world environment and the real sensory experienced where the participant can
see and interact without distinguishing the difference between the real and augmented world.
Augmented reality vs. Virtual reality
To compare the 'sense of reality' experienced by augmented reality and virtual reality participants, Wu (2011) implies that in virtual reality, the
participant fully realises the unrealism that they are experiencing with the brain perceiving as if it is a true experience in a virtual world whereas
augmented reality, delivers a intermingling of real–world and virtual world experiences which the participant can sense more of reality.
Wu (2011) clearly explains the difference between them that:
Augmented reality is different from virtual reality. Virtual reality: what you see is virtual. You only see the virtual thing. But augmented reality––
you're still seeing the real world. It just augments some virtual information on top of the real world. So, it gives you actual information but didn't
replace the real world you're experiencing.
Augmented–Reality technology
The importance of adopting augmented reality to improve a
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The Impact Of Telecommunication Technology On Virtual...
Impact of Telecommunication Technologies on Virtual Universities
Shena D. Sterling
IX540: Research Methods for Education and Instructional Technology
Professor Kimberly Case
December 13, 2014
Introduction
Virtual Universities are on the rise and are a legitimate threat to replace the traditional University. The most prominent reason for the current explosion
in student enrollment in the virtual universities, are advancements in telecommunications technologies. This paper presents a methodology for
quantitatively testing the relationship between growth in telecommunications technologies, and parallel growth in student enrollment in Category 1,
Title IV 2yr and 4yr degree granting distance education programs recognized by ... Show more content on Helpwriting.net ...
As advancements in telecommunications technologies go forward the costs associated with such technologies have decreased while the benefits
increased. New cutting edge technologies are always priced at a premium when they are introduced into the market. As competitors enter the market the
cost of the technology gradually declines and demand rises following the law of demand.
In this project one of the major questions that must be answered is whether the value of low cost distance education programs, supported by new and
innovative telecommunication technologies, is greater than the value of traditional educational programs costing much more. The researcher proposes
that the explosive growth in student enrollment in on–line programs answer this question affirmatively. The researcher will use quantitative analysis to
support the null hypothesis identified in the document.
Within the context of this quasi–experimental study the researcher has carefully investigated the role advancements in telecommunications
technologies have played in the establishment and growth of virtual universities in the U.S., the impact telecommunications technologies have had on
Title IV, Post–Secondary 2yr and 4yr degree granting colleges and universities, how the explosive growth in on–line student enrollment has globally
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The Virtual Reality Simulation Environment For Assembly...
Cloud based IoT interactions to support simulation analysis using VAE (don't change this title, use it in last section of paper befor examples)
Overview
In this section, we discuss a case study involving use of the Virtual Reality simulation environment for assembly analysis (VAE?) and GENI resources;
the primary emphasis was to compare suitability of remote collabora– tion protocols that can support several engineers from different locations to
analyze the design of micro parts and propose, compare and validate/modify assembly plans. The GENI resources utilized in this case study included
the ProtoGENI aggregate [4], and the OnTimeMeasure [6] software for instrumentation and measurement.
The potential benefits for allowing a user to collaborate with remote experts while assessing a part's design by utilizing virtual reality environments and
other tools is attractive to both education and commercial manufacturing segments. Vir– tualization and cloud–based resources offer affordable as well
as on–demand methods for students in K–12 and universities to learn about advanced manufacturing problems without the need of expensive local
resources. Research efforts has emphasized the emergence of cyber physical frameworks to support assembly of micro devices [include Lu and Cecil
IJAMT paper reference here}. Commercial partners can participate in collaborative virtual analysis of designs in an on–demand and scalable manner
using the elastic resource reservation capabilities
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Distance Education Essay
Distance Education
"Distance education is a process that creates and provides access to learning when time and distance separate the source of information and the
learners"(Zhang, 1998, p.1). Distance education defies time and space and can help create a "virtual schoolhouse, or a 'classroom without
walls'"(Wheat, 1998, p.1). The "need to take the distance out of education has not been driven largely by sheer need to bridge physical separations. It
has been based mainly on providing access as open as possible to those who are willing to avail themselves of the opportunities education affords
them"(Tam, 1998, p.3). "Education needs to reach those who are disadvantaged by location, finance, time, and resources"(Tam, 1998, p.3).... Show
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"Flexibility is one advantage Web–based learning has over the traditional classroom...and you can go as fast or slow as you need" to learn the course
materials (Clarker, 1999, p.2). "Technology is opening up many new options for students. Students who wish to continue their education are no longer
limited to a traditional classroom setting"(Sonner, 1999, p.1). According to Arlene Krebs of New Orbit Communications, "we have the third wave [of
distance learning], where distance learning is a combination of video and Internet"(Hancock, 1999, p.2). However, creators of distance learning "tend
to worry about how it looks more than being sensitive to what the learner really needs"(Hancock, 1999, p.2).
What Does the Distance Education Learner Really Need (and where does the instructional technologist come into play)?
"Distance learning, which is a form of multimedia, depends on a rich interactive environment to foster learning"(Hancock, 1999, p.1). "The challenge
for distance educators is to set up a cognitively rich learning environment to facilitate the distant students' construction processes"(Zhang, 1998, p.4).
"Modern distance education is student centered, not teacher centered...distance educators are facilitators of their students' education"(Markel, 1999,
p.3). "Learner–centric theories focus on the importance of the learner over the instructor to the instructional activity"(Leonard, 1999, p.3). "The new
paradigm [for distance learning] is 'a more
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Distance Learning As An Option Model Of Instruction
Distance learning as an option model of instruction Traditional on–grounds classroom situations have been the predominant instruction method for
eras. Then again, with the approach and advancement of the Internet and other data innovations, online or separation learning is turning out to be more
mainstream. Both conventional and separation learning programs give quality training, with the fundamental distinction between them being the
substance conveyance strategy. Traditional Education The Traditional educating background obliges you to go to classes in individual and on
grounds. It bodes well to go to classes in individual in the event that you choose to live in the residences or are an approaching first year recruits who
needs the genuine school experience. There are positively more chances to join clubs, affiliations, or societies/sororities while taking classes on
grounds.Likewise, you might require extra help from direction guides and teachers, which is all the more promptly accessible on grounds. Customary
classes may be a superior decision for understudies who aren 't extremely sagacious with innovation or who appreciate interfacing with instructors and
teachers up close and personal. (www.learn.org) Customary learning programs use the since quite a while ago settled system of on–grounds classroom
gatherings for conveying course data and encouraging understudy discussion and banter about. Understudies meet at a doled out time and place to
share in class addresses,
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Difference Between Augmented Reality And Virtual Reality
A Comparative Study on Augmented Reality and Virtual Reality
Abstract: We are on the verge of ubiquitously adopting Reality technologies to enhance our perception and help us see, hear, and feel our environments
in new and enriched ways. These technologies will support us in fields such as education, maintenance, design and reconnaissance. This paper does a
comparative study on Augmented Reality and Virtual Reality. This paper describes about the evolution, working, applications in various fields,
advantages and disadvantages of Augmented Reality and Virtual Reality. It explains the state of art by reviewing some applications of Reality
technology.
Keywords: Augmented Reality, Virtual Reality.
I.INTRODUCTION
Augmented ... Show more content on Helpwriting.net ...
2016Microsoft HololensMicrosoft HoloLens is the first self–contained, holographic computer, enabling you to engage with your digital content and
interact with holograms in the world around you.
Evolution of Virtual Reality:
YearEvolution of Virtual RealityDescription
1939View MasterIt was originally invented as an educational device for adults but became a toy for childrens.It is a binocular style reel image viewer
which used stereoscopic 3–D imagery technology.
1960Telesphere MaskIt was patented in 1960.It was the first head–mounted display which featured stereoscopic 3–D vision and sound but lacked
motion display.
1993SegaVRIt is a virtual reality headset for the Sega Genesis console.
1995VFX Head GearIt was a consumer–level head–mounted display marketed during the mid–1990s. It comprised a helmet, a handheld controller, and
an ISA interface board, and offered head–tracking, stereoscopic 3D, and stereo audio.
1996Nintendo Virtual Boy Table Top Video gameIt was the first virtual home reality video device for gaming. Dual screen design created the illusion
of 3–D using 2–D
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For this essay I chose to write on the article, The...
For this essay I chose to write on the article, The Illusion of the Control in a Virtual Setting. The article was collaborated on by: David S. Kreine,
Christian N. Hobbs, Matthew W. Honeycutt, Ryan M. Hinds, and Callie J. Brockman at the University of Central Missouri and was originally
published in 2010 in the North American Journal of Psychology. The paper is focused around the concept of illusion of control or the perception that
events or situations that are uncontrollable are somehow able to be controlled, that we covered in the third chapter of the textbook. More specifically
the authors wanted to see if it were in fact plausible to convince people to think they are in control, when they are truly not. There are three main...
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The examples support the idea that VR is effective because it reliably gives the user the illusion of control. The writers responsible for this paper
wanted to take that idea and push it to the limit. They believed that true effectiveness of virtual reality depended in part on the perception in our minds
of what our actions are in direct comparison to how true the actions or movements in the VR scenario. The less cognitive dissonance between the
users intended actions and the simulated actions, the more effective the simulation was in accomplishing whatever it was set to do. The researchers
wanted to test dissonance in their experiment and see the outcome of how effective the virtual reality was. For their study, "47 undergraduate
students at a Midwest university" were gathered through an online sign up process in which no demographics were collected in the study and the
participants had the motivation of receiving class credit for their participation (556). Out of the 47, 2 participants were excluded from the final
result due to problems with the procedure, leaving a total of 45. These individuals took part in a virtual reality simulation designed to help people
overcome fear of heights. Each participant wore a specially designed set of goggles that allowed for the wearer to have a 360 degree view of the virtual
environment and was given a hand–held controller to control their movements throughout the environment. The environment consisted of
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Blade Runner Movie Analysis Essay
Montage Analysis
The expected future in virtual City: Los Angeles, 2019 in the opening scene of Blade Runner reveals a huge difference with the world at present. The
clip she's a Replicant (man–made) reminds a thinking about meditation on obsolescence. Compare these two clips, in terms of mise en scГЁne, both of
them have a close–up of big eyes but the first one is to see the world from a subjective perspective and the second eye is to be observed by
Voight–Kampff. These two digital images in Blade Runner causes the viewing experience far beyond the scope of skills. The deep emotional cohesion
strongly connects the two unrelated moving images with regard to medley body, medley soul and the doubt about themselves.
In general, the film eyes ... Show more content on Helpwriting.net ...
It, as a matter of the fact, is an extreme negative final social status. The proliferation of material above spiritual civilization and psychological
civilization is of dependence controlled by substances. It hence reflects to what the virtual City: Los Angeles, 2019 want to imply that the human spirit
stays in a highly developed technological society but does not obtain any real freedom. The proliferation of human science and technology, actually
does not improve the living standards of mankind on the surface, but essentially cover up the weak empty spiritual world. In general, socialized
production and high consumption–oriented society faced a dilemma of extreme negative side, people misuse of science and technology and their own
insatiable nature already destroyed the living environment, and even the nature of life forms itself. This, in return, mirrors the first scene about the future
in 2019 again, reminding the significance of the huge eye. To some extent, the function of eye is exposing the dark under the bright. The connection
between two clips, in a word, is also a worry for the future and a warning for
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What Are The Advantages And Disadvantages Of Virtual Data...
VIRTUAL DATA CENTER
Hitesh Sardana
Lovely Professional University
Abstract– The growth of data volumes and variety of Internet applications data centers (DCs) have become an efficient and promising infrastructure .
There is different type of data such as images , videos , text and other things , which is stored and it can be accessed if there is any need . But simple
data center is not well efficient that it can fetch the data in millisecond . Existing data center architecture is not so good that it can handle such
applications that need high storage ,high compute power and bandwidth .Virtual data center is a promising solution to address these problems .
Virtualized data centers are efficient to provide better management flexibility, lower cost, scalability , better resources utilization, and energy
efficiency. In this paper , we will present , how virtual data center has so many problems and what are the future scope of virtual data center .
I. ... Show more content on Helpwriting.net ...
New Virtual machines can be easily added in the virtualized environment , no need to purchase any physical resources . We have to install the
operating system as we do in physical machine.
D.Myth related to Advantages and Disadvantages of Virtualization
There are the so many myths in the mind of people such as
Virtualization is less/more secure than physical , Virtualization performs worse/better than physical etc . Actually it totally depends on IT pro , how
well he is managing that resources , if the resources are well managed then it will work fine .It totally depends on the experience of IT pro , if he has
knowledge than , he will make better use of that resource .
Virtual Machines are slower than hardware
This myth is true , if your server is running at the 100% for CPU and memory then your added hypervisor will create such environment where physical
server will perform better than the virtual server .
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Analysis of Virtually True
In the fiction Virtually true a boy named Sebastian Shultz is very fond of virtual games. Once when he was playing one of his psycodrive games, he
met with an accident. his head banged against his seat and he lose consciousness.As he was plugged in the laptop game , his memory gets
automatically saved it the game drive. Doctors informed that Sebastian has gone to coma.
At that time somebody steals his games from hospital and Michael , another boy buys them from the computer fair. When Michael starts the game on
his computer Sebastian 's memory stars to work . Seb asks Michael to help him to retrieve his memory . Michael tries to help Seb in the
games–Wild–West Guns, Dragonquest& Jailbreak but he fails. But at the last in the game ... Show more content on Helpwriting.net ...
In the last Seb sends an e–mail of thanks to Michael for helping him.They both Michael & Sebastian decides to meet soon.In the fiction Virtually true a
boy named Sebastian Shultz is very fond of virtual games. Once when he was playing one of his psycodrive games, he met with an accident. his head
banged against his seat and he lose consciousness.As he was plugged in the laptop game , his memory gets automatically saved it the game drive.
Doctors informed that Sebastian has gone to coma.
At that time somebody steals his games from hospital and Michael , another boy buys them from the computer fair. When Michael starts the game on
his computer Sebastian 's memory stars to work . Seb asks Michael to help him to retrieve his memory . Michael tries to help Seb in the
games–Wild–West Guns, Dragonquest& Jailbreak but he fails. But at the last in the game –Warzone he gets success, and rescues Sebastian Shultz. In
this way Seb 's memory is retrieved and he gains consiousness.Later Michael gets to know that Seb was a real boy and not only a virtual game
character. In the last Seb sends an e–mail of thanks to Michael for helping him.They both Michael & Sebastian decides to meet soon.In the fiction
Virtually true a boy named Sebastian Shultz is very fond of virtual games. Once when he was playing one of his psycodrive games, he met with an
accident. his head banged against his seat and he lose consciousness.As he was
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Virtualization Technology For Cloud Computing Essay
Virtualization Technology in Cloud Computing Environment Dr. Rajender Nath1, Nidhi2* 1 Professor and Chairperson, Department of Computer
Science and Applications, Kurukshetra University, Kurukshetra, Haryana, India. 2 Research Scholar, Department of Computer Science and
Applications, Kurukshetra University, Kurukshetra, Haryana, India. Abstract–– In internet era, cloud computing is one of a biggest technology in
human hand. Cloud computing helps to overcome the problems of data loss, accessing data whenever needed and data security. Cloud computing
mainly service oriented and it concentrate on reducing cost, hardware and pay just for service concept. In addition to share the data one of the
important technology in the cloud computing is virtualization. Mainly it is used to maintain the collection IT resources which are used by the cloud
providers. The main goal of the virtualization is providing ability to run the multiple operating systems on a single machine buy sharing all the
resources that belong to the hard ware. In this paper our main aim is to provide the basic knowledge about the virtualization technology in cloud
computing and how it acts in the cloud computing environment. Keyword–– Virtualization, Traditional servers, virtual servers, effects of virtualization,
cloud computing architecture. I. INTRODUCTION Cloud computing is one of the most useful technology that is been widely used all over the world.
It generally provides on demand IT services and
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Visual Hallucinations Essay
The Potential Risks and Benefits of Virtual Reality Use
Annotated Works Cited
1.Albani, Giovanni. Visual Hallucinations as Incidental Negative Effects of Virtual Reality on Parkinson's Disease Patients: A Link with
Neurodegeneration. US National Library of Medicine Nation Institutes of Health. 2015. Doi:10.1155/2015/194629. Accessed 28 October 2016.
Giovanni Albani's Visual Hallucinations as Incidental Negative Effects ofVirtual Reality on Parkinson's Disease Patients: A Link with
Neurodegeneration covers the negative implications in individuals with Parkinson's Disease (PD) during and after the use of immersive virtual reality.
His argument is against the use of virtual reality in people with the incurable disease. In a series of tests involving twenty–three PD patients, six of
them encountered and reported hallucinations of objects that never existed in the virtual environment initially. As time went by after the assessment,
the same six PD patients experienced hallucinations outside of virtual environments. ... Show more content on Helpwriting.net ...
His position is complimentary to the use of virtual worlds as a platform for language learning. The virtual world discussed in the most detail would
have to be Second Life, which is often compared to classes taught in real life (RL). For example, the author states that while most RL classrooms are
designated areas for students where professors lecture them, Second Life classes operate in a much different way. The classes are held in dynamic
classrooms where the students can freely interact with one another, the professor, and any guests as a part of the education process. Also, students
would spend much less time in the classrooms, and instead they would go into the world to collaborate with peers or interact with the local community
if it includes participants whose language they wish to
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The Pros And Cons Of Virtual Reality
Since the beginning of the 21st century, events like the 9/11 terrorist attacks, stock market crash, and North Korea's missile tests, have tested humanity's
strength. From uncontrollably weeping in one's own room to interlocking arms in unity, humans react quite differently to hardships/tragedy;
nevertheless, all people want to feel connected to something greater. These actions are prompted by adversity and sorrow. The time has come where
technological advancements need to attend to the broken and emotional distraught culture that these global issues have created. Rather than letting
technology advance beyond human emotion, technology must advance to nurture the needs of humans. One technological advancement aimed at
connecting humans on an emotional level is virtual reality. Virtual reality is a computer–generated simulation of a three–dimensional image/environment
that can be interacted with by the user. It works by having the images respond to the user's movement, thereby giving the user the sense of being
immersed. This artificial environment affords users the opportunity to explore the unknown and discover a universe of possibilities.
Virtual reality is the ultimate empathy machine. Movies are made up of small frames. These frames are really just viewing windows, windows that
transports one into another dimension. A movie only places the audience in viewing position of the window, but virtual reality pushes the user beyond
the windows and frames of a movie, and
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Virtual Band History
We all love music its very wide and varied so, but it seems that there is a new brand of musical springing up, virtual bands. Why do people enjoy
virtual bands, virtual bands are bands made up of animated members and perform for an audience in a recording fashion. Why anyone would make a
virtual band and why anyone would like such bands and are they profitable? so how big are virtual bands actually, how far do they actually reach?
Why do people watch animated bands, what is the appeal? Why should any wish to make an animated band compared to a real one? Are they the
future of music or a passing fad?
Virtual bands quite popular since the turn of the century, gaining popularity since 80s and never seeming to stop. With a huge cult following... Show
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In japan the first ever hologram concert was miku a digital popstar that was "in Japan, they have already had their first holographic concert. The artist
was Miku and the jam packed arena" (Richard Darell) this opens up a world for possibilities. This is was use for amazing animated bands such as
gorillaz, this also allow for real dead stars to perform on stage "Old rockers never die, they just get repackaged. The lucrative posthumous careers of
stars from Buddy Holly to Amy Winehouse demonstrate that death can be very good for showbusiness. Michael Jackson, whose career was in the
doldrums when he passed away in 2009, has been amongst entertainments highest earners ever since, pulling in money from image rights, advertising
endorsements, memorabilia, re–releases, new releases of rejected recordings and a live touring extravaganza with Cirque Du Soleil."(Neil
McCormick) this may be a dark manufactured way to make music, but it is the future of music. So the theoretically personality is packed and sold like
a holographic character or virtual band. This like it or not this may be the future of music, the more this technology advance on the good side we may
see the real musician perform with virtual
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The Field Of Virtual Environments ( Ve ) And Education
The intent of this work is to review and analyze the literature available in the field of virtual environments (VE) and education. In particular, the author
will look at VE in the military education of seniors noncommissioned officers (NCO) at the United States Army Sergeants Major Academy (USASMA).
This review investigates what are the developments in VE with emphasis in military education, what cost benefits (in any) VE provide, the professional
development of facilitators who use VE in their educational environments, and the effectiveness of VE in military education. The paper is divided in
three sections: (a) examination of findings from the literature review, (b) summary and conclusions of the research findings, and (c) application ... Show
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The Army's schools will educate the new recruits in their new skills, increase and maintain the skills of season career personnel, with the ultimate goal
of achieving the mission. The US Army stated mission is "to fight and win our Nation's wars by providing prompt, sustained land dominance across the
full range of military operations and spectrum of conflict in support of combatant commanders (U.S. Army, Organization, n.d., para. 1)". The U.S.
Army Training and Doctrine Command (TRADOC) is the Army Command (ACOM) that is in charge of recruiting, training, and educating all Soldiers
(officers, warrant officers, and enlisted). There are other ACOMs in which the Army relies to achieve their mission. However, for the purpose of this
work, the author will only concentrate on TRADOC.
TRADOC, like any other military organization, has an organizational structure which it employs to fulfill the requirements received from the Army.
The latest initiative created by TRADOC is the Army University (ArmyU) (The Army University, 2016). USASMA as well as other centers of
excellence, colleges, and schools falls under the umbrella of ArmyU, which in turn is under the organizational structure of TRADOC. ArmyU concept
of operations entails the reinvestment and transformation of institutional education programs, to grow Soldiers intellectual capacity, to yield agile,
adaptive and innovative leaders, in order to improve performance and
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Post Traumatic Stress Disorder ( Ptsd )
Health in Games
Abstract
Post–traumatic stress disorder is a mental illness that effects millions of people worldwide, including war veterans, police officers, marines and crash
survivors. Recent research of post–traumatic stress disorder (PTSD) has produced new treatments with great potential and better results. This paper
investigates the use of virtual reality as way of treating people with Post–Traumatic Stress Disorder.
There are existing treatments for PTSD, which range from pharmacological treatments that directly treat the symptoms of PTSD, to cognitive
behavioural treatments such as prolonged exposure therapy, which is based on conditioning and learning. Pharmacological treatments however are still
not yet proven to be as efficient as Prolonged exposure therapy. Prolonged exposure therapy is the most common treatment for PTSD; the therapy
desensitizes the person to the trauma by having them re–experience the traumatic event rather than avoiding the memories and the triggers. By
combining exposure therapy and virtual reality (VR) the patient has the ability to re–experience the trauma within a safe and controlled environment
under supervision of a therapist. Whereas traditional exposure therapy required the patient to repetitively discuss their trauma to a therapist while
closing their eyes and imagining the traumatic event. This paper will investigate the different ways virtual reality is used to treat people suffering from
post–traumatic stress disorder.
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Synthesis Essay
Zhou et al (2008, p.193) observe that the difference between tracking techniques in Augmented Reality (AR) and those used in Virtual Reality (VR)
stem from the interoperability of the two systems. On the other hand, State et al (1995, p.1) contend that there are significant contributions to tracking
in VR than AR. Work prior to that of State et al (1995) indicates that the better fraction of tracking systems in VR are magnetic. However, Zhou et al
(2008, p.196) observe that significant developments on tracking in AR are either vision–based, sensor–based or hybrid techniques. Bostanci et al (2011,
p.425) classify the AR tracking methods in four major categories comprising of indoor, outdoor, fusion and recent approaches.
The tracking ... Show more content on Helpwriting.net ...
Zhou et al (2008, p.194) indicate the reliance of VR tracking on mechanical sensor–based techniques making use of fiducial markers. Nevertheless,
Zhou et al (2008, 194) agree with Martens et al (2004, p.25) that both VR and AR employ relative tracking techniques including the optical tracking.
However, Martens et al (2004, p.25–6) contends that the level of technology involved in either similar techniques of tracking for VR and AR tend to
incorporate more advancements in terms of technology and error dissemination. Pandya and Auner (2005) illustrate that both VR and AR tracking are
capable of employing similar tracking techniques. These include robotic, magnetic, fiber–optic and infrared tracking techniques.
Advantages of Tracking Techniques inAugmented Reality
1.Possibility of tracking relatively to objects that are moving
2.The tracking techniques in AR allow for minimizing the error of visual alignment due to making tracking measurements from the position of viewing
3.The tracking techniques sophistication levels in AR compared to those in VR have relatively high tracking accuracy. Nonetheless, Neumann and Cho
(1996, p.109) caution that the accuracy of tracking varies in levels proportionate to visual range or size of the objects found in the image. On the other
hand, Ababsa and Mallem (2005) contend that the pose calculation achieves the highest accuracy level in the plane of the image. Consequently, this
leads to the minimization of the
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Virtual Reality And Its Effects On The Future
For countless years humanity has strived for the next innovation of the future. One of these extraordinary breakthroughs has been Virtual Reality.
Gaming companies across our vast world have been working restlessly for many years to achieve what was once thought impossible. Working towards
finally being able to place someone in a world where anything and everything is purely circumstantial and subject to change. The potential of virtual
reality is limitless; it could quite possibly change everything we know. Virtual reality could provide new approaches to cure a multitude of mental
illnesses and disorders as well as assist in physical therapy. Aside from the beneficial effects it could have in the medical field it could be ground
breaking to the recreational aspects of society sending humanity leaps and bounds into the future. Virtual reality will definitely completely change and
dominate the economic and business landscape.
The effects that virtual reality could have on the medical field leave even the brightest of minds speechless. The potential virtual reality holds for the
medical field is unparalleled, this new technology changes previously inconceivable ideas into viable solutions to serious and complex issues.
Surgeons and medical students could perform surgeries in a virtual reality to find the best approach toward the procedure "Virtual reality provides
medical and dental students a safe and controlled environment to practice surgeries and procedures, allowing them
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Why Western Governors University Essay
Why WGU?
Choosing what college to attend can be a daunting process at any time. Selecting a school as an adult student can be even more difficult. Beyond the
normal considerations of cost, program types, traditional school or online, and location, there are additional factors to consider as an adult student.
These may include work schedule conflicts, family life, distance to travel, and credit earned for life experience. The nineteen governors who founded
Western Governors University took these things into consideration when developing the school and its programs. They developed a school that offers
a truly exceptional level of quality in education at a price that is around half of that charged by other schools. So if low cost, ... Show more content on
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This occurs because the education received is competency based, rather than credit based. If a student has prior experience and/or knowledge of a
particular subject, or is able to work quickly and learn fast, he or she can demonstrate that competence very quickly and move on to another
subject. ("About WGU: How We're Different," 2010) The student is also billed per semester, not per credit or course taken. This allows the student
to complete as many credits as he or she can adequately handle, all for the same low price. This saves the student both time and money, both of
which are precious in today's economy. ("Tuition and Financial Aid," 2010) Students today are also looking for a school that is convenient for them,
both in location and in flexibility of scheduling. Western Governors University offers convenience in both areas. Since it is an online school, the
location couldn't be any more appropriate. It is simply wherever the student has access to the internet and the time to study, whether that is at home,
on a break at work, or even on vacation. In addition, there are no set times for classes, so a student can spend just a few minutes or long hours
studying the necessary material whenever it is suitable for him or her. What could be more convenient than working at one's own pace at a location of
one's own choosing? One might think that in exchange for lower tuition fees and no set class times, one might have to give
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Network Effects On The Organization
Networks Effects on Organization Homework 2 Raghava Katreepalli, Dawg: 853242522 Introduction: This Paper discuss about network effects on two
different organizations. Firstly it will discuss about network effects on physical organization and then about virtual organization. Network effects or
function of network size and network strength [1]. The theory related to network effects on organization can be categorized into three parts [1]: i.
depends on technology adopted i.e., what factors would contribute if new technology is adopted ii. Technology compatibility decision i.e., what factors
involve in organization for seeking compatibility iii. Decision among competing incompatible technologies i.e., what factors involve in consumer choice
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In order to deliver a packet, a sender may have to wait for a certain period of time [4] until its receiver becomes active. Sleep latency degrades the
performance (e.g., delay and energy consumption) of various kinds of data forwarding designs in low–duty–cycle networks. There are two features that
make flooding in low–duty cycle networks challenging. First, a packet is unlikely to be received by multiple nodes simultaneously as in always
awake networks. To broadcast a packet, a sender has to transmit the same packet multiple times if its receivers do not wake up at the same time. Thus
flooding in such networks is realized essentially by multiple unicasts. Second, unlike wired networks, wireless communication is notoriously unreliable
[4]. A transmission is repeated if the previous transmissions are not successful due to wireless loss. The combination of low–duty–cycle operation and
unreliable links necessitates the design of a different flooding mechanism than those found in wired networks and always–awake wireless networks.
These combined have a knock on effects on reliability and cost [4]. One straightforward solution could be building a routing tree for flooding. Yet this
type of solutions have been shown [7] to be fragile, because the failure of a parent node prevents
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Advantages Of Distance Learning In The Traditional Method...
Distance Learning
Name:
Institution:
Professor's Name:
Course Name:
Course Number:
Date: Distance Learning
Introduction
Distance learning is a study technique introduced in the late 19th century to help aid those that were unable to reach formal forms of education
systems.it is also referred to as e–learning derived from the use of the internet to convey the syllabus and distance education. It is characterized by the
physical state of teacher–student relationship that is affected by the geographical separation and in some situations also time separation. Ideally
distance learning is normal learning only in a non–conventional manner. It is mostly offered by established institution thus the materials used for the
traditional method of learning are similar to those used in the program only that it may be customized to fit the virtual learning. It is highly appreciated
by full time workers seeking to be recertified or generally trying to add to their academic qualifications, military serving personnel, non–residence or ...
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web based courses and web based services. Web based courses is whereby learning is facilitated through the accessibility of digital reading resources
,podcasting, email linked group discussions, chat rooms and test taking functional virtual classroom while web based services revolves around the
accessibility of physical tutors for employee with the institution controlling the contact. Usually the tutor is part of the institution and is also certified
by the institution before a referral is made and the student takes up the curriculum of the institution despite their geographical location. This program
merges perfectly with the conventional modes of learning as it is subjected to scrutiny by the same agencies that verify the traditional learning modes.
It uses the same standards as the traditional modes to implement its studies as well as equip its trainees with the same knowledge.
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Source Analysis Part 1 : Critical Summary Essay
Source Analysis Part 1: Critical Summary
The experience of virtual reality gives us the chance to explore worlds in which we have not seen. But what happens when your mind can't tell what
is virtual and what is real? Glenn F. Cartwright, a psychology professor at McGill University in Quebec, Canada, explores this topic in the article
"Virtual or Real? The Mind in Cyberspace" which gives a psychologist's perspective and fears that virtual reality will become a danger to consumers
psyche. Cartwright's article is featured in the March/April edition of The Futurist in 1994 which was published by the World Future Society.
Cartwright illustrates the possibility of getting lost in cyberspace and the effects it has on a human's psyche. The author illustrates that virtual reality
will become so immersive that the consumer's mind will not be able to distinguish what the real world is and what cyberspace is. He discovers that
if you have the field of view within the experience, then the brain will be tricked and all perceptions of what is happening in cyberspace will give the
user a sense of immersion.
However, Cartwright does mention that there is little known about the path experts should take because for most of the century, reports and techniques
of introspection have fallen through mainly because the study of human consciousness is taboo. Therefore, this leaves a handicap when it comes to
virtual reality as psychologist's need to learn more about the human conscience before we
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The Effects Of Digital Identification : An Analysis Of...
School Of Communication Manipal University 23–Apr–15 Research topic: Causes and Effects of Digital Identification: An analysis of Virtual
Surrogacy Research Guide: Mrs Shruti Shetty Submitted by: Shray Agarwal Roll Number: 140702035 Introduction Imagine a world, not so far from
today where an amalgamation of the Internet with human knowledge and ambition has formed ways of possibly doing everything sitting 'inside ' the
World Wide Web. A way of 'life ' is completely possible by living in a Virtual self
–figure that can do everything you can, possibly better! The
advantages of such technological advancement are multifold. It promises to help people lead a better life. Everything that was deemed unrealistic, in
order to achieve the perfect world, has now shown signs of possibility with tremendous success rates. World peace can be attained without the actual
loss of lives. A better and much enhanced world economic models, medical and safety accessibility, natural resource conservation, new business
perspectives, etc. are just a few of many sectors that could face multi–dimensional changes, People can overcome various social stigmas that stems
from actual human confrontation. But then, what may be considered as advantageous to many could also me titled as a disadvantage by many more.
A majority of the section of people which is technologically illiterate will be completely cut off in this new ecological society. The Internet will have
prime power and
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Distance Learning and Black Board Essay
Distance Learning and Black Board
Distance learning is when students take courses by using some form of communication other than face to face communication with an instructor. This
type of learning has been used since as far back as the 1800's when adults would learn handwriting by ordering lessons through the mail (Cosgrove
2002). The technology for distance learning has been progressing for some time now. Iowa State University started to offer courses through television
in 1934 (Cosgrove 2002). These days we use the Internet for distance learning. Distance learning has recently become more popular and more
advanced; there are now programs that can help professors organize their online classes. Online classes are a convenient and ... Show more content on
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This way even if someone is finding Blackboard difficult to use or doesn't understand a particular area of "Blackboard" help is readily available
(Professional and Educational Services p.3).
"Blackboard academic suites" are used mostly in colleges and universities. In using Blackboard a professor can do many different things that could
make teaching a lot easier (Blackboard Solutions p.1). With Blackboard a professor can post announcements, send e–mails, post class discussions on
the discussion board, post online quizzes, make the syllabus available online and much more. When a professor puts all these things on the
Blackboard site it becomes available for the whole class to see. A professor can even post an individual's grade to the site so that only the
individual can see their grade or send an email to an individual. Other things a professor can regulate is the appearance of their course site, and
whether or not an area of Blackboard is used. This allows the professor to make there job fun and easy but still be doing there job to the best of their
abilities and making the best of their resources.
There are ten different areas of Blackboard. These areas are announcements, course information, staff information, course documents, assignments,
communication, discussion board,
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Building A Good Networking Connections Between Mbet...
Introduction Since the main objective of the course is to build a good networking connections between MBET students and technology–based
businesses in Waterloo region, we met with highly skilled senior students from University of Waterloo. We also made sure to meet with founders of
new technology startups during the last month. The first step to achieving the goal of this project is to choose the right entrepreneurial technology
venture where we will not only meet the requirements but also to get some hand on experience from the startup business at Waterloo region. However,
It has been a critical procedure for us to pick the appropriate partnership. We have divided the whole process into three... Show more content on
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Networking meeting Communitech Invuze Selection Criteria Selection Criteria Description Main questions One Understanding the business or the
industry A clear business model for the company plays a major role for us in order to get better understanding of the business that we will work for.
Have the partner done enough research on the industry? Who are the top competitors and what is the partner assessment of those competitors? Two
Likability & interest level factors Sharing the same level of interest amongst both parties consider as a major measurement for us. It considers as
encouragement factor to Is the company idea considered as an innovative one? What kind of experience will we get? Three Growth potential This
measure can be assess based on the leadership expectations, strategies and business plan to move to new markets. Does the company have a clear
strategy inline with market growth opportunities? Is there any potential to expand the market segment? Four Scope of Learning & ability to
contribute Scope of learning considers as an important factor for us. The team's tasks in the selected company should be related to course expectations
in terms of areas of focus like: business analysis, value proposition and strategic analysis for the course. Will the team's tasks in
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The Importance Of Virtual Reality
With the development and evolution of humanity, people need to be prepared for the major technological changes that will take place. Virtual reality
or VR, is one of the biggest tech developments we've seen in recent years that is forcing the public to question reality. Consumers from all over the
world are flocking to the shelves to buy these newly affordable VR products that take them to new worlds and adventures. It is argued whether or not
these products will have a dramatic impact on the world or just be another new technology that eventually is swept under the rug, but people are
already making steps to push for a reality that includes VR products. By putting on a VR headset, this new generation's virtual pioneers can experience
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One of the leading virtual reality website VRS.org (Virtual Reality Society) founded in 1984 by Jaron Lanier, who is often regarded as the person
who coined the term virtual reality claims that "Early forms of virtual reality included blocky looking graphics and crude renderings which did
not take long to produce but would not meet today's ever increasing demands. People want faster, smoother and lifelike scenarios which make
greater demands on processing speed, memory and rendering time." The experiences of VR users back in the 90's is nothing compared to the 3d
rendering and development of present day. Now since the demand is higher and price lower we can start seeing some of the effects on the users.
The long term effects are also still being tested, but many of them are starting to be uncovered. The effects relation is more physical than mental and
is usually due to eye strain (which causes problems with motion sickness). They are calling this effect "cybersickness" and it's different for everyone.
The main effects a user might feel due to "cybersickness" are headaches, nausea, etc. Age, balance, health, all influence the effects and it is completely
different for everyone. Another problem people are facing is the factor of time. It takes time to develop these virtual reality worlds and the user can
sometimes get lost in time and not realize how much has gone by. With more knowledge and tests the consumer can find their
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The Importance Of Interest In Learning English As A...
In many East Asian countries, English, being a universal language, is a mandatory subject, for it is essential for professional communication and
development. However, learning English is often tedious and difficult, especially in a non–English environment. Moreover, students would only learn
the basics, such as grammar, but not the Western culture. As a result, this is a waste of the students' time and educational resources . Asvirtual reality
(VR) and augmented reality (AR) gain their popularity in the technology world, people are looking to use it for educational purposes. This new way of
learning and teaching is currently being studied and experimented in Western schools and making its way to East Asian schools. This paper argues VR
and AR can help students to gain interest in learning English as a Foreign Language in East Asian schools. To begin with, AR can help students learn
challenging concepts by involving the students in an interactive learning environment. In a case study done in Taiwan, students went around campus
and pointed their mobile phone to their surroundings (citation). The device would calculate the students' positions with a GPS system and produce a
virtual scene with tags around objects. The students could then click on these objects and view the object's detailed description in English. After this
learning process, the students were asked to compose a descriptive essay. By analysing these writings, researchers found that the students
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Science Fiction: Virtual Reality
Virtual Reality
Today's science fiction is often tomorrow's reality. As the pace of change has quickened, so it appears that we are actually living within a science
fiction movie. Programs on TV continue to amaze or frighten us with yet more technological break through and with clever new products and gadgets.
Over the last decade and certainly through the rest of this century, the major agent for these changes has been and will continue to be electronic
computer and its derivatives. The Digital Age exploded into existence not with a whimper but a bang. The globe still shakes from its entry. The
journey was long, but the impact is immediate. Now, for instance, the breath of an unborn baby can be captured and rendered visible, the ... Show more
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What is VR
VR is more than an upgraded version of Cinerama or a theme park ride, as it achieves not only a greater sense of presence, but through the use of
computer technology, the capacity to direct one's gaze and movements so that one can explore and move around inside the illusory flow of images [3].
The main imperfection in simulation at present comes from the difficulties inherent in presenting a sufficiently convincing computer generated image.
Presenting a convincing visual input to a human being requires a computer which can handle a vast amount of information. This is both difficult and
expensive with existing technology.
VR systems support 3–dimensional graphics, wide angle of view, stereovision, and viewer–centered perspective. In many VR systems the participant is
not seated and is free to walk about and gesture broadly. These features make a computer system which is closer to a workshop, an operating room, or
a national park than it is to a desk in an office. This perspective allows freedom in the creation of human–computer interfaces that is not afforded by the
current standard interfaces [4].
It is now a familiar, but true, clichГ© to observe that the power and capability of computing machinery is increasing at a tremendous rate. In addition,
a wide variety of techniques for producing more convincing VR are currently being researched. It is reasonable to expect, therefore, that in this crucial
respect VR
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Virtual Reality By Morton Heilig
Virtual reality is a computer generated three–dimensional environment that allows interaction. This field of digital art was originally explored and
created by Morton Heilig, who thought of extending the cinematic experience to something that would involve the human senses and enable them to
interact with it. Nevertheless, many artists contributed to the development of the virtual reality afterwards. Scott Fisher, who was inspired by Heilig's
ideas, pushed the boundaries of the virtual reality, to give the user more control over his experience. In this essay, I will be comparing between the two
artists and their ideas, and the way they contributed to the creation and development of this form of art.
Morton Heilig is a filmmaker, cameraman ... Show more content on Helpwriting.net ...
In other words, the user's body was coupled with the machine, which changed the user experience from just sensing the elements from outside the
virtual world, to existing in the virtual world and having the ability to make changes physically.
In Fisher's earlier work Aspen Movie Map, and then in the head–mounted viewer and glove, he gave the user the ability to move and independently
change their point of view and navigate through the virtual environment, unlike Heilig's Sensorama where the user was locked in the machine and has
no control over anything.
Morton Heilig was the first to explore the concept of virtual reality, and is considered to be the father and the creator of this field, even though his
theories and ideas were not heard or given much attention, he inspired a lot of artists and engineer who came after him. Scott Fisher, who was
inspired by Heiligs work and ideas, developed the concept of virtual reality, into virtual immersive environments and achieved the "telepresence" in his
work. Thanks to those people, this field of digital art is constantly developing and used in many different
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A Rhetorical Analysis of Hey's "Virtual Product Placement"
A Rhetorical Analysis of Hey's "Virtual Product Placement"
Imagine sitting down on a Saturday night to relax and watch your favorite show. As you turn to your show you begin notice that the whole thing is
full of ads, everything from the billboards in the back ground, to the logo on the coffee cup that the main character is drinking out of. This is exactly
the kind of thing you can expect to see in the future. In his article Damian Ward Hey argues that it is in the best interest of the television and
advertising industries to keep the balance between appropriate advertising and content. He uses evidence and examples of virtual advertising that relate
to the audience as well as his well–educated tone of voice to make his claim, and ... Show more content on Helpwriting.net ...
His audience, having read all about these examples, should now be able see how virtual advertising is everywhere they look, making it very much a
part their life.
Throughout his essay, Hey uses this scholarly, well–educated tone of voice to establish his credibility as a professor in this particular field. A strong
scholarly voice proves that the author has indeed gone through much schooling to be where he is. Hey chose to use words such as "synergistic" and
"proliferating," along with many others to verify that he is with out a doubt a scholar. He also uses a large number of quotes in his essay. The majority
of these quotes are from conversations and interviews Hey has had with producers, networks and marketing VP's. To have a connection to these kind of
people and networks, you need to be in the media and/or advertising field yourself.
Once this credibility is validated he can then begin to persuade his audience to agree with his beliefs. When the audience knows that the author is in
the field that he's writing about, it is much easier to persuade them. He uses interviews and articles from important advertising people, such as the
marketing VP for ESPN, to show that to a certain extent virtual advertising in beneficial, but can get out of hand very quickly. Then by giving
examples of what can happen if it does get out of hand, he ultimately incites fear in his
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Essay on Augmented Reality and The Future of Multimedia
Introduction
What does "augmented reality" means? AR is the acronym for augmented reality. A rough definition of augmented is to maximize or change to a higher
extent. Augmented reality, which is a type of virtual reality, basically means that the real–world environments are duplicated in a computer. A
combination of reality and virtual scenes, created a composited view for the end–user which are generated by the computer. The computer with
augmented reality system augments the real–world view or scene with additional information. The design of the virtual scene created by the computer
is to improve the sensory perception of the user of the virtual world that they are interacting with or seeing. A system in which a user cannot... Show
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He is also responsible in popularizing the phrase "Virtual Reality". Just a year later, the phrase "Augmented Reality" (AR) was phrased out by Tom
Caudell while he was at Boeing, helping workers assemble cables into aircrafts.
In 1992, one the first fully–working AR system called VIRTUAL FIXTURES was developed. It was developed by L.B. Rosenberg at the U.S. Air
Force Research Laboratory in Armstrong and demonstrated benefits to the performance of human. In the same year, the Graphics Interface conference
witnessed the first major paper on an AR prototype, KARMA, presented by Blair MacIntyre, Doree Seligmann and Steven Feiner. In 1993, another
version of the paper, a widely–cited version is published in Communications of the ACM.
With sponsorship from STRICOM, Loral WDL performed the very first demonstration that manned simulators and live AR–equiped vehicle, also in
1993. In 1994, funded by the Australia Council for the Arts, Julie Martin creates the first 'Augmented Reality production' entitled Dancing in
Cyberspace. It features dancers and acrobats interacting and manipulating with virtual object in the size of a body in real time. The virtual object is
projected into the same physical space and performance plane of the performers and they appeared immersed within the virtual environments and
object. Polhemus sensing system and Silicon Graphics computers are used in the settings and installations
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Compare And Contrast Essay On Online School Vs Traditional...
Online School vs. Traditional School Jessica O'Brien Strayer University English 215 Professor: Robin Parks 12/4/11 Online School vs. Traditional
School It seems that technology is growing, improving, and changing at an exponential rate. Technology now affects every part of our lives from the
time we get up to the time we go to bed, and even as we sleep. One of the major areas that has been affected by technology is education. At one time,
the only option for students to complete their education was in a traditional classroom setting. There has become a major need for non–traditional
education because there has been a growth in the amount of non–traditional students that exist in our society. The advancement of technology has...
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One major concern is that cheating will be increased due to there not being any proctoring or monitoring of exams. This is a very valid concern.
Plagiarism is a major issue in any school, whether it is an online or a traditional classroom setting. The major concern that some people have is that
plagiarism is much easier online than it is in a classroom setting. I would have to disagree with this. I have been both a student at a traditional
university (Georgia State University), and I have been a student online (University of Phoenix for 2 years and now, Strayer University). If a student
wants to cheat on a paper, it is just as easy to do it whether he/she is physically submitting it to a professor or electronically submitting it. The
medium used for submission does not change the actual process the student takes when writing the paper. Also, cheating on an online exam is not as
easy as one may expect. Most classes do not offer multiple choice online exams for the very reason that there is a concern, because it would be easy to
copy and paste a question into Google or any other popular search engine. Instead, the tests usually require the student work the problem out on his/her
own or write a paper or summary to show that he/she actually understands the content. I find that
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Informative Essay: What Is A Soldier's Virtual Reality?
There are military services around the world, and there are many techniques for training. What if the soldiers can go to war while they are training at
their base? This is possible because of virtual reality engineers these people make it possible to do something that you aren't doing in real life. For
example, if I used the virtual reality gadget (most likely goggles) to play a boxing game, would really be at that boxing game it will just seem like it.
Virtual reality engineers can create goggles that help the soldiers get ready for battle by using a game designed for army training. By creating these
goggles, it tests the stability of the soldiers and as technology advances one day there can be virtual reality contacts. That has a chip inside ... Show
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This shows you if the job is worth the pay. If you are working as a cashier at a supermarket and only get paid $5 a week that wouldn't be a job you
would want to go to. Statistics from engineer–salary.com, lowest salary that people make in New York is $56,970, the medium salary is $89,870, the
highest salary is $137,270, and the average salary is $92,620. Electrical engineers make up to $43 an hour. Your amount of money depends on
where you live, how long you have been doing the job, how well you do the job, and where you are working at. For example, if you created your
own company 20 years ago and it is the #1 electronic store in the world, it is certain that you wouldn't be paid $100,000 a year. You would be paid
about $500 million a year and you could be the next Steve jobs or even better. It's not certain that you will be like that but there is a possibility that
that can happen. People worry financially about what they can do to help their family and themselves so that they can afford a home and food to
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Essay about The Benefits of Online Universities
It is a well–known fact that sometimes teachers are not able to respond to challenging questions and students have to look for the answers themselves.
When I, as a student experienced the same, I made the decision to learn such topics from internet sources to compliment what we have studied in class.
The result was astonishing; even though I haven't fully studied in the classroom, I could pass my exams successfully. So, I came to the conclusion that
online education may easily surpass the traditional, classroom–study one. However, there are some people who believe it is impossible . I have
compared both pros and cons of 2 education styles, and detected in which field they will be beneficial, and in which their implementation will cause...
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Ilyas Nurseitov who is school councilor of Nazarbayev Intellectual School, which means he is a specialist in education, states, "to be a student of online
university you have to be stimulated person, otherwise you have nothing to do in online university". One more benefit of online universities. Online
universities have to make their schedule on their own, hence they are able to focus on concerning study topics more than others. According to a study
by the U.S. Department of Education : "on average, students in online learning conditions performed modestly better than those receiving face–to–face
instruction." Using over 1,000 empirical studies, the DOE found that time was the additive that helped students study better. The report noted benefits
in studies in which online learners spent more time on task than students in the face–to–face condition. This survey conducted by U.S. department of
education used standard deviation methods which known by statisticians as a best way to make a survey. Hence, I suppose it is a good quality report.
Chat rooms and forums in online universities enable students to communicate neglecting their modesty or timidity. One may behave too shy, even if
he studied a lot, and perish his marks. Online education makes everyone's voice heard, and promote them to easily express themselves. Katie Lepi, the
reporter of Edudemic, supports my opinion. She says, "I grew up in a
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Cloud Computing, Virtualization And Virtual Machine
As for the requirement of the course, I would like to request for the permission to write the course report on "Cloud computing, virtualization and
virtual machine". The report will intend to provide readers the basic knowledge of how the cloud service work, what virtualization is and how
various institution is using the technology. I have done the basic research for the topic and have come to the conclusion that I will be able to write an
acceptable report on the topic. My experience at work has also provided me with practical experience related to the topic.
Cloud and Virtualization
Cloud computing and virtualization allows versatility regarding accessibility of service from remote location.
Cloud Computing
Cloud computing is the idea where application runs on a remote server that is provided as a commercial service by a company rather than an
institution or individual's local machine. Cloud computing has made possible to provided Software as a Service, Platform as a Service and
Infrastructure as a Service (Beaty, 2013,p. 88–93)
Virtualization
Virtualization allows one or more physical servers to be connected and configured in a way that it presents itself as a single physical machine with
large resource. The user can then divide the resource based on the need of the application and service. The most recent use of this service today in
enterprise and institution is creating virtual machine for virtual desktops and virtual servers. Virtualization also reduces the need to
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Benefits Of Hiring Virtual Employees
The Internet has made working from home a reality for employees and has completely changed the way businesses operate in the modern world. No
longer do business owners have to pay for office space, they can simply meet with their employees virtually and still get business done.
Hiring virtual employees has proven to be very advantageous for many businesses, helping to cut down on costs and streamline workflow. By
widening the hiring pool from local to global allows employers to select from a range of of talent.
However, with all of the advantages of allowing employees to work virtually, there is no getting around the fact that managing them can prove to be
challenging. This is not to say that you can't manage your virtual employees successfully, you just need to have to have the knowledge and tools to do
so.
The following tips will help you be able to transition from a traditional management style to working with virtual employees quickly and effectively.
Create a sense of community
When all of your employees are working from home and possibly live in different states/countries and time zones, it is easy for everyone to forget that
they are part of a team.
Because your virtual team members don't work in the same location, they may not communicate and collaborate as much as they need to.
In a virtual environment you can still create a sense of community for your employees by creating opportunities for team members to "chat" both
formally and informally.
Some great
... Get more on HelpWriting.net ...

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The New Virtual Office Environment

  • 1. The New Virtual Office Environment Introduction Often time people find themselves working at odd hours of the day or night in order to connect with their teams around the globe. Meetings and conference calls are a necessity to conduct business and expand operations; however, in order to meet this need more and more employees are working virtually. Conference calls are conducted from home, airports, and automobiles. On–line meetings can be held using applications such as Microsoft Lync that have audio and video capabilities. Screen sharing will enable everyone to view and discuss documents and presentations from anywhere and in real time. This not only applies to the CEO of a corporation or a partner in a firm. From the employee working at any level in the corporate structure to the entrepreneur to the small business owner use today's technology to conduct business at the best time and place for themselves and their teams. This is the new virtual office environment. In the beginning.... The buzz word in 1999 was Y2K. Everyone was concerned that computers would cease to work and the world would come crashing down around us. It didn't. Instead technology exploded allowing a new way of working to be ushered in. As far back as 1997 technological advances such as cell phones, emails, and laptops with modems began our journey toward today's virtual work environment. Even then two out of three Fortune 500 companies employed telecommuters (Cascio, 1998). Leaders in the business world embraced the new ... Get more on HelpWriting.net ...
  • 2. A Virtual Team Between Uber Drivers Context Uber is a company that I personally admire. It is such a great smart idea to have people around the world driving other people, and the company just receives the money by controlling all virtually. I like to use Uber when I travel, it is a reliable service, and it saves me money and time. After developing this report, I expect to learn more about the company itself, how efficient the company manage its operations. How the drivers are hired, it is all virtually? How the drivers communicate with other Uber drivers? I believe it has to be a virtual team between Uber drivers. Also, I would like to learn what the company problems are when managing it operations efficiencies using multi–cultural virtual teams. This report will help me to understand the importance of muti–cultural virtual team improving operational efficiency in a company, and in the future to use my skills to work effectively with multi–cultural virtual teams. Introduction Uber operates through a mobile app, where people need to create an account, and a debit or credit card is required to make the payment. The app allows the consumers to request a trip; then, the software automatically sends a message to the nearest driver around with the location of the consumer. The drivers use their own personal cars. The application software calculates the fare trip, and then transfer the money to the Uber driver. Uber is located around 66 countries in the world. The company operates, leads, organize, and manage ... Get more on HelpWriting.net ...
  • 3. Advantages And Disadvantages Of Cadaveric Dissection The brain is arguably the most complex organ in our body. Many students in neuroanatomy, which is the study of the nervous system, struggle with the cadaveric dissection of a brain. It involves costly infrastructure and professors with the very high expertise to dissect parts of the brain so that students can learn about it. Recently, a decline in dissections has been observed in cadaveric dissection partly due to the introduction of virtual/augmented reality (VR/AR) to create a 3D model of the brain that is 'virtually' dissected. Virtual/augmented reality aims to create a 3D world where users can interact with a 'virtual' brain and examine it. As technology evolves, we can go into greater detail into replicating the structure of the brain. "The gold standard for anatomy instruction involves the use of cadaveric dissection; however, this method is expensive and can be limited by the need to destroy superficial structures to reveal deeper ones. As such, there is a clear need for innovative visualizations and educational tools..." According to Kockro et al., who conducted a study using second–year medical students from the University of Mainz, Germany, students who used virtual reality to learn about brain anatomy did as good and sometimes even better in multiple–choice questions compared to the controlled group. They also discovered that the students were more motivated to learn about the subject and often did better than their peers who were subjected to 2D graphs or ... Get more on HelpWriting.net ...
  • 4. Shared Virtual Space Technologies Introduction The aim of this paper is focusing on discussion of some relevant topics from ISYS100 course which enables students to learn more about the impacts of information technology on our lives and society. The development and improvement of new technology are continuously to change and improve our lives and some areas of industries in various ways such as education, communication and entertainment. In this paper I explore three types of advanced Virtual Reality, Augmented Reality and Tele–immersion technologies compare some distinguish characteristics between them as well as some of the ramification of these technologies on current and future life. Virtual Reality This topic was a sub–topic discussed in week 5 of the ... Show more content on Helpwriting.net ... Augmented Reality According to the University of Southern California (2010), Augmented Reality (AR) is a type of virtual reality which referred to a computer– generated that produces an additional environment to enhance the real–world environment and the real sensory experienced where the participant can see and interact without distinguishing the difference between the real and augmented world. Augmented reality vs. Virtual reality To compare the 'sense of reality' experienced by augmented reality and virtual reality participants, Wu (2011) implies that in virtual reality, the participant fully realises the unrealism that they are experiencing with the brain perceiving as if it is a true experience in a virtual world whereas augmented reality, delivers a intermingling of real–world and virtual world experiences which the participant can sense more of reality. Wu (2011) clearly explains the difference between them that: Augmented reality is different from virtual reality. Virtual reality: what you see is virtual. You only see the virtual thing. But augmented reality–– you're still seeing the real world. It just augments some virtual information on top of the real world. So, it gives you actual information but didn't replace the real world you're experiencing. Augmented–Reality technology The importance of adopting augmented reality to improve a
  • 5. ... Get more on HelpWriting.net ...
  • 6. The Impact Of Telecommunication Technology On Virtual... Impact of Telecommunication Technologies on Virtual Universities Shena D. Sterling IX540: Research Methods for Education and Instructional Technology Professor Kimberly Case December 13, 2014 Introduction Virtual Universities are on the rise and are a legitimate threat to replace the traditional University. The most prominent reason for the current explosion in student enrollment in the virtual universities, are advancements in telecommunications technologies. This paper presents a methodology for quantitatively testing the relationship between growth in telecommunications technologies, and parallel growth in student enrollment in Category 1, Title IV 2yr and 4yr degree granting distance education programs recognized by ... Show more content on Helpwriting.net ... As advancements in telecommunications technologies go forward the costs associated with such technologies have decreased while the benefits increased. New cutting edge technologies are always priced at a premium when they are introduced into the market. As competitors enter the market the cost of the technology gradually declines and demand rises following the law of demand. In this project one of the major questions that must be answered is whether the value of low cost distance education programs, supported by new and innovative telecommunication technologies, is greater than the value of traditional educational programs costing much more. The researcher proposes that the explosive growth in student enrollment in on–line programs answer this question affirmatively. The researcher will use quantitative analysis to support the null hypothesis identified in the document. Within the context of this quasi–experimental study the researcher has carefully investigated the role advancements in telecommunications technologies have played in the establishment and growth of virtual universities in the U.S., the impact telecommunications technologies have had on Title IV, Post–Secondary 2yr and 4yr degree granting colleges and universities, how the explosive growth in on–line student enrollment has globally ... Get more on HelpWriting.net ...
  • 7. The Virtual Reality Simulation Environment For Assembly... Cloud based IoT interactions to support simulation analysis using VAE (don't change this title, use it in last section of paper befor examples) Overview In this section, we discuss a case study involving use of the Virtual Reality simulation environment for assembly analysis (VAE?) and GENI resources; the primary emphasis was to compare suitability of remote collabora– tion protocols that can support several engineers from different locations to analyze the design of micro parts and propose, compare and validate/modify assembly plans. The GENI resources utilized in this case study included the ProtoGENI aggregate [4], and the OnTimeMeasure [6] software for instrumentation and measurement. The potential benefits for allowing a user to collaborate with remote experts while assessing a part's design by utilizing virtual reality environments and other tools is attractive to both education and commercial manufacturing segments. Vir– tualization and cloud–based resources offer affordable as well as on–demand methods for students in K–12 and universities to learn about advanced manufacturing problems without the need of expensive local resources. Research efforts has emphasized the emergence of cyber physical frameworks to support assembly of micro devices [include Lu and Cecil IJAMT paper reference here}. Commercial partners can participate in collaborative virtual analysis of designs in an on–demand and scalable manner using the elastic resource reservation capabilities ... Get more on HelpWriting.net ...
  • 8. Distance Education Essay Distance Education "Distance education is a process that creates and provides access to learning when time and distance separate the source of information and the learners"(Zhang, 1998, p.1). Distance education defies time and space and can help create a "virtual schoolhouse, or a 'classroom without walls'"(Wheat, 1998, p.1). The "need to take the distance out of education has not been driven largely by sheer need to bridge physical separations. It has been based mainly on providing access as open as possible to those who are willing to avail themselves of the opportunities education affords them"(Tam, 1998, p.3). "Education needs to reach those who are disadvantaged by location, finance, time, and resources"(Tam, 1998, p.3).... Show more content on Helpwriting.net ... "Flexibility is one advantage Web–based learning has over the traditional classroom...and you can go as fast or slow as you need" to learn the course materials (Clarker, 1999, p.2). "Technology is opening up many new options for students. Students who wish to continue their education are no longer limited to a traditional classroom setting"(Sonner, 1999, p.1). According to Arlene Krebs of New Orbit Communications, "we have the third wave [of distance learning], where distance learning is a combination of video and Internet"(Hancock, 1999, p.2). However, creators of distance learning "tend to worry about how it looks more than being sensitive to what the learner really needs"(Hancock, 1999, p.2). What Does the Distance Education Learner Really Need (and where does the instructional technologist come into play)? "Distance learning, which is a form of multimedia, depends on a rich interactive environment to foster learning"(Hancock, 1999, p.1). "The challenge for distance educators is to set up a cognitively rich learning environment to facilitate the distant students' construction processes"(Zhang, 1998, p.4). "Modern distance education is student centered, not teacher centered...distance educators are facilitators of their students' education"(Markel, 1999, p.3). "Learner–centric theories focus on the importance of the learner over the instructor to the instructional activity"(Leonard, 1999, p.3). "The new paradigm [for distance learning] is 'a more ... Get more on HelpWriting.net ...
  • 9. Distance Learning As An Option Model Of Instruction Distance learning as an option model of instruction Traditional on–grounds classroom situations have been the predominant instruction method for eras. Then again, with the approach and advancement of the Internet and other data innovations, online or separation learning is turning out to be more mainstream. Both conventional and separation learning programs give quality training, with the fundamental distinction between them being the substance conveyance strategy. Traditional Education The Traditional educating background obliges you to go to classes in individual and on grounds. It bodes well to go to classes in individual in the event that you choose to live in the residences or are an approaching first year recruits who needs the genuine school experience. There are positively more chances to join clubs, affiliations, or societies/sororities while taking classes on grounds.Likewise, you might require extra help from direction guides and teachers, which is all the more promptly accessible on grounds. Customary classes may be a superior decision for understudies who aren 't extremely sagacious with innovation or who appreciate interfacing with instructors and teachers up close and personal. (www.learn.org) Customary learning programs use the since quite a while ago settled system of on–grounds classroom gatherings for conveying course data and encouraging understudy discussion and banter about. Understudies meet at a doled out time and place to share in class addresses, ... Get more on HelpWriting.net ...
  • 10. Difference Between Augmented Reality And Virtual Reality A Comparative Study on Augmented Reality and Virtual Reality Abstract: We are on the verge of ubiquitously adopting Reality technologies to enhance our perception and help us see, hear, and feel our environments in new and enriched ways. These technologies will support us in fields such as education, maintenance, design and reconnaissance. This paper does a comparative study on Augmented Reality and Virtual Reality. This paper describes about the evolution, working, applications in various fields, advantages and disadvantages of Augmented Reality and Virtual Reality. It explains the state of art by reviewing some applications of Reality technology. Keywords: Augmented Reality, Virtual Reality. I.INTRODUCTION Augmented ... Show more content on Helpwriting.net ... 2016Microsoft HololensMicrosoft HoloLens is the first self–contained, holographic computer, enabling you to engage with your digital content and interact with holograms in the world around you. Evolution of Virtual Reality: YearEvolution of Virtual RealityDescription 1939View MasterIt was originally invented as an educational device for adults but became a toy for childrens.It is a binocular style reel image viewer which used stereoscopic 3–D imagery technology. 1960Telesphere MaskIt was patented in 1960.It was the first head–mounted display which featured stereoscopic 3–D vision and sound but lacked motion display. 1993SegaVRIt is a virtual reality headset for the Sega Genesis console. 1995VFX Head GearIt was a consumer–level head–mounted display marketed during the mid–1990s. It comprised a helmet, a handheld controller, and an ISA interface board, and offered head–tracking, stereoscopic 3D, and stereo audio. 1996Nintendo Virtual Boy Table Top Video gameIt was the first virtual home reality video device for gaming. Dual screen design created the illusion of 3–D using 2–D ... Get more on HelpWriting.net ...
  • 11. For this essay I chose to write on the article, The... For this essay I chose to write on the article, The Illusion of the Control in a Virtual Setting. The article was collaborated on by: David S. Kreine, Christian N. Hobbs, Matthew W. Honeycutt, Ryan M. Hinds, and Callie J. Brockman at the University of Central Missouri and was originally published in 2010 in the North American Journal of Psychology. The paper is focused around the concept of illusion of control or the perception that events or situations that are uncontrollable are somehow able to be controlled, that we covered in the third chapter of the textbook. More specifically the authors wanted to see if it were in fact plausible to convince people to think they are in control, when they are truly not. There are three main... Show more content on Helpwriting.net ... The examples support the idea that VR is effective because it reliably gives the user the illusion of control. The writers responsible for this paper wanted to take that idea and push it to the limit. They believed that true effectiveness of virtual reality depended in part on the perception in our minds of what our actions are in direct comparison to how true the actions or movements in the VR scenario. The less cognitive dissonance between the users intended actions and the simulated actions, the more effective the simulation was in accomplishing whatever it was set to do. The researchers wanted to test dissonance in their experiment and see the outcome of how effective the virtual reality was. For their study, "47 undergraduate students at a Midwest university" were gathered through an online sign up process in which no demographics were collected in the study and the participants had the motivation of receiving class credit for their participation (556). Out of the 47, 2 participants were excluded from the final result due to problems with the procedure, leaving a total of 45. These individuals took part in a virtual reality simulation designed to help people overcome fear of heights. Each participant wore a specially designed set of goggles that allowed for the wearer to have a 360 degree view of the virtual environment and was given a hand–held controller to control their movements throughout the environment. The environment consisted of ... Get more on HelpWriting.net ...
  • 12. Blade Runner Movie Analysis Essay Montage Analysis The expected future in virtual City: Los Angeles, 2019 in the opening scene of Blade Runner reveals a huge difference with the world at present. The clip she's a Replicant (man–made) reminds a thinking about meditation on obsolescence. Compare these two clips, in terms of mise en scГЁne, both of them have a close–up of big eyes but the first one is to see the world from a subjective perspective and the second eye is to be observed by Voight–Kampff. These two digital images in Blade Runner causes the viewing experience far beyond the scope of skills. The deep emotional cohesion strongly connects the two unrelated moving images with regard to medley body, medley soul and the doubt about themselves. In general, the film eyes ... Show more content on Helpwriting.net ... It, as a matter of the fact, is an extreme negative final social status. The proliferation of material above spiritual civilization and psychological civilization is of dependence controlled by substances. It hence reflects to what the virtual City: Los Angeles, 2019 want to imply that the human spirit stays in a highly developed technological society but does not obtain any real freedom. The proliferation of human science and technology, actually does not improve the living standards of mankind on the surface, but essentially cover up the weak empty spiritual world. In general, socialized production and high consumption–oriented society faced a dilemma of extreme negative side, people misuse of science and technology and their own insatiable nature already destroyed the living environment, and even the nature of life forms itself. This, in return, mirrors the first scene about the future in 2019 again, reminding the significance of the huge eye. To some extent, the function of eye is exposing the dark under the bright. The connection between two clips, in a word, is also a worry for the future and a warning for ... Get more on HelpWriting.net ...
  • 13. What Are The Advantages And Disadvantages Of Virtual Data... VIRTUAL DATA CENTER Hitesh Sardana Lovely Professional University Abstract– The growth of data volumes and variety of Internet applications data centers (DCs) have become an efficient and promising infrastructure . There is different type of data such as images , videos , text and other things , which is stored and it can be accessed if there is any need . But simple data center is not well efficient that it can fetch the data in millisecond . Existing data center architecture is not so good that it can handle such applications that need high storage ,high compute power and bandwidth .Virtual data center is a promising solution to address these problems . Virtualized data centers are efficient to provide better management flexibility, lower cost, scalability , better resources utilization, and energy efficiency. In this paper , we will present , how virtual data center has so many problems and what are the future scope of virtual data center . I. ... Show more content on Helpwriting.net ... New Virtual machines can be easily added in the virtualized environment , no need to purchase any physical resources . We have to install the operating system as we do in physical machine. D.Myth related to Advantages and Disadvantages of Virtualization There are the so many myths in the mind of people such as Virtualization is less/more secure than physical , Virtualization performs worse/better than physical etc . Actually it totally depends on IT pro , how well he is managing that resources , if the resources are well managed then it will work fine .It totally depends on the experience of IT pro , if he has knowledge than , he will make better use of that resource . Virtual Machines are slower than hardware This myth is true , if your server is running at the 100% for CPU and memory then your added hypervisor will create such environment where physical server will perform better than the virtual server .
  • 14. ... Get more on HelpWriting.net ...
  • 15. Analysis of Virtually True In the fiction Virtually true a boy named Sebastian Shultz is very fond of virtual games. Once when he was playing one of his psycodrive games, he met with an accident. his head banged against his seat and he lose consciousness.As he was plugged in the laptop game , his memory gets automatically saved it the game drive. Doctors informed that Sebastian has gone to coma. At that time somebody steals his games from hospital and Michael , another boy buys them from the computer fair. When Michael starts the game on his computer Sebastian 's memory stars to work . Seb asks Michael to help him to retrieve his memory . Michael tries to help Seb in the games–Wild–West Guns, Dragonquest& Jailbreak but he fails. But at the last in the game ... Show more content on Helpwriting.net ... In the last Seb sends an e–mail of thanks to Michael for helping him.They both Michael & Sebastian decides to meet soon.In the fiction Virtually true a boy named Sebastian Shultz is very fond of virtual games. Once when he was playing one of his psycodrive games, he met with an accident. his head banged against his seat and he lose consciousness.As he was plugged in the laptop game , his memory gets automatically saved it the game drive. Doctors informed that Sebastian has gone to coma. At that time somebody steals his games from hospital and Michael , another boy buys them from the computer fair. When Michael starts the game on his computer Sebastian 's memory stars to work . Seb asks Michael to help him to retrieve his memory . Michael tries to help Seb in the games–Wild–West Guns, Dragonquest& Jailbreak but he fails. But at the last in the game –Warzone he gets success, and rescues Sebastian Shultz. In this way Seb 's memory is retrieved and he gains consiousness.Later Michael gets to know that Seb was a real boy and not only a virtual game character. In the last Seb sends an e–mail of thanks to Michael for helping him.They both Michael & Sebastian decides to meet soon.In the fiction Virtually true a boy named Sebastian Shultz is very fond of virtual games. Once when he was playing one of his psycodrive games, he met with an accident. his head banged against his seat and he lose consciousness.As he was ... Get more on HelpWriting.net ...
  • 16. Virtualization Technology For Cloud Computing Essay Virtualization Technology in Cloud Computing Environment Dr. Rajender Nath1, Nidhi2* 1 Professor and Chairperson, Department of Computer Science and Applications, Kurukshetra University, Kurukshetra, Haryana, India. 2 Research Scholar, Department of Computer Science and Applications, Kurukshetra University, Kurukshetra, Haryana, India. Abstract–– In internet era, cloud computing is one of a biggest technology in human hand. Cloud computing helps to overcome the problems of data loss, accessing data whenever needed and data security. Cloud computing mainly service oriented and it concentrate on reducing cost, hardware and pay just for service concept. In addition to share the data one of the important technology in the cloud computing is virtualization. Mainly it is used to maintain the collection IT resources which are used by the cloud providers. The main goal of the virtualization is providing ability to run the multiple operating systems on a single machine buy sharing all the resources that belong to the hard ware. In this paper our main aim is to provide the basic knowledge about the virtualization technology in cloud computing and how it acts in the cloud computing environment. Keyword–– Virtualization, Traditional servers, virtual servers, effects of virtualization, cloud computing architecture. I. INTRODUCTION Cloud computing is one of the most useful technology that is been widely used all over the world. It generally provides on demand IT services and ... Get more on HelpWriting.net ...
  • 17. Visual Hallucinations Essay The Potential Risks and Benefits of Virtual Reality Use Annotated Works Cited 1.Albani, Giovanni. Visual Hallucinations as Incidental Negative Effects of Virtual Reality on Parkinson's Disease Patients: A Link with Neurodegeneration. US National Library of Medicine Nation Institutes of Health. 2015. Doi:10.1155/2015/194629. Accessed 28 October 2016. Giovanni Albani's Visual Hallucinations as Incidental Negative Effects ofVirtual Reality on Parkinson's Disease Patients: A Link with Neurodegeneration covers the negative implications in individuals with Parkinson's Disease (PD) during and after the use of immersive virtual reality. His argument is against the use of virtual reality in people with the incurable disease. In a series of tests involving twenty–three PD patients, six of them encountered and reported hallucinations of objects that never existed in the virtual environment initially. As time went by after the assessment, the same six PD patients experienced hallucinations outside of virtual environments. ... Show more content on Helpwriting.net ... His position is complimentary to the use of virtual worlds as a platform for language learning. The virtual world discussed in the most detail would have to be Second Life, which is often compared to classes taught in real life (RL). For example, the author states that while most RL classrooms are designated areas for students where professors lecture them, Second Life classes operate in a much different way. The classes are held in dynamic classrooms where the students can freely interact with one another, the professor, and any guests as a part of the education process. Also, students would spend much less time in the classrooms, and instead they would go into the world to collaborate with peers or interact with the local community if it includes participants whose language they wish to ... Get more on HelpWriting.net ...
  • 18. The Pros And Cons Of Virtual Reality Since the beginning of the 21st century, events like the 9/11 terrorist attacks, stock market crash, and North Korea's missile tests, have tested humanity's strength. From uncontrollably weeping in one's own room to interlocking arms in unity, humans react quite differently to hardships/tragedy; nevertheless, all people want to feel connected to something greater. These actions are prompted by adversity and sorrow. The time has come where technological advancements need to attend to the broken and emotional distraught culture that these global issues have created. Rather than letting technology advance beyond human emotion, technology must advance to nurture the needs of humans. One technological advancement aimed at connecting humans on an emotional level is virtual reality. Virtual reality is a computer–generated simulation of a three–dimensional image/environment that can be interacted with by the user. It works by having the images respond to the user's movement, thereby giving the user the sense of being immersed. This artificial environment affords users the opportunity to explore the unknown and discover a universe of possibilities. Virtual reality is the ultimate empathy machine. Movies are made up of small frames. These frames are really just viewing windows, windows that transports one into another dimension. A movie only places the audience in viewing position of the window, but virtual reality pushes the user beyond the windows and frames of a movie, and ... Get more on HelpWriting.net ...
  • 19. Virtual Band History We all love music its very wide and varied so, but it seems that there is a new brand of musical springing up, virtual bands. Why do people enjoy virtual bands, virtual bands are bands made up of animated members and perform for an audience in a recording fashion. Why anyone would make a virtual band and why anyone would like such bands and are they profitable? so how big are virtual bands actually, how far do they actually reach? Why do people watch animated bands, what is the appeal? Why should any wish to make an animated band compared to a real one? Are they the future of music or a passing fad? Virtual bands quite popular since the turn of the century, gaining popularity since 80s and never seeming to stop. With a huge cult following... Show more content on Helpwriting.net ... In japan the first ever hologram concert was miku a digital popstar that was "in Japan, they have already had their first holographic concert. The artist was Miku and the jam packed arena" (Richard Darell) this opens up a world for possibilities. This is was use for amazing animated bands such as gorillaz, this also allow for real dead stars to perform on stage "Old rockers never die, they just get repackaged. The lucrative posthumous careers of stars from Buddy Holly to Amy Winehouse demonstrate that death can be very good for showbusiness. Michael Jackson, whose career was in the doldrums when he passed away in 2009, has been amongst entertainments highest earners ever since, pulling in money from image rights, advertising endorsements, memorabilia, re–releases, new releases of rejected recordings and a live touring extravaganza with Cirque Du Soleil."(Neil McCormick) this may be a dark manufactured way to make music, but it is the future of music. So the theoretically personality is packed and sold like a holographic character or virtual band. This like it or not this may be the future of music, the more this technology advance on the good side we may see the real musician perform with virtual ... Get more on HelpWriting.net ...
  • 20. The Field Of Virtual Environments ( Ve ) And Education The intent of this work is to review and analyze the literature available in the field of virtual environments (VE) and education. In particular, the author will look at VE in the military education of seniors noncommissioned officers (NCO) at the United States Army Sergeants Major Academy (USASMA). This review investigates what are the developments in VE with emphasis in military education, what cost benefits (in any) VE provide, the professional development of facilitators who use VE in their educational environments, and the effectiveness of VE in military education. The paper is divided in three sections: (a) examination of findings from the literature review, (b) summary and conclusions of the research findings, and (c) application ... Show more content on Helpwriting.net ... The Army's schools will educate the new recruits in their new skills, increase and maintain the skills of season career personnel, with the ultimate goal of achieving the mission. The US Army stated mission is "to fight and win our Nation's wars by providing prompt, sustained land dominance across the full range of military operations and spectrum of conflict in support of combatant commanders (U.S. Army, Organization, n.d., para. 1)". The U.S. Army Training and Doctrine Command (TRADOC) is the Army Command (ACOM) that is in charge of recruiting, training, and educating all Soldiers (officers, warrant officers, and enlisted). There are other ACOMs in which the Army relies to achieve their mission. However, for the purpose of this work, the author will only concentrate on TRADOC. TRADOC, like any other military organization, has an organizational structure which it employs to fulfill the requirements received from the Army. The latest initiative created by TRADOC is the Army University (ArmyU) (The Army University, 2016). USASMA as well as other centers of excellence, colleges, and schools falls under the umbrella of ArmyU, which in turn is under the organizational structure of TRADOC. ArmyU concept of operations entails the reinvestment and transformation of institutional education programs, to grow Soldiers intellectual capacity, to yield agile, adaptive and innovative leaders, in order to improve performance and ... Get more on HelpWriting.net ...
  • 21. Post Traumatic Stress Disorder ( Ptsd ) Health in Games Abstract Post–traumatic stress disorder is a mental illness that effects millions of people worldwide, including war veterans, police officers, marines and crash survivors. Recent research of post–traumatic stress disorder (PTSD) has produced new treatments with great potential and better results. This paper investigates the use of virtual reality as way of treating people with Post–Traumatic Stress Disorder. There are existing treatments for PTSD, which range from pharmacological treatments that directly treat the symptoms of PTSD, to cognitive behavioural treatments such as prolonged exposure therapy, which is based on conditioning and learning. Pharmacological treatments however are still not yet proven to be as efficient as Prolonged exposure therapy. Prolonged exposure therapy is the most common treatment for PTSD; the therapy desensitizes the person to the trauma by having them re–experience the traumatic event rather than avoiding the memories and the triggers. By combining exposure therapy and virtual reality (VR) the patient has the ability to re–experience the trauma within a safe and controlled environment under supervision of a therapist. Whereas traditional exposure therapy required the patient to repetitively discuss their trauma to a therapist while closing their eyes and imagining the traumatic event. This paper will investigate the different ways virtual reality is used to treat people suffering from post–traumatic stress disorder. ... Get more on HelpWriting.net ...
  • 22. Synthesis Essay Zhou et al (2008, p.193) observe that the difference between tracking techniques in Augmented Reality (AR) and those used in Virtual Reality (VR) stem from the interoperability of the two systems. On the other hand, State et al (1995, p.1) contend that there are significant contributions to tracking in VR than AR. Work prior to that of State et al (1995) indicates that the better fraction of tracking systems in VR are magnetic. However, Zhou et al (2008, p.196) observe that significant developments on tracking in AR are either vision–based, sensor–based or hybrid techniques. Bostanci et al (2011, p.425) classify the AR tracking methods in four major categories comprising of indoor, outdoor, fusion and recent approaches. The tracking ... Show more content on Helpwriting.net ... Zhou et al (2008, p.194) indicate the reliance of VR tracking on mechanical sensor–based techniques making use of fiducial markers. Nevertheless, Zhou et al (2008, 194) agree with Martens et al (2004, p.25) that both VR and AR employ relative tracking techniques including the optical tracking. However, Martens et al (2004, p.25–6) contends that the level of technology involved in either similar techniques of tracking for VR and AR tend to incorporate more advancements in terms of technology and error dissemination. Pandya and Auner (2005) illustrate that both VR and AR tracking are capable of employing similar tracking techniques. These include robotic, magnetic, fiber–optic and infrared tracking techniques. Advantages of Tracking Techniques inAugmented Reality 1.Possibility of tracking relatively to objects that are moving 2.The tracking techniques in AR allow for minimizing the error of visual alignment due to making tracking measurements from the position of viewing 3.The tracking techniques sophistication levels in AR compared to those in VR have relatively high tracking accuracy. Nonetheless, Neumann and Cho (1996, p.109) caution that the accuracy of tracking varies in levels proportionate to visual range or size of the objects found in the image. On the other hand, Ababsa and Mallem (2005) contend that the pose calculation achieves the highest accuracy level in the plane of the image. Consequently, this leads to the minimization of the ... Get more on HelpWriting.net ...
  • 23. Virtual Reality And Its Effects On The Future For countless years humanity has strived for the next innovation of the future. One of these extraordinary breakthroughs has been Virtual Reality. Gaming companies across our vast world have been working restlessly for many years to achieve what was once thought impossible. Working towards finally being able to place someone in a world where anything and everything is purely circumstantial and subject to change. The potential of virtual reality is limitless; it could quite possibly change everything we know. Virtual reality could provide new approaches to cure a multitude of mental illnesses and disorders as well as assist in physical therapy. Aside from the beneficial effects it could have in the medical field it could be ground breaking to the recreational aspects of society sending humanity leaps and bounds into the future. Virtual reality will definitely completely change and dominate the economic and business landscape. The effects that virtual reality could have on the medical field leave even the brightest of minds speechless. The potential virtual reality holds for the medical field is unparalleled, this new technology changes previously inconceivable ideas into viable solutions to serious and complex issues. Surgeons and medical students could perform surgeries in a virtual reality to find the best approach toward the procedure "Virtual reality provides medical and dental students a safe and controlled environment to practice surgeries and procedures, allowing them ... Get more on HelpWriting.net ...
  • 24. Why Western Governors University Essay Why WGU? Choosing what college to attend can be a daunting process at any time. Selecting a school as an adult student can be even more difficult. Beyond the normal considerations of cost, program types, traditional school or online, and location, there are additional factors to consider as an adult student. These may include work schedule conflicts, family life, distance to travel, and credit earned for life experience. The nineteen governors who founded Western Governors University took these things into consideration when developing the school and its programs. They developed a school that offers a truly exceptional level of quality in education at a price that is around half of that charged by other schools. So if low cost, ... Show more content on Helpwriting.net ... This occurs because the education received is competency based, rather than credit based. If a student has prior experience and/or knowledge of a particular subject, or is able to work quickly and learn fast, he or she can demonstrate that competence very quickly and move on to another subject. ("About WGU: How We're Different," 2010) The student is also billed per semester, not per credit or course taken. This allows the student to complete as many credits as he or she can adequately handle, all for the same low price. This saves the student both time and money, both of which are precious in today's economy. ("Tuition and Financial Aid," 2010) Students today are also looking for a school that is convenient for them, both in location and in flexibility of scheduling. Western Governors University offers convenience in both areas. Since it is an online school, the location couldn't be any more appropriate. It is simply wherever the student has access to the internet and the time to study, whether that is at home, on a break at work, or even on vacation. In addition, there are no set times for classes, so a student can spend just a few minutes or long hours studying the necessary material whenever it is suitable for him or her. What could be more convenient than working at one's own pace at a location of one's own choosing? One might think that in exchange for lower tuition fees and no set class times, one might have to give ... Get more on HelpWriting.net ...
  • 25. Network Effects On The Organization Networks Effects on Organization Homework 2 Raghava Katreepalli, Dawg: 853242522 Introduction: This Paper discuss about network effects on two different organizations. Firstly it will discuss about network effects on physical organization and then about virtual organization. Network effects or function of network size and network strength [1]. The theory related to network effects on organization can be categorized into three parts [1]: i. depends on technology adopted i.e., what factors would contribute if new technology is adopted ii. Technology compatibility decision i.e., what factors involve in organization for seeking compatibility iii. Decision among competing incompatible technologies i.e., what factors involve in consumer choice ... Show more content on Helpwriting.net ... In order to deliver a packet, a sender may have to wait for a certain period of time [4] until its receiver becomes active. Sleep latency degrades the performance (e.g., delay and energy consumption) of various kinds of data forwarding designs in low–duty–cycle networks. There are two features that make flooding in low–duty cycle networks challenging. First, a packet is unlikely to be received by multiple nodes simultaneously as in always awake networks. To broadcast a packet, a sender has to transmit the same packet multiple times if its receivers do not wake up at the same time. Thus flooding in such networks is realized essentially by multiple unicasts. Second, unlike wired networks, wireless communication is notoriously unreliable [4]. A transmission is repeated if the previous transmissions are not successful due to wireless loss. The combination of low–duty–cycle operation and unreliable links necessitates the design of a different flooding mechanism than those found in wired networks and always–awake wireless networks. These combined have a knock on effects on reliability and cost [4]. One straightforward solution could be building a routing tree for flooding. Yet this type of solutions have been shown [7] to be fragile, because the failure of a parent node prevents ... Get more on HelpWriting.net ...
  • 26. Advantages Of Distance Learning In The Traditional Method... Distance Learning Name: Institution: Professor's Name: Course Name: Course Number: Date: Distance Learning Introduction Distance learning is a study technique introduced in the late 19th century to help aid those that were unable to reach formal forms of education systems.it is also referred to as e–learning derived from the use of the internet to convey the syllabus and distance education. It is characterized by the physical state of teacher–student relationship that is affected by the geographical separation and in some situations also time separation. Ideally distance learning is normal learning only in a non–conventional manner. It is mostly offered by established institution thus the materials used for the traditional method of learning are similar to those used in the program only that it may be customized to fit the virtual learning. It is highly appreciated by full time workers seeking to be recertified or generally trying to add to their academic qualifications, military serving personnel, non–residence or ... Show more content on Helpwriting.net ... web based courses and web based services. Web based courses is whereby learning is facilitated through the accessibility of digital reading resources ,podcasting, email linked group discussions, chat rooms and test taking functional virtual classroom while web based services revolves around the accessibility of physical tutors for employee with the institution controlling the contact. Usually the tutor is part of the institution and is also certified by the institution before a referral is made and the student takes up the curriculum of the institution despite their geographical location. This program merges perfectly with the conventional modes of learning as it is subjected to scrutiny by the same agencies that verify the traditional learning modes. It uses the same standards as the traditional modes to implement its studies as well as equip its trainees with the same knowledge. ... Get more on HelpWriting.net ...
  • 27. Source Analysis Part 1 : Critical Summary Essay Source Analysis Part 1: Critical Summary The experience of virtual reality gives us the chance to explore worlds in which we have not seen. But what happens when your mind can't tell what is virtual and what is real? Glenn F. Cartwright, a psychology professor at McGill University in Quebec, Canada, explores this topic in the article "Virtual or Real? The Mind in Cyberspace" which gives a psychologist's perspective and fears that virtual reality will become a danger to consumers psyche. Cartwright's article is featured in the March/April edition of The Futurist in 1994 which was published by the World Future Society. Cartwright illustrates the possibility of getting lost in cyberspace and the effects it has on a human's psyche. The author illustrates that virtual reality will become so immersive that the consumer's mind will not be able to distinguish what the real world is and what cyberspace is. He discovers that if you have the field of view within the experience, then the brain will be tricked and all perceptions of what is happening in cyberspace will give the user a sense of immersion. However, Cartwright does mention that there is little known about the path experts should take because for most of the century, reports and techniques of introspection have fallen through mainly because the study of human consciousness is taboo. Therefore, this leaves a handicap when it comes to virtual reality as psychologist's need to learn more about the human conscience before we ... Get more on HelpWriting.net ...
  • 28. The Effects Of Digital Identification : An Analysis Of... School Of Communication Manipal University 23–Apr–15 Research topic: Causes and Effects of Digital Identification: An analysis of Virtual Surrogacy Research Guide: Mrs Shruti Shetty Submitted by: Shray Agarwal Roll Number: 140702035 Introduction Imagine a world, not so far from today where an amalgamation of the Internet with human knowledge and ambition has formed ways of possibly doing everything sitting 'inside ' the World Wide Web. A way of 'life ' is completely possible by living in a Virtual self –figure that can do everything you can, possibly better! The advantages of such technological advancement are multifold. It promises to help people lead a better life. Everything that was deemed unrealistic, in order to achieve the perfect world, has now shown signs of possibility with tremendous success rates. World peace can be attained without the actual loss of lives. A better and much enhanced world economic models, medical and safety accessibility, natural resource conservation, new business perspectives, etc. are just a few of many sectors that could face multi–dimensional changes, People can overcome various social stigmas that stems from actual human confrontation. But then, what may be considered as advantageous to many could also me titled as a disadvantage by many more. A majority of the section of people which is technologically illiterate will be completely cut off in this new ecological society. The Internet will have prime power and ... Get more on HelpWriting.net ...
  • 29. Distance Learning and Black Board Essay Distance Learning and Black Board Distance learning is when students take courses by using some form of communication other than face to face communication with an instructor. This type of learning has been used since as far back as the 1800's when adults would learn handwriting by ordering lessons through the mail (Cosgrove 2002). The technology for distance learning has been progressing for some time now. Iowa State University started to offer courses through television in 1934 (Cosgrove 2002). These days we use the Internet for distance learning. Distance learning has recently become more popular and more advanced; there are now programs that can help professors organize their online classes. Online classes are a convenient and ... Show more content on Helpwriting.net ... This way even if someone is finding Blackboard difficult to use or doesn't understand a particular area of "Blackboard" help is readily available (Professional and Educational Services p.3). "Blackboard academic suites" are used mostly in colleges and universities. In using Blackboard a professor can do many different things that could make teaching a lot easier (Blackboard Solutions p.1). With Blackboard a professor can post announcements, send e–mails, post class discussions on the discussion board, post online quizzes, make the syllabus available online and much more. When a professor puts all these things on the Blackboard site it becomes available for the whole class to see. A professor can even post an individual's grade to the site so that only the individual can see their grade or send an email to an individual. Other things a professor can regulate is the appearance of their course site, and whether or not an area of Blackboard is used. This allows the professor to make there job fun and easy but still be doing there job to the best of their abilities and making the best of their resources. There are ten different areas of Blackboard. These areas are announcements, course information, staff information, course documents, assignments, communication, discussion board, ... Get more on HelpWriting.net ...
  • 30. Building A Good Networking Connections Between Mbet... Introduction Since the main objective of the course is to build a good networking connections between MBET students and technology–based businesses in Waterloo region, we met with highly skilled senior students from University of Waterloo. We also made sure to meet with founders of new technology startups during the last month. The first step to achieving the goal of this project is to choose the right entrepreneurial technology venture where we will not only meet the requirements but also to get some hand on experience from the startup business at Waterloo region. However, It has been a critical procedure for us to pick the appropriate partnership. We have divided the whole process into three... Show more content on Helpwriting.net ... Networking meeting Communitech Invuze Selection Criteria Selection Criteria Description Main questions One Understanding the business or the industry A clear business model for the company plays a major role for us in order to get better understanding of the business that we will work for. Have the partner done enough research on the industry? Who are the top competitors and what is the partner assessment of those competitors? Two Likability & interest level factors Sharing the same level of interest amongst both parties consider as a major measurement for us. It considers as encouragement factor to Is the company idea considered as an innovative one? What kind of experience will we get? Three Growth potential This measure can be assess based on the leadership expectations, strategies and business plan to move to new markets. Does the company have a clear strategy inline with market growth opportunities? Is there any potential to expand the market segment? Four Scope of Learning & ability to contribute Scope of learning considers as an important factor for us. The team's tasks in the selected company should be related to course expectations in terms of areas of focus like: business analysis, value proposition and strategic analysis for the course. Will the team's tasks in ... Get more on HelpWriting.net ...
  • 31. The Importance Of Virtual Reality With the development and evolution of humanity, people need to be prepared for the major technological changes that will take place. Virtual reality or VR, is one of the biggest tech developments we've seen in recent years that is forcing the public to question reality. Consumers from all over the world are flocking to the shelves to buy these newly affordable VR products that take them to new worlds and adventures. It is argued whether or not these products will have a dramatic impact on the world or just be another new technology that eventually is swept under the rug, but people are already making steps to push for a reality that includes VR products. By putting on a VR headset, this new generation's virtual pioneers can experience ... Show more content on Helpwriting.net ... One of the leading virtual reality website VRS.org (Virtual Reality Society) founded in 1984 by Jaron Lanier, who is often regarded as the person who coined the term virtual reality claims that "Early forms of virtual reality included blocky looking graphics and crude renderings which did not take long to produce but would not meet today's ever increasing demands. People want faster, smoother and lifelike scenarios which make greater demands on processing speed, memory and rendering time." The experiences of VR users back in the 90's is nothing compared to the 3d rendering and development of present day. Now since the demand is higher and price lower we can start seeing some of the effects on the users. The long term effects are also still being tested, but many of them are starting to be uncovered. The effects relation is more physical than mental and is usually due to eye strain (which causes problems with motion sickness). They are calling this effect "cybersickness" and it's different for everyone. The main effects a user might feel due to "cybersickness" are headaches, nausea, etc. Age, balance, health, all influence the effects and it is completely different for everyone. Another problem people are facing is the factor of time. It takes time to develop these virtual reality worlds and the user can sometimes get lost in time and not realize how much has gone by. With more knowledge and tests the consumer can find their ... Get more on HelpWriting.net ...
  • 32. The Importance Of Interest In Learning English As A... In many East Asian countries, English, being a universal language, is a mandatory subject, for it is essential for professional communication and development. However, learning English is often tedious and difficult, especially in a non–English environment. Moreover, students would only learn the basics, such as grammar, but not the Western culture. As a result, this is a waste of the students' time and educational resources . Asvirtual reality (VR) and augmented reality (AR) gain their popularity in the technology world, people are looking to use it for educational purposes. This new way of learning and teaching is currently being studied and experimented in Western schools and making its way to East Asian schools. This paper argues VR and AR can help students to gain interest in learning English as a Foreign Language in East Asian schools. To begin with, AR can help students learn challenging concepts by involving the students in an interactive learning environment. In a case study done in Taiwan, students went around campus and pointed their mobile phone to their surroundings (citation). The device would calculate the students' positions with a GPS system and produce a virtual scene with tags around objects. The students could then click on these objects and view the object's detailed description in English. After this learning process, the students were asked to compose a descriptive essay. By analysing these writings, researchers found that the students ... Get more on HelpWriting.net ...
  • 33. Science Fiction: Virtual Reality Virtual Reality Today's science fiction is often tomorrow's reality. As the pace of change has quickened, so it appears that we are actually living within a science fiction movie. Programs on TV continue to amaze or frighten us with yet more technological break through and with clever new products and gadgets. Over the last decade and certainly through the rest of this century, the major agent for these changes has been and will continue to be electronic computer and its derivatives. The Digital Age exploded into existence not with a whimper but a bang. The globe still shakes from its entry. The journey was long, but the impact is immediate. Now, for instance, the breath of an unborn baby can be captured and rendered visible, the ... Show more content on Helpwriting.net ... What is VR VR is more than an upgraded version of Cinerama or a theme park ride, as it achieves not only a greater sense of presence, but through the use of computer technology, the capacity to direct one's gaze and movements so that one can explore and move around inside the illusory flow of images [3]. The main imperfection in simulation at present comes from the difficulties inherent in presenting a sufficiently convincing computer generated image. Presenting a convincing visual input to a human being requires a computer which can handle a vast amount of information. This is both difficult and expensive with existing technology. VR systems support 3–dimensional graphics, wide angle of view, stereovision, and viewer–centered perspective. In many VR systems the participant is not seated and is free to walk about and gesture broadly. These features make a computer system which is closer to a workshop, an operating room, or a national park than it is to a desk in an office. This perspective allows freedom in the creation of human–computer interfaces that is not afforded by the current standard interfaces [4]. It is now a familiar, but true, clichГ© to observe that the power and capability of computing machinery is increasing at a tremendous rate. In addition, a wide variety of techniques for producing more convincing VR are currently being researched. It is reasonable to expect, therefore, that in this crucial respect VR
  • 34. ... Get more on HelpWriting.net ...
  • 35. Virtual Reality By Morton Heilig Virtual reality is a computer generated three–dimensional environment that allows interaction. This field of digital art was originally explored and created by Morton Heilig, who thought of extending the cinematic experience to something that would involve the human senses and enable them to interact with it. Nevertheless, many artists contributed to the development of the virtual reality afterwards. Scott Fisher, who was inspired by Heilig's ideas, pushed the boundaries of the virtual reality, to give the user more control over his experience. In this essay, I will be comparing between the two artists and their ideas, and the way they contributed to the creation and development of this form of art. Morton Heilig is a filmmaker, cameraman ... Show more content on Helpwriting.net ... In other words, the user's body was coupled with the machine, which changed the user experience from just sensing the elements from outside the virtual world, to existing in the virtual world and having the ability to make changes physically. In Fisher's earlier work Aspen Movie Map, and then in the head–mounted viewer and glove, he gave the user the ability to move and independently change their point of view and navigate through the virtual environment, unlike Heilig's Sensorama where the user was locked in the machine and has no control over anything. Morton Heilig was the first to explore the concept of virtual reality, and is considered to be the father and the creator of this field, even though his theories and ideas were not heard or given much attention, he inspired a lot of artists and engineer who came after him. Scott Fisher, who was inspired by Heiligs work and ideas, developed the concept of virtual reality, into virtual immersive environments and achieved the "telepresence" in his work. Thanks to those people, this field of digital art is constantly developing and used in many different ... Get more on HelpWriting.net ...
  • 36. A Rhetorical Analysis of Hey's "Virtual Product Placement" A Rhetorical Analysis of Hey's "Virtual Product Placement" Imagine sitting down on a Saturday night to relax and watch your favorite show. As you turn to your show you begin notice that the whole thing is full of ads, everything from the billboards in the back ground, to the logo on the coffee cup that the main character is drinking out of. This is exactly the kind of thing you can expect to see in the future. In his article Damian Ward Hey argues that it is in the best interest of the television and advertising industries to keep the balance between appropriate advertising and content. He uses evidence and examples of virtual advertising that relate to the audience as well as his well–educated tone of voice to make his claim, and ... Show more content on Helpwriting.net ... His audience, having read all about these examples, should now be able see how virtual advertising is everywhere they look, making it very much a part their life. Throughout his essay, Hey uses this scholarly, well–educated tone of voice to establish his credibility as a professor in this particular field. A strong scholarly voice proves that the author has indeed gone through much schooling to be where he is. Hey chose to use words such as "synergistic" and "proliferating," along with many others to verify that he is with out a doubt a scholar. He also uses a large number of quotes in his essay. The majority of these quotes are from conversations and interviews Hey has had with producers, networks and marketing VP's. To have a connection to these kind of people and networks, you need to be in the media and/or advertising field yourself. Once this credibility is validated he can then begin to persuade his audience to agree with his beliefs. When the audience knows that the author is in the field that he's writing about, it is much easier to persuade them. He uses interviews and articles from important advertising people, such as the marketing VP for ESPN, to show that to a certain extent virtual advertising in beneficial, but can get out of hand very quickly. Then by giving examples of what can happen if it does get out of hand, he ultimately incites fear in his ... Get more on HelpWriting.net ...
  • 37. Essay on Augmented Reality and The Future of Multimedia Introduction What does "augmented reality" means? AR is the acronym for augmented reality. A rough definition of augmented is to maximize or change to a higher extent. Augmented reality, which is a type of virtual reality, basically means that the real–world environments are duplicated in a computer. A combination of reality and virtual scenes, created a composited view for the end–user which are generated by the computer. The computer with augmented reality system augments the real–world view or scene with additional information. The design of the virtual scene created by the computer is to improve the sensory perception of the user of the virtual world that they are interacting with or seeing. A system in which a user cannot... Show more content on Helpwriting.net ... He is also responsible in popularizing the phrase "Virtual Reality". Just a year later, the phrase "Augmented Reality" (AR) was phrased out by Tom Caudell while he was at Boeing, helping workers assemble cables into aircrafts. In 1992, one the first fully–working AR system called VIRTUAL FIXTURES was developed. It was developed by L.B. Rosenberg at the U.S. Air Force Research Laboratory in Armstrong and demonstrated benefits to the performance of human. In the same year, the Graphics Interface conference witnessed the first major paper on an AR prototype, KARMA, presented by Blair MacIntyre, Doree Seligmann and Steven Feiner. In 1993, another version of the paper, a widely–cited version is published in Communications of the ACM. With sponsorship from STRICOM, Loral WDL performed the very first demonstration that manned simulators and live AR–equiped vehicle, also in 1993. In 1994, funded by the Australia Council for the Arts, Julie Martin creates the first 'Augmented Reality production' entitled Dancing in Cyberspace. It features dancers and acrobats interacting and manipulating with virtual object in the size of a body in real time. The virtual object is projected into the same physical space and performance plane of the performers and they appeared immersed within the virtual environments and object. Polhemus sensing system and Silicon Graphics computers are used in the settings and installations ... Get more on HelpWriting.net ...
  • 38. Compare And Contrast Essay On Online School Vs Traditional... Online School vs. Traditional School Jessica O'Brien Strayer University English 215 Professor: Robin Parks 12/4/11 Online School vs. Traditional School It seems that technology is growing, improving, and changing at an exponential rate. Technology now affects every part of our lives from the time we get up to the time we go to bed, and even as we sleep. One of the major areas that has been affected by technology is education. At one time, the only option for students to complete their education was in a traditional classroom setting. There has become a major need for non–traditional education because there has been a growth in the amount of non–traditional students that exist in our society. The advancement of technology has... Show more content on Helpwriting.net ... One major concern is that cheating will be increased due to there not being any proctoring or monitoring of exams. This is a very valid concern. Plagiarism is a major issue in any school, whether it is an online or a traditional classroom setting. The major concern that some people have is that plagiarism is much easier online than it is in a classroom setting. I would have to disagree with this. I have been both a student at a traditional university (Georgia State University), and I have been a student online (University of Phoenix for 2 years and now, Strayer University). If a student wants to cheat on a paper, it is just as easy to do it whether he/she is physically submitting it to a professor or electronically submitting it. The medium used for submission does not change the actual process the student takes when writing the paper. Also, cheating on an online exam is not as easy as one may expect. Most classes do not offer multiple choice online exams for the very reason that there is a concern, because it would be easy to copy and paste a question into Google or any other popular search engine. Instead, the tests usually require the student work the problem out on his/her own or write a paper or summary to show that he/she actually understands the content. I find that ... Get more on HelpWriting.net ...
  • 39. Informative Essay: What Is A Soldier's Virtual Reality? There are military services around the world, and there are many techniques for training. What if the soldiers can go to war while they are training at their base? This is possible because of virtual reality engineers these people make it possible to do something that you aren't doing in real life. For example, if I used the virtual reality gadget (most likely goggles) to play a boxing game, would really be at that boxing game it will just seem like it. Virtual reality engineers can create goggles that help the soldiers get ready for battle by using a game designed for army training. By creating these goggles, it tests the stability of the soldiers and as technology advances one day there can be virtual reality contacts. That has a chip inside ... Show more content on Helpwriting.net ... This shows you if the job is worth the pay. If you are working as a cashier at a supermarket and only get paid $5 a week that wouldn't be a job you would want to go to. Statistics from engineer–salary.com, lowest salary that people make in New York is $56,970, the medium salary is $89,870, the highest salary is $137,270, and the average salary is $92,620. Electrical engineers make up to $43 an hour. Your amount of money depends on where you live, how long you have been doing the job, how well you do the job, and where you are working at. For example, if you created your own company 20 years ago and it is the #1 electronic store in the world, it is certain that you wouldn't be paid $100,000 a year. You would be paid about $500 million a year and you could be the next Steve jobs or even better. It's not certain that you will be like that but there is a possibility that that can happen. People worry financially about what they can do to help their family and themselves so that they can afford a home and food to ... Get more on HelpWriting.net ...
  • 40. Essay about The Benefits of Online Universities It is a well–known fact that sometimes teachers are not able to respond to challenging questions and students have to look for the answers themselves. When I, as a student experienced the same, I made the decision to learn such topics from internet sources to compliment what we have studied in class. The result was astonishing; even though I haven't fully studied in the classroom, I could pass my exams successfully. So, I came to the conclusion that online education may easily surpass the traditional, classroom–study one. However, there are some people who believe it is impossible . I have compared both pros and cons of 2 education styles, and detected in which field they will be beneficial, and in which their implementation will cause... Show more content on Helpwriting.net ... Ilyas Nurseitov who is school councilor of Nazarbayev Intellectual School, which means he is a specialist in education, states, "to be a student of online university you have to be stimulated person, otherwise you have nothing to do in online university". One more benefit of online universities. Online universities have to make their schedule on their own, hence they are able to focus on concerning study topics more than others. According to a study by the U.S. Department of Education : "on average, students in online learning conditions performed modestly better than those receiving face–to–face instruction." Using over 1,000 empirical studies, the DOE found that time was the additive that helped students study better. The report noted benefits in studies in which online learners spent more time on task than students in the face–to–face condition. This survey conducted by U.S. department of education used standard deviation methods which known by statisticians as a best way to make a survey. Hence, I suppose it is a good quality report. Chat rooms and forums in online universities enable students to communicate neglecting their modesty or timidity. One may behave too shy, even if he studied a lot, and perish his marks. Online education makes everyone's voice heard, and promote them to easily express themselves. Katie Lepi, the reporter of Edudemic, supports my opinion. She says, "I grew up in a ... Get more on HelpWriting.net ...
  • 41. Cloud Computing, Virtualization And Virtual Machine As for the requirement of the course, I would like to request for the permission to write the course report on "Cloud computing, virtualization and virtual machine". The report will intend to provide readers the basic knowledge of how the cloud service work, what virtualization is and how various institution is using the technology. I have done the basic research for the topic and have come to the conclusion that I will be able to write an acceptable report on the topic. My experience at work has also provided me with practical experience related to the topic. Cloud and Virtualization Cloud computing and virtualization allows versatility regarding accessibility of service from remote location. Cloud Computing Cloud computing is the idea where application runs on a remote server that is provided as a commercial service by a company rather than an institution or individual's local machine. Cloud computing has made possible to provided Software as a Service, Platform as a Service and Infrastructure as a Service (Beaty, 2013,p. 88–93) Virtualization Virtualization allows one or more physical servers to be connected and configured in a way that it presents itself as a single physical machine with large resource. The user can then divide the resource based on the need of the application and service. The most recent use of this service today in enterprise and institution is creating virtual machine for virtual desktops and virtual servers. Virtualization also reduces the need to ... Get more on HelpWriting.net ...
  • 42. Benefits Of Hiring Virtual Employees The Internet has made working from home a reality for employees and has completely changed the way businesses operate in the modern world. No longer do business owners have to pay for office space, they can simply meet with their employees virtually and still get business done. Hiring virtual employees has proven to be very advantageous for many businesses, helping to cut down on costs and streamline workflow. By widening the hiring pool from local to global allows employers to select from a range of of talent. However, with all of the advantages of allowing employees to work virtually, there is no getting around the fact that managing them can prove to be challenging. This is not to say that you can't manage your virtual employees successfully, you just need to have to have the knowledge and tools to do so. The following tips will help you be able to transition from a traditional management style to working with virtual employees quickly and effectively. Create a sense of community When all of your employees are working from home and possibly live in different states/countries and time zones, it is easy for everyone to forget that they are part of a team. Because your virtual team members don't work in the same location, they may not communicate and collaborate as much as they need to. In a virtual environment you can still create a sense of community for your employees by creating opportunities for team members to "chat" both formally and informally. Some great ... Get more on HelpWriting.net ...