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#uxmedellin
Explore.
Product design is largely having a vision (job to
be done) and solve a LOT of design problems.
Sketchy wires are fast way to 1. explore design
space and 2. identify design problems, which
you can then solve.
“Thinking device” to explore a problem space.
Communicate.
Great design of complex systems is done in
teams - in particular in multi-disciplinary teams.
But different disciplines speak different
languages. (This runs deep.)
“Wireframes are boundary objects” → objects
that carry information that is interpreted
differently by different communities, but are
robust enough to carry a common identity.
Walk the wall. Great wireframes hang on walls.
Process
Sketches
-> rough wires
-> detailed wires
(optional)
Explore &
Communicate
(User test at rough wire
stage)
3 hours of work.
Asked client lots of questions, studied
other iPad POS systems.
Preview on iPad.
Client impressed with our understanding
of their business.
12-month wireframe project.
Dispersed team.
Visio.
Long-lived doc.
Work well:
●
●
●
●
●
●
●
●
●

Header
Document versioned.
Printable document size. (“Back To Paper”)
Page numbers (for printing & referring).
Break up long pages.
Every screens is numbered (for referring
and linking).
Every interaction has IDnumber of target
screen.
Repeating modules are specced out once.
Peter’s rule for wireframe colors: Keep It
Grey.
Not so great:
Non-page models
●
●

Multiple outputs (devices, rotations,
responsive).
AJAX, animation, complex interactions.

Maintainable (= DRY)
●
●

Versioning and tracking changes.
Repeating modules within screens.

Project workflow
●

●

How to combine with functional
specifications, technical specs and other
docs.
Copywriting.
Tools: Paper First
Like mobile first, paper/whiteboard first, so you
can explore and throw away.
Digital has advantages once you’re getting closer:
easier to share, easier to rewrite text (design is
copywriting), easier to keep editing/evolving.
But you lose out if you’re not sketching on paper,
because that’s where the real thinking happens.
On paper, on printouts, and on walls.
Back To Paper.
Tools: Balsamiq / Moqups /
Mockingbird
Similar products.
1.
2.
3.
4.

Explore design space.
Solve design problems.
Generate consensus.
Focus on functionality, not design.

Crucial:
1.
2.
3.

Sketchy look (feature not bug).
Easy & fast sketching.
Easy sharing.

Not really important:
1.
2.

Clickable prototypes.
Advanced features to manage larger
projects.

My process:
1.
2.
3.

Create wire.
Share & Discuss (or “Sleep on It”).
Back to Paper: print out and edit on paper.

Peter’s rules for good sketchy wireframes:
1.
2.

Are shared.
Are thrown away.
Copy
No Lorem Ipsum.
http://placekitten.com NO
http://blokkfont.com YES
Spend a lot of time on finding the right words,
labels, editing sentences, the right form field
labels, etc.
Use “real” example data.
Create a system language.
Tools
Visio

OmniGraffle

Axure

Use if:

You’re on Windows.

You’re on Mac + goodlooking wires.

Long-lived specs

Environment

Win

Mac

Win + Mac

Layers

Yes (backgrounds)

Yes (Shared layers)

Yes

Modules

Not really (manually)

Kind of (embed)

Yes

Clickable prototypes

Kind of

Kind of

Yes

Generate Specs

No

No

Yes (Word)

Easy to Share

PDF

PDF

Yes

Custom fields

Kind of

No

Yes
Fill, Line, Shadow, Corners,
Formatting
Shapes Stencils

Pages and Backgrounds
Add/Rename/Re-order pages
and bg pages. Page Setup to
select backgrounds.
Easy naming scheme.
Layer backgrounds.
bg
bg-browser
bg-iphone
...
Custom page header
Auto-pagenumbers
(petervandijck.com stencil)
Create a custom set of shapes.
Pages for large project
Foregrounds:
●
●
●
●
●
●
●

Overview page (how to use, contact info)
Legend
Object descriptions
Sitemaps
Flows
Screens
Modules

Backgrounds:
●
●
●
●

bg tablet
bg phone
bg browser
bg
Visio stencils: http://goo.gl/nLMt9y
Exercise
Design a timetracking tool: the screen where you track your time.
Groups of 5 (month of birth)
●
●
●
●
●

Paper & pencil
Paper & marker
Paper, pencil & tape
Paper & Crayons
Drawingboard

Report on tools & process.
10 minutes
●
●
●
●

Introduce yourselves
Assign who will report (random)
Design product (5 mins)
Discuss tools & process

Report.
Recap
The process matters, not the tools.
●
●

Explore
Communicate

But the tool affects the process.
The best camera is the one you have with you.
The best tool is the one you know. Customize it if needed to fit the process.
#uxmedellin
Wireframe like a UX Pro

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Wireframe like a UX Pro

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  • 6. Explore. Product design is largely having a vision (job to be done) and solve a LOT of design problems. Sketchy wires are fast way to 1. explore design space and 2. identify design problems, which you can then solve. “Thinking device” to explore a problem space.
  • 7. Communicate. Great design of complex systems is done in teams - in particular in multi-disciplinary teams. But different disciplines speak different languages. (This runs deep.) “Wireframes are boundary objects” → objects that carry information that is interpreted differently by different communities, but are robust enough to carry a common identity. Walk the wall. Great wireframes hang on walls.
  • 8. Process Sketches -> rough wires -> detailed wires (optional) Explore & Communicate (User test at rough wire stage)
  • 9. 3 hours of work. Asked client lots of questions, studied other iPad POS systems.
  • 10. Preview on iPad. Client impressed with our understanding of their business.
  • 11. 12-month wireframe project. Dispersed team. Visio. Long-lived doc.
  • 12. Work well: ● ● ● ● ● ● ● ● ● Header Document versioned. Printable document size. (“Back To Paper”) Page numbers (for printing & referring). Break up long pages. Every screens is numbered (for referring and linking). Every interaction has IDnumber of target screen. Repeating modules are specced out once. Peter’s rule for wireframe colors: Keep It Grey.
  • 13. Not so great: Non-page models ● ● Multiple outputs (devices, rotations, responsive). AJAX, animation, complex interactions. Maintainable (= DRY) ● ● Versioning and tracking changes. Repeating modules within screens. Project workflow ● ● How to combine with functional specifications, technical specs and other docs. Copywriting.
  • 14. Tools: Paper First Like mobile first, paper/whiteboard first, so you can explore and throw away. Digital has advantages once you’re getting closer: easier to share, easier to rewrite text (design is copywriting), easier to keep editing/evolving. But you lose out if you’re not sketching on paper, because that’s where the real thinking happens. On paper, on printouts, and on walls. Back To Paper.
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  • 16. Tools: Balsamiq / Moqups / Mockingbird Similar products. 1. 2. 3. 4. Explore design space. Solve design problems. Generate consensus. Focus on functionality, not design. Crucial: 1. 2. 3. Sketchy look (feature not bug). Easy & fast sketching. Easy sharing. Not really important: 1. 2. Clickable prototypes. Advanced features to manage larger projects. My process: 1. 2. 3. Create wire. Share & Discuss (or “Sleep on It”). Back to Paper: print out and edit on paper. Peter’s rules for good sketchy wireframes: 1. 2. Are shared. Are thrown away.
  • 17. Copy No Lorem Ipsum. http://placekitten.com NO http://blokkfont.com YES Spend a lot of time on finding the right words, labels, editing sentences, the right form field labels, etc. Use “real” example data. Create a system language.
  • 18. Tools Visio OmniGraffle Axure Use if: You’re on Windows. You’re on Mac + goodlooking wires. Long-lived specs Environment Win Mac Win + Mac Layers Yes (backgrounds) Yes (Shared layers) Yes Modules Not really (manually) Kind of (embed) Yes Clickable prototypes Kind of Kind of Yes Generate Specs No No Yes (Word) Easy to Share PDF PDF Yes Custom fields Kind of No Yes
  • 19. Fill, Line, Shadow, Corners, Formatting Shapes Stencils Pages and Backgrounds
  • 20. Add/Rename/Re-order pages and bg pages. Page Setup to select backgrounds.
  • 21. Easy naming scheme. Layer backgrounds. bg bg-browser bg-iphone ...
  • 23. Create a custom set of shapes.
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  • 29. Pages for large project Foregrounds: ● ● ● ● ● ● ● Overview page (how to use, contact info) Legend Object descriptions Sitemaps Flows Screens Modules Backgrounds: ● ● ● ● bg tablet bg phone bg browser bg
  • 31. Exercise Design a timetracking tool: the screen where you track your time. Groups of 5 (month of birth) ● ● ● ● ● Paper & pencil Paper & marker Paper, pencil & tape Paper & Crayons Drawingboard Report on tools & process. 10 minutes ● ● ● ● Introduce yourselves Assign who will report (random) Design product (5 mins) Discuss tools & process Report.
  • 32. Recap The process matters, not the tools. ● ● Explore Communicate But the tool affects the process. The best camera is the one you have with you. The best tool is the one you know. Customize it if needed to fit the process.