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Mobile Learning Applications for German Language Acquisition

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Mobile Learning Applications for German Language Acquisition

  1. 1. Master’s Thesis Mobile Learning Applications for Android and iOS for German Language Acquisition based on Learning Analytics Measurement Markus Friedl Supervisor: Priv.-Doz. Dipl.-Ing. Dr.techn. Martin Ebner Co-Advisor: Dipl.-Ing. Markus Ebner 31.10.2019
  2. 2. Content Initial situation Technical setup / Interfaces Development Evaluation 2 Application
  3. 3. Initial Situation 3 Chalk and talk http://www.bpb.de/gesellschaft/bildung/zukunft-bildung/190322/geschichte-des-lernens-mit-lehre?p=all https://www.meinbezirk.at/graz/c-menue/schule-20-lernen-ohne-papier_a1231471
  4. 4. Problem Definition ❖ Mobile application for German language acquisition ❖ Different exercise formats and tasks ❖ Overview of learning progress ❖ Target group: elementary school children ❖ Track user interactions ❖ User experience test 4
  5. 5. Technical Setup & Interfaces ❖ User Management of IDeRBlog ❖ API for exercise data ❖ Exercises ❖ Tasks ❖ Logs ❖ User statistics 5
  6. 6. Development of the Application ❖ Native applications ❖ Android - Kotlin ❖ iOS/iPadOS - Swift ❖ Child-friendly user interface ❖ Offline support ❖ Integration tests for API 6 https://www.techrepublic.com/article/why-the-new-android-update-system-might-confuse-users/ https://de.wikipedia.org/wiki/Datei:Kotlin-logo.svg https://de.wikipedia.org/wiki/Datei:IOS_logo.svg https://developer.apple.com/swift/
  7. 7. Application - Login Screen Android iOS 7
  8. 8. Home Screen 8
  9. 9. Exercise List ❖ List of exercises ❖ Title ❖ Description ❖ Number depends on reached points 9
  10. 10. Keywords ❖ Different number of words ❖ Optional: ❖ Mark difficult parts ❖ Timer 10
  11. 11. Keywords ❖ Optional: ❖ Timer ❖ Text input ❖ Points for correct written words 11
  12. 12. Exercise Summary ❖ Every task correct: positive feedback ❖ Tasks with mistakes: constructive feedback 12
  13. 13. Error Locations ❖ Detect wrong words by a tap ❖ Select justifications ❖ Points for correct justifications without any mistakes 13
  14. 14. Insert ❖ Some gaps in text ❖ single characters ❖ whole words ❖ Text input ❖ Points if all gaps correct 14
  15. 15. Match - Drag & Drop ❖ White box moveable by drag & drop gesture ❖ Allocation to different word categories ❖ Points for correct allocation 15
  16. 16. Match - Write ❖ Word is spoken ❖ Allocation to different word categories ❖ Points for correct allocation or spelling 16
  17. 17. Wheel of Fortune ❖ Word is spoken ❖ Text input ❖ Points for correct spelling 17
  18. 18. Evaluation - Questionnaire 18 BUNG: USER: PC iPad Ich ss e, as die A fgabens ell ng ar. Ich konn e die A fgabe selber l sen. Es ha mir Spa gemach ben. Ich m ch e die b ng a ch ha se machen.
  19. 19. Evaluation - Result 19 I had understood the assignment definition. I was able to solve the problems myself. I had fun to practice. I would also like to do the exercise at home. Error locations 1 1 1,2 1,2 Insert 1,2 1 1,2 1,2 Keywords - Easy 1 1 1 1 Keywords - Hard 1 1 1 1 Match - Drag & Drop 1 1 1 1,2 Match - Write 1 1 1 1,5 Wheel of fortune 1 1 1 1 Average 1,03 1 1,06 1,16
  20. 20. Conclusion ❖ Cooperation works very well ❖ Changing requirements during development ❖ Beginning: difficult to design a child-friendly UI ❖ First prototype well accepted ❖ Good base for further development 20
  21. 21. Future work ❖ Support of “Intelligente Wörterbuch” (IDeRBlog) ❖ Badges for earned points ❖ Use without login ❖ Support smartphones ❖ New exercise formats 21
  22. 22. Markus Friedl Mobile Learning Applications for Android and iOS for German Language Acquisition based on Learning Analytics Measurement

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