SlideShare a Scribd company logo
1 of 4
Situation Analysis RESEARCH OF APPLE APPS Feb, 2009 Price & Popularity X axis: price  Y axis: popularity Mostly popular apps are priced 99cent or Free. But the most popular game on the rank doesn’t mean  that it is most profitable game. Nearly all of the top ten are  by established players in the game market. When it comes to making money, the low price strategy temporarily help entering, not positioning in the market. The important things are building a brand value and be established. <Source: www.mobileorchard.com>
Situation Analysis Positioning of Top 10 games Price $10.00 A Super Monkey Ball Spore Origins $7.50 Asphalt 4 TETRIS Field Runners $5.00 Crash Nitro Kart Texas Hold’Em B $2.50 Bejeweled 2 iHunt Strategic Assault Willingness to buy (Popularity) 0.05 0.1 0.15 0.2 Group A : Higher price, Low Popularity Group B : Low price, Higher Popularity ,[object Object]
Even the popularity of iHunt is highest the revenue is lowest.The spot of higher profit and lower risk is around $5.00 where No. 1 game positioned.
Situation Analysis Segmentation of Mobile gamer Early Adapter Hardcore  Gamer Hardcore  Gamer Slow Adapter Target Active Gamer Active Gamer Casual Gamer Casual Gamer Hardcore Gamer Early Adapter Age: Late 10s to early 20s Aggressive consumers, much spare time Fully get involved Preference: High Technologies Willing to pay for Apps: High Preference: function, special features regardless of brands Spending much time on learn patterns in games Active Gamer Slow Adapter Willing to pay for Apps: Normal Preference:  Hit Apps, Brands Prefer the balance btw challenges and rewards Age: Late 20s to early 40s Busy professionals,  relatively high interests in digital device Short using time, limited involvement Preference:  Casual, practical playfulness Casual Gamer Willing to pay for Apps: Low Preference:  Traditional casual games No challenge, gaming for relief or killing time

More Related Content

What's hot

Bringing a 7 Year Old Game Back to Life | Tim Shepherd
Bringing a 7 Year Old Game Back to Life | Tim ShepherdBringing a 7 Year Old Game Back to Life | Tim Shepherd
Bringing a 7 Year Old Game Back to Life | Tim ShepherdJessica Tams
 
Stuart Dredge - iPhone Casual Games: Lessons for Success
Stuart Dredge - iPhone Casual Games: Lessons for SuccessStuart Dredge - iPhone Casual Games: Lessons for Success
Stuart Dredge - iPhone Casual Games: Lessons for SuccessStuart Dredge
 
Royal Revolt Post Mortem
Royal Revolt Post MortemRoyal Revolt Post Mortem
Royal Revolt Post Mortemflaregames GmbH
 
Star trek powerpoint
Star trek powerpointStar trek powerpoint
Star trek powerpointmarymedrana
 
Royal Revolt: Success on Windows Phone | Talk from GDCE 2013, Cologne
Royal Revolt: Success on Windows Phone | Talk from GDCE 2013, CologneRoyal Revolt: Success on Windows Phone | Talk from GDCE 2013, Cologne
Royal Revolt: Success on Windows Phone | Talk from GDCE 2013, Cologneflaregames GmbH
 
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?Kongregate
 
Kinepolis strategy map
Kinepolis strategy mapKinepolis strategy map
Kinepolis strategy mapZiya-B
 
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait Usage
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait UsageJapan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait Usage
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait UsageDr. Serkan Toto
 
Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013emily_greer
 
Nico's Top gear powerpoint
Nico's Top gear powerpointNico's Top gear powerpoint
Nico's Top gear powerpoint18djmia
 
Presentation top gear
Presentation top gearPresentation top gear
Presentation top gearAlbertDVX
 
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...Dr. Serkan Toto
 
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密yangdj
 
Your first f2p game, cc 2012
Your first f2p game, cc 2012Your first f2p game, cc 2012
Your first f2p game, cc 2012David Edery
 

What's hot (16)

Ea sports powerpoint
Ea sports powerpointEa sports powerpoint
Ea sports powerpoint
 
Bringing a 7 Year Old Game Back to Life | Tim Shepherd
Bringing a 7 Year Old Game Back to Life | Tim ShepherdBringing a 7 Year Old Game Back to Life | Tim Shepherd
Bringing a 7 Year Old Game Back to Life | Tim Shepherd
 
Stuart Dredge - iPhone Casual Games: Lessons for Success
Stuart Dredge - iPhone Casual Games: Lessons for SuccessStuart Dredge - iPhone Casual Games: Lessons for Success
Stuart Dredge - iPhone Casual Games: Lessons for Success
 
P1 - F
P1 - FP1 - F
P1 - F
 
Royal Revolt Post Mortem
Royal Revolt Post MortemRoyal Revolt Post Mortem
Royal Revolt Post Mortem
 
Star trek powerpoint
Star trek powerpointStar trek powerpoint
Star trek powerpoint
 
Royal Revolt: Success on Windows Phone | Talk from GDCE 2013, Cologne
Royal Revolt: Success on Windows Phone | Talk from GDCE 2013, CologneRoyal Revolt: Success on Windows Phone | Talk from GDCE 2013, Cologne
Royal Revolt: Success on Windows Phone | Talk from GDCE 2013, Cologne
 
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
 
Kinepolis strategy map
Kinepolis strategy mapKinepolis strategy map
Kinepolis strategy map
 
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait Usage
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait UsageJapan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait Usage
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait Usage
 
Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013
 
Nico's Top gear powerpoint
Nico's Top gear powerpointNico's Top gear powerpoint
Nico's Top gear powerpoint
 
Presentation top gear
Presentation top gearPresentation top gear
Presentation top gear
 
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
 
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
Pop cap游戏公司亚太区总裁james gwertzma 《植物大战僵尸》成功的秘密
 
Your first f2p game, cc 2012
Your first f2p game, cc 2012Your first f2p game, cc 2012
Your first f2p game, cc 2012
 

Similar to Apple App Analysis: Price, Popularity and Segmentation

Final presentation for mobile strategy
Final presentation for mobile strategyFinal presentation for mobile strategy
Final presentation for mobile strategyDavid Chen
 
Riot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch planRiot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch planEdward Hwang
 
Who plays mobile games? What do we know about mobile players?
Who plays mobile games? What do we know about mobile players?Who plays mobile games? What do we know about mobile players?
Who plays mobile games? What do we know about mobile players?GameCamp
 
Monetization As Part Of Game Design
Monetization As Part Of Game DesignMonetization As Part Of Game Design
Monetization As Part Of Game DesignInMobi
 
Monetization Strategies: iOS + Android
Monetization Strategies: iOS + AndroidMonetization Strategies: iOS + Android
Monetization Strategies: iOS + Androiddiglondon
 
Casual gaming metrics applied to social gaming
Casual gaming metrics applied to social gamingCasual gaming metrics applied to social gaming
Casual gaming metrics applied to social gamingMediaShifters
 
2011 GDC Online Emerging Trends in GaaS
2011 GDC Online Emerging Trends in GaaS2011 GDC Online Emerging Trends in GaaS
2011 GDC Online Emerging Trends in GaaSAtul Bagga
 
Indie Game Metrics - October 2009 Update
Indie Game Metrics - October 2009 UpdateIndie Game Metrics - October 2009 Update
Indie Game Metrics - October 2009 Updatesimoniker
 
Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Gr...
Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Gr...Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Gr...
Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Gr...Jessica Tams
 
How to game the Xbox system / Neil Holmes (Xbox)
How to game the Xbox system / Neil Holmes (Xbox)How to game the Xbox system / Neil Holmes (Xbox)
How to game the Xbox system / Neil Holmes (Xbox)DevGAMM Conference
 
4 ps red dead & angry birds
4 ps red dead & angry birds4 ps red dead & angry birds
4 ps red dead & angry birdssamstratford1
 
Develop Evolve Keynote
Develop Evolve KeynoteDevelop Evolve Keynote
Develop Evolve Keynotegueste76e9a
 
Product Strategy for 3Patti Loot
Product Strategy for 3Patti LootProduct Strategy for 3Patti Loot
Product Strategy for 3Patti LootSuvrajit Sarkar
 
Gamerista 2015 Scenarios for the Future of Gaming r4.0
Gamerista 2015 Scenarios for the Future of Gaming r4.0Gamerista 2015 Scenarios for the Future of Gaming r4.0
Gamerista 2015 Scenarios for the Future of Gaming r4.0burneshollyman
 
I Spent Millions On Video Game Development So You Don't Have To
I Spent Millions On Video Game Development So You Don't Have ToI Spent Millions On Video Game Development So You Don't Have To
I Spent Millions On Video Game Development So You Don't Have ToHeather Wilde
 
LAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingLAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingDavid Mullich
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
 

Similar to Apple App Analysis: Price, Popularity and Segmentation (20)

Final presentation for mobile strategy
Final presentation for mobile strategyFinal presentation for mobile strategy
Final presentation for mobile strategy
 
Riot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch planRiot Games Interview presentation Product launch plan
Riot Games Interview presentation Product launch plan
 
Who plays mobile games? What do we know about mobile players?
Who plays mobile games? What do we know about mobile players?Who plays mobile games? What do we know about mobile players?
Who plays mobile games? What do we know about mobile players?
 
Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
 
Monetization As Part Of Game Design
Monetization As Part Of Game DesignMonetization As Part Of Game Design
Monetization As Part Of Game Design
 
Monetization Strategies: iOS + Android
Monetization Strategies: iOS + AndroidMonetization Strategies: iOS + Android
Monetization Strategies: iOS + Android
 
Casual gaming metrics applied to social gaming
Casual gaming metrics applied to social gamingCasual gaming metrics applied to social gaming
Casual gaming metrics applied to social gaming
 
2011 GDC Online Emerging Trends in GaaS
2011 GDC Online Emerging Trends in GaaS2011 GDC Online Emerging Trends in GaaS
2011 GDC Online Emerging Trends in GaaS
 
Indie Game Metrics - October 2009 Update
Indie Game Metrics - October 2009 UpdateIndie Game Metrics - October 2009 Update
Indie Game Metrics - October 2009 Update
 
Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Gr...
Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Gr...Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Gr...
Skill Games: The Past, Present, and Future of Casual, Competitive Gaming | Gr...
 
How to game the Xbox system / Neil Holmes (Xbox)
How to game the Xbox system / Neil Holmes (Xbox)How to game the Xbox system / Neil Holmes (Xbox)
How to game the Xbox system / Neil Holmes (Xbox)
 
4 ps red dead & angry birds
4 ps red dead & angry birds4 ps red dead & angry birds
4 ps red dead & angry birds
 
Develop Evolve Keynote
Develop Evolve KeynoteDevelop Evolve Keynote
Develop Evolve Keynote
 
Product Strategy for 3Patti Loot
Product Strategy for 3Patti LootProduct Strategy for 3Patti Loot
Product Strategy for 3Patti Loot
 
Gamerista 2015 Scenarios for the Future of Digital Games - www.gamerista.net
Gamerista 2015 Scenarios for the Future of Digital Games -  www.gamerista.netGamerista 2015 Scenarios for the Future of Digital Games -  www.gamerista.net
Gamerista 2015 Scenarios for the Future of Digital Games - www.gamerista.net
 
Gamerista 2015 Scenarios for the Future of Gaming r4.0
Gamerista 2015 Scenarios for the Future of Gaming r4.0Gamerista 2015 Scenarios for the Future of Gaming r4.0
Gamerista 2015 Scenarios for the Future of Gaming r4.0
 
I Spent Millions On Video Game Development So You Don't Have To
I Spent Millions On Video Game Development So You Don't Have ToI Spent Millions On Video Game Development So You Don't Have To
I Spent Millions On Video Game Development So You Don't Have To
 
Siege2011 Social Games
Siege2011 Social GamesSiege2011 Social Games
Siege2011 Social Games
 
LAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game PublishingLAFS SVI Level 7 - Game Publishing
LAFS SVI Level 7 - Game Publishing
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
 

More from Sangmin Lim

Lovemarks Effect
Lovemarks EffectLovemarks Effect
Lovemarks EffectSangmin Lim
 
Samsung Sense Analysis
Samsung Sense AnalysisSamsung Sense Analysis
Samsung Sense AnalysisSangmin Lim
 
Design Research Method
Design Research MethodDesign Research Method
Design Research MethodSangmin Lim
 
Connectivity is productivity
Connectivity is productivityConnectivity is productivity
Connectivity is productivitySangmin Lim
 

More from Sangmin Lim (6)

Lovemarks Effect
Lovemarks EffectLovemarks Effect
Lovemarks Effect
 
Samsung Sense Analysis
Samsung Sense AnalysisSamsung Sense Analysis
Samsung Sense Analysis
 
Design Research Method
Design Research MethodDesign Research Method
Design Research Method
 
Drm Midterm
Drm MidtermDrm Midterm
Drm Midterm
 
Amoje Sangmin
Amoje SangminAmoje Sangmin
Amoje Sangmin
 
Connectivity is productivity
Connectivity is productivityConnectivity is productivity
Connectivity is productivity
 

Recently uploaded

Bluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdfBluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdfngoud9212
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationSafe Software
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 3652toLead Limited
 
Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024Neo4j
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfAddepto
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):comworks
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024The Digital Insurer
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr BaganFwdays
 
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...Fwdays
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...shyamraj55
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupFlorian Wilhelm
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptxLBM Solutions
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationSlibray Presentation
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksSoftradix Technologies
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfAlex Barbosa Coqueiro
 

Recently uploaded (20)

Bluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdfBluetooth Controlled Car with Arduino.pdf
Bluetooth Controlled Car with Arduino.pdf
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
 
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
Tech-Forward - Achieving Business Readiness For Copilot in Microsoft 365
 
Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024Build your next Gen AI Breakthrough - April 2024
Build your next Gen AI Breakthrough - April 2024
 
Gen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdfGen AI in Business - Global Trends Report 2024.pdf
Gen AI in Business - Global Trends Report 2024.pdf
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan
 
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food Manufacturing
 
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
Automating Business Process via MuleSoft Composer | Bangalore MuleSoft Meetup...
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
 
Key Features Of Token Development (1).pptx
Key  Features Of Token  Development (1).pptxKey  Features Of Token  Development (1).pptx
Key Features Of Token Development (1).pptx
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort ServiceHot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
Hot Sexy call girls in Panjabi Bagh 🔝 9953056974 🔝 Delhi escort Service
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
 
Benefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other FrameworksBenefits Of Flutter Compared To Other Frameworks
Benefits Of Flutter Compared To Other Frameworks
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdf
 

Apple App Analysis: Price, Popularity and Segmentation

  • 1. Situation Analysis RESEARCH OF APPLE APPS Feb, 2009 Price & Popularity X axis: price Y axis: popularity Mostly popular apps are priced 99cent or Free. But the most popular game on the rank doesn’t mean that it is most profitable game. Nearly all of the top ten are by established players in the game market. When it comes to making money, the low price strategy temporarily help entering, not positioning in the market. The important things are building a brand value and be established. <Source: www.mobileorchard.com>
  • 2.
  • 3. Even the popularity of iHunt is highest the revenue is lowest.The spot of higher profit and lower risk is around $5.00 where No. 1 game positioned.
  • 4. Situation Analysis Segmentation of Mobile gamer Early Adapter Hardcore Gamer Hardcore Gamer Slow Adapter Target Active Gamer Active Gamer Casual Gamer Casual Gamer Hardcore Gamer Early Adapter Age: Late 10s to early 20s Aggressive consumers, much spare time Fully get involved Preference: High Technologies Willing to pay for Apps: High Preference: function, special features regardless of brands Spending much time on learn patterns in games Active Gamer Slow Adapter Willing to pay for Apps: Normal Preference: Hit Apps, Brands Prefer the balance btw challenges and rewards Age: Late 20s to early 40s Busy professionals, relatively high interests in digital device Short using time, limited involvement Preference: Casual, practical playfulness Casual Gamer Willing to pay for Apps: Low Preference: Traditional casual games No challenge, gaming for relief or killing time
  • 5. Situation Analysis Positioning of Top 10 games Price $10.00 Rank Rank 1 1 Lux Touch Rolando 2 2 Galcon Hero of Sparta $7.50 3 3 Wurdle Field runners 4 4 Trism Real Soccer 2009 5 5 iShoot Toy bot Diaries $5.00 6 6 Tapple X-Plain 9 7 7 Top Defence Spore Origins 8 8 Cube Runner Asphalt 4 9 9 Word Warp Trism $2.50 10 10 Jelly Car Crash Bandicoot <Source: www.wired.com> <Source: www.bostonherald.com> Rank Rank 1 Rank 10 In accordance with newly updated rank, average price of application is getting higher and also the reviews from consumers are more positive to paid apps. Recently, regardless of the quality of games, game developers tend to decide the price line higher than before.