Yengage is a Japanese advertising agency that helps market foreign mobile games and Apps in Japan. Services include User Acquisition, Performance Marketing, PR, Creative Production, and Influencer Marketing. This is Yengage's agency credential and public case studies. Visit https://yengage.net for more information.
Peak Games is a Turkish gaming company that has grown to serve 25 million players globally. They focus on cross-platform social games and spend millions on Facebook advertising annually to acquire new users and reengage existing players. Through rigorous testing of audiences, creatives, and platforms like Social.com, Peak Games has optimized their advertising to improve user engagement and lifetime value. Key tactics include separate campaigns for each creative, accounting for demographics like gender and location, and utilizing image design and text formats best suited to different ad types.
Expanding Peak Games across the pond – Growing in the USAdjust
In this presentation delivered during the adjust Mobile Spree Event by Erdem Inan (Peak Games) you will learn:
- Why Peak Games focused on the US
- Shaping a go-to-market strategy
- Identifying unique challenges in individual markets
- User Acquisition strategies in different regions
You can find the video to this talk here: https://www.adjust.com/overview/company/2016/08/31/erdem-inan-mobile-spree-talk/
You can find more adjust reports and case studies in our resources section: https://www.adjust.com/resources/
Evibe is an online marketplace for birthday parties in Bangalore, India. They ran their first Google AdWords campaign to increase awareness and bookings. Over 17 days, the campaign generated 16,313 impressions, 620 clicks, and 153 leads at a cost of $250.61. This resulted in 40 conversions and a ROAS of 755%, exceeding their targets. Key tactics that contributed to the success were keyword optimization, landing page improvements, call extensions, and dynamic bidding. The campaign met its objectives and the recommendation is to continue investing in AdWords.
"How to Market Digital Games" Game Connection presentationSteve Fowler
The presentation deck from my recent talk at Game Connection Paris. This deck focuses on the practice of marketing videogames in the new era of digital distribution and the changes that marketers face. Primary focus is payed to the difference in marketing games as a service vs. games as a product.
TargetSummit Moscow Late 2016 | Peakmediation, Jordan SatokTargetSummit
The document provides 5 tips for maximizing ad monetization from managing over 1000 apps and games. The tips are: 1) Design apps with premium ads in mind; 2) Experiment with many ad networks; 3) Managing ad monetization requires significant work; 4) Constantly optimize ad setups and strategies; 5) Ensure the ad mediation platform prioritizes the app's revenues. The document promotes Peak Mediation as an ad mediation solution that implements these tips through its optimization technology and access to many ad sources.
The PPC Playbook: Taking Command of Your Campaigns in the Age of AIPinpointe On-Demand
Is your pay-per-click strategy in dire need of updating?
If you’re using the same old strategies to win at pay-per-click, there’s a huge chance that a ton of other PPC experts are using them too.
So, if you want to get ahead and crush the competition, you’re going to need better, more tactical strategies and ways for creating and optimizing your PPC campaigns.
If you’re ready to retire (or at least upgrade) your old PPC playbook and replace it with winning plays, view these slides along with the accompanying webinar found at http://email-marketing.pinpointe.com/webinar-ppc-playbook-loveday
Learn how to use the latest online advertising technologies (think AI-powered) to optimize your digital campaigns. Lance will also outline a framework that shows you the key steps to beat the competition and succeed with your PPC ads.
Yengage is a one-stop partner for mobile app companies looking to expand their business in Japan and Asia. They provide a full suite of app marketing services including strategy, analytics, production, media management, and operations. Their expertise in the Japanese and Asian markets allows them to develop effective marketing campaigns through proprietary ad technology, extensive industry relationships, and experienced local knowledge.
Peak Games is a Turkish gaming company that has grown to serve 25 million players globally. They focus on cross-platform social games and spend millions on Facebook advertising annually to acquire new users and reengage existing players. Through rigorous testing of audiences, creatives, and platforms like Social.com, Peak Games has optimized their advertising to improve user engagement and lifetime value. Key tactics include separate campaigns for each creative, accounting for demographics like gender and location, and utilizing image design and text formats best suited to different ad types.
Expanding Peak Games across the pond – Growing in the USAdjust
In this presentation delivered during the adjust Mobile Spree Event by Erdem Inan (Peak Games) you will learn:
- Why Peak Games focused on the US
- Shaping a go-to-market strategy
- Identifying unique challenges in individual markets
- User Acquisition strategies in different regions
You can find the video to this talk here: https://www.adjust.com/overview/company/2016/08/31/erdem-inan-mobile-spree-talk/
You can find more adjust reports and case studies in our resources section: https://www.adjust.com/resources/
Evibe is an online marketplace for birthday parties in Bangalore, India. They ran their first Google AdWords campaign to increase awareness and bookings. Over 17 days, the campaign generated 16,313 impressions, 620 clicks, and 153 leads at a cost of $250.61. This resulted in 40 conversions and a ROAS of 755%, exceeding their targets. Key tactics that contributed to the success were keyword optimization, landing page improvements, call extensions, and dynamic bidding. The campaign met its objectives and the recommendation is to continue investing in AdWords.
"How to Market Digital Games" Game Connection presentationSteve Fowler
The presentation deck from my recent talk at Game Connection Paris. This deck focuses on the practice of marketing videogames in the new era of digital distribution and the changes that marketers face. Primary focus is payed to the difference in marketing games as a service vs. games as a product.
TargetSummit Moscow Late 2016 | Peakmediation, Jordan SatokTargetSummit
The document provides 5 tips for maximizing ad monetization from managing over 1000 apps and games. The tips are: 1) Design apps with premium ads in mind; 2) Experiment with many ad networks; 3) Managing ad monetization requires significant work; 4) Constantly optimize ad setups and strategies; 5) Ensure the ad mediation platform prioritizes the app's revenues. The document promotes Peak Mediation as an ad mediation solution that implements these tips through its optimization technology and access to many ad sources.
The PPC Playbook: Taking Command of Your Campaigns in the Age of AIPinpointe On-Demand
Is your pay-per-click strategy in dire need of updating?
If you’re using the same old strategies to win at pay-per-click, there’s a huge chance that a ton of other PPC experts are using them too.
So, if you want to get ahead and crush the competition, you’re going to need better, more tactical strategies and ways for creating and optimizing your PPC campaigns.
If you’re ready to retire (or at least upgrade) your old PPC playbook and replace it with winning plays, view these slides along with the accompanying webinar found at http://email-marketing.pinpointe.com/webinar-ppc-playbook-loveday
Learn how to use the latest online advertising technologies (think AI-powered) to optimize your digital campaigns. Lance will also outline a framework that shows you the key steps to beat the competition and succeed with your PPC ads.
Yengage is a one-stop partner for mobile app companies looking to expand their business in Japan and Asia. They provide a full suite of app marketing services including strategy, analytics, production, media management, and operations. Their expertise in the Japanese and Asian markets allows them to develop effective marketing campaigns through proprietary ad technology, extensive industry relationships, and experienced local knowledge.
This document discusses how a major online media group in China used a SoftLayer-based social analytics application to become the leading sports portal during the 2014 FIFA World Cup tournament. Key points:
- The media group deployed a social analytics solution on SoftLayer to analyze social media and other online data sources to develop new and changing content throughout the tournament.
- This helped them engage fans and provide timely analysis of trends, improving viewership of live shows by 163% and other metrics like page views and clickthrough rates.
- SoftLayer's scalability allowed the solution to quickly scale up resources as data volumes increased during peak events, enabling near-real-time analysis.
- This differentiated their online sports channel
These slides were used during the "Mobile Games Marketing" series of free webinars, held by Zenna Apps.
To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com.
http://zennaapps.com/
These slides accompany the Appsflyer and deltaDNA webinar. Learn how to find the right players, improve their experience and monetize your game.
What will you learn?
- How to measure and optimize your user acquisition and retargeting campaigns
- Why game personalization matters to LTV and engagement
- How to use tools to personalize your game
- How to drive bottom line commercial success
Case Study of gaming leader SGN and how they power their advertising and creative strategy on Facebook. This is brought to you by Social.com, the ad technology platform of Salesforce.
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Glenn Kiladis, VP of New Market & Media Solutions at Fiksu, discussed the challenges of gamer acquisition in today's highly competitive mobile gaming market. He outlined the difficulties of achieving cost-effective gamer acquisition at scale, gaining optimal app store visibility, navigating the growing ecosystem, and understanding shifting consumer behavior. Kiladis also provided strategies for optimizing discovery, acquisition, and post-download engagement through techniques like paid media, retargeting, social marketing, and app store optimization. The presentation aimed to help app publishers effectively acquire loyal gamers and maximize ROI in this challenging battleground.
The most efficient, unbiased, philanthropic funding source imaginable – based on secure behavioral technology, that more than doubles the efficiency of the entire advertising industry, and uses its massive revenues to fund humanity – while protecting each person’s identity and privacy
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The document outlines a product strategy for a mobile game called 2Patti Loot targeted at North Indian traders in Bangalore. It discusses developing a mobile version of the popular 3Patti card game to keep traders occupied during downtime. Key points include:
- The game will have 6 variations of 3Patti/Teen Patti to engage players.
- The total addressable market is estimated at 20 million players across India, Pakistan and the US aged 19-54.
- The MVP will focus on single player gameplay in portrait mode for flexibility.
- Key competitors offer landscape mode only so portrait mode is a unique value proposition.
- A monthly marketing plan is outlined to boost app
Popular Chips Insights is the world's first Social Media Analytics tool able to monitor Influencers and Competitors on Instagram and present unique Demographic reports like followers country, age and gender distribution.
Fiksu presentation at User Acquisition for Mobile Games: Leveraging Social fo...Fiksu
The document discusses leveraging social media, specifically Twitter and Facebook, for mobile app marketing. It provides an overview of the app marketing ecosystem and landscape. The bulk of the document focuses on strategies for app marketing on Facebook, including targeting options, how campaigns work, performance tips like testing images and messages, and case studies on campaigns for specific mobile games.
Swiftnlift Announces events startups in Singapore, 2021Swiftnlift
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Tapjoy provides predictive analytics and marketing automation tools to help mobile game developers maximize monetization from their user base. Their platform segments users into cohorts based on payment behavior, predicts future user value, and targets personalized content like ads and offers to optimize revenue. One customer saw a 90% boost in ad revenue by testing currency exchange rates identified by Tapjoy as most profitable. Tapjoy aims to help developers monetize from their many non-paying users by delivering the right experience at the right time.
Marketing Automation for Agencies: Agency Helps Casino Client win Big with Mu...mindfire.agency
Review the slides from MindFire agency success webinar series and learn how a marketing communication agency based out of beautiful Tulsa, Oklahoma, one2one Marketing, division of JD Young, helped their long-time client, River Spirit Casino, generate $1,500,000 in additional play with this award-winning campaign, themed "Summer of Love".
The campaign has won the prestigious Diamond Romero Award, recognizing the excellence in casino marketing.
Shanna Wilson, Director of Marketing at JD Young, and Joe Manos, Executive Vice President at MindFire, will present the campaign and review the specifics in detail.
You'll learn:
-- how carefully selected promotional offers can significantly increase response rates.
-- how direct mail can be used as a strategic medium to complement online channels.
-- how marketing automation technology empowers agencies to implement creative ideas, effectively.
Review our webinar's slides to see how a group of smart people came up with a brilliant idea, and executed it flawlessly to build a wildly successful campaign for their client.
To learn more about MindFire Studio, visit: http://www.mindfirestudio.com
This document discusses customer engagement platforms and tools provided by Citymag, Proqserv, and Gamencontest. It offers the following platforms for customer engagement and lead generation: mobile apps, websites, games, contests, surveys, coupons, deals, and blogs. It details how these platforms can help market campaigns to millions of targeted users, provide engagement tools, and track analytics. Payment options are also provided for running games and contests on the platforms.
These slides were used during the "Mobile Games Marketing" series of free webinars, held by Zenna Apps.
To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com.
http://zennaapps.com/
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This document discusses how to successfully launch retargeting campaigns for gaming apps. It recommends specifying the target audience based on in-game events and goals. Integrating additional player data from within games is important to power dynamic segmentation and creative optimization. Segmenting users based on their progress and allocating budget efficiently can improve campaign performance. Dynamic creatives that are personalized to each user's achievements can significantly increase engagement.
The document summarizes a business plan for SyncWorld, a company that aims to create a network for multiplayer mobile gaming experiences. Key points include:
1) SyncWorld will develop role-playing games delivered via mobile phones that allow players to solve mysteries and complete missions together or competitively.
2) Their target market is the growing number of teenagers and young adults with data-enabled phones in Japan.
3) The business model involves free memberships to gain initial users, monthly subscriptions to develop paying customers, and premium annual memberships to increase commitment. Revenue will come from subscriptions, advertising, outsourcing game development, and commissions.
4) SyncWorld expects to break even within a year and
The document discusses social gaming and how traditional marketing is less effective than social gaming marketing. It describes Kirill Popov's background in internet marketing and founding a social gaming studio. The funnel for acquiring, activating, and retaining users is outlined. Strategies for acquisition, activation, retention, and monetization through "virtual goods" are presented. Projections show potential for profitability within 5 months of launch and $80 million in profits within 5 years with multiple game releases. Milestones and exits via profitability, acquisition, or IPO are proposed. $500,000 in seed funding is requested.
Top 10 Digital Marketing Institute in lucknow.pptxzaireendigitech
Welcome to our ppt on the top 10 digital marketing institutes in Lucknow! If you're looking to enhance your skills in the dynamic field of digital marketing, Lucknow offers several excellent training options. Our curated list highlights the best digital marketing institutes in Lucknow, providing comprehensive courses that cover SEO, social media marketing, PPC, content marketing, and more. These institutes are renowned for their experienced faculty, practical training, and industry-relevant curriculum. Whether you're a beginner or a professional seeking to upgrade your skills, these institutes can help you achieve your career goals in digital marketing.
This document was submitted as part of interview process for Content Strategist position at Viapulsa, an Indonesian tech company which offers service to convert/transfer mobile credits into bank account.
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- This helped them engage fans and provide timely analysis of trends, improving viewership of live shows by 163% and other metrics like page views and clickthrough rates.
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To take part in the next series of free webinars, dedicated to mobile games marketing and global user acquisition, contact ksenia@zennaapps.com.
http://zennaapps.com/
These slides accompany the Appsflyer and deltaDNA webinar. Learn how to find the right players, improve their experience and monetize your game.
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Glenn Kiladis, VP of New Market & Media Solutions at Fiksu, discussed the challenges of gamer acquisition in today's highly competitive mobile gaming market. He outlined the difficulties of achieving cost-effective gamer acquisition at scale, gaining optimal app store visibility, navigating the growing ecosystem, and understanding shifting consumer behavior. Kiladis also provided strategies for optimizing discovery, acquisition, and post-download engagement through techniques like paid media, retargeting, social marketing, and app store optimization. The presentation aimed to help app publishers effectively acquire loyal gamers and maximize ROI in this challenging battleground.
The most efficient, unbiased, philanthropic funding source imaginable – based on secure behavioral technology, that more than doubles the efficiency of the entire advertising industry, and uses its massive revenues to fund humanity – while protecting each person’s identity and privacy
The document provides tips for acquiring quality users for mobile games, including making a quality game, optimizing app store listings, offering free in-game items to new users, using cross-promotion and direct deals with other game developers, and leveraging the Chartboost platform which allows connection with partners and provides analytics on user acquisition and retention.
The document outlines a product strategy for a mobile game called 2Patti Loot targeted at North Indian traders in Bangalore. It discusses developing a mobile version of the popular 3Patti card game to keep traders occupied during downtime. Key points include:
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- The total addressable market is estimated at 20 million players across India, Pakistan and the US aged 19-54.
- The MVP will focus on single player gameplay in portrait mode for flexibility.
- Key competitors offer landscape mode only so portrait mode is a unique value proposition.
- A monthly marketing plan is outlined to boost app
Popular Chips Insights is the world's first Social Media Analytics tool able to monitor Influencers and Competitors on Instagram and present unique Demographic reports like followers country, age and gender distribution.
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If you’re at all interested in digital
marketing and in making a name for
your brand online, then it is crucial that
you understand how to properly make
use of content marketing. Content
marketing is currently one of the
biggest trends in digital marketing as a
whole and is an area that many website owners and brands are investing in
heavily right now thanks to the impressive returns that they are seeing.
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2. Who We Are
Yengage is an advertising agency based in San Jose, CA, founded by Digital Advertising
Consortium, Japan’s largest digital media buyer.
Our Mission: To bring new experiences into people’s everyday-life by opening up markets for app
creators and their dreams.
New York
San Jose
Tokyo
Taiwan
Beijing
Shanghai
Vietnam
Thailand
3. Full Service Japanese Ad Agency
Creative Production
It is essential to culturalize your creative in Japan. With our dedicated in-house Japanese
creative team, we make high performing creatives that can appeal to your target
audience whether for user acquisition or App Store Optimization (ASO).
User Acquisition
With our parent company DAC being one of the largest media buying companies in
Japan, we have expertise in running UA campaigns and have strong connections with
both local and global traffic sources.
Influencer Marketing
Influencers such as YouTubers and Instagrammers are on the rise in Japan!
We have connections with local production companies and are able to work with all of
Japan’s top influencers on your behalf.
4. Creative Production Strategy
4
Improve
CTR
Improve
CVR
Improve
CPI
UA Campaign:
Target layers:
Gameplay scene
10 20 30 New
App Store Optimization:
New
Media
Features
Facebook
Twitter
Ad Network
and so on…
Targeting
Core game users
Light game users
Manga/Anime fans
Movie fans
Watches TV daily
Idol enthusiasts
People w/family
Female 10~20
Male 20~30
Female 20~30
Male 30~40
and so on …
Standard way
Power
Using scenes
Appeal Axis
Quality
How/where to use
Problem solving
Limited
World view / story
By character
By opposite sex
News/press release
New sensation
and so on…
Our in-house creative team specializes in the Japanese market. We start off with high
quality creatives and iterate off of that. This speeds up our optimization process and
provides better results faster.
Target layers: 10 20 30 New
Video, Screenshot, Icon
5. Creative Case: Use data and experience to design creative to maximize ROI
5
5
Data driven creative design minimized testing time and maximized ROAS.
メディア ▪ Seasonal
▪ Category
▪ News
▪ Trends
▪ Characters
▪ UX
▪ Limited edition
▪ Sex appeal
And so on…
PDCA
Weekly
CTR/ CVR/CPI
Target:10s-20s Male : mainly using game characters appealing
Changes required due to low CVR
Changed focus to iconic scenes in the game and
variety of characters.
Based on results from A-1, modified and tested various
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A-1 A-2
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A-3-3
A-3-3
A-2
A-1
1.4x
1.8x
2.4x
CTR: 2.4 times improved
A-3-3
A-2
A-1
1.3x
1.5x
2.7x
CVR: 2.7 times improved
A-3-3A-2
A-1 54% less 63% less!
CPI: 63% reduction
43% less
Previous
Co.
Previous
Co.
Previous
Co.
Targeting Media features App attributes
7. User Acquisition Case: Recent successful campaign for major US mobile card game
Yengage Japanese team
$0.24
1.75%
34,016
$14
10,914
$43
7
7
CPC
CVR
Installs
CPI
# of registrations
CPA
<Task> Improve performance compared to last agency within limited budget
<Result> Higher quality clicks leading to higher CVR and lower CPI.
Before
Previous Japanese Agency
$0.23
1.10%
25,984
$20
10,322
$51
30%
+8032
+592
16%
60%
4%
After
<How> Altered the media mix based on data and experience from similar campaigns.
Shortened the time required for creative optimization using proprietary reporting software.
8. User Acquisition Case: Line Ads Platform For Hardcore Zombie Game 8
Customer KPI Yengage Japanese Team
CPC $0.67
CVR ~9%
CPI ~$7
ROAS Day 7 ~30%
Through designing compelling creative and call-to-action plus an effective bid strategy, we acquired high-value users for
major Zombie game on Line Ads Platform.
9. User Acquisition Case: Twitter Campaign For Social Casino Game 9
By leveraging our internal data and team’s experience, we were able to find similar users (measured by LTV) compared
to our client’s internal campaigns at a lower CPI.
No, account id screen name
1 69011243 you2240
2 2949636337 monsto9653
4 462910310 kiramekiraiti
5 2315633604 yata8016
6 1368503630 haou_seiso
7 2975863122 d_net1101
8 3322009844 invidia__roms
9 252555594 sinntokumaru
10 1584663121 lackming
ユーザ名 総合力 影響力 波及力 生起力 跳躍力 フォロワー数 ツイート数
cgks tuy@クラフィ/スプラ/白猫 23311091 3237428 424963 45543 47 4788 84
クラッシュフィーバーch.|まとめブログ 16368704 4469961 601664 14000 19 1148 518
SocialGameInfo 8699860 747922 276845 302926 28 20897 6
クラッシュ 5649963 842497 98853 130056 48 825 41
情緒不安定に定評のあるs-jack 5448534 5448534 2180552 16280 0 543103 4
Hiro 1973091 559259 114083 12059 12 261 414
☆100円☆ 1788603 198971 99733 22587 15 4020 22
飛 ば な い 鳥 @ ク ラ フ ィ 1286015 192689 463237 2012 2 14007 33
朱烏@家畜の鑑ʅ(´⊙౪⊙`)ʃ 1243059 268637 72908 12184 13 522 128
うっでぃ 879288 125110 13037 10084 57 195 41
狼ショチャァ 850499 152350 76859 6146 9 934 79
あおいろえのぐ 811617 98029 76987 151190 9 174 8
きら 803085 209257 86494 15517 6 703 112
2. Research relevant influencers for specific hashtags + cross reference with internal database.
1. Target known users that engage with specific game genre.
KPI Results
CVR ~13%
CPI
~$9
5% lower vs. in-house team
Average LTV 10% higher vs. in-house team
*Example
*Example
3. Combine unique audience with Twitter knowhow and quality creative.
4. Constantly test, iterate, and improve.
10. Influencer Marketing
The Japanese market is more fragmented and fickle than western markets. But with our experience, knowledge, and
relationships, we can build the best plan for you.
Cultural
Understanding
Unique Approach
In-House
Data
It is essential to understand the latest local culture to pick the best influencers.
We always keep track of the latest trends in the industry.
We have experiences planning and proposing various unique campaigns depending on
our clients’ KPIs.
We choose the best with our own internal database collected from our previous influencer
campaigns.
11. Influencer Case: Non-gaming Youtubers for new user acquisition for casual game
11
11
$1=110 yen
With our knowledge of the latest trends in the US, leverage local Japanese influencers to create campaign relevant to
target segment, resulting in lower CPI than customer’s paid user acquisition.
• 25.6% under Target CPI
• 38.0% under in-house paid UA
Result
• Attract new users for casual
game targeting females 18-35
Task
Leverage Youtuber’s popularity to
promote engaging video
Include actual gameplay as:
1. Japanese are accustomed to
sponsored content
2. Ability to feature unique, fun
aspects of the game
How
Campaign details Views
Total
subscribers
Estimated
installs
Estimated
CV rate
Estimated
CPI
2 female Youtubers in August,
2017
135,000
(2-week) 322,000 6,500 4.80% $1.84
3 female Youtubers in October,
2017
165,000
(2-week) 451,000 9,800 5.90% $2.23
3 Youtubers in December,
2017
275,000
(2-week) 686,000 13,500 4.90% $2.23
Casual Mobile Game (UA CPI $5)
12. Influencer Case: Major Update Launch Campaign For Hardcore Mobile Game
12
12
Using our experience and market knowhow, we designed a campaign using a mix of seven gaming and non-gaming
influencers for user acquisition in one weekend.
• 6.0% under target CPI
Result
• Acquire new and lapsed users
for major foreign battleship title
Task
For Gaming Channels:
• Highlight gameplay and features
For Non-gaming Channels:
• Find a unique and interesting
hook, then introduce game in
authentic way.
How
Campaign details Views CTR
Estimated
installs
Est. View-to-
Install Rate
Estimated
CPI
Gaming Channels (3 Male
Influencers)
80,000
(2-week) ~3%
~5,000 1.23% $9.40
Non-gaming Channels (4
Male/Female Mixed)
325,000
(2-week) ~.5%
Hardcore Mobile Game (Target CPI $10)