6. CGI- virtual sets
I made sure the edges of the set pieces touched each other to create the illusion of solid walls.
7. CGI- virtual sets
The corners were constructed from different models to prevent the copies from being modified as well, though I would later implement “make
unique” to some set pieces to adjust imperfections.
35. CGI- animation
I immediately took advantage of the hierarchy in the virus’ body by moving and rotating each piece around a
pivot.
36. CGI- animation
To ensure accuracy with the footwork, I placed a block under the foot to give a reference point to the
animation.
37. CGI- animation
I also slightly exaggerated the movement to make it look more engaging.
38. I originally used lighting in the exit, but this turned out poorly, so I instead illuminated a vertical plane.
39. CGI- textures and backgrounds
I loaded a Photoshop document with the exact size of the plane I needed for the shot.
40. CGI- textures and backgrounds
I then selected a background colour to apply to the walls of the virtual set.
41. CGI- textures and backgrounds
I decided to line the walls with binary code (computer code consisting of 0s and 1s). I shift-painted for accuracy
and erased the edges to make them appear straighter.
42. CGI- textures and backgrounds
I copied each example into a line and copied the line four times.
43. CGI- textures and backgrounds
A different size and quantity was used for the ceilings.
44. CGI- textures and backgrounds
Next, I used the timeline and view functions to create changing binary codes.
45. CGI- textures and backgrounds
Using my previous experience in understanding binary code as well as some research, I changed the binary for
every frame to give motion.
46. CGI- textures and backgrounds
Next, I exported the binary as video to input into the virtual set.
47. CGI- textures and backgrounds
I loaded a Photoshop document with the exact size of the plane I needed for the shot.
48. CGI- textures and backgrounds
When the format Photoshop rendered in did not accept, I re-rendered the binary into a format the CGI
software did support.
60. Title
Some of the edges were then widened to add uniqueness to the text.
61. Title
Then, I straightened the edges out to make it look more serious based on previous understanding that
rounded text looks more friendly. I applied this knowledge when straightening the edges.
71. Special effects- chroma key
I applied a colour key to the green screen footage to place the live-action subject onto other footage.
72. Special effects- chroma key
Due to the inconsistency of the green screen’s illumination, I had to use multiple colour keys for a smooth
keying.
73. Special effects- masking
When my live-action subject extended onto the carpet, I had no choice but to resort to masking. I marked
around the subject’s arms and body to remove the carpet.
74. Special effects- masking
I also masked around the whole green screen whenever necessary and reversed the crop so whatever was
inside it was shown instead.
75. Special effects- masking
When the virus cut in front of my actor, I masked around its body to enhance the conviction he was actually
inside the virtual set.
77. Special effects- noise and mask
When the virus dismembered my actor in shot I masked the leg off.
78. Special effects- noise and mask
A copy of the live-action footage was created and noise was added.
79. Special effects- noise and mask
Only the red noise was used by removing the other colours from view. The mask was then re-animated to
show the leg disintegrating after being scratched by the virus.
80. Special effects- noise and mask
Unfortunately, only what was within the box was visible.
91. Special effects- matte
At this point, the matte had not been separated into separate layers, so it could not be worked.
92. Special effects- matte
So I returned to Photoshop and separated each different aspect of the image into different layers.
93. Special effects- matte
Some required a cloning stamp to fill in the gaps that were missing. Others had transparency added to them
for glass. The final result came off as effective.
94. Special effects- motion graphics
I started the opening location text with a simple textbox in a computer code-like appearance.
96. Special effects- motion graphics
The text was removed on separate rasterized layer with the cursor tracing the text to give the impression of
typing.
97. Special effects- motion graphics
For the code, I took a screen shot of my desktop for reference.
98. Special effects- motion graphics
Then I added a textbox layer and began typing a set of code.
99. Special effects- motion graphics
This expanded into a fictional coding language that most closely resembled JavaScript.
100. Special effects- motion graphics
With the text inserted, I applied the typing illusion that came with the opening locator.
101. Special effects- motion graphics
For the opening credits, I started again with a basic textbox.
102. Editing special effects in Premiere
Like mentioned before, several layers of colour key had to be applied for a smooth image. I also cropped the
image to only show the actor.
103. Editing special effects in Premiere
On occasion, the cropping was used to create the illusion of the actor actually being inside the virtual set.
104. Editing special effects in Premiere
Unfortunately, the reliance on visual effects made the project very heavy, to the footage had to be separated
into different portions.
105. Editing special effects in Premiere
I also used multiple layers atop one another to give a smoother appearance for varying effects than trying to
go all at once.
106. Editing special effects in Premiere
I also had to render the footage regularly to ensure it did not get too difficult and slow to work with.
107. Editing special effects in Premiere
In the end, the simple solution was to re-render the CGI into a lighter format, though this was only applied once.
109. Special effects- fill colour
For this, I originally applied a shape layer. Instead, I applied a paint bucket tool.
110. Special effects- fill colour
This could be softened unlike the shape tool, giving more of an impression of light.
111. Special effects- fill colour
But to truly show light, I added lens flares, which over exaggerated the amount of light in the shot.
112. Special effects- fill colour
For escaping the computer, I used much the same methods as before (puppet pin, lens flares and fill bucket).
However, I had to constantly move the centre of the fill to fill the whole body.
113. Special effects- fill colour
While it was time-consuming, I eventually had the body smoothly illuminated with a fill colour.
114. Special effects- puppet pin
For the transition into the computer, I started again with a fill bucket tool with the chair on a separate layer.
115. Special effects- puppet pin
Next I added puppet pins to the front of the body. I eventually added some to the back for a smoother effect.
116. Special effects- puppet pin
The pins moved the specific portions of the image they are set on and manipulate the image as it is oved.
117. Special effects- puppet pin
With this puppet pin sequence, I stretched the body out to cover the whole screen as part of a transition.
118. Editing- Special effects
In editing, I sometimes had to adjust the speed of the clip to match the body movement.
120. Editing- Special effects
Falling through a hole in the ceiling, I crop the body, again to create the illusion of interactivity in the virtual set.
121. Editing- Special effects
I ended up completely missing a live-action shot, so I slowed another shot down to motionless.
123. Editing- Special effects
For this special effect, I took numerous shots of a chair in different positions and cut them to simulate motion.
124. Editing- Special effects
I decided to have a flash of light for my actor to come out of the computer. This was achieved by raising the
colour balance for every shade up all the way.
136. Music
I decided to take advantage of public domain classical music by reworking some pieces into a synthesized form.
137. Music
To do so, I thought it best to download the sheet music to Bach “Brandenburg Concerto no.3”.
138. Music
This turned out to be needless as I can mentally transcribe music. I also separated recording into portions to make
producing the music easier.
139. Music
I also added another layer of the same note as well as bass to give depth and complexity to the music.
140. Music
Digital software also came in handy when I decided to raise a drumbeat beyond a tempo I could manage above every other beat.
145. Applying sound effects
For some music and the sound effect I created myself, I used my own synthesizer. The microphone is used because I
do not have a means of connecting my keyboard to my home PC.
146. Applying sound effects
The sound effects that I did not produced I imported from Freesound.org. Some of these I edited to more match the
scene.
147. Applying sound effects
For the virus, I added a phaser which gave a more digitalised and distorted sound, which matched the computer setting.
148. Editing- Special effects
I later added a pitch shifter to both mask my voice and give a more menacing sound.
149. Titles/credits
In Photoshop, I rasterized the text for working. I then selected portions and transformed them accordingly. This
process repeated for the rest of the opening title sequence.