SlideShare a Scribd company logo
1 of 31
Download to read offline
Manningham YMCA
The Video Games Project
Steven Dupon
97% of 6 to 15 year olds play video games
Gaming is the most popular entertainment for young people
0
10
20
30
40
50
60
70
80
90
100
2013 2014 2015 2016 2017 2018
The global video game market is bigger than the
music and film industry combined
(in billion U.S. dollars)
music
film
WORLD TOP TEN COUNTRIES
4456
52
%
%
9
%
12
21
16 3220 %%
%
%
11
(%) showing in circles is sales per capita
SPENDING MOST ON COMPUTER GAMES
%
0
20
40
60
80
100
age 0 - 1 age 1 - 2 age 3 - 4 age 4 - 5
use a computer
or tablet
use the internet
use a mobile
phone
tv in own room
owns a games
console
Kids start playing younger and younger
85% of 4 year olds use a computer or tablet
What is the impact of video game playing on our children?
Let’s look at the benefits first and then some risks and concerns
Gaming can develop cognitive skills
• Problem solving skills
• Decision making skills
• Memory
• Analysing challenges
Gaming can improve your emotional wellbeing
• De-stress after a busy day
• Gaming is fun, having fun is good for you
• Games can regulate your mood effectively
• Games designed to improve mental health
Video games are a form of art and provide
an avenue for creative expression
Video games can be educational
• Games are used in classroom settings
• Games specifically developed to have a positive impact
on people or community
• Games are used widely in rehabilitation
Unfortunately there are also some concerns and risks
ADDICTION
VIDEO GAME
• Between 2 and 10 % plays obsessively and excessively
• Co-morbidity with mental health issues
• No consensus on definition of video game addiction
IN-GAME GAMBLING is not regulated, has unrealistic odds and
makes gambling look like harmless and innocent fun
Real money betting is becoming
more prevalent in gaming
Many popular games
on the mobile platforms
are clearly GAMBLIFIED
Many games feature inappropriate content
VIOLENCE
RACISM
SEXISM
CYBER-BULLYING
In 2012 Manningham YMCA started a program that finds
a balance between the positives and the negatives
After a year of study
Manningham YMCA published
‘the video games report’.
The report provides
recommendations on how to
use video games in youth
work
Soon after we started
delivering presentations and
training workshops to parents,
teachers, professionals and
young people.
In 2014 we presented to over
2000 people.
In 2013 we ran our first
video games event.
400 people attended a
night which provided safe,
social and positive gaming
experiences
In 2013 we started skill
development groups.
We teach kids with
Autism and aspergers
how to develop games
In 2014 we launched
www.videogames.org.au
The website provides
information about the
impact of video games on
young people
This is the Framework
for the Video Games
Program.
Invitationfor
collaboration
Steven Dupon presented the video games program at the
YMCA World Urban Network in November 2014.
If you’re interested and wish to receive more information on what
collaboration can look like
steven.dupon@ymca.org.au
Many YMCA’s expressed interest in collaborating on this project
www.videogames.org.au
Thank you !
Steven.dupon@ymca.org.au
@vg_org_au
+61 3 9848 5400

More Related Content

What's hot

The impact of video games
The impact of video gamesThe impact of video games
The impact of video gamesSL Coder
 
Youth Summit - Workshop Proposals
Youth Summit - Workshop ProposalsYouth Summit - Workshop Proposals
Youth Summit - Workshop ProposalsKathy Pham
 
Video Games - advantages and disadvantages
Video Games  - advantages and disadvantagesVideo Games  - advantages and disadvantages
Video Games - advantages and disadvantagesIsabel Miguel
 
A Case for Women in Technology
A Case for Women in TechnologyA Case for Women in Technology
A Case for Women in TechnologyDenise McInerney
 
Does creativity lose out to fears about safety? Opportunity and Risk in Outdo...
Does creativity lose out to fears about safety? Opportunity and Risk in Outdo...Does creativity lose out to fears about safety? Opportunity and Risk in Outdo...
Does creativity lose out to fears about safety? Opportunity and Risk in Outdo...Iriss
 
Reclaiming Childhood: what this means for early years education - Helene Guld...
Reclaiming Childhood: what this means for early years education - Helene Guld...Reclaiming Childhood: what this means for early years education - Helene Guld...
Reclaiming Childhood: what this means for early years education - Helene Guld...Iriss
 
My First and Next Nonprofit Video
My First and Next Nonprofit VideoMy First and Next Nonprofit Video
My First and Next Nonprofit VideoBrian Oster
 
Who Are the Millennials? Identifying Millennials’ Attitudes and Behaviors
Who Are the Millennials? Identifying Millennials’ Attitudes and BehaviorsWho Are the Millennials? Identifying Millennials’ Attitudes and Behaviors
Who Are the Millennials? Identifying Millennials’ Attitudes and BehaviorsGen Re
 
DEMYSTIFYING GEN Y OR 5 THINGS YOU NEED TO KNOW TO UNDERSTAND AND LEAD MILLEN...
DEMYSTIFYING GEN Y OR 5 THINGS YOU NEED TO KNOW TO UNDERSTAND AND LEAD MILLEN...DEMYSTIFYING GEN Y OR 5 THINGS YOU NEED TO KNOW TO UNDERSTAND AND LEAD MILLEN...
DEMYSTIFYING GEN Y OR 5 THINGS YOU NEED TO KNOW TO UNDERSTAND AND LEAD MILLEN...Year of the X
 
Risk & challenge - building a culture in schools and early years
Risk & challenge - building a culture in schools and early yearsRisk & challenge - building a culture in schools and early years
Risk & challenge - building a culture in schools and early yearsMatt Robinson
 
Childcare – what do parents want and need?
Childcare – what do parents want and need?Childcare – what do parents want and need?
Childcare – what do parents want and need?ResolutionFoundation
 
A Youth Lost in Translation
A Youth Lost in TranslationA Youth Lost in Translation
A Youth Lost in TranslationDavid Blyth
 
Strategies for Teaching Internet Safety and Responsible Use
Strategies for Teaching Internet Safety and Responsible Use Strategies for Teaching Internet Safety and Responsible Use
Strategies for Teaching Internet Safety and Responsible Use Ollie Bray
 

What's hot (18)

The impact of video games
The impact of video gamesThe impact of video games
The impact of video games
 
Youth Summit - Workshop Proposals
Youth Summit - Workshop ProposalsYouth Summit - Workshop Proposals
Youth Summit - Workshop Proposals
 
CityClub
CityClubCityClub
CityClub
 
Video Games - advantages and disadvantages
Video Games  - advantages and disadvantagesVideo Games  - advantages and disadvantages
Video Games - advantages and disadvantages
 
A Case for Women in Technology
A Case for Women in TechnologyA Case for Women in Technology
A Case for Women in Technology
 
Does creativity lose out to fears about safety? Opportunity and Risk in Outdo...
Does creativity lose out to fears about safety? Opportunity and Risk in Outdo...Does creativity lose out to fears about safety? Opportunity and Risk in Outdo...
Does creativity lose out to fears about safety? Opportunity and Risk in Outdo...
 
Reclaiming Childhood: what this means for early years education - Helene Guld...
Reclaiming Childhood: what this means for early years education - Helene Guld...Reclaiming Childhood: what this means for early years education - Helene Guld...
Reclaiming Childhood: what this means for early years education - Helene Guld...
 
My First and Next Nonprofit Video
My First and Next Nonprofit VideoMy First and Next Nonprofit Video
My First and Next Nonprofit Video
 
Neagtivity in the media
Neagtivity in the mediaNeagtivity in the media
Neagtivity in the media
 
Who Are the Millennials? Identifying Millennials’ Attitudes and Behaviors
Who Are the Millennials? Identifying Millennials’ Attitudes and BehaviorsWho Are the Millennials? Identifying Millennials’ Attitudes and Behaviors
Who Are the Millennials? Identifying Millennials’ Attitudes and Behaviors
 
DEMYSTIFYING GEN Y OR 5 THINGS YOU NEED TO KNOW TO UNDERSTAND AND LEAD MILLEN...
DEMYSTIFYING GEN Y OR 5 THINGS YOU NEED TO KNOW TO UNDERSTAND AND LEAD MILLEN...DEMYSTIFYING GEN Y OR 5 THINGS YOU NEED TO KNOW TO UNDERSTAND AND LEAD MILLEN...
DEMYSTIFYING GEN Y OR 5 THINGS YOU NEED TO KNOW TO UNDERSTAND AND LEAD MILLEN...
 
Risk & challenge - building a culture in schools and early years
Risk & challenge - building a culture in schools and early yearsRisk & challenge - building a culture in schools and early years
Risk & challenge - building a culture in schools and early years
 
Assignment 5
Assignment 5Assignment 5
Assignment 5
 
Childcare – what do parents want and need?
Childcare – what do parents want and need?Childcare – what do parents want and need?
Childcare – what do parents want and need?
 
A Youth Lost in Translation
A Youth Lost in TranslationA Youth Lost in Translation
A Youth Lost in Translation
 
The Final Project!
The Final Project!The Final Project!
The Final Project!
 
Conversation
ConversationConversation
Conversation
 
Strategies for Teaching Internet Safety and Responsible Use
Strategies for Teaching Internet Safety and Responsible Use Strategies for Teaching Internet Safety and Responsible Use
Strategies for Teaching Internet Safety and Responsible Use
 

Similar to YMCA Video Games project

Impacts of video games on childrens
Impacts of video games on childrensImpacts of video games on childrens
Impacts of video games on childrensAniket Dalvi
 
2010 digital game facts
2010 digital game facts2010 digital game facts
2010 digital game factsRandy White
 
Institute of Games: What we do and why we do it!
Institute of Games: What we do and why we do it!Institute of Games: What we do and why we do it!
Institute of Games: What we do and why we do it!Steven Dupon
 
Parenting, Games and Stuch
Parenting, Games and StuchParenting, Games and Stuch
Parenting, Games and StuchDean Groom
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?Randy Kulman
 
ESA-Essential-Facts-2015
ESA-Essential-Facts-2015ESA-Essential-Facts-2015
ESA-Essential-Facts-2015Neo Negotium
 
Impact Of Video Games On Children
Impact Of Video Games On Children Impact Of Video Games On Children
Impact Of Video Games On Children AdarshChauhan26
 
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH AdarshChauhan26
 
Digitalpresentation
DigitalpresentationDigitalpresentation
Digitalpresentationzsobes22793
 
Playing smarter in the digital world (2)
Playing smarter in the digital world (2)Playing smarter in the digital world (2)
Playing smarter in the digital world (2)Randy Kulman
 
Digitalpresentation
DigitalpresentationDigitalpresentation
Digitalpresentationzsobes22793
 
A Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in ChildrenA Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in ChildrenRandy Kulman
 
Bank street csm presentation.v2
Bank street csm presentation.v2Bank street csm presentation.v2
Bank street csm presentation.v2Edo Segal
 
Gaming Addiction
Gaming AddictionGaming Addiction
Gaming Addictioncarlyrelf
 
_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdf_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdfCounsel India
 
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptxLUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptxprofluther
 
Traversing Millennials: How to Market Outdoor Adventures to the Future of Travel
Traversing Millennials: How to Market Outdoor Adventures to the Future of TravelTraversing Millennials: How to Market Outdoor Adventures to the Future of Travel
Traversing Millennials: How to Market Outdoor Adventures to the Future of TravelSandra Jordan
 
Learning and brain final draft for slideshare
Learning and brain final draft for slideshareLearning and brain final draft for slideshare
Learning and brain final draft for slideshareRandy Kulman
 

Similar to YMCA Video Games project (20)

Impacts of video games on childrens
Impacts of video games on childrensImpacts of video games on childrens
Impacts of video games on childrens
 
2010 digital game facts
2010 digital game facts2010 digital game facts
2010 digital game facts
 
Institute of Games: What we do and why we do it!
Institute of Games: What we do and why we do it!Institute of Games: What we do and why we do it!
Institute of Games: What we do and why we do it!
 
Parenting, Games and Stuch
Parenting, Games and StuchParenting, Games and Stuch
Parenting, Games and Stuch
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?
 
ESA-Essential-Facts-2015
ESA-Essential-Facts-2015ESA-Essential-Facts-2015
ESA-Essential-Facts-2015
 
Impact Of Video Games On Children
Impact Of Video Games On Children Impact Of Video Games On Children
Impact Of Video Games On Children
 
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH
THE IMPACT OF VIDEO GAMES ON CHILDREN AND YOUTH
 
Digitalpresentation
DigitalpresentationDigitalpresentation
Digitalpresentation
 
Playing smarter in the digital world (2)
Playing smarter in the digital world (2)Playing smarter in the digital world (2)
Playing smarter in the digital world (2)
 
Digitalpresentation
DigitalpresentationDigitalpresentation
Digitalpresentation
 
A Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in ChildrenA Clinician's Primer to Video Game and Digital Media use in Children
A Clinician's Primer to Video Game and Digital Media use in Children
 
Project i
Project i Project i
Project i
 
Atap 3 (1)
Atap 3  (1)Atap 3  (1)
Atap 3 (1)
 
Bank street csm presentation.v2
Bank street csm presentation.v2Bank street csm presentation.v2
Bank street csm presentation.v2
 
Gaming Addiction
Gaming AddictionGaming Addiction
Gaming Addiction
 
_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdf_Impact of Video Games on a Child's Mental Health.pdf
_Impact of Video Games on a Child's Mental Health.pdf
 
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptxLUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
LUTHER-WCC COMM 101 Chapter #9 Focus - VIDEO GAMES.pptx
 
Traversing Millennials: How to Market Outdoor Adventures to the Future of Travel
Traversing Millennials: How to Market Outdoor Adventures to the Future of TravelTraversing Millennials: How to Market Outdoor Adventures to the Future of Travel
Traversing Millennials: How to Market Outdoor Adventures to the Future of Travel
 
Learning and brain final draft for slideshare
Learning and brain final draft for slideshareLearning and brain final draft for slideshare
Learning and brain final draft for slideshare
 

Recently uploaded

ℂall Girls Ahmedabad Book Esha 6378878445 Top Class ℂall Girl Serviℂe Available
ℂall Girls Ahmedabad Book Esha 6378878445 Top Class ℂall Girl Serviℂe Availableℂall Girls Ahmedabad Book Esha 6378878445 Top Class ℂall Girl Serviℂe Available
ℂall Girls Ahmedabad Book Esha 6378878445 Top Class ℂall Girl Serviℂe AvailablePayal Garg #K09
 
PPT Item # 9 2ndQTR Financial & Inv. Report
PPT Item # 9 2ndQTR Financial & Inv. ReportPPT Item # 9 2ndQTR Financial & Inv. Report
PPT Item # 9 2ndQTR Financial & Inv. Reportahcitycouncil
 
2024 asthma jkdjkfjsdklfjsdlkfjskldfgdsgerg
2024 asthma jkdjkfjsdklfjsdlkfjskldfgdsgerg2024 asthma jkdjkfjsdklfjsdlkfjskldfgdsgerg
2024 asthma jkdjkfjsdklfjsdlkfjskldfgdsgergMadhuKothuru
 
Honasa Consumer Limited Impact Report 2024.pdf
Honasa Consumer Limited Impact Report 2024.pdfHonasa Consumer Limited Impact Report 2024.pdf
Honasa Consumer Limited Impact Report 2024.pdfSocial Samosa
 
Unique Value Prop slide deck________.pdf
Unique Value Prop slide deck________.pdfUnique Value Prop slide deck________.pdf
Unique Value Prop slide deck________.pdfScottMeyers35
 
Managing large-scale outbreaks at Farrow-to-Weaner Farms
Managing large-scale outbreaks at Farrow-to-Weaner FarmsManaging large-scale outbreaks at Farrow-to-Weaner Farms
Managing large-scale outbreaks at Farrow-to-Weaner FarmsHarm Kiezebrink
 
Electric vehicle infrastructure in rural areas
Electric vehicle infrastructure in rural areasElectric vehicle infrastructure in rural areas
Electric vehicle infrastructure in rural areasRPO America
 
Value, protect, respect and invest in our nuses for a sustainable future for ...
Value, protect, respect and invest in our nuses for a sustainable future for ...Value, protect, respect and invest in our nuses for a sustainable future for ...
Value, protect, respect and invest in our nuses for a sustainable future for ...Christina Parmionova
 
Item ## 4a -- April 29, 2024 CCM Minutes
Item ## 4a -- April 29, 2024 CCM MinutesItem ## 4a -- April 29, 2024 CCM Minutes
Item ## 4a -- April 29, 2024 CCM Minutesahcitycouncil
 
Our nurses, our future. The economic power of care.
Our nurses, our future. The economic power of care.Our nurses, our future. The economic power of care.
Our nurses, our future. The economic power of care.Christina Parmionova
 
The 2024 World Wildlife Crime Report tracks all these issues, trends and more...
The 2024 World Wildlife Crime Report tracks all these issues, trends and more...The 2024 World Wildlife Crime Report tracks all these issues, trends and more...
The 2024 World Wildlife Crime Report tracks all these issues, trends and more...Christina Parmionova
 
Competitive Advantage slide deck___.pptx
Competitive Advantage slide deck___.pptxCompetitive Advantage slide deck___.pptx
Competitive Advantage slide deck___.pptxScottMeyers35
 
Plant health, safe trade and digital technology.
Plant health, safe trade and digital technology.Plant health, safe trade and digital technology.
Plant health, safe trade and digital technology.Christina Parmionova
 
Tennessee DOT- TEVI Plan coordination & EV
Tennessee DOT- TEVI Plan coordination & EVTennessee DOT- TEVI Plan coordination & EV
Tennessee DOT- TEVI Plan coordination & EVRPO America
 
Electric Vehicle infrastructure planning in Rural Planning Organizations
Electric Vehicle infrastructure planning in Rural Planning OrganizationsElectric Vehicle infrastructure planning in Rural Planning Organizations
Electric Vehicle infrastructure planning in Rural Planning OrganizationsRPO America
 
sponsor for poor old age person food.pdf
sponsor for poor old age person food.pdfsponsor for poor old age person food.pdf
sponsor for poor old age person food.pdfSERUDS INDIA
 

Recently uploaded (20)

ℂall Girls Ahmedabad Book Esha 6378878445 Top Class ℂall Girl Serviℂe Available
ℂall Girls Ahmedabad Book Esha 6378878445 Top Class ℂall Girl Serviℂe Availableℂall Girls Ahmedabad Book Esha 6378878445 Top Class ℂall Girl Serviℂe Available
ℂall Girls Ahmedabad Book Esha 6378878445 Top Class ℂall Girl Serviℂe Available
 
PPT Item # 9 2ndQTR Financial & Inv. Report
PPT Item # 9 2ndQTR Financial & Inv. ReportPPT Item # 9 2ndQTR Financial & Inv. Report
PPT Item # 9 2ndQTR Financial & Inv. Report
 
AHMR volume 10 number 1 January-April 2024
AHMR volume 10 number 1 January-April 2024AHMR volume 10 number 1 January-April 2024
AHMR volume 10 number 1 January-April 2024
 
2024 asthma jkdjkfjsdklfjsdlkfjskldfgdsgerg
2024 asthma jkdjkfjsdklfjsdlkfjskldfgdsgerg2024 asthma jkdjkfjsdklfjsdlkfjskldfgdsgerg
2024 asthma jkdjkfjsdklfjsdlkfjskldfgdsgerg
 
Honasa Consumer Limited Impact Report 2024.pdf
Honasa Consumer Limited Impact Report 2024.pdfHonasa Consumer Limited Impact Report 2024.pdf
Honasa Consumer Limited Impact Report 2024.pdf
 
Unique Value Prop slide deck________.pdf
Unique Value Prop slide deck________.pdfUnique Value Prop slide deck________.pdf
Unique Value Prop slide deck________.pdf
 
Managing large-scale outbreaks at Farrow-to-Weaner Farms
Managing large-scale outbreaks at Farrow-to-Weaner FarmsManaging large-scale outbreaks at Farrow-to-Weaner Farms
Managing large-scale outbreaks at Farrow-to-Weaner Farms
 
Electric vehicle infrastructure in rural areas
Electric vehicle infrastructure in rural areasElectric vehicle infrastructure in rural areas
Electric vehicle infrastructure in rural areas
 
Value, protect, respect and invest in our nuses for a sustainable future for ...
Value, protect, respect and invest in our nuses for a sustainable future for ...Value, protect, respect and invest in our nuses for a sustainable future for ...
Value, protect, respect and invest in our nuses for a sustainable future for ...
 
Item ## 4a -- April 29, 2024 CCM Minutes
Item ## 4a -- April 29, 2024 CCM MinutesItem ## 4a -- April 29, 2024 CCM Minutes
Item ## 4a -- April 29, 2024 CCM Minutes
 
Our nurses, our future. The economic power of care.
Our nurses, our future. The economic power of care.Our nurses, our future. The economic power of care.
Our nurses, our future. The economic power of care.
 
The 2024 World Wildlife Crime Report tracks all these issues, trends and more...
The 2024 World Wildlife Crime Report tracks all these issues, trends and more...The 2024 World Wildlife Crime Report tracks all these issues, trends and more...
The 2024 World Wildlife Crime Report tracks all these issues, trends and more...
 
Competitive Advantage slide deck___.pptx
Competitive Advantage slide deck___.pptxCompetitive Advantage slide deck___.pptx
Competitive Advantage slide deck___.pptx
 
Plant health, safe trade and digital technology.
Plant health, safe trade and digital technology.Plant health, safe trade and digital technology.
Plant health, safe trade and digital technology.
 
Tennessee DOT- TEVI Plan coordination & EV
Tennessee DOT- TEVI Plan coordination & EVTennessee DOT- TEVI Plan coordination & EV
Tennessee DOT- TEVI Plan coordination & EV
 
Electric Vehicle infrastructure planning in Rural Planning Organizations
Electric Vehicle infrastructure planning in Rural Planning OrganizationsElectric Vehicle infrastructure planning in Rural Planning Organizations
Electric Vehicle infrastructure planning in Rural Planning Organizations
 
Sustainability by Design: Assessment Tool for Just Energy Transition Plans
Sustainability by Design: Assessment Tool for Just Energy Transition PlansSustainability by Design: Assessment Tool for Just Energy Transition Plans
Sustainability by Design: Assessment Tool for Just Energy Transition Plans
 
Mifepristion Pills IN Kuwait (+918133066128) Where I Can Buy Abortion pills K...
Mifepristion Pills IN Kuwait (+918133066128) Where I Can Buy Abortion pills K...Mifepristion Pills IN Kuwait (+918133066128) Where I Can Buy Abortion pills K...
Mifepristion Pills IN Kuwait (+918133066128) Where I Can Buy Abortion pills K...
 
sponsor for poor old age person food.pdf
sponsor for poor old age person food.pdfsponsor for poor old age person food.pdf
sponsor for poor old age person food.pdf
 
tOld settlement register shouldnotaffect BTR
tOld settlement register shouldnotaffect BTRtOld settlement register shouldnotaffect BTR
tOld settlement register shouldnotaffect BTR
 

YMCA Video Games project

  • 1. Manningham YMCA The Video Games Project Steven Dupon
  • 2. 97% of 6 to 15 year olds play video games Gaming is the most popular entertainment for young people
  • 3. 0 10 20 30 40 50 60 70 80 90 100 2013 2014 2015 2016 2017 2018 The global video game market is bigger than the music and film industry combined (in billion U.S. dollars) music film
  • 4. WORLD TOP TEN COUNTRIES 4456 52 % % 9 % 12 21 16 3220 %% % % 11 (%) showing in circles is sales per capita SPENDING MOST ON COMPUTER GAMES %
  • 5. 0 20 40 60 80 100 age 0 - 1 age 1 - 2 age 3 - 4 age 4 - 5 use a computer or tablet use the internet use a mobile phone tv in own room owns a games console Kids start playing younger and younger 85% of 4 year olds use a computer or tablet
  • 6. What is the impact of video game playing on our children? Let’s look at the benefits first and then some risks and concerns
  • 7. Gaming can develop cognitive skills • Problem solving skills • Decision making skills • Memory • Analysing challenges
  • 8. Gaming can improve your emotional wellbeing • De-stress after a busy day • Gaming is fun, having fun is good for you • Games can regulate your mood effectively • Games designed to improve mental health
  • 9. Video games are a form of art and provide an avenue for creative expression
  • 10. Video games can be educational • Games are used in classroom settings • Games specifically developed to have a positive impact on people or community • Games are used widely in rehabilitation
  • 11. Unfortunately there are also some concerns and risks
  • 12. ADDICTION VIDEO GAME • Between 2 and 10 % plays obsessively and excessively • Co-morbidity with mental health issues • No consensus on definition of video game addiction
  • 13.
  • 14. IN-GAME GAMBLING is not regulated, has unrealistic odds and makes gambling look like harmless and innocent fun
  • 15. Real money betting is becoming more prevalent in gaming
  • 16. Many popular games on the mobile platforms are clearly GAMBLIFIED
  • 17. Many games feature inappropriate content VIOLENCE
  • 21. In 2012 Manningham YMCA started a program that finds a balance between the positives and the negatives
  • 22. After a year of study Manningham YMCA published ‘the video games report’. The report provides recommendations on how to use video games in youth work
  • 23. Soon after we started delivering presentations and training workshops to parents, teachers, professionals and young people. In 2014 we presented to over 2000 people.
  • 24. In 2013 we ran our first video games event. 400 people attended a night which provided safe, social and positive gaming experiences
  • 25. In 2013 we started skill development groups. We teach kids with Autism and aspergers how to develop games
  • 26. In 2014 we launched www.videogames.org.au The website provides information about the impact of video games on young people
  • 27. This is the Framework for the Video Games Program.
  • 29. Steven Dupon presented the video games program at the YMCA World Urban Network in November 2014.
  • 30. If you’re interested and wish to receive more information on what collaboration can look like steven.dupon@ymca.org.au Many YMCA’s expressed interest in collaborating on this project