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CONTENT
PAGE NO.
CHAPTER 1 INTRODUCTION…………………………….. 2
1. OBJECTIVE…………………………………………. …………2
1.1 VIDEO CALLING……………………………..............................2
1.2 REMOTE ACCESSING……………………………... …………2
1.3 CUSTOMIZED ITS ACCESS………………………....................2
1.4 VOICE CALLING……………………………………………….2
CHAPTER 2 PROBLEM DEFINITION……………………….3-4
2.1 EXISTING SYSTEM……………………………………………....3
2.2 PROBLEM IN EXISTING SYSTEM……………………………..3
2.3 PROPOSED SYSTEM………………………………………….....3
2.4 ADVANTAGES IN PROPOSED SYSTEM…………………….....4
CHAPTER 3 WORKING METHODOLOGY AND DESIGN ……..5-10
3.1 WORKING OF VIDEO CALLING AND REMOTE ……………..5-7
ACCESSING
3.2 DATA FLOW DAGRAM………………………………………….8-10
3.3 SOFTWARE REQUIREMENT….………………………………….10
3.4 HARDWARE REQUIREMENT…………………………………….10
CHAPTER 4 VIDEO CALLING AND REMOTE ACCESSING……….11-14
4.1 INRODUCTION TO VIDEO CALLING…………………………….11
4.2 PROTOCOLS USED IN VIDEO CALLING………………………...11
CONTENT
PAGE NO.
4.2.1 FTP FILE TRANSFER PROTOCOL……………………………………...11
4.2.2 TCP TRANSMISSION CONTROL PROTOCOLS…………… ……………11
4.2.3 MTP MEDIA TRANSFER PROTOCOLS…………………..….........12
4.2.4 JSSL JAVA SECURE SOCKET LAYER……………………….……12
4.2.5 NTP NETWORK TIME PROTOCOL……………………………......12
4.2.6 STREAM…………………………………………………………...…..13
4.3 REMOTE ACCESSING………………………………………………….13
4.4 VNC VIRTUAL NETWORK COMPUTING………..…………………..14
4.5.1 REMOTE FRAME BUFFER……………………………………….…..14
4.5.2 DISTANCE DISPLAY FRAMWORK…………………………………14
CHAPTER 5 SOCKETTING………………………………………15-26
5.1 INTRODUCTION TO SOCKET………………………………………..15
5.2 CLIENT SERVER COMMUNICATION……..………………………..15-17
5.3 OBJECT ORIENTED PROGRAMMING WITH JAVA..………………17
5.4 HOSTS IDENTIFI CATION AND SERVICE PORTS …………………18
CONTENT
PAGE NO.
5.5 SOCKETS AND SOCKET-BASED COMMUNICATION………….18-19
5.5.1 TCP/IP SOCKET PROGRAMMING………………………………19-20
5.5.2 USER DATAGRAM PROTOCOL(UDP)……………………………..20
5.6 INTRODUCTION TO SERVER…………………………………………21
5.7 PROTOCOLS USED BY SERVER…………………………………. 21-22
5.7.1. TCP TRANSMISSION CONTROL PROTOCOL……………........21-22
5.7.2 JSSL SECURE SOCKET LAYER………………...............................22
5.7.2 WORKING OF A SERVER………………………………………...22-23
5.8 INTRODUCTION TO SERVE……………………………………. 23-24
5.8.1 PROTOCOLS USED BY CLIENT/USER SIDE…………………...24-25
5.8.1 ARCHICTURE OF CLIENT/USER………………………………...24-26
CONCLUSION
REFERENCES
LISTS OF FIGURES
FIGURE NO. DIAGRAM PAGE NO.
Fig 3.2 0-Level DFD 8
Fig 3.3 1-Level DFD 8
Fig 3.4 2-Level DFD 9
Fig 5.1 Cconnection request from Client to Server 15
And connection reply from server to client
Fig 5.2 Client Server Communication 16
Fig 5.3 Object Oriented Programming with Java 17
Fig5.5.1 soccket- based client server Programming 20
Fig5.7.4 Architecture of Server 23
Fig5.10.4 Architecture of client

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Content1 fina lpdf

  • 1. CONTENT PAGE NO. CHAPTER 1 INTRODUCTION…………………………….. 2 1. OBJECTIVE…………………………………………. …………2 1.1 VIDEO CALLING……………………………..............................2 1.2 REMOTE ACCESSING……………………………... …………2 1.3 CUSTOMIZED ITS ACCESS………………………....................2 1.4 VOICE CALLING……………………………………………….2 CHAPTER 2 PROBLEM DEFINITION……………………….3-4 2.1 EXISTING SYSTEM……………………………………………....3 2.2 PROBLEM IN EXISTING SYSTEM……………………………..3 2.3 PROPOSED SYSTEM………………………………………….....3 2.4 ADVANTAGES IN PROPOSED SYSTEM…………………….....4 CHAPTER 3 WORKING METHODOLOGY AND DESIGN ……..5-10 3.1 WORKING OF VIDEO CALLING AND REMOTE ……………..5-7 ACCESSING 3.2 DATA FLOW DAGRAM………………………………………….8-10 3.3 SOFTWARE REQUIREMENT….………………………………….10 3.4 HARDWARE REQUIREMENT…………………………………….10 CHAPTER 4 VIDEO CALLING AND REMOTE ACCESSING……….11-14 4.1 INRODUCTION TO VIDEO CALLING…………………………….11 4.2 PROTOCOLS USED IN VIDEO CALLING………………………...11
  • 2. CONTENT PAGE NO. 4.2.1 FTP FILE TRANSFER PROTOCOL……………………………………...11 4.2.2 TCP TRANSMISSION CONTROL PROTOCOLS…………… ……………11 4.2.3 MTP MEDIA TRANSFER PROTOCOLS…………………..….........12 4.2.4 JSSL JAVA SECURE SOCKET LAYER……………………….……12 4.2.5 NTP NETWORK TIME PROTOCOL……………………………......12 4.2.6 STREAM…………………………………………………………...…..13 4.3 REMOTE ACCESSING………………………………………………….13 4.4 VNC VIRTUAL NETWORK COMPUTING………..…………………..14 4.5.1 REMOTE FRAME BUFFER……………………………………….…..14 4.5.2 DISTANCE DISPLAY FRAMWORK…………………………………14 CHAPTER 5 SOCKETTING………………………………………15-26 5.1 INTRODUCTION TO SOCKET………………………………………..15 5.2 CLIENT SERVER COMMUNICATION……..………………………..15-17 5.3 OBJECT ORIENTED PROGRAMMING WITH JAVA..………………17 5.4 HOSTS IDENTIFI CATION AND SERVICE PORTS …………………18
  • 3. CONTENT PAGE NO. 5.5 SOCKETS AND SOCKET-BASED COMMUNICATION………….18-19 5.5.1 TCP/IP SOCKET PROGRAMMING………………………………19-20 5.5.2 USER DATAGRAM PROTOCOL(UDP)……………………………..20 5.6 INTRODUCTION TO SERVER…………………………………………21 5.7 PROTOCOLS USED BY SERVER…………………………………. 21-22 5.7.1. TCP TRANSMISSION CONTROL PROTOCOL……………........21-22 5.7.2 JSSL SECURE SOCKET LAYER………………...............................22 5.7.2 WORKING OF A SERVER………………………………………...22-23 5.8 INTRODUCTION TO SERVE……………………………………. 23-24 5.8.1 PROTOCOLS USED BY CLIENT/USER SIDE…………………...24-25 5.8.1 ARCHICTURE OF CLIENT/USER………………………………...24-26 CONCLUSION REFERENCES
  • 4. LISTS OF FIGURES FIGURE NO. DIAGRAM PAGE NO. Fig 3.2 0-Level DFD 8 Fig 3.3 1-Level DFD 8 Fig 3.4 2-Level DFD 9 Fig 5.1 Cconnection request from Client to Server 15 And connection reply from server to client Fig 5.2 Client Server Communication 16 Fig 5.3 Object Oriented Programming with Java 17 Fig5.5.1 soccket- based client server Programming 20 Fig5.7.4 Architecture of Server 23 Fig5.10.4 Architecture of client