SlideShare a Scribd company logo
1 of 2
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title The Legend of Zelda: Twilight Princess http://www.youtube.com/watch?v=VKYyh8zi3aI
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The music in this cut scene suggests a dark and magical setting due to the music
containing church like sounds and the tone of piano that is playing.
The beginning of the music sounds like it was
produced using software but the rest of the music
contains violin and piano segments performed
with real instruments along with more software
created sounds.
Mood The mood that this music creates is dark and it gives a feeling of isolation with no
escape. The music progressively sounds darker and creepier having an eerie feel to
it. The piano adds to the magical feel whereas the violin adds to the darker feel.
The beginning software music gives the magical
feel whereas the violin and piano bring the
darkness into the music.
Game genre The music suggests that the game genre is fantasy because of the magical quality to
it.
The beginning software instruments give the
fantasy feel to the cut scene mainly.
Narrative The music shows the narrative could be something dark happening to the character.
It sounds like the music is the build up to an upcoming boss fight.
The orchestrated music is what shows the
darkness of the cutscene and builds up the
suspense, the piano especially brings creepiness
to the music.
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games

More Related Content

What's hot

Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnished
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnishedIg1 task 2 analysis work sheet donkey kong country tropical freeze finnished
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnishedbenloynd
 
Sound design in computer games last of us
Sound design in computer games   last of usSound design in computer games   last of us
Sound design in computer games last of usTomCrook
 
Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3halo4robo
 
Ig1 task 2 analysis worksheet spiderman web of shadows
Ig1 task 2 analysis worksheet   spiderman web of shadowsIg1 task 2 analysis worksheet   spiderman web of shadows
Ig1 task 2 analysis worksheet spiderman web of shadowsNeilRogero
 
Ig1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infiniteIg1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infinitehalo4robo
 
Ig1 task 2 analysis work sheet batman
Ig1 task 2 analysis work sheet batmanIg1 task 2 analysis work sheet batman
Ig1 task 2 analysis work sheet batmanbenloynd
 
The last of us
The last of usThe last of us
The last of usBenCom1
 
Ig1 task 2 analysis work sheet sonic adveture battle 2
Ig1 task 2 analysis work sheet sonic adveture battle 2Ig1 task 2 analysis work sheet sonic adveture battle 2
Ig1 task 2 analysis work sheet sonic adveture battle 2Jordanianmc
 
Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)Luke Summers
 
Nathan mather alan wake sound design in computer games analysis work sheet
Nathan mather alan wake sound design in computer games analysis work sheetNathan mather alan wake sound design in computer games analysis work sheet
Nathan mather alan wake sound design in computer games analysis work sheetnazaryth98
 

What's hot (19)

Table 5
Table 5Table 5
Table 5
 
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnished
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnishedIg1 task 2 analysis work sheet donkey kong country tropical freeze finnished
Ig1 task 2 analysis work sheet donkey kong country tropical freeze finnished
 
Table4
Table4 Table4
Table4
 
Table 6
Table 6Table 6
Table 6
 
Table sonic unleashed 2
Table   sonic unleashed 2Table   sonic unleashed 2
Table sonic unleashed 2
 
Sound design in computer games last of us
Sound design in computer games   last of usSound design in computer games   last of us
Sound design in computer games last of us
 
Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3
 
Fable 3 analysis
Fable 3 analysisFable 3 analysis
Fable 3 analysis
 
Ig1 task 2 analysis worksheet spiderman web of shadows
Ig1 task 2 analysis worksheet   spiderman web of shadowsIg1 task 2 analysis worksheet   spiderman web of shadows
Ig1 task 2 analysis worksheet spiderman web of shadows
 
Bloodborne
BloodborneBloodborne
Bloodborne
 
Ig1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infiniteIg1 task 2 analysis work sheet bioshock infinite
Ig1 task 2 analysis work sheet bioshock infinite
 
Table ocarina of time
Table   ocarina of timeTable   ocarina of time
Table ocarina of time
 
Ig1 task 2 analysis work sheet batman
Ig1 task 2 analysis work sheet batmanIg1 task 2 analysis work sheet batman
Ig1 task 2 analysis work sheet batman
 
Dark souls analysis
Dark souls analysisDark souls analysis
Dark souls analysis
 
The last of us
The last of usThe last of us
The last of us
 
Ig1 task 2 analysis work sheet sonic adveture battle 2
Ig1 task 2 analysis work sheet sonic adveture battle 2Ig1 task 2 analysis work sheet sonic adveture battle 2
Ig1 task 2 analysis work sheet sonic adveture battle 2
 
Fallout 3
Fallout 3Fallout 3
Fallout 3
 
Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)Ig1 task 2 analysis work sheet (2)
Ig1 task 2 analysis work sheet (2)
 
Nathan mather alan wake sound design in computer games analysis work sheet
Nathan mather alan wake sound design in computer games analysis work sheetNathan mather alan wake sound design in computer games analysis work sheet
Nathan mather alan wake sound design in computer games analysis work sheet
 

Similar to Table twilight princess 2

Halo 3 - Arrival - Cutscene analysed
Halo 3 - Arrival - Cutscene analysed Halo 3 - Arrival - Cutscene analysed
Halo 3 - Arrival - Cutscene analysed Toby_Turner_ecc
 
Ig1 task 2 analysis work sheet dead island
Ig1 task 2 analysis work sheet dead islandIg1 task 2 analysis work sheet dead island
Ig1 task 2 analysis work sheet dead islandhalo4robo
 
Ig1 task 2 analysis work sheet american mcgee's alice
Ig1 task 2 analysis work sheet   american mcgee's aliceIg1 task 2 analysis work sheet   american mcgee's alice
Ig1 task 2 analysis work sheet american mcgee's aliceVictoriaLBS
 
Sound design in computer games skyrim opening scene
Sound design in computer games   skyrim opening sceneSound design in computer games   skyrim opening scene
Sound design in computer games skyrim opening sceneTomCrook
 
The last of us cutscene analysis
The last of us cutscene analysisThe last of us cutscene analysis
The last of us cutscene analysisamybrockbank
 
Nathan mather dead space 3 sound design in computer games analysis work sheet
Nathan mather dead space 3 sound design in computer games analysis work sheetNathan mather dead space 3 sound design in computer games analysis work sheet
Nathan mather dead space 3 sound design in computer games analysis work sheetnazaryth98
 
Ig1 task 2 analysis work sheet lollipop chainsaw
Ig1 task 2 analysis work sheet   lollipop chainsawIg1 task 2 analysis work sheet   lollipop chainsaw
Ig1 task 2 analysis work sheet lollipop chainsawVictoriaLBS
 
Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3Jordanianmc
 
Ig1 task 2 analysis work sheet gears of war 2
Ig1 task 2 analysis work sheet gears of war 2Ig1 task 2 analysis work sheet gears of war 2
Ig1 task 2 analysis work sheet gears of war 2halo4robo
 
Ig1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrimIg1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrimhalo4robo
 
Ig1 task 2 analysis work sheet12
Ig1 task 2 analysis work sheet12Ig1 task 2 analysis work sheet12
Ig1 task 2 analysis work sheet12warburton9191
 
Ig1 task 2 analysis work sheet 5
Ig1 task 2 analysis work sheet 5Ig1 task 2 analysis work sheet 5
Ig1 task 2 analysis work sheet 5Gordon459
 

Similar to Table twilight princess 2 (15)

Halo 3 - Arrival - Cutscene analysed
Halo 3 - Arrival - Cutscene analysed Halo 3 - Arrival - Cutscene analysed
Halo 3 - Arrival - Cutscene analysed
 
Ig1 task 2 analysis work sheet dead island
Ig1 task 2 analysis work sheet dead islandIg1 task 2 analysis work sheet dead island
Ig1 task 2 analysis work sheet dead island
 
Ig1 task 2 analysis work sheet american mcgee's alice
Ig1 task 2 analysis work sheet   american mcgee's aliceIg1 task 2 analysis work sheet   american mcgee's alice
Ig1 task 2 analysis work sheet american mcgee's alice
 
Bioshock
BioshockBioshock
Bioshock
 
Sound design in computer games skyrim opening scene
Sound design in computer games   skyrim opening sceneSound design in computer games   skyrim opening scene
Sound design in computer games skyrim opening scene
 
The last of us cutscene analysis
The last of us cutscene analysisThe last of us cutscene analysis
The last of us cutscene analysis
 
Nathan mather dead space 3 sound design in computer games analysis work sheet
Nathan mather dead space 3 sound design in computer games analysis work sheetNathan mather dead space 3 sound design in computer games analysis work sheet
Nathan mather dead space 3 sound design in computer games analysis work sheet
 
Ig1 task 2 analysis work sheet lollipop chainsaw
Ig1 task 2 analysis work sheet   lollipop chainsawIg1 task 2 analysis work sheet   lollipop chainsaw
Ig1 task 2 analysis work sheet lollipop chainsaw
 
Table sonic unleashed
Table   sonic unleashedTable   sonic unleashed
Table sonic unleashed
 
Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3Ig1 task 2 analysis work sheet halo 3
Ig1 task 2 analysis work sheet halo 3
 
Ig1 task 2 analysis work sheet gears of war 2
Ig1 task 2 analysis work sheet gears of war 2Ig1 task 2 analysis work sheet gears of war 2
Ig1 task 2 analysis work sheet gears of war 2
 
Ig1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrimIg1 task 2 analysis work sheet skyrim
Ig1 task 2 analysis work sheet skyrim
 
Ig1 task 2 analysis work sheet12
Ig1 task 2 analysis work sheet12Ig1 task 2 analysis work sheet12
Ig1 task 2 analysis work sheet12
 
Ig1 task 2 analysis work sheet 5
Ig1 task 2 analysis work sheet 5Ig1 task 2 analysis work sheet 5
Ig1 task 2 analysis work sheet 5
 
Cut Sequence 3
Cut Sequence 3Cut Sequence 3
Cut Sequence 3
 

More from stephlizahawkins123 (20)

Skillset job roles in the games industry 1
Skillset job roles in the games industry 1Skillset job roles in the games industry 1
Skillset job roles in the games industry 1
 
Unit13 job_spec
Unit13 job_specUnit13 job_spec
Unit13 job_spec
 
Ig2 task 1 work sheet (glossary) steph hawkins revisited
Ig2 task 1 work sheet (glossary) steph hawkins revisitedIg2 task 1 work sheet (glossary) steph hawkins revisited
Ig2 task 1 work sheet (glossary) steph hawkins revisited
 
Development plan
Development planDevelopment plan
Development plan
 
Unit66 production log_steph_hawkins_final 3
Unit66 production log_steph_hawkins_final 3Unit66 production log_steph_hawkins_final 3
Unit66 production log_steph_hawkins_final 3
 
Unit66 production log_steph_hawkins_final 2
Unit66 production log_steph_hawkins_final 2Unit66 production log_steph_hawkins_final 2
Unit66 production log_steph_hawkins_final 2
 
Ha5 project charter_final
Ha5 project charter_finalHa5 project charter_final
Ha5 project charter_final
 
Lightbot progress
Lightbot progress Lightbot progress
Lightbot progress
 
Design pack
Design packDesign pack
Design pack
 
Schedule
ScheduleSchedule
Schedule
 
Sidekick ideas map
Sidekick ideas mapSidekick ideas map
Sidekick ideas map
 
Analysis of a game genre 2
Analysis of a game genre 2Analysis of a game genre 2
Analysis of a game genre 2
 
E6 production log 2
E6 production log 2E6 production log 2
E6 production log 2
 
E6 production log
E6 production logE6 production log
E6 production log
 
Schedule for 3D Animation
Schedule for 3D AnimationSchedule for 3D Animation
Schedule for 3D Animation
 
Signed checklist
Signed checklistSigned checklist
Signed checklist
 
Tulpa presentation
Tulpa presentationTulpa presentation
Tulpa presentation
 
Game sounds annotations
Game sounds annotationsGame sounds annotations
Game sounds annotations
 
Analysis of a game genre 2
Analysis of a game genre  2Analysis of a game genre  2
Analysis of a game genre 2
 
Analysis of a game genre
Analysis of a game genreAnalysis of a game genre
Analysis of a game genre
 

Table twilight princess 2

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title The Legend of Zelda: Twilight Princess http://www.youtube.com/watch?v=VKYyh8zi3aI Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The music in this cut scene suggests a dark and magical setting due to the music containing church like sounds and the tone of piano that is playing. The beginning of the music sounds like it was produced using software but the rest of the music contains violin and piano segments performed with real instruments along with more software created sounds. Mood The mood that this music creates is dark and it gives a feeling of isolation with no escape. The music progressively sounds darker and creepier having an eerie feel to it. The piano adds to the magical feel whereas the violin adds to the darker feel. The beginning software music gives the magical feel whereas the violin and piano bring the darkness into the music. Game genre The music suggests that the game genre is fantasy because of the magical quality to it. The beginning software instruments give the fantasy feel to the cut scene mainly. Narrative The music shows the narrative could be something dark happening to the character. It sounds like the music is the build up to an upcoming boss fight. The orchestrated music is what shows the darkness of the cutscene and builds up the suspense, the piano especially brings creepiness to the music.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games