Game companies and non-profits are exploring new business models that combine social gaming, social good, and social business. Sojo is one such model that creates fun games to raise sustainable funds for non-profit partners. Their first game, WeTopia, is a community building game where players earn in-game currency ("Joy") through nurturing their virtual community, which they can then donate to real-world projects of their choosing. The game provides transparency by showing players the tangible impacts of their donations. This combines entertainment and philanthropy to make giving more engaging.
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Game Companies & Non-Profits Creating New Business Models
1. Game Companies & Non-
ProfitsCreating New Business Models
Lincoln Brown
Founder/CEO
Game Developers Conference
March 6, 2012
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3. Background:
Three Converging Developments
Social Games Social Good
• New Industry • Web 3.0
• $8.6 Billion Revenue – 2014 • Personal and tangible
forms of giving
• 400 Million Monthly Game
Players • Core donors and Cause
Marketing advocates:
• Core player: 43-year-old Mom
Social Business Moms 35-55 years old
• Emergence of for-profit business
models that provide sustainable
solutions
• Corporate Social Responsibility
• TOMS Shoes 3
4. A New Business Model
• For-profit business model as a means of
creating a sustainable revenue stream
for our 18 non-profit partners
• Not reinventing the wheel for how work
is done in the field – we leave that to our
partners
• Instead, we’re finding new ways to raise
funds by providing a fun way for people
to give as part of their everyday lives
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5. Giving: Problems and Opportunities
Lack of
Transparency VS.
Lack of True
Engagement
VS.
?
Giving While
Living VS.
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6. Sojo creates fun and exciting games that provide tangible
and sustainable benefits to local communities
• Players directly support projects through
game play, while having fun with friends.
• Players choose which projects to support and
are able to see the real world impact.
• Virtual goods have real world value. Instead
of virtual goods, we offer social gifts.
Why play just any social game, when you can play a game that actually improves
the real world?
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9. • A community building game where
players build a better world for children –
both online and in the real world
• By nurturing and expanding their
WeTopias, players earn Joy, which they
later give to the non-profit projects of
their choice
• Core appeal:
“By playing WeTopia, the small acts of
many add up to big impact.”
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