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Writing Efficient JavaScript
  What makes JavaScript slow and what to do about it




Nicholas C. Zakas
Principal Front End Engineer, Yahoo!
Velocity – June 2009
Who's this guy?
• Principal Front End Engineer, Yahoo! Homepage
• YUI Contributor
• Author
Writing Efficient JavaScript
Why slow?
We grew up
Browsers didn't
In the Beginning
Now
What's the
problem?
No compilation!*

* Humor me for now. It'll make this easier.
Writing Efficient JavaScript
Browsers
won't
help
your
code!!!!
Didn't Matter Then
Didn't Matter Then
• JavaScript used for simple form validation or
  image hovers
• Slow Internet connections
   – People expected to wait
• Click-and-go model
• Each page contained very little code
Matters Now
Matters Now
• Ajax and Web 2.0
• More JavaScript code than ever before
• Fast Internet connections
   – People have come to expect speed
• Applications that stay open for a long time
   – Gmail
   – Facebook
• Download and execute more code as you interact
Who will help
 your code?
Writing Efficient JavaScript
Disclaimer
What follows are graphic depictions of the parts of JavaScript that
are slow. Where appropriate, the names of the offenders have been
changed to protect their identities. All of the data, unless otherwise
noted, is for the browsers that are being used by the majority of web
users right now, in 2009. The techniques presented herein will
remain valid at least for the next 2-3 years. None of the techniques
will have to be reversed once browsers with super powers are the
norm and handle all optimizations for us. You should not take the
techniques addressed in this presentation as things you should do all
of the time. Measure your performance first, find the bottlenecks,
then apply the appropriate techniques to help your specific
bottlenecks. Premature optimization is fruitless and should be
avoided at all costs.
JavaScript Performance Issues
•   Scope management
•   Data access
•   Loops
•   DOM
•   Browser limits
Writing Efficient JavaScript
Scope Chains
When a Function Executes
• An execution context is created
• The context's scope chain is initialized with the
  members of the function's [[Scope]] collection
• An activation object is created containing all local
  variables
• The activation object is pushed to the front of the
  context's scope chain
Execution Context




Identifier Resolution
• Start at scope chain position 0
• If not found go to position 1
• Rinse, repeat
Identifier Resolution
• Local variables = fast!
• The further into the chain, the slower the
  resolution
Identifier Resolution (Reads)
                              200


                              180


                              160


                              140
                                                                                     Firefox 3
Time (ms) per 200,000 reads




                                                                                     Firefox 3.5 Beta 4
                              120                                                    Chrome 1
                                                                                     Chrome 2
                                                                                     Internet Explorer 7
                              100
                                                                                     Internet Explorer 8
                                                                                     Opera 9.64
                              80                                                     Opera 10 Beta
                                                                                     Safari 3.2
                                                                                     Safari 4
                              60


                              40


                              20


                               0
                                    1   2         3                      4   5   6
                                                      Identifier Depth
Identifer Resolution (Writes)
                               200


                               180


                               160


                               140
                                                                                      Firefox 3
Time (ms) per 200,000 writes




                                                                                      Firefox 3.5 Beta 4
                               120                                                    Chrome 1
                                                                                      Chrome 2
                                                                                      Internet Explorer 7
                               100
                                                                                      Internet Explorer 8
                                                                                      Opera 9.64
                               80                                                     Opera 10 Beta
                                                                                      Safari 3.2
                                                                                      Safari 4
                               60


                               40


                               20


                                0
                                     1   2         3                      4   5   6
                                                       Identifier Depth
Scope Chain Augmentation
• The with statement
• The catch clause of try-catch
• Both add an object to the front of the scope chain
Inside of Global Function
Inside of with/catch Statement




• Local variables now in second slot
• with/catch variables now in first slot
“with statement
considered harmful”
-Douglas Crockford
Closures
• The [[Scope]] property of closures begins with at
  least two objects
• Calling the closure means three objects in the
  scope chain (minimum)
Writing Efficient JavaScript
Closures
Inside of Closure
Recommendations
• Store out-of-scope variables in local variables
   – Especially global variables
• Avoid the with statement
   – Adds another object to the scope chain, so local
     function variables are now one step away
   – Use local variables instead
• Be careful with try-catch
   – The catch clause also augments the scope chain
• Use closures sparingly
• Don't forget var when declaring variables
Writing Efficient JavaScript
JavaScript Performance Issues
•   Scope management
•   Data access
•   Loops
•   DOM
•   Browser limits
Places to Access Data
•   Literal value
•   Variable
•   Object property
•   Array item
Data Access Performance
• Accessing data from a literal or a local variable is
  fastest
   – The difference between literal and local variable is
     negligible in most cases
• Accessing data from an object property or array
  item is more expensive
   – Which is more expensive depends on the browser
Data Access
                              100


                              90


                              80


                              70
Time (ms) per 200,000 reads




                              60
                                                                                                                                                              Literal
                                                                                                                                                              Local Variable
                              50
                                                                                                                                                              Array Item
                                                                                                                                                              Object Property
                              40


                              30


                              20


                              10


                               0
                                    Firefox 3   Firefox 3.5   Chrome 1   Chrome 2    Internet     Internet    Opera 9.64   Opera 10   Safari 3.2   Safari 4
                                                  Beta 4                            Explorer 7   Explorer 8                 Beta
Property Depth
• object.name < object.name.name
• The deeper the property, the longer it takes to
  retrieve
Property Depth (Reads)
                              250




                              200


                                                                     Firefox 3
Time (ms) per 200,000 reads




                                                                     Firefox 3.5 Beta 4
                              150                                    Chrome 1
                                                                     Chrome 2
                                                                     Internet Explorer 7
                                                                     Internet Explorer 8
                                                                     Opera 9.64
                              100                                    Opera 10 Beta
                                                                     Safari 3.2
                                                                     Safari 4


                              50




                               0
                                    1   2                    3   4
                                            Property Depth
Property Notation
• Difference between object.name and
  object[“name”]?
  – Generally no
  – Exception: Dot notation is faster in Safari
Recommendations
• Store these in a local variable:
   – Any object property accessed more than once
   – Any array item accessed more than once
• Minimize deep object property/array item lookup
Writing Efficient JavaScript
-5%   -10%   -33%
JavaScript Performance Issues
•   Scope management
•   Data Access
•   Loops
•   DOM
•   Browser limits
Loops
• ECMA-262, 3rd Edition:
  –   for
  –   for-in
  –   do-while
  –   while
• ECMA-357, 2nd Edition:
  – for each
Writing Efficient JavaScript
Which loop?
It doesn't matter!
What Does Matter?
• Amount of work done per iteration
   – Includes terminal condition evaluation and
     incrementing/decrementing
• Number of iterations
• These don't vary by loop type
Fixing Loops
• Decrease amount of work per iteration
• Decrease number of iterations
Writing Efficient JavaScript
Writing Efficient JavaScript
Writing Efficient JavaScript
Easy Fixes
• Eliminate object property/array item lookups
Writing Efficient JavaScript
Easy Fixes
• Eliminate object property/array item lookups
• Combine control condition and control variable
  change
   – Work avoidance!
Two evaluations:
j < len
j < len == true
One evaluation
j-- == true




                 -50%
Easy Fixes
• Eliminate object property/array item lookups
• Combine control condition and control variable
  change
   – Work avoidance!
Things to Avoid for Speed
• ECMA-262, 3rd Edition:
   – for-in
               nd
• ECMA-357, 2 Edition:
   – for each
• ECMA-262, 5th Edition:
   – array.forEach()
• Function-based iteration:
   –   jQuery.each()
   –   Y.each()
   –   $each
   –   Enumerable.each()
• Introduces additional function
• Function requires execution (execution context
  created, destroyed)
• Function also creates additional object in scope
  chain

                                              8x
JavaScript Performance Issues
•   Scope management
•   Data Access
•   Loops
•   DOM
•   Browser limits
DOM
HTMLCollection
HTMLCollection Objects
• document.images, document.forms,
  etc.
• getElementsByTagName()
• getElementsByClassName()
Note: Collections in the HTML DOM are assumed to be live
meaning that they are automatically updated when the underlying
                      document is changed.
Infinite Loop!
HTMLCollection Objects
• Look like arrays, but aren't
   – Bracket notation
   – length property
• Represent the results of a specific query
• The query is re-run each time the object is
  accessed
   – Include accessing length and specific items
   – Much slower than accessing the same on arrays
   – Exceptions: Opera, Safari
15x   53x   68x
=   =   =
HTMLCollection Objects
• Minimize property access
   – Store length, items in local variables if used frequently
• If you need to access items in order frequently,
  copy into a regular array
function array(items){
    try {
        return Array.prototype.slice.call(items);
    } catch (ex){
        var i      = 0,
            len    = items.length,
            result = Array(len);

        while (i < len){
            result[i] = items[i];
            i++;
        }
    }

    return result;
}
Repaint & Reflow
Repaint...is what happens
whenever something is made
visible when it was not
previously visible, or vice
versa, without altering the
layout of the document.
  - Mark 'Tarquin' Wilton-Jones, Opera
When Repaint?
• Change to visibility
• Formatting styles changed
  –   Backgrounds
  –   Borders
  –   Colors
  –   Anything that doesn't change the size, shape, or
      position of the element but does change its
      appearance
• When a reflow occurs
Reflow is the process by
which the geometry of the
layout engine's formatting
objects are computed.
           - Chris Waterson, Mozilla
When Reflow?
•   Initial page load
•   Browser window resize
•   DOM nodes added or removed
•   Layout styles applied
•   Layout information retrieved
Addressing Repaint & Reflow
• Perform DOM changes off-document
• Groups style changes
• Cache retrieved layout information
Reflow!
Off-Document Operations
• Fast because there's no repaint/reflow
• Techniques:
   – Remove element from the document, make changes,
     insert back into document
   – Set element's display to “none”, make changes,
     set display back to default
   – Build up DOM changes on a
     DocumentFragment then apply all at once
DocumentFragment
• A document-like object
• Not visually represented
• Considered to be owned by the document from
  which it was created
• When passed to appendChild(), appends
  all of its children rather than itself
No
      reflow!


Reflow!
Addressing Repaint & Reflow
• Perform DOM changes off-document
• Group style changes
• Cache retrieved layout information
Repaint!      Reflow!


                        Reflow!




           Repaint!
What to do?
• Minimize changes on style property
• Define CSS class with all changes and just
  change className property
• Set cssText on the element directly
Reflow!
Reflow!
Addressing Repaint & Reflow
• Perform DOM changes off-document
• Group style changes
• Cache retrieved layout information
  – Reflow may be cached
Reflow?
              Reflow?




    Reflow?
What to do?
• Minimize access to layout information
• If a value is used more than once, store in local
  variable
Speed Up Your DOM
•   Be careful using HTMLCollection objects
•   Perform DOM manipulations off the document
•   Group CSS changes to minimize repaint/reflow
•   Be careful when accessing layout information
JavaScript Performance Issues
•   Scope management
•   Data Access
•   Loops
•   DOM
•   Browser limits
Call Stack   Runaway Timer
Call Stack
• Controls how many functions can be executed in
  a single process
• Varies depending on browser and JavaScript
  engine
• Errors occur when call stack size is exceeded
Note: Internet Explorer changes call stack size based on available memory
Call Stack Overflow
• Error messages
  –   IE: “Stack overflow at line x”
  –   Firefox: “Too much recursion”
  –   Safari: “Maximum call stack size exceeded.”
  –   Opera: “Abort (control stack overflow)”
  –   Chrome: n/a
• Browsers throw a regular JavaScript error when
  this occurs
  – Exception: Opera just aborts the script
Runaway Script Timer
• Designed to prevent the browser from affecting
  the operating system
• Limits the amount of time a script is allowed to
  execute
• Two types of limits:
   – Execution time
   – Number of statements
• Always pops up a scary dialog to the user
• Exception: Opera has no runaway timer
Internet Explorer
Firefox
Safari
Chrome
Runaway Script Timer Limits
• Internet Explorer: 5 million statements
• Firefox: 10 seconds
• Safari: 5 seconds
• Chrome: Unknown, hooks into normal crash
  control mechanism
• Opera: none
The Browser UI Thread
• Shared between JavaScript and UI updates
• Only one can happen at a time
• Page UI frozen while JavaScript is executing
• A queue of actions is kept containing what to do next
Browser Limit Causes
• Too much DOM interaction
  – Repaint & reflow
• Too much recursion
• Long-running loops
Writing Efficient JavaScript
Recursion Pattern #1
Recursion Pattern #2
Recursion Solutions
• Iteration
Writing Efficient JavaScript
Writing Efficient JavaScript
Recursion Solutions
• Iteration
• Memoization
Writing Efficient JavaScript
Writing Efficient JavaScript
Writing Efficient JavaScript
Browser Limit Causes
• Too much DOM interaction
  – Repaint & reflow
• Too much recursion
• Long-running loops
  – Too much per iteration
  – Too many iterations
  – Lock up the browser UI
setTimeout()
• Schedules a task to be added to the UI queue later
• Can be used to yield the UI thread
• Timer functions begin with a new call stack
• Extremely useful for avoiding browser limits
Loops
galore!
Just do
      one pass




 Defer
the rest
Writing Efficient JavaScript
Avoiding Browser Limits
• Mind your DOM
  – Limit repaint/reflow
• Mind your recursion
  – Consider iteration or memoization
• Mind your loops
  – Keep small, sprinkle setTimeout() liberally if needed
Will it be like this forever?
No
Browsers With Optimizing Engines
•   Chrome (V8)
•   Safari 4+ (Nitro)
•   Firefox 3.5+ (TraceMonkey)
•   Opera 10? 11? (Carakan)

All use native code generation and JIT compiling to
        achieve faster JavaScript execution.
Summary
Writing Efficient JavaScript
Writing Efficient JavaScript
Writing Efficient JavaScript
Writing Efficient JavaScript
Writing Efficient JavaScript
Writing Efficient JavaScript
Writing Efficient JavaScript
Writing Efficient JavaScript
Questions?
Etcetera
• My blog:    www.nczonline.net
• My email:   nzakas@yahoo-inc.com
• Twitter:    @slicknet
Creative Commons Images Used
•   http://www.flickr.com/photos/neogabox/3367815587/
•   http://www.flickr.com/photos/lydz/3355198458/
•   http://www.flickr.com/photos/37287477@N00/515178157/
•   http://www.flickr.com/photos/ottoman42/455242/
•   http://www.flickr.com/photos/hippie/2406411610/
•   http://www.flickr.com/photos/flightsaber/2204113449/
•   http://www.flickr.com/photos/crumbs/2702429363/
•   http://www.flickr.com/photos/oberazzi/318947873/
•   http://www.flickr.com/photos/vox_efx/2912195591/
•   http://www.flickr.com/photos/fornal/385054886/
•   http://www.flickr.com/photos/29505605@N08/3198765320/
•   http://www.flickr.com/photos/torley/2361164281/
•   http://www.flickr.com/photos/rwp-roger/171490824/

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Writing Efficient JavaScript

  • 1. Writing Efficient JavaScript What makes JavaScript slow and what to do about it Nicholas C. Zakas Principal Front End Engineer, Yahoo! Velocity – June 2009
  • 2. Who's this guy? • Principal Front End Engineer, Yahoo! Homepage • YUI Contributor • Author
  • 8. Now
  • 10. No compilation!* * Humor me for now. It'll make this easier.
  • 14. Didn't Matter Then • JavaScript used for simple form validation or image hovers • Slow Internet connections – People expected to wait • Click-and-go model • Each page contained very little code
  • 16. Matters Now • Ajax and Web 2.0 • More JavaScript code than ever before • Fast Internet connections – People have come to expect speed • Applications that stay open for a long time – Gmail – Facebook • Download and execute more code as you interact
  • 17. Who will help your code?
  • 19. Disclaimer What follows are graphic depictions of the parts of JavaScript that are slow. Where appropriate, the names of the offenders have been changed to protect their identities. All of the data, unless otherwise noted, is for the browsers that are being used by the majority of web users right now, in 2009. The techniques presented herein will remain valid at least for the next 2-3 years. None of the techniques will have to be reversed once browsers with super powers are the norm and handle all optimizations for us. You should not take the techniques addressed in this presentation as things you should do all of the time. Measure your performance first, find the bottlenecks, then apply the appropriate techniques to help your specific bottlenecks. Premature optimization is fruitless and should be avoided at all costs.
  • 20. JavaScript Performance Issues • Scope management • Data access • Loops • DOM • Browser limits
  • 23. When a Function Executes • An execution context is created • The context's scope chain is initialized with the members of the function's [[Scope]] collection • An activation object is created containing all local variables • The activation object is pushed to the front of the context's scope chain
  • 24. Execution Context Identifier Resolution • Start at scope chain position 0 • If not found go to position 1 • Rinse, repeat
  • 25. Identifier Resolution • Local variables = fast! • The further into the chain, the slower the resolution
  • 26. Identifier Resolution (Reads) 200 180 160 140 Firefox 3 Time (ms) per 200,000 reads Firefox 3.5 Beta 4 120 Chrome 1 Chrome 2 Internet Explorer 7 100 Internet Explorer 8 Opera 9.64 80 Opera 10 Beta Safari 3.2 Safari 4 60 40 20 0 1 2 3 4 5 6 Identifier Depth
  • 27. Identifer Resolution (Writes) 200 180 160 140 Firefox 3 Time (ms) per 200,000 writes Firefox 3.5 Beta 4 120 Chrome 1 Chrome 2 Internet Explorer 7 100 Internet Explorer 8 Opera 9.64 80 Opera 10 Beta Safari 3.2 Safari 4 60 40 20 0 1 2 3 4 5 6 Identifier Depth
  • 28. Scope Chain Augmentation • The with statement • The catch clause of try-catch • Both add an object to the front of the scope chain
  • 29. Inside of Global Function
  • 30. Inside of with/catch Statement • Local variables now in second slot • with/catch variables now in first slot
  • 32. Closures • The [[Scope]] property of closures begins with at least two objects • Calling the closure means three objects in the scope chain (minimum)
  • 36. Recommendations • Store out-of-scope variables in local variables – Especially global variables • Avoid the with statement – Adds another object to the scope chain, so local function variables are now one step away – Use local variables instead • Be careful with try-catch – The catch clause also augments the scope chain • Use closures sparingly • Don't forget var when declaring variables
  • 38. JavaScript Performance Issues • Scope management • Data access • Loops • DOM • Browser limits
  • 39. Places to Access Data • Literal value • Variable • Object property • Array item
  • 40. Data Access Performance • Accessing data from a literal or a local variable is fastest – The difference between literal and local variable is negligible in most cases • Accessing data from an object property or array item is more expensive – Which is more expensive depends on the browser
  • 41. Data Access 100 90 80 70 Time (ms) per 200,000 reads 60 Literal Local Variable 50 Array Item Object Property 40 30 20 10 0 Firefox 3 Firefox 3.5 Chrome 1 Chrome 2 Internet Internet Opera 9.64 Opera 10 Safari 3.2 Safari 4 Beta 4 Explorer 7 Explorer 8 Beta
  • 42. Property Depth • object.name < object.name.name • The deeper the property, the longer it takes to retrieve
  • 43. Property Depth (Reads) 250 200 Firefox 3 Time (ms) per 200,000 reads Firefox 3.5 Beta 4 150 Chrome 1 Chrome 2 Internet Explorer 7 Internet Explorer 8 Opera 9.64 100 Opera 10 Beta Safari 3.2 Safari 4 50 0 1 2 3 4 Property Depth
  • 44. Property Notation • Difference between object.name and object[“name”]? – Generally no – Exception: Dot notation is faster in Safari
  • 45. Recommendations • Store these in a local variable: – Any object property accessed more than once – Any array item accessed more than once • Minimize deep object property/array item lookup
  • 47. -5% -10% -33%
  • 48. JavaScript Performance Issues • Scope management • Data Access • Loops • DOM • Browser limits
  • 49. Loops • ECMA-262, 3rd Edition: – for – for-in – do-while – while • ECMA-357, 2nd Edition: – for each
  • 53. What Does Matter? • Amount of work done per iteration – Includes terminal condition evaluation and incrementing/decrementing • Number of iterations • These don't vary by loop type
  • 54. Fixing Loops • Decrease amount of work per iteration • Decrease number of iterations
  • 58. Easy Fixes • Eliminate object property/array item lookups
  • 60. Easy Fixes • Eliminate object property/array item lookups • Combine control condition and control variable change – Work avoidance!
  • 61. Two evaluations: j < len j < len == true
  • 63. Easy Fixes • Eliminate object property/array item lookups • Combine control condition and control variable change – Work avoidance!
  • 64. Things to Avoid for Speed • ECMA-262, 3rd Edition: – for-in nd • ECMA-357, 2 Edition: – for each • ECMA-262, 5th Edition: – array.forEach() • Function-based iteration: – jQuery.each() – Y.each() – $each – Enumerable.each()
  • 65. • Introduces additional function • Function requires execution (execution context created, destroyed) • Function also creates additional object in scope chain 8x
  • 66. JavaScript Performance Issues • Scope management • Data Access • Loops • DOM • Browser limits
  • 67. DOM
  • 69. HTMLCollection Objects • document.images, document.forms, etc. • getElementsByTagName() • getElementsByClassName()
  • 70. Note: Collections in the HTML DOM are assumed to be live meaning that they are automatically updated when the underlying document is changed.
  • 72. HTMLCollection Objects • Look like arrays, but aren't – Bracket notation – length property • Represent the results of a specific query • The query is re-run each time the object is accessed – Include accessing length and specific items – Much slower than accessing the same on arrays – Exceptions: Opera, Safari
  • 73. 15x 53x 68x
  • 74. = = =
  • 75. HTMLCollection Objects • Minimize property access – Store length, items in local variables if used frequently • If you need to access items in order frequently, copy into a regular array
  • 76. function array(items){ try { return Array.prototype.slice.call(items); } catch (ex){ var i = 0, len = items.length, result = Array(len); while (i < len){ result[i] = items[i]; i++; } } return result; }
  • 78. Repaint...is what happens whenever something is made visible when it was not previously visible, or vice versa, without altering the layout of the document. - Mark 'Tarquin' Wilton-Jones, Opera
  • 79. When Repaint? • Change to visibility • Formatting styles changed – Backgrounds – Borders – Colors – Anything that doesn't change the size, shape, or position of the element but does change its appearance • When a reflow occurs
  • 80. Reflow is the process by which the geometry of the layout engine's formatting objects are computed. - Chris Waterson, Mozilla
  • 81. When Reflow? • Initial page load • Browser window resize • DOM nodes added or removed • Layout styles applied • Layout information retrieved
  • 82. Addressing Repaint & Reflow • Perform DOM changes off-document • Groups style changes • Cache retrieved layout information
  • 84. Off-Document Operations • Fast because there's no repaint/reflow • Techniques: – Remove element from the document, make changes, insert back into document – Set element's display to “none”, make changes, set display back to default – Build up DOM changes on a DocumentFragment then apply all at once
  • 85. DocumentFragment • A document-like object • Not visually represented • Considered to be owned by the document from which it was created • When passed to appendChild(), appends all of its children rather than itself
  • 86. No reflow! Reflow!
  • 87. Addressing Repaint & Reflow • Perform DOM changes off-document • Group style changes • Cache retrieved layout information
  • 88. Repaint! Reflow! Reflow! Repaint!
  • 89. What to do? • Minimize changes on style property • Define CSS class with all changes and just change className property • Set cssText on the element directly
  • 92. Addressing Repaint & Reflow • Perform DOM changes off-document • Group style changes • Cache retrieved layout information – Reflow may be cached
  • 93. Reflow? Reflow? Reflow?
  • 94. What to do? • Minimize access to layout information • If a value is used more than once, store in local variable
  • 95. Speed Up Your DOM • Be careful using HTMLCollection objects • Perform DOM manipulations off the document • Group CSS changes to minimize repaint/reflow • Be careful when accessing layout information
  • 96. JavaScript Performance Issues • Scope management • Data Access • Loops • DOM • Browser limits
  • 97. Call Stack Runaway Timer
  • 98. Call Stack • Controls how many functions can be executed in a single process • Varies depending on browser and JavaScript engine • Errors occur when call stack size is exceeded
  • 99. Note: Internet Explorer changes call stack size based on available memory
  • 100. Call Stack Overflow • Error messages – IE: “Stack overflow at line x” – Firefox: “Too much recursion” – Safari: “Maximum call stack size exceeded.” – Opera: “Abort (control stack overflow)” – Chrome: n/a • Browsers throw a regular JavaScript error when this occurs – Exception: Opera just aborts the script
  • 101. Runaway Script Timer • Designed to prevent the browser from affecting the operating system • Limits the amount of time a script is allowed to execute • Two types of limits: – Execution time – Number of statements • Always pops up a scary dialog to the user • Exception: Opera has no runaway timer
  • 104. Safari
  • 105. Chrome
  • 106. Runaway Script Timer Limits • Internet Explorer: 5 million statements • Firefox: 10 seconds • Safari: 5 seconds • Chrome: Unknown, hooks into normal crash control mechanism • Opera: none
  • 107. The Browser UI Thread • Shared between JavaScript and UI updates • Only one can happen at a time • Page UI frozen while JavaScript is executing • A queue of actions is kept containing what to do next
  • 108. Browser Limit Causes • Too much DOM interaction – Repaint & reflow • Too much recursion • Long-running loops
  • 119. Browser Limit Causes • Too much DOM interaction – Repaint & reflow • Too much recursion • Long-running loops – Too much per iteration – Too many iterations – Lock up the browser UI
  • 120. setTimeout() • Schedules a task to be added to the UI queue later • Can be used to yield the UI thread • Timer functions begin with a new call stack • Extremely useful for avoiding browser limits
  • 122. Just do one pass Defer the rest
  • 124. Avoiding Browser Limits • Mind your DOM – Limit repaint/reflow • Mind your recursion – Consider iteration or memoization • Mind your loops – Keep small, sprinkle setTimeout() liberally if needed
  • 125. Will it be like this forever?
  • 126. No
  • 127. Browsers With Optimizing Engines • Chrome (V8) • Safari 4+ (Nitro) • Firefox 3.5+ (TraceMonkey) • Opera 10? 11? (Carakan) All use native code generation and JIT compiling to achieve faster JavaScript execution.
  • 138. Etcetera • My blog: www.nczonline.net • My email: nzakas@yahoo-inc.com • Twitter: @slicknet
  • 139. Creative Commons Images Used • http://www.flickr.com/photos/neogabox/3367815587/ • http://www.flickr.com/photos/lydz/3355198458/ • http://www.flickr.com/photos/37287477@N00/515178157/ • http://www.flickr.com/photos/ottoman42/455242/ • http://www.flickr.com/photos/hippie/2406411610/ • http://www.flickr.com/photos/flightsaber/2204113449/ • http://www.flickr.com/photos/crumbs/2702429363/ • http://www.flickr.com/photos/oberazzi/318947873/ • http://www.flickr.com/photos/vox_efx/2912195591/ • http://www.flickr.com/photos/fornal/385054886/ • http://www.flickr.com/photos/29505605@N08/3198765320/ • http://www.flickr.com/photos/torley/2361164281/ • http://www.flickr.com/photos/rwp-roger/171490824/