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Thomas Dowson 
1 
Level Design Workflow 
Intro and Sprite Editor 
This is the idea that I have made for my 2d shooter game the idea that I have 
decided to do is a space 2d shooter game so as you can see by my Rocket ship 
this is called a sprite so you can make a sprite for anything to a player or an 
enemy the glow part you can add to the rocket ship for more effect. 
Sprite Properties
Thomas Dowson 
2 
This print screen 
shows the sprite properties that I have used as you can see I have modified my 
rocket ship so it is in the middle so my rocket ship will work perfectly and it 
won’t start going all over the place. 
Creating my Object 
This third print screen is how I created an object and how I used the object 
properties I use the event step so my object could move and also I put a piece 
of coding in to make my Rocket ship move.
Thomas Dowson 
3 
These two print screens show the coding that I did for my rocket ship to make 
it move left, right, up, down, and also shoot so now as you can see my rocket 
ship will now move. 
This print screen shows the room that I designed as you can see I have made a 
space room which I used for the background for my game also with the stars as 
well.
Thomas Dowson 
4 
So as you can see this is now my background for my game with the stars and 
the space that was my idea. 
This print screen shows how I created my scrolling background so I made it 
space and also the stars as well for my background which made it more 
effective.
Thomas Dowson 
5 
This print screen shows the particle system effect that I used for my particle 
system for my flame coming out the back of my rocket as you can see that are 
a lot of particle system that I used for my flame. 
This print screen shows the particle system that I used to create my jet object 
for my flame.
Thomas Dowson 
6 
This print screen shows the movement and souned that I did for my lazer so I 
made the piece of code for my lazer so it will shoot out and make the souned 
when it does. 
This print screen shows my enemy sprite that I created for my game this is the 
enemy that will shoot at my Rocket ship there will be more than just one 
enemy.
Thomas Dowson 
7 
This print screen shows how many enemies’s that I will have for my game and 
these will all be shooting at my Rocket ship. 
This print screen shows the spawn of the enemy and also the alarm that will 
happen when the enemy respawns after they have been killed.
Thomas Dowson 
8 
This print screen shows that I have put the piece of code in so my enemy will 
move and also they will shoot at my Rocket ship as well also the h speed tells 
us how fast they will shoot out. 
This print screen shows the explosion particle system that I have used in my 
code so when the laser hits the enemy the enemy will explode and be killed 
this is what I did to make that happen.
Thomas Dowson 
This print screen shows how my enemy will move towards my player so it 
shows the piece of code that I have used to make the enemy move towards my 
player. 
9 
This print screen shows how my shield for my player will work and what the 
shield will be at so as you can see it is at 100 which means that it is at the best 
quality.
Thomas Dowson 
This print screen shows the piece of coding that I made for me drawing my 
shield show this shows how I have done it and this will be my health bar for my 
game. 
10 
So as you can see my health bar is now on my game so every time I get hit by 
the enemy my health bar will go down and eventually I will be killed.
Thomas Dowson 
This print screen shows the explosion particle systems that I have used so 
when the enemy’s bullets hit the player the player will be destroyed which this 
code represents. 
11 
This print screen shows the coding that I have done for me drawing the score 
board so when I destroy an enemy my score will go up.

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Level design workflow 3

  • 1. Thomas Dowson 1 Level Design Workflow Intro and Sprite Editor This is the idea that I have made for my 2d shooter game the idea that I have decided to do is a space 2d shooter game so as you can see by my Rocket ship this is called a sprite so you can make a sprite for anything to a player or an enemy the glow part you can add to the rocket ship for more effect. Sprite Properties
  • 2. Thomas Dowson 2 This print screen shows the sprite properties that I have used as you can see I have modified my rocket ship so it is in the middle so my rocket ship will work perfectly and it won’t start going all over the place. Creating my Object This third print screen is how I created an object and how I used the object properties I use the event step so my object could move and also I put a piece of coding in to make my Rocket ship move.
  • 3. Thomas Dowson 3 These two print screens show the coding that I did for my rocket ship to make it move left, right, up, down, and also shoot so now as you can see my rocket ship will now move. This print screen shows the room that I designed as you can see I have made a space room which I used for the background for my game also with the stars as well.
  • 4. Thomas Dowson 4 So as you can see this is now my background for my game with the stars and the space that was my idea. This print screen shows how I created my scrolling background so I made it space and also the stars as well for my background which made it more effective.
  • 5. Thomas Dowson 5 This print screen shows the particle system effect that I used for my particle system for my flame coming out the back of my rocket as you can see that are a lot of particle system that I used for my flame. This print screen shows the particle system that I used to create my jet object for my flame.
  • 6. Thomas Dowson 6 This print screen shows the movement and souned that I did for my lazer so I made the piece of code for my lazer so it will shoot out and make the souned when it does. This print screen shows my enemy sprite that I created for my game this is the enemy that will shoot at my Rocket ship there will be more than just one enemy.
  • 7. Thomas Dowson 7 This print screen shows how many enemies’s that I will have for my game and these will all be shooting at my Rocket ship. This print screen shows the spawn of the enemy and also the alarm that will happen when the enemy respawns after they have been killed.
  • 8. Thomas Dowson 8 This print screen shows that I have put the piece of code in so my enemy will move and also they will shoot at my Rocket ship as well also the h speed tells us how fast they will shoot out. This print screen shows the explosion particle system that I have used in my code so when the laser hits the enemy the enemy will explode and be killed this is what I did to make that happen.
  • 9. Thomas Dowson This print screen shows how my enemy will move towards my player so it shows the piece of code that I have used to make the enemy move towards my player. 9 This print screen shows how my shield for my player will work and what the shield will be at so as you can see it is at 100 which means that it is at the best quality.
  • 10. Thomas Dowson This print screen shows the piece of coding that I made for me drawing my shield show this shows how I have done it and this will be my health bar for my game. 10 So as you can see my health bar is now on my game so every time I get hit by the enemy my health bar will go down and eventually I will be killed.
  • 11. Thomas Dowson This print screen shows the explosion particle systems that I have used so when the enemy’s bullets hit the player the player will be destroyed which this code represents. 11 This print screen shows the coding that I have done for me drawing the score board so when I destroy an enemy my score will go up.