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Creating powerful Mixed Reality Experiences
across Auto
JASON YIM
• Born in Singapore > Grew up in Hong Kong
• UCLA Graphic Design Major
• Started Trigger in 2005
• 4 patents in AR
CEO
Jason@triggerglobal.com
DANNY PARKS
• USC Electrical Engineering Major
• Joined Trigger in 2013
• 100+ MR projects
SENIOR DIR OF TECH
danny@triggerglobal.com
ANTHONY
Check logos
Overview
Design & Development
Opportunities
• Volumetric design review
• Annotation and remote collaboration
• Design validation by executives
Manufacturing
Opportunities
• Training
• Complex Assembly
• Field and Remote Assistance
• Maintenance
Functions and Features
Opportunities
• HMI visualization
• Driver Dash and Panels
• HUD
• Passenger rear seat and window displays
• External displays
Sales and Marketing
Opportunities
• Snap, Facebook, WeChat and other social AR content
• Consumer advertising and marketing
• Sales training
• Sales communication at retail
Ownership Experience
Opportunities
• CRM through apps and digital channels
• User maintenance
• Infotainment
• Loyalty system for owners
Case Study | Design & Development
Review Mockup Design
Sketches > 3D > Volumetric > Full Final
Automotive
Design
Funnel
Review Mockup Design
Sketches > 3D > Volumetric > Full Final
CLAY Model
Automotive
Design
Funnel
6DOF tape
Multiple simultaneous users
Mixed reality annotation
• Co-developed with Honda Advanced Design, the AR design
evaluation tool replaces the traditional clay model with a
volumetric digital model to reduce time spent from 8-weeks to
a matter of days
• Vehicles can be compared outdoors and life-size in different
versions of the tool: Microsoft HoloLens, Apple ARKit,
Windows Mixed Reality and now in Magic Leap
• Designers can rotate the vehicle, change its color, view the
interior, turn on the lights, examine the vehicle specifications
and compare two vehicles
• Trigger owns the engine and tech IP behind the tool
Technical Breakdown
• 3D Pipeline has improved - CAD to mobile
• Environment maps update at run time
• Different devices - displays, inputs, form factors
• Barriers are physical not digital
Case Study | Sales and Marketing
• A revolutionary, ambassador-driven sales tool that uses AR to educate customers on the latest Nissan
Intelligent Mobility technologies featured in the 2018 models of the Nissan Rogue, Maxima and TITAN
• Featured at the 2017 LA Auto Show and showcased in over 1,100 Nissan dealerships across North
America
• Customers touch the device to the physical car via an NFC tag located on one of the three vehicle’s, then
watch as Google Tango maps the augmentations to the vehicle in 360º. perfectly transitioning it into a
Star Wars/Nissan hybrid craft
• Iconic Star Wars characters come to life to demonstrate the Nissan Intelligent Mobility technologies,
including ProPilot Assist, Automatic Emergency Braking, Blind Spot Warning and Rear Cross Traffic Alert
Technical Breakdown
• Replace a full size car perfectly - model targets not really a thing yet
• Tango tracks really well, but doesn’t know where anything else is
• ILM effects on a mobile device - why I hate holograms
• Story telling at scale
Case Study | Ownership experience
• VR in car - a partnership with Honda and DreamWorks Connected Travel Platform
• Showcased at Honda booth at CES 2017
• Directions, Mapping, POI data and transactions in VR + in-car game and entertainment
experience featuring DreamWorks’ Trolls
• In-car technology syncs car’s telematics and motion with the virtual environment
• Selected as a CES Top Pick by Kidscreen
Technical Breakdown
• Tracking a vehicle in a city - GPS is miraculous, but not that miraculous
• There’s a lot of data in a city - not all of it perfect
• Maps are still largely 2D representations
• Cars are a difficult environment for VR
Case Study | Bonus!
• Mattel’s flagship Mixed Reality toy for holiday 2018
• Winner of multiple “Top 10 toys” at NYC Toyfair 2018
• Charged cars + LBE controlled track + AR gameplay
• Multi-player and single player vs AI racing
Technical Breakdown
• Connecting to the physical - BLE and model targets
• Local multiplayer - connecting players (and a track) together
• Don’t forget about the fun - paper, prototypes, and rebalancing
• Cars are accident prone - try not to lose them
• Future proofing - OTA firmware updates
Top 10 Takeaways
1.Things get harder when digital meets physical
2.Identify the pain points in existing processes - that’s where to innovate
3.Telling stories isn’t as important as solving problems - but it’s still
critical
4.Leverage existing data where you can - there’s a lot of it
5.Build systems to accept change - nothing stays the same
6.Make things pretty or consistent - artists see things differently
7.Take advantage of physical affordances and inputs - when it makes
sense
8.Context is king - “it depends…”
9.Be optimistic about technology - it will get better
10.Things get better when digital meets physical
Thank You!

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Creating Augmented & Mixed Reality Applications for the Auto Industry

  • 1. Creating powerful Mixed Reality Experiences across Auto
  • 2. JASON YIM • Born in Singapore > Grew up in Hong Kong • UCLA Graphic Design Major • Started Trigger in 2005 • 4 patents in AR CEO Jason@triggerglobal.com DANNY PARKS • USC Electrical Engineering Major • Joined Trigger in 2013 • 100+ MR projects SENIOR DIR OF TECH danny@triggerglobal.com
  • 3.
  • 6. Design & Development Opportunities • Volumetric design review • Annotation and remote collaboration • Design validation by executives
  • 7. Manufacturing Opportunities • Training • Complex Assembly • Field and Remote Assistance • Maintenance
  • 8. Functions and Features Opportunities • HMI visualization • Driver Dash and Panels • HUD • Passenger rear seat and window displays • External displays
  • 9. Sales and Marketing Opportunities • Snap, Facebook, WeChat and other social AR content • Consumer advertising and marketing • Sales training • Sales communication at retail
  • 10. Ownership Experience Opportunities • CRM through apps and digital channels • User maintenance • Infotainment • Loyalty system for owners
  • 11. Case Study | Design & Development
  • 12.
  • 13.
  • 14.
  • 15. Review Mockup Design Sketches > 3D > Volumetric > Full Final Automotive Design Funnel
  • 16. Review Mockup Design Sketches > 3D > Volumetric > Full Final CLAY Model Automotive Design Funnel
  • 17. 6DOF tape Multiple simultaneous users Mixed reality annotation • Co-developed with Honda Advanced Design, the AR design evaluation tool replaces the traditional clay model with a volumetric digital model to reduce time spent from 8-weeks to a matter of days • Vehicles can be compared outdoors and life-size in different versions of the tool: Microsoft HoloLens, Apple ARKit, Windows Mixed Reality and now in Magic Leap • Designers can rotate the vehicle, change its color, view the interior, turn on the lights, examine the vehicle specifications and compare two vehicles • Trigger owns the engine and tech IP behind the tool
  • 18.
  • 19. Technical Breakdown • 3D Pipeline has improved - CAD to mobile • Environment maps update at run time • Different devices - displays, inputs, form factors • Barriers are physical not digital
  • 20. Case Study | Sales and Marketing
  • 21. • A revolutionary, ambassador-driven sales tool that uses AR to educate customers on the latest Nissan Intelligent Mobility technologies featured in the 2018 models of the Nissan Rogue, Maxima and TITAN • Featured at the 2017 LA Auto Show and showcased in over 1,100 Nissan dealerships across North America • Customers touch the device to the physical car via an NFC tag located on one of the three vehicle’s, then watch as Google Tango maps the augmentations to the vehicle in 360º. perfectly transitioning it into a Star Wars/Nissan hybrid craft • Iconic Star Wars characters come to life to demonstrate the Nissan Intelligent Mobility technologies, including ProPilot Assist, Automatic Emergency Braking, Blind Spot Warning and Rear Cross Traffic Alert
  • 22.
  • 23. Technical Breakdown • Replace a full size car perfectly - model targets not really a thing yet • Tango tracks really well, but doesn’t know where anything else is • ILM effects on a mobile device - why I hate holograms • Story telling at scale
  • 24. Case Study | Ownership experience
  • 25. • VR in car - a partnership with Honda and DreamWorks Connected Travel Platform • Showcased at Honda booth at CES 2017 • Directions, Mapping, POI data and transactions in VR + in-car game and entertainment experience featuring DreamWorks’ Trolls • In-car technology syncs car’s telematics and motion with the virtual environment • Selected as a CES Top Pick by Kidscreen
  • 26.
  • 27. Technical Breakdown • Tracking a vehicle in a city - GPS is miraculous, but not that miraculous • There’s a lot of data in a city - not all of it perfect • Maps are still largely 2D representations • Cars are a difficult environment for VR
  • 28. Case Study | Bonus!
  • 29. • Mattel’s flagship Mixed Reality toy for holiday 2018 • Winner of multiple “Top 10 toys” at NYC Toyfair 2018 • Charged cars + LBE controlled track + AR gameplay • Multi-player and single player vs AI racing
  • 30.
  • 31. Technical Breakdown • Connecting to the physical - BLE and model targets • Local multiplayer - connecting players (and a track) together • Don’t forget about the fun - paper, prototypes, and rebalancing • Cars are accident prone - try not to lose them • Future proofing - OTA firmware updates
  • 32. Top 10 Takeaways 1.Things get harder when digital meets physical 2.Identify the pain points in existing processes - that’s where to innovate 3.Telling stories isn’t as important as solving problems - but it’s still critical 4.Leverage existing data where you can - there’s a lot of it 5.Build systems to accept change - nothing stays the same 6.Make things pretty or consistent - artists see things differently 7.Take advantage of physical affordances and inputs - when it makes sense 8.Context is king - “it depends…” 9.Be optimistic about technology - it will get better 10.Things get better when digital meets physical