2. HISTORY
• Steve Mann is father of sixth sense who made a wearable computer in 1990.
• The Sixth Sense Technology was first implemented as the neck worn projector
+ camera system.
• He was a media lab student at that time. There after it was used and
implemented by an Indian who is the man has become very famous in the
recent Pranav Mistry.
3. INTRODUCTION
We humans, interact with the world using our five senses.
But as the name suggests this technology brings forward an additional sixth
sense.
A sixth sense is an ESP(Extra Sensory Perception) that aims at a more
developed future with both the physical and digital world connected without the
help of hardware devices.
4. INTRODUCTION
Sixth Sense is a wearable gestural interface that augments thephysical
world around us with digital information and lets us use natural hand
gestures to interact with that information.
It was developed by Pranav Mistry, a PhD student in the Fluid Interfaces
Group at the MIT Media Lab.
SixthSense bridges the gap by bringing intangible, digital information out
into the tangible world, and allowing us to interact with this informationvia
natural hand
SixthSense comprises a pocket projector, a mirror and a camera. The
hardware components are coupled in a pendant like mobile wearabledevice
5. WHY SIXTH SENSE?
This sixth sense technology provides us with the freedom of interacting with
the digital world using hand gestures.
This technology has a wide application in the field of artificial intelligence.
This methodology can aid in synthesis of bots that will be able to interact
with humans.
6. COMPONENTS
The hardware components are coupled in a pendant like mobilewearable
device.
Camera
Projector
Mirror
Mobile Component
Colored Markers
7. Camera
Captures an object in view and tracks the user’s handgestures
It sends the data to smart phone
It acts as a digital eye, connecting you to the world of digital information
8. Projector
The projector projects visual information enabling surfaces andphysical
objects to be used as interfaces
The project itself contains a battery inside, with 3 hours of batterylife.
A tiny LED projector displays data sent from the smart phone onany
surface in view–object, wall, or person.
9. Mirror
A Web-enabled smart phone in the user’s pocket processes the videodata
Other software searches the Web and interprets the handgestures
MIRROR
The usage of the mirror is significant as the projector danglespointing
downwards from the neck.
Smart Phone
10. Color Markers
It is at the tip of the user’s fingers.
Marking the user’s fingers with red, yellow, green, and blue tape helpsthe
webcam recognize gestures
The movements and arrangements of these makers are interpreted into
gestures that act as interaction instructions for the projectedapplication
interfaces.
12. The object in view in captured by the camera and sends it to webcam for
processing. With the help of the markers, the gestures are identified. The
software program analyses the video data caught by the camera and also
tracks down.
The locations of the colored markers by utilizing single computer vision
techniques.
The software recognizes 3 kinds of gestures:
Multitouch gestures
Freehand gestures
Iconic gestures
Working…
13. The hardware that makes Sixth Sense work is a pendant likemobile
wearable interface
It has a camera, a mirror and a projector and is connected wirelessly to a
bluetooth smart phone that can slip comfortably into one’spocket
The camera recognizes individuals, images, pictures, gestures onemakes
with their hands
Information is sent to the Smartphone for processing
The downward-facing projector projects the output image on to themirror
Mirror reflects image on to the desired surface
Thus, digital information is freed from its confines and placed in the
physical world
Cont…
14. RELATED TECHNOLOGIES
Augmented reality is a term for a live direct or indirect view of a
physical real world environment whose elements are augmented by
virtual computer generated imagery.
Gesture recognition is a topic in computer science and language
technology with the goal of interpreting human gestures via
mathematical algorithms.
Computer vision is the science and technology of machines that see. It
is concerned with the theory behind artificial systems that extract
information from images.
Radio Frequency Identification is basically an electronic tagging
technology that allows the detection, tracking of tags andconsequently
the objects that they are affixed to.
16. Make a call
You can use the Sixth Sense to project a
keypad onto your hand, then use that virtual
keypad to make a call.
Call up a map
With the map application we can call up
the map of our choice and then use thumbs
and index fingers to navigate the map
17. Check the time
Draw a circle on your wrist to get
a virtual watch that gives you the
correct time
Create multimedia reading
experiences
Sixth Sense can be programmed to project
related videos onto newspaper articles you
are reading
18. Drawing application
The drawing application lets the user draw
on any surface by tracking the fingertip
movements of the user’s index finger
Zooming features
The user can zoom in or zoom out using
intuitive hand movements
19. Get product information
Sixth Sense uses image recognition or
marker technology to recognize products
we pick up, then feeds us information on
those products
Get book information
The system can project Amazon ratingson
that book, as well as reviews and other
relevant information
20. Get flight updates
The system will recognize your boarding
pass and let you know whether your flight
is on time and if the gate has changed.
Feed information on people
The system will project relevant information
about a person such as what they do, wherethey
work, and so on.
21. Take pictures
If you fashion your index fingers
and thumbs into a square
("framing" gesture), the system
will snap a photo.
After taking the desired number of
photos, we can project them ontoa
surface, and use gestures to sort
through the photos, and organize
and resize them.
23. Teachers may find that Sixth Sense, because of its unique ability to work
with many of Gardner’s multiple intelligences, will be a catalyst for students
who might otherwise remain unengaged in learning.
Sixth Sense uses the visual, kinesthetic, intrapersonal and interpersonal
among others.
If this technology does nothing else, the idea that students can simply use
their hands to draw images on walls and take pictures with their hands will be
(at least initially) quite motivating.
Engagement
24. Sixth Sense will give new meaning to “looking something up.”
Since we are essentially talking about the internet, students will be given the
opportunity to portably research the world.
They can all go on a virtual field trip and project the images on their own desks,
for example.
Research
25. Students will be given an opportunity through this technology to feel more
connected to others.
Although there does seem to be the sense that individuals could walk through
life wired and lonely, I like to think the classroom would serve as the environment
in which students and teachers using Sixth Sense would want to share.
Collaboration
26. As mentioned earlier, this product currently costs only $350. From an educator’s
stand point, this is minimum given the amount of money spent on textbooks,
computer labs and LCD projectors.
For educator’s, Sixth Sense would be a way to put technology (literally) into
each student’s hands, because of its size and its cost.
Cost-effectiveness
27. ADVANTAGES
Portable
Supports multi-touch and multi-userinteraction
Connectedness between world and information
Cost effective
Data access directly from machine in real time
Mind map the idea anywhere
It is an open source
28. Sixth Sense recognizes the objects around us, displaying information
automatically and letting us to access it in any way we need
The Sixth Sense prototype implements several applications that demonstrate the
usefulness, viability and flexibility of the system
Allowing us to interact with this information via natural handgestures
The potential of becoming the ultimate "transparent" user interfacefor
accessing information about everything aroundus
CONCLUSION