Workshop of Works in Progress
Apresentação de artigo no SIBGRAPI 2015 - Salvador 2015
A pattern language for semi-automatic generation of Digital Animation through hand-drawn Storyboards
Introduction to POP animation engine. POP drives all the animations and transitions in Facebook's Paper application.
POP reference link: https://github.com/facebook/pop
Sample iOS Project: https://github.com/subhransu/PopAnimation-Sample
A Pattern Language for semi-automatic generation of Digital Animation through hand-drawn Storyboards
Pedro Henrique Braga*, UPM; Ismar Silveira, UPM
Presented at Workshop of Works in Progress at SIBGRAPI 2015 - Salvador, BA - Brazil
The Adobe Flash Course is designed to help to learn more about using the Adobe Flash multimedia. Adobe Flash is predominately used for the authoring of vector graphics, animation and games which can be viewed, played and executed in Adobe Flash Player. It is a multimedia platform used to add animation, video, and interactivity to Web pages. Zabeel uses licensed software for conducting their training. Live data is used in the practical sessions to give hands on experience to the participants.
Introduction to POP animation engine. POP drives all the animations and transitions in Facebook's Paper application.
POP reference link: https://github.com/facebook/pop
Sample iOS Project: https://github.com/subhransu/PopAnimation-Sample
A Pattern Language for semi-automatic generation of Digital Animation through hand-drawn Storyboards
Pedro Henrique Braga*, UPM; Ismar Silveira, UPM
Presented at Workshop of Works in Progress at SIBGRAPI 2015 - Salvador, BA - Brazil
The Adobe Flash Course is designed to help to learn more about using the Adobe Flash multimedia. Adobe Flash is predominately used for the authoring of vector graphics, animation and games which can be viewed, played and executed in Adobe Flash Player. It is a multimedia platform used to add animation, video, and interactivity to Web pages. Zabeel uses licensed software for conducting their training. Live data is used in the practical sessions to give hands on experience to the participants.
Part of a course on multimedia document engineering, presented at EPFL during the Spring 2009 semester. Quick introduction to the W3C SVG specification and Model Driven User Interface Design.
O Storyboard é a ferramenta que apresenta o contexto de uma narrativa, por meio de imagens, símbolos e palavras que representam ações, intenções e emoções. O processo de criação do storyboard é uma tarefa a ser desenvolvida com atenção e deve-se ter um cuidado especial aos detalhes que envolvem a representação das ações dos personagens, da movimentação dos cenários e câmeras e, acima de tudo, da intenção do autor em cada quadro. Escolher cada símbolo é uma tarefa que requer precisão, já que o objetivo maior é facilitar a compreensão da história.
O Storyboard é a ferramenta que apresenta o contexto de uma narrativa, por meio de imagens, símbolos e palavras que representam ações, intenções e emoções. O processo de criação do storyboard é uma tarefa a ser desenvolvida com atenção e deve-se ter um cuidado especial aos detalhes que envolvem a representação das ações dos personagens, da movimentação dos cenários e câmeras e, acima de tudo, da intenção do autor em cada quadro. Escolher cada símbolo é uma tarefa que requer precisão, já que o objetivo maior é facilitar a compreensão da história.
Animation is a multi-disciplinary art form, involving drawing, sculpture, modeling, dancing, computer science, among others. Among several steps of creating an animation, pre-production is the stage in which artists can explore their creativity, experimenting with different options to convey their ideas. The main tool of the pre-production is the storyboard, which allows the artist to tell his story through keyframe animation. In order to assist the artist in producing the storyboard, this paper aims to establish a pattern language used to represent the movement of characters and scene features, such as lighting and camera movements. Along this pattern language, are presented a computational architecture capable of generating simple animations that allow users to experience the composition of each scene and decide on its final form.
Part of a course on multimedia document engineering, presented at EPFL during the Spring 2009 semester. Quick introduction to the W3C SVG specification and Model Driven User Interface Design.
O Storyboard é a ferramenta que apresenta o contexto de uma narrativa, por meio de imagens, símbolos e palavras que representam ações, intenções e emoções. O processo de criação do storyboard é uma tarefa a ser desenvolvida com atenção e deve-se ter um cuidado especial aos detalhes que envolvem a representação das ações dos personagens, da movimentação dos cenários e câmeras e, acima de tudo, da intenção do autor em cada quadro. Escolher cada símbolo é uma tarefa que requer precisão, já que o objetivo maior é facilitar a compreensão da história.
O Storyboard é a ferramenta que apresenta o contexto de uma narrativa, por meio de imagens, símbolos e palavras que representam ações, intenções e emoções. O processo de criação do storyboard é uma tarefa a ser desenvolvida com atenção e deve-se ter um cuidado especial aos detalhes que envolvem a representação das ações dos personagens, da movimentação dos cenários e câmeras e, acima de tudo, da intenção do autor em cada quadro. Escolher cada símbolo é uma tarefa que requer precisão, já que o objetivo maior é facilitar a compreensão da história.
Animation is a multi-disciplinary art form, involving drawing, sculpture, modeling, dancing, computer science, among others. Among several steps of creating an animation, pre-production is the stage in which artists can explore their creativity, experimenting with different options to convey their ideas. The main tool of the pre-production is the storyboard, which allows the artist to tell his story through keyframe animation. In order to assist the artist in producing the storyboard, this paper aims to establish a pattern language used to represent the movement of characters and scene features, such as lighting and camera movements. Along this pattern language, are presented a computational architecture capable of generating simple animations that allow users to experience the composition of each scene and decide on its final form.
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Wip sibigrapi cacique
1. A Pattern Language for semi-automatic
generation of Digital Animation through
hand-drawn Storyboards
Pedro
H.
C.
Braga,
Ismar
F.
Silveira
Programa
de
Pós
Graduação
em
Engenharia
Elétrica
e
Computação
Universidade
Presbiteriana
Mackenzie
São
Paulo,
SP,
Brazil
2. The
pre-‐producIon
stage
of
the
film
is
important
to
establish
communicaIon
between
directors
and
arIsts.
One
of
the
main
documents
generated
in
this
step
is
the
storyboard.
This
paper
presents
the
proposal
of
a
paOern
language
for
storyboards,
which
aims
to
represent
characters
movements,
cameras
and
elements
of
scene,
enabling
the
generaIon
of
a
semiautomated
digital
animaIon.
Abstract
A Pattern Language for semi-automatic generation of Digital
Animation through hand-drawn Storyboards
3. Teasing
result
of
our
method:
in
a
tradiIonal
storyboard
frame
(leR),
we
add
some
annotaIons
formated
by
our
iconographic
paOern
language
(middle)
to
generate
a
semi-‐automaIc
animaIon
-‐
animaIc
(right)
A Pattern Language for semi-automatic generation of Digital
Animation through hand-drawn Storyboards
4. Each
element
of
the
computaIonal
language
has
a
related
symbol.
A
dicIonary
was
created
to
produce
the
language
basis.
A Pattern Language for semi-automatic generation of Digital
Animation through hand-drawn Storyboards
Dictionary Example
5. A Pattern Language for semi-automatic generation of Digital
Animation through hand-drawn Storyboards
Language Usage
6. A Pattern Language for semi-automatic generation of Digital
Animation through hand-drawn Storyboards
Computational Language
<storyboard name=‘storyboard1’>
<properties>
<author>John</author>
<studio>Studio X</studio>
<framerate>24</framerate>
<aspectratio>16:9</aspectratio>
</properties>
<frames>
<frame name=‘a’ duration=‘10’>
<objects>
<point name=‘A’>
<position x=‘0’ y=‘0’/>
</point>
<point name=‘B’>
<position x=‘100’ y=‘200’/>
</point>
<point name=‘C’>
<position x=‘100’ y=‘100’/>
</point>
<camera code=‘cam[1]’>
<pivot>A</pivot>
<orientation>C</orientation>
</camera>
</objects>
<movements>
<movement>
<object>cam[1]</object>
<startpoint>A</startpoint>
<endpoint>B</endpoint>
</movement>
</movements>
</frame>
</frames>
</storyboard>
7. A Pattern Language for semi-automatic generation of Digital
Animation through hand-drawn Storyboards
Proof of Concepts
8. A Pattern Language for semi-automatic generation of Digital
Animation through hand-drawn Storyboards
Pattern Recognition
Shape Simplify
9. A Pattern Language for semi-automatic generation of Digital
Animation through hand-drawn Storyboards
Pattern Recognition
Input Data Processing
10. A Pattern Language for semi-automatic generation of Digital
Animation through hand-drawn Storyboards
Pattern Recognition
Gesture Recognition
11. [1]
P.
Wells,
The
Fundamentals
of
AnimaIon,
ser.
Fundamentals
(Ava)
Series.
Bloomsbury
Academic,
2006.
[Online].
Available:
hOp:
//books.google.com.br/books?id=7sbOu5oEp4oC
[2]
S.
C´amara,
All
about
Techniques
in
Drawing
for
AnimaIon
ProducIon,
ser.
All
about
techniques
in.
Barron’s,
2006.
[Online].
Available:
hOp://books.google.com.br/books?id=3yVQAAAAMAAJ
[3]
J.
Vogt,
M.
Haesen,
K.
Luyten,
K.
Coninx,
and
A.
Meier,
“Timisto:
a
technique
to
extract
usage
sequences
from
storyboards,”
EICS
’13
Proceedings
of
the
5th
ACM
SIGCHI
symposium
on
Engineering
interacIve
compuIng
systems,
pp.
113–118,
2013.
[Online].
Available:
hOp://dl.acm.org/citaIon.cfm?id=2494603.2480329
[4]
A.
Yannopoulos,
“DirectorNotaIon,”
Journal
on
CompuIng
and
Cultural
Heritage,
vol.
6,
no.
1,
pp.
1–34,
2013.
[Online].
Available:
hOp://dl.acm.org/citaIon.cfm?doid=2442080.2442082
[5]
R.
Gardies,
Compreender
o
Cinema
e
as
Imagens.
Armand
Colin,
2007.
[6]
R.
Williams,
The
Animator’s
Survival
Kit–Revised
EdiIon:
A
Manual
of
Methods,
Principles
and
Formulas
for
Classical,
Computer,
Games,
Stop
MoIon
and
Internet
Animators.
Faber
&
Faber,
Inc.,
2009.
References
A Pattern Language for semi-automatic generation of Digital
Animation through hand-drawn Storyboards
12. Obrigado
A Pattern Language for semi-automatic generation of Digital
Animation through hand-drawn Storyboards
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