3. OBJECTIVE
• Students maximize success
• Using stats
• Observe examples, design their own game
show, and practice the mathematical strategies
behind them
• 90% Mastery
4. DAY BY DAY
• Monday – Definitions/Theoretical v.
Experimental Probability
• Tuesday – Binomial Distribution
• Wednesday – Break into groups with assigned
game shows, present games from that game
show
• Thursday – Identify the necessary distribution
• Friday – Play these games presented in class
with students maximizing their earnings by
using statistics
6. WORKS CITED
1. Plinko Probability. (n.d.). Retrieved May 3, 2015, from
http://phet.colorado.edu/en/simulation/plinko-probability
2. (n.d.) Retrieved May 4, 2015, from
http://www.ncssm.edu/courses/math/TCMConf/TCM2003/talks%202003/
GAMESHOW1_carltonmort.pdf