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The design based synergy created between the corporate, the
                                                                                                                                                           research and the educational institutes give rise to opportunities that
                                                                                                                                                           can greatly enrich and enhance the situated learning process. On
                                                                                                                                                           a very simple level, by converging technologies through design, the
                           Location based learning:                                                                                                        spaces can be loaded with more functionality to help the
                           FabLab, internship, field                                                                                                       participants. An example issue regarding this topic is the capturing
                                                                                                                                                           and editing of the content flow in the location. Until recently, the
                           research, fairs, events,                                                                                                        approaches in the educational systems have been rather classical;
                                                                                                                                                           the content production has been coming after the actual learning
                           exhibitions
                                                                                                              LEARNING
                                                                                                                                                           process instead of going parallel with. This has been forming a bigger
                                                                                                                                                           limitation especially in the design education, as it is essential for
                                                                                                                                                           the people involved to produce content, constructing the idea of
                                                                                ALTERNATIVE                                                                learning by doing.
                                                                                CLASSROOM
                                                                                                             LABORATORY                                    Fortunately, as design driven approaches become more potent
                                                                                                                                                           by providing tools for real-time capturing and editing of
                                                                                                                                                           content , environments are becoming much more supportive as
                                                                                                                                                           well. The changes in the interactivity of the environment can

                                                                                                             As the contemporary design scene              be summarized in three categories: Emergence of interactive
                                                                                                                                                           surfaces, easy and transparent information capture,
                                                                                   BLENDED                   is having a transformational period           and spaces with memory. Although these provide new and
                                                                                   LEARNING                  because of the innovational currents, its
                                                                                                                                                           innovational solutions for design education, they also bring up
                                                                                                                                                           the issue of carefully designing the environments and tools. So, the
                   SPACES WITH                                                                                                                             problem becomes how “situated learning” and the other emergent
                                                                                                             relationships with different institutes are   interaction models can be co-designed to enrich the learning process,
                     MEMORY                                                                                                                                making it the basis of this research.
                                                                                                             becoming greatly affected as well. One
                                                                                                                                                           The investigation takes the relationship between the design
                                                                                                             of these important intersections is with      scene and the educational spaces as its base, and tries
                                                                                                                                                           to scan and analyze existing work to find leads for potentialities.
                                                                                                             education and the learning processes; and     However, instead of directly focusing on the issue of space, it follows
                                                                                                                                                           a deductive method starting from the broader notion of learning
                                                                                                             in this section, the notion of educational    in design education. Later, the focus is narrowed down to situated

                                                                                                             spaces is specifically explored.              learning and the concept of “learning laboratory”.

                                                                                                                                                           Before building up the research maps, the three paradigms of
                                                                                                                                                           learning - behaviorism, cognitivism and constructivism - were
                                                                                                                                                           analyzed to choose a theoretical basis for the structure. It was seen
                                                                                                                                                           that constructivist approach was successful in understanding and
                   TOOLS FOR REAL-TIME                                                                                                                     explaining the contemporary design education. Constructivism’s
                                                                                                                                                           essence, which suggests that learning is based on interactions of
                  CAPTURING AND EDITING                                                                                                                    experiences, is in fact quite coherent with “learning through
                                                                                                                                                           doing” approach of design education.

                                                                                                                                                           After setting the theoretical background; the main branches of the
                                                                                                                                                           map are structured, starting with the input relationships that exist
                                                                                                                                                           in the process. When looked at the contemporary scene, it was
                                                                  INTERACTIVE                                                                              seen that different characters are becoming involved in the learning
                                                                                                                                                           process, making it necessary to understand and use these relations.
                                                                 ENVIRONMENTS                                                                              Also, the nature of created material is included to understand the
                                                                                                                                                           output structure. Another important aspect is the time span of the
                                                                                                                                                           learning process, evaluating if the process is temporary, long-term or
                                                                                                                                                           real-time.


                          LEARNING BY                            Crossing media: School                                          TRADITIONAL               For understanding the methods and the media employed, the
                                                                                                                                                           term blended learning has been quite helpful. Blended learning
                             DOING                               environment, social media                                       CLASSROOM                 considers mixing of different environments like situated learning
                                                                                                                                                           and e-learning, as well as merging synchronous and asynchronous
                                                                 networks, blended learning,                                                               instruction. Therefore, the media and methods were investigated
                                                                                                                                                           considering this approach specifically. Finally, the notion of space is
                                                                 online study                                                                              analyzed to understand possible contexts the potentialities can lay
                                                                                                                                                           within.

                                                                                                                                                           Having structured a basis map, the next step focuses on laying three
Progress through dialogue:                                                                                                                                 possible directions on top of this map, matching the properties of
                                                                                                                                                           these potentialities with the terms structured. The first focal point
designLAB, critical thinking,                                                                                                                              is the multi-platform, where blended learning approach is applied to
                                                                                                                                                           create environments that support interactivity and information layers.
interactive white board,                                                                                                                                   The second focal point considers the activity and workshop areas
                                                                                                                                                           which can suggest better fabrication, prototyping and teamwork
Dropbox                                                                                                                                                    modalities. The last one draws from need for replicating the in-class
                                                                                                                                                           experience in other spaces, so that the quality obtained in the actual
                                                                                                                                                           environment can be carried to distances. Finally, based on these focal
                                MARCO GHEZZI, STEFANIJA NAJDOVSKA, TAMER ASLAN, JESSICA BALA, ABEL KORSMIT                                                 points, possible future scenarios were formed.
TOGETHER
                                             BRAINSTORM
                     DOCUPROGRESS




                                      AND COMPETEN RMS
                                                    CIES
                                  G


                                      WORK AND EVALUATE
                          PROENCY
                              CESS


                          MENTIN




                                       BRIDGE PLATFO
                         SPAR
                                                                                                                                           ITE
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                                                                                                                                L DIN SPACE
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                     TRAN
                                                                                                                            PUB NT
                                                                                                                              EVE TORY
                                                                                                                               FAC ANY
                                                                                                        D           EN  T COMPTINE P
                                                                                                N  FIEL      O  NM               C AN KSHO
                                                                                                                                        R
                                                                                              O
                                                                                                     EN  VIR                       WO L
                                                                                                                                       L
                                                                                                                                   HA RY
                                                                                               NAL




                                                      E
                                                                                                                                    LIBRA SROOM
                                                                                          SSIO                   ION




                                      THROUGH DIALOGU
                                                                                                                                     CLAS E
                                                                                    PROFE                T ITUT                       HOM TE
                                                                                                O L INS                                REMO E GO
                                                                                        S CHO                                          ON T
                                                                                                                                                H




                                          PROGRESS
                                                                                                                                        EMA    IL
                                                                                E                   OTHE
                                                                                                            R                                     TURE
                                                                           SPAC
                                                                                                                                         LITERA EAM
                                                                                                                                                    R
                                                                                                                                          LIVE ST M
                                                                                                                                          PLATF   OR
                                                                                                                                                     IALS
                                                                                                                                            TUTOR
  LINK                                                                                                ON  LINE                              CHA   T
 RES ING                                                                                                                                     SERVER
                                                                                                                                                           AL SYSTEM
     OU                                                                                                                                      AUDIO/ VISU
        RCE                                                                                                                                  MACHINES
            S
STUDENT                                                                     MEDIA                     OFFLINE
                                                                                                                                              WORK SPACES
                                                                                                                                              BOARD
GENERAT                                                                                                                                       BOOKS
         ED
CONTEN

ENRICHING
         T
                 CROSSING
                KNOWLEDGE
                                 LEARNING                                              LONG-TERM DOCUMENTATION FIXED
                                                                                                                                              NOTEBOOK
                                                                                                                                              FLEXIBLE

                                                                            TIMESPAN         TEMPORARY AVAILABLE                               CONTEXT
LAYER OF
 INFORMATIO
           N                    LABORATORY                                                    REAL-TIME FEEDBACK
                                                                                                     TEACHERS
                                                                                                                                              PARTICIPATION
                                                                                                                                              COMPLIMENTARY
                                                                                                                                              PARALLEL
      ANT
 RELEV NCE
                                                                            INPUT                   STUDENTS
                                                                                                                                              COACH
                                                                                                                                              EXPLAIN
        E
  REFER
                                                                                                                                             SELF REFEREN
                                                                                                PROFESSIO                                    GROUP CON
                                                                                                                                                              TIAL
                                                                                                               NALS                                        TRIBUTION
                                                                                                STAKEH                                       TEACH
                                                                                                          OLDERS                            INSPIRE

                                                                          METH                     EVALU
                                                                                                                                            ANCHO
                                                                                                                                                      R
                                                                                                                                          INDIC A POINTS
                                                                              ODS                           ATE                           SELF
                                                                                                                                         GROU
                                                                                                                                                     TE DIRE
                                                                                                                                                             CTION
                                                                                                                                                  P
                                                                                                 DIAL                                   TEACH
                                            LOCATION BASED




                                                                                                       OGU                             EXTER ER
                                                                                                              E                       BRAIN AL
                                                                                                                                                 N

                                                                        OU                                                                      STOR
                                               LEARNING




                                                                                                  SHA                                 DISC
                                                                                                                                             U        MING
                                                                                                       RE                            PITCH SSION
                                                                           TPU                                                      DEBA
                                                                               T               EXP
                                                                                                   LAIN
                                                                                                                                   DOC TE
                                                                                                                                  PRES UMENT
                                                                                                                                                    A
                                                                                                                                 REFE ENTATIO TION
                                                                                          CO                                    ON     REN
                                                                                                                                             CE
                                                                                                                                                    N
                                                                                              LLE                              PRA FIELD S
                                                                                                  CT                          WO CTICE
                                                                                        PER          IVE                    LEC RKSHO
                                                                                            SO                            LITE TURE P
                                                                                                NA                       PRO RATU
                                                                                                   L                    PRE CESS RE
                                                                                                                       BLO SENT MAP
                                                                                                                      WE G          ATI
                                                                                                                                        ON
                                                                                                                     SKE BSITE
                                                                                                                    NO TCH
                                COLLECT RELEVANT




                                                                                                                   LIN TES ES
                                                                                                                  TU KS
                                                                                                                     TO
                                                                                                                        RIA
                                AND PRACTICE



                                                          EXPLORE AND




                                                                                                                            L
                                KNOWLEDGE

                                                          EXPERIMENT
                                EXPERIENCE




                                                           ENGAGION
                                                                  E
                                                           IN ACT
LEARNING                                                    MARCO GHEZZI, STEFANIJA NAJDOVSKA, TAMER ASLAN, JESSICA BALA, ABEL KORSMIT
                                                                                                                                                                    LEARNING                                             MARCO GHEZZI, STEFANIJA NAJDOVSKA, TAMER ASLAN, JESSICA BALA, ABEL KORSMIT




LABORATORY                                                                                                                                                         LABORATORY
                                                                                                                                                                   Our reference
Our reference                                         Revision table                                       External classroom                                      Crossing knowledge
Crossing knowledge                                    Progress through dialogue                            Location based learning




“Our reference” is a tablet and laptop application     “Revision table” is a classroom set up for          The “External Classroom” aims to tie the
for in-class environment. It is enhancing the         improved work reviews and discussions. The           learning environment outside the school
learning process, by bringing up relative contents    driving force behind it comes from the need to       institution with its body, by utilizing the student’s
and analyzing the interest of the students.           easily follow, capture and share the project, or     personal mobile technologies.
                                                      work process.
The lecture is sound and video recorded,                                                                   When a workshop is going to be performed
and stored on the school server, accessible           With people logging in to the table before           outside the institution, students can add it on
by the whole community, inside and outside            work, their personal files related to the project,   the digital calendar, for others to participate
the insitution. Simultaneously, keywords are          are brought on the table - creating a physical       or follow. Between those participating in the
generated from the speech and displayed on            Dropbox. Familiar gestures are associated with       workshop, a mobile application is distributed,
the personal devices of the students, along with      operations like highlighting, pointing, moving,      enabling them to share the workshop material
relative links. The students, make their notes        zooming, or grouping and saving. As the              within the group, and to turn the group into
by adding keywords, comments, or attaching            movements and changes in the documents are           content creators. In this way, through the group
other content. All these inputs create relevant       recorded along with sound, scanning through          members point of view, the action is recorded
“notebook”, where every item has a time stamp         the work progress, and creating a narration path,    and broadcasted live online. For those in
linked to the lecture, to be refferenced even         are made possible. From this, a presentation         the main institution following the workshop,
later by the student. Looking at the time stamps,     document is recorded by merging the table            these streams are displayed, enabling them to
an interest graph showing the amount of activity      contents in a workflow, enriched with an audio       switch between point of views and access the
is generated. As all individual plots are combined,   from the discussion. In this way, each project       workshop contents in a much richer way. As
a collective class interest plot is achieved. This    progress can be stored and shared in a much          all material is archived, this will create student      “Our reference” is a tablet and laptop application
can either be used to evaluate the lecture for        more dynamic format.                                 experience-generated library for further                for in-class environment. It is enhancing the
feedbacks, or be displayed in school common                                                                reference and use.                                      learning process, by bringing up relative contents
areas to create a flow of knowledge way beyond                                                                                                                     and analyzing the interest of the students.
the classroom walls.
                                                                                                                                                                   The lecture is sound and video recorded,
                                                      eg. http://www.youtube.com/                          eg. http://www.ted.com/                                 and stored on the school server, accessible
eg. youtube videos sticky notes                       watch?v=0U05WeXPGlk                                                                                          by the whole community, inside and outside
                                                                                                                                                                   the insitution. Simultaneously, keywords are
                                                                                                                                                                   generated from the speech and displayed on
                                                                                                                                                                   the personal devices of the students, along with
                                                                                                                                                                   relative links. The students, make their notes
                                                                                                                                                                   by adding keywords, comments, or attaching
                                                                                                                                                                   other content. All these inputs create relevant
                                                                                                                                                                   “notebook”, where every item has a time stamp
                                                                                                                                                                   linked to the lecture, to be refferenced even
                                                                                                                                                                   later by the student. Looking at the time stamps,
                                                                                                                                                                   an interest graph showing the amount of activity
                                                                                                                                                                   is generated. As all individual plots are combined,
                                                                                                                                                                   a collective class interest plot is achieved. This
                                                                                                                                                                   can either be used to evaluate the lecture for
                                                                                                                                                                   feedbacks, or be displayed in school common
                                                                                                                                                                   areas to create a flow of knowledge way beyond
                                                                                                                                                                   the classroom walls.


                                                                                                                                                                   eg. youtube videos sticky notes
LEARNING                                               MARCO GHEZZI, STEFANIJA NAJDOVSKA, TAMER ASLAN, JESSICA BALA, ABEL KORSMIT    LEARNING                                            MARCO GHEZZI, STEFANIJA NAJDOVSKA, TAMER ASLAN, JESSICA BALA, ABEL KORSMIT




LABORATORY                                                                                                                           LABORATORY
Revision table                                                                                                                       External classroom
Progress through dialogue                                                                                                            Locationbased learning




The “External Classroom” aims to tie the                                                                                              “Revision table” is a classroom set up for
learning environment outside the school                                                                                              improved work reviews and discussions. The
institution with its body, by utilizing the student’s                                                                                driving force behind it comes from the need to
personal mobile technologies.                                                                                                        easily follow, capture and share the project, or
                                                                                                                                     work process.
When a workshop is going to be performed
outside the institution, students can add it on                                                                                      With people logging in to the table before
the digital calendar, for others to participate                                                                                      work, their personal files related to the project,
or follow. Between those participating in the                                                                                        are brought on the table - creating a physical
workshop, a mobile application is distributed,                                                                                       Dropbox. Familiar gestures are associated with
enabling them to share the workshop material                                                                                         operations like highlighting, pointing, moving,
within the group, and to turn the group into                                                                                         zooming, or grouping and saving. As the
content creators. In this way, through the group                                                                                     movements and changes in the documents are
members point of view, the action is recorded                                                                                        recorded along with sound, scanning through
and broadcasted live online. For those in                                                                                            the work progress, and creating a narration path,
the main institution following the workshop,                                                                                         are made possible. From this, a presentation
these streams are displayed, enabling them to                                                                                        document is recorded by merging the table
switch between point of views and access the                                                                                         contents in a workflow, enriched with an audio
workshop contents in a much richer way. As                                                                                           from the discussion. In this way, each project
all material is archived, this will create student                                                                                   progress can be stored and shared in a much
experience-generated library for further                                                                                             more dynamic format.
reference and use.



                                                                                                                                     eg. http://www.youtube.com/
eg. http://www.ted.com/                                                                                                              watch?v=0U05WeXPGlk

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Ws3 learning lab

  • 1. The design based synergy created between the corporate, the research and the educational institutes give rise to opportunities that can greatly enrich and enhance the situated learning process. On a very simple level, by converging technologies through design, the Location based learning: spaces can be loaded with more functionality to help the FabLab, internship, field participants. An example issue regarding this topic is the capturing and editing of the content flow in the location. Until recently, the research, fairs, events, approaches in the educational systems have been rather classical; the content production has been coming after the actual learning exhibitions LEARNING process instead of going parallel with. This has been forming a bigger limitation especially in the design education, as it is essential for the people involved to produce content, constructing the idea of ALTERNATIVE learning by doing. CLASSROOM LABORATORY Fortunately, as design driven approaches become more potent by providing tools for real-time capturing and editing of content , environments are becoming much more supportive as well. The changes in the interactivity of the environment can As the contemporary design scene be summarized in three categories: Emergence of interactive surfaces, easy and transparent information capture, BLENDED is having a transformational period and spaces with memory. Although these provide new and LEARNING because of the innovational currents, its innovational solutions for design education, they also bring up the issue of carefully designing the environments and tools. So, the SPACES WITH problem becomes how “situated learning” and the other emergent relationships with different institutes are interaction models can be co-designed to enrich the learning process, MEMORY making it the basis of this research. becoming greatly affected as well. One The investigation takes the relationship between the design of these important intersections is with scene and the educational spaces as its base, and tries to scan and analyze existing work to find leads for potentialities. education and the learning processes; and However, instead of directly focusing on the issue of space, it follows a deductive method starting from the broader notion of learning in this section, the notion of educational in design education. Later, the focus is narrowed down to situated spaces is specifically explored. learning and the concept of “learning laboratory”. Before building up the research maps, the three paradigms of learning - behaviorism, cognitivism and constructivism - were analyzed to choose a theoretical basis for the structure. It was seen that constructivist approach was successful in understanding and TOOLS FOR REAL-TIME explaining the contemporary design education. Constructivism’s essence, which suggests that learning is based on interactions of CAPTURING AND EDITING experiences, is in fact quite coherent with “learning through doing” approach of design education. After setting the theoretical background; the main branches of the map are structured, starting with the input relationships that exist in the process. When looked at the contemporary scene, it was INTERACTIVE seen that different characters are becoming involved in the learning process, making it necessary to understand and use these relations. ENVIRONMENTS Also, the nature of created material is included to understand the output structure. Another important aspect is the time span of the learning process, evaluating if the process is temporary, long-term or real-time. LEARNING BY Crossing media: School TRADITIONAL For understanding the methods and the media employed, the term blended learning has been quite helpful. Blended learning DOING environment, social media CLASSROOM considers mixing of different environments like situated learning and e-learning, as well as merging synchronous and asynchronous networks, blended learning, instruction. Therefore, the media and methods were investigated considering this approach specifically. Finally, the notion of space is online study analyzed to understand possible contexts the potentialities can lay within. Having structured a basis map, the next step focuses on laying three Progress through dialogue: possible directions on top of this map, matching the properties of these potentialities with the terms structured. The first focal point designLAB, critical thinking, is the multi-platform, where blended learning approach is applied to create environments that support interactivity and information layers. interactive white board, The second focal point considers the activity and workshop areas which can suggest better fabrication, prototyping and teamwork Dropbox modalities. The last one draws from need for replicating the in-class experience in other spaces, so that the quality obtained in the actual environment can be carried to distances. Finally, based on these focal MARCO GHEZZI, STEFANIJA NAJDOVSKA, TAMER ASLAN, JESSICA BALA, ABEL KORSMIT points, possible future scenarios were formed.
  • 2. TOGETHER BRAINSTORM DOCUPROGRESS AND COMPETEN RMS CIES G WORK AND EVALUATE PROENCY CESS MENTIN BRIDGE PLATFO SPAR ITE GS L DIN SPACE BUI LIC TRAN PUB NT EVE TORY FAC ANY D EN T COMPTINE P N FIEL O NM C AN KSHO R O EN VIR WO L L HA RY NAL E LIBRA SROOM SSIO ION THROUGH DIALOGU CLAS E PROFE T ITUT HOM TE O L INS REMO E GO S CHO ON T H PROGRESS EMA IL E OTHE R TURE SPAC LITERA EAM R LIVE ST M PLATF OR IALS TUTOR LINK ON LINE CHA T RES ING SERVER AL SYSTEM OU AUDIO/ VISU RCE MACHINES S STUDENT MEDIA OFFLINE WORK SPACES BOARD GENERAT BOOKS ED CONTEN ENRICHING T CROSSING KNOWLEDGE LEARNING LONG-TERM DOCUMENTATION FIXED NOTEBOOK FLEXIBLE TIMESPAN TEMPORARY AVAILABLE CONTEXT LAYER OF INFORMATIO N LABORATORY REAL-TIME FEEDBACK TEACHERS PARTICIPATION COMPLIMENTARY PARALLEL ANT RELEV NCE INPUT STUDENTS COACH EXPLAIN E REFER SELF REFEREN PROFESSIO GROUP CON TIAL NALS TRIBUTION STAKEH TEACH OLDERS INSPIRE METH EVALU ANCHO R INDIC A POINTS ODS ATE SELF GROU TE DIRE CTION P DIAL TEACH LOCATION BASED OGU EXTER ER E BRAIN AL N OU STOR LEARNING SHA DISC U MING RE PITCH SSION TPU DEBA T EXP LAIN DOC TE PRES UMENT A REFE ENTATIO TION CO ON REN CE N LLE PRA FIELD S CT WO CTICE PER IVE LEC RKSHO SO LITE TURE P NA PRO RATU L PRE CESS RE BLO SENT MAP WE G ATI ON SKE BSITE NO TCH COLLECT RELEVANT LIN TES ES TU KS TO RIA AND PRACTICE EXPLORE AND L KNOWLEDGE EXPERIMENT EXPERIENCE ENGAGION E IN ACT
  • 3. LEARNING MARCO GHEZZI, STEFANIJA NAJDOVSKA, TAMER ASLAN, JESSICA BALA, ABEL KORSMIT LEARNING MARCO GHEZZI, STEFANIJA NAJDOVSKA, TAMER ASLAN, JESSICA BALA, ABEL KORSMIT LABORATORY LABORATORY Our reference Our reference Revision table External classroom Crossing knowledge Crossing knowledge Progress through dialogue Location based learning “Our reference” is a tablet and laptop application “Revision table” is a classroom set up for The “External Classroom” aims to tie the for in-class environment. It is enhancing the improved work reviews and discussions. The learning environment outside the school learning process, by bringing up relative contents driving force behind it comes from the need to institution with its body, by utilizing the student’s and analyzing the interest of the students. easily follow, capture and share the project, or personal mobile technologies. work process. The lecture is sound and video recorded, When a workshop is going to be performed and stored on the school server, accessible With people logging in to the table before outside the institution, students can add it on by the whole community, inside and outside work, their personal files related to the project, the digital calendar, for others to participate the insitution. Simultaneously, keywords are are brought on the table - creating a physical or follow. Between those participating in the generated from the speech and displayed on Dropbox. Familiar gestures are associated with workshop, a mobile application is distributed, the personal devices of the students, along with operations like highlighting, pointing, moving, enabling them to share the workshop material relative links. The students, make their notes zooming, or grouping and saving. As the within the group, and to turn the group into by adding keywords, comments, or attaching movements and changes in the documents are content creators. In this way, through the group other content. All these inputs create relevant recorded along with sound, scanning through members point of view, the action is recorded “notebook”, where every item has a time stamp the work progress, and creating a narration path, and broadcasted live online. For those in linked to the lecture, to be refferenced even are made possible. From this, a presentation the main institution following the workshop, later by the student. Looking at the time stamps, document is recorded by merging the table these streams are displayed, enabling them to an interest graph showing the amount of activity contents in a workflow, enriched with an audio switch between point of views and access the is generated. As all individual plots are combined, from the discussion. In this way, each project workshop contents in a much richer way. As a collective class interest plot is achieved. This progress can be stored and shared in a much all material is archived, this will create student “Our reference” is a tablet and laptop application can either be used to evaluate the lecture for more dynamic format. experience-generated library for further for in-class environment. It is enhancing the feedbacks, or be displayed in school common reference and use. learning process, by bringing up relative contents areas to create a flow of knowledge way beyond and analyzing the interest of the students. the classroom walls. The lecture is sound and video recorded, eg. http://www.youtube.com/ eg. http://www.ted.com/ and stored on the school server, accessible eg. youtube videos sticky notes watch?v=0U05WeXPGlk by the whole community, inside and outside the insitution. Simultaneously, keywords are generated from the speech and displayed on the personal devices of the students, along with relative links. The students, make their notes by adding keywords, comments, or attaching other content. All these inputs create relevant “notebook”, where every item has a time stamp linked to the lecture, to be refferenced even later by the student. Looking at the time stamps, an interest graph showing the amount of activity is generated. As all individual plots are combined, a collective class interest plot is achieved. This can either be used to evaluate the lecture for feedbacks, or be displayed in school common areas to create a flow of knowledge way beyond the classroom walls. eg. youtube videos sticky notes
  • 4. LEARNING MARCO GHEZZI, STEFANIJA NAJDOVSKA, TAMER ASLAN, JESSICA BALA, ABEL KORSMIT LEARNING MARCO GHEZZI, STEFANIJA NAJDOVSKA, TAMER ASLAN, JESSICA BALA, ABEL KORSMIT LABORATORY LABORATORY Revision table External classroom Progress through dialogue Locationbased learning The “External Classroom” aims to tie the “Revision table” is a classroom set up for learning environment outside the school improved work reviews and discussions. The institution with its body, by utilizing the student’s driving force behind it comes from the need to personal mobile technologies. easily follow, capture and share the project, or work process. When a workshop is going to be performed outside the institution, students can add it on With people logging in to the table before the digital calendar, for others to participate work, their personal files related to the project, or follow. Between those participating in the are brought on the table - creating a physical workshop, a mobile application is distributed, Dropbox. Familiar gestures are associated with enabling them to share the workshop material operations like highlighting, pointing, moving, within the group, and to turn the group into zooming, or grouping and saving. As the content creators. In this way, through the group movements and changes in the documents are members point of view, the action is recorded recorded along with sound, scanning through and broadcasted live online. For those in the work progress, and creating a narration path, the main institution following the workshop, are made possible. From this, a presentation these streams are displayed, enabling them to document is recorded by merging the table switch between point of views and access the contents in a workflow, enriched with an audio workshop contents in a much richer way. As from the discussion. In this way, each project all material is archived, this will create student progress can be stored and shared in a much experience-generated library for further more dynamic format. reference and use. eg. http://www.youtube.com/ eg. http://www.ted.com/ watch?v=0U05WeXPGlk