Cell animation involves drawing each frame by hand to replicate parts of the image between frames and save time. It allows for highly detailed characters but is very time-consuming due to the large number of frames needed. Flick books are a linear sequence of images that create animation when flipped through, and were an early precursor to film. Digital flip books now allow viewing pages with a finger flick but can freeze, frustrating users. Animated cartoons became popular children's television using techniques like puppet animation and cutouts. The animation process involves scripting, character sketches, storyboarding, test animations, inking, painting, filming, and adding dialogue.
This document provides instructions for animating a character in Flash using ActionScript. It describes how to import graphics, convert them to movie clips, add layers and animations. Key steps include importing graphics, adding layers, converting elements to movie clips, adding scripts to enable interactivity and movement. The tutorial demonstrates how to create character animation and add interactivity through the combination of Flash and ActionScript.
Willis O'Brien was an early pioneer of stop motion animation, creating animated films using three-dimensional puppet figures. He is most famous for his work animating the original King Kong film. Nick Park creates stop motion clay animation films using Aardman Animation's techniques, best known for the Wallace and Gromit and Shaun the Sheep films. Rear projection and claymation both have advantages and disadvantages for animation. Rear projection allows for large screen sizes but has issues with lamp replacement costs and space usage. Claymation allows for character morphing but is very time consuming and difficult to create detailed characters.
Going Mobile - A Pragmatic Look At Mobile DesignBryan Rieger
This document discusses key considerations for mobile design. It notes that mobile devices have limited memory, small screens, and various platforms and technologies. Designing for mobile requires an understanding of indirect manipulation without mice, limited battery life, and usage in public contexts with possible distractions. The document provides tips on designing for human beings, doing research, iterating quickly, testing ideas, focusing on content over pixels, and understanding usage context. It also lists several resources for mobile design.
The document describes products from Oil Technics for treating oil contamination and recycling waste oil. It discusses oily water separators that use Bio Tubes containing oil-digesting bacteria to reduce oil discharges. It also describes biological and chemical products for removing oil stains, degreasing, treating emulsions and contaminated soil/gravel, including OT8 bacterial cleaner, Bio Gel, S-Oil Treat, and Road Bio. The company provides solutions for bioremediation of oil spills and industrial oil waste treatment.
Vector animation comprises objects drawn using software like Freehand or Illustrator using overlapping vector content like lines, points, and polygons. Each vector object has its own attributes like line, point, and location, allowing it to move independently when overlapping other objects. Raster animation uses pixels for detailed, photographic animations but loses quality when scaled. Vector animation produces cleaner, smoother results when scaled due to using mathematical values rather than pixel values. Common file formats for animation include Flash (.swf), GIF, MNG, and SVG, each with their own advantages and disadvantages for things like color depth, file size, and browser support.
The document discusses several animation techniques including persistence of vision, claymation, stop-motion, and computer generation techniques. Persistence of vision refers to how the eye perceives motion from individual frames played in rapid succession. Claymation involves moving clay or plasticine objects slightly between frames to create animation. Computer generation allows animators to use keyframes and layers to position content and tweak motion over time using features like onion skinning and tweening.
Interactive Animation And Modeling By Drawing - Pedagogical Applications In M...David Bourguignon
Medicine is a discipline where visualization is an essential component of learning. However, the three-dimensional, dynamic structure of the human body poses difficult teaching challenges. There is a need for truly interactive computer tools that will enable students to create and manipulate computer models, not just watch them. We propose dierent approaches with that goal in mind. We were first interested in interactive physically-based animation of anisotropic elastic materials. One possible application scenario is an anatomy course on heart physiology where students can build interactive samples of cardiac muscular tissue. To achieve this, our model exhibits two key features. The first one is a low computational cost that results in high frame rates; the second one is an intuitive system image that ensures easy control by the user. Next, we were interested in interaction in three dimensions using two-dimensional input, either for annotating existing models, or for creating new models; taking advantage of the fact that drawing practice is still considered a fundamental learning method by some anatomy teachers in the French medical school curriculum. Our 3D drawing system has a stroke representation that enables drawing redisplay when the viewpoint changes. Moreover, this representation can be mixed freely with existing polygonal surfaces for annotation purposes. In contrast, our modeling by drawing tool uses information from both stroke geometry and the drawn image, to allow three-dimensional modeling without explicit depth specification.
Task 1 2-3-4-5 uses and principles of web animation for interactive mediaBenT1990
The document discusses various types and uses of web animation. It provides examples of animation used on websites such as banners ads on Gamestation that rotate products, the Simpsons logo that acts as a preloader, and interactive demos on XGamestation. It also discusses techniques like hand drawn cell animation, digital flipbooks, animated cartoons for children's television, and outlines the basic animation process.
This document provides instructions for animating a character in Flash using ActionScript. It describes how to import graphics, convert them to movie clips, add layers and animations. Key steps include importing graphics, adding layers, converting elements to movie clips, adding scripts to enable interactivity and movement. The tutorial demonstrates how to create character animation and add interactivity through the combination of Flash and ActionScript.
Willis O'Brien was an early pioneer of stop motion animation, creating animated films using three-dimensional puppet figures. He is most famous for his work animating the original King Kong film. Nick Park creates stop motion clay animation films using Aardman Animation's techniques, best known for the Wallace and Gromit and Shaun the Sheep films. Rear projection and claymation both have advantages and disadvantages for animation. Rear projection allows for large screen sizes but has issues with lamp replacement costs and space usage. Claymation allows for character morphing but is very time consuming and difficult to create detailed characters.
Going Mobile - A Pragmatic Look At Mobile DesignBryan Rieger
This document discusses key considerations for mobile design. It notes that mobile devices have limited memory, small screens, and various platforms and technologies. Designing for mobile requires an understanding of indirect manipulation without mice, limited battery life, and usage in public contexts with possible distractions. The document provides tips on designing for human beings, doing research, iterating quickly, testing ideas, focusing on content over pixels, and understanding usage context. It also lists several resources for mobile design.
The document describes products from Oil Technics for treating oil contamination and recycling waste oil. It discusses oily water separators that use Bio Tubes containing oil-digesting bacteria to reduce oil discharges. It also describes biological and chemical products for removing oil stains, degreasing, treating emulsions and contaminated soil/gravel, including OT8 bacterial cleaner, Bio Gel, S-Oil Treat, and Road Bio. The company provides solutions for bioremediation of oil spills and industrial oil waste treatment.
Vector animation comprises objects drawn using software like Freehand or Illustrator using overlapping vector content like lines, points, and polygons. Each vector object has its own attributes like line, point, and location, allowing it to move independently when overlapping other objects. Raster animation uses pixels for detailed, photographic animations but loses quality when scaled. Vector animation produces cleaner, smoother results when scaled due to using mathematical values rather than pixel values. Common file formats for animation include Flash (.swf), GIF, MNG, and SVG, each with their own advantages and disadvantages for things like color depth, file size, and browser support.
The document discusses several animation techniques including persistence of vision, claymation, stop-motion, and computer generation techniques. Persistence of vision refers to how the eye perceives motion from individual frames played in rapid succession. Claymation involves moving clay or plasticine objects slightly between frames to create animation. Computer generation allows animators to use keyframes and layers to position content and tweak motion over time using features like onion skinning and tweening.
Interactive Animation And Modeling By Drawing - Pedagogical Applications In M...David Bourguignon
Medicine is a discipline where visualization is an essential component of learning. However, the three-dimensional, dynamic structure of the human body poses difficult teaching challenges. There is a need for truly interactive computer tools that will enable students to create and manipulate computer models, not just watch them. We propose dierent approaches with that goal in mind. We were first interested in interactive physically-based animation of anisotropic elastic materials. One possible application scenario is an anatomy course on heart physiology where students can build interactive samples of cardiac muscular tissue. To achieve this, our model exhibits two key features. The first one is a low computational cost that results in high frame rates; the second one is an intuitive system image that ensures easy control by the user. Next, we were interested in interaction in three dimensions using two-dimensional input, either for annotating existing models, or for creating new models; taking advantage of the fact that drawing practice is still considered a fundamental learning method by some anatomy teachers in the French medical school curriculum. Our 3D drawing system has a stroke representation that enables drawing redisplay when the viewpoint changes. Moreover, this representation can be mixed freely with existing polygonal surfaces for annotation purposes. In contrast, our modeling by drawing tool uses information from both stroke geometry and the drawn image, to allow three-dimensional modeling without explicit depth specification.
Task 1 2-3-4-5 uses and principles of web animation for interactive mediaBenT1990
The document discusses various types and uses of web animation. It provides examples of animation used on websites such as banners ads on Gamestation that rotate products, the Simpsons logo that acts as a preloader, and interactive demos on XGamestation. It also discusses techniques like hand drawn cell animation, digital flipbooks, animated cartoons for children's television, and outlines the basic animation process.
Task 1 2-3-4-5 uses and principles of web animation for interactive mediaBenT1990
The document discusses various types and uses of web animation. It provides examples of animation used in banner ads, interfaces, linear and interactive content, promotions, instructions, information, entertainment, hand drawn cell animation, flip books, animated cartoons, and describes the animation process. Overall the document examines how animation can be implemented on websites for things like ads, navigation, content display, and engages users.
Task 1 2-3-4-5 uses and principles of web animation for interactive mediaBenT1990
The document discusses various techniques and principles of web animation, including:
- Banner ads that use animation to display products sequentially on the Gamestation website.
- The Simpsons website uses preloaders and animated navigation elements.
- The XGamestation website uses passive animations like scrolling text headlines and animated game demos.
- The BMW website uses promotions and overlays that follow the site's color scheme and theme.
The document then covers additional animation techniques like hand-drawn cell animation, flip books, animated cartoons, and the animation process involving storyboarding, character design, layout, and editing.
The document discusses various uses and techniques of web animation. It describes how banner ads, websites, and Google Doodles commonly use animation to grab users' attention or provide interactivity. It also explains different types of animations like linear animations in GIFs and interactive animations in games. Key animation techniques discussed include persistence of vision, frame rates, and different file formats like raster images and vector graphics.
The document discusses various types of web animation and animation software. It describes how websites like The Simpsons use animation to promote products. It also discusses different animation techniques like cel animation, flick books, and stop motion. Common file formats and software for creating web animations are mentioned, including Flash, Swish, Amara, and Director. Plugins that allow viewing animations on websites are also summarized, such as Flash Player, Shockwave, and QuickTime.
This document provides a tutorial on basic animation techniques in Adobe Flash. It argues that Flash animation is more efficient than traditional hand-drawn animation for three main reasons:
1) Flash gives the animator more control over the content as it reduces the number of frames needed compared to hand drawing each frame.
2) Hand drawn animations are time consuming to create as each frame must be planned and drawn by hand, whereas Flash allows importing images and animating them with keyframes.
3) Technological advances now make computers and software integral to design workflows, and Flash specifically offers animators flexibility and tools to create animations faster compared to traditional methods.
The document discusses different animation techniques used in interactive media, including persistence of vision, claymation, stop-motion, computer generation of frames and keyframes, onion skinning, and tweening. Persistence of vision creates the illusion of movement by displaying a series of images rapidly. Claymation involves moving plasticine objects between photographed frames. Stop-motion similarly manipulates objects frame-by-frame. Computer animation uses software to generate and manipulate individual frames and keyframes in layers over time. Onion skinning and tweening help animate objects by showing overlays of frames and generating motion between keyframes.
This document provides an overview of animation, including its definition, how it works biologically and psychologically, different types of animation spaces (2D, 2.5D, and 3D), animation techniques like cel animation and computer animation, common file formats used for animation, and tips for making successful animations. It discusses the animation process, how cel animation uses keyframes and tweening, how computer animation is similar but generates more frames automatically, and emphasizes using animation sparingly and properly compressing files for web display.
The document provides an overview of animation techniques. It discusses the basic principles of animation including persistence of vision and frame rates. Several animation methods are described such as flipbooks, stop motion, and rotoscoping. Planning techniques for animation like storyboarding and mood boards are also covered. The document serves as an introduction to animation concepts and terminology.
This document provides an overview of an animation course. It outlines the learning outcomes which include explaining 2D and 3D animation concepts, describing the animation production process, assessing suitable animation techniques and software, examining uses of animation in multimedia projects, and developing 2D animated sequences. It also describes the grading methods which include tests, lab exercises, assignments, and a final project. Additionally, it provides a brief history of animation and describes different animation techniques such as hand-drawn, stop-motion, and 3D animation.
TYPES, Extra detail on STOP MOTION, DRAWN/CEL ANIMATION, COMPUTER GENERATED ANIMATION, ROLE OF THE VIEWER, WHEN IS ANIMATION USED?, In ADVERTISTNG, For ENTERTAINMENT, For EDUCATION and TRAINING and What JOBS are there?
This document discusses various animation techniques including conventional animation and digital animation. It describes five types of conventional animation: drawn animation, cut-out animation, stop motion animation, rotoscoping, and limited animation. It also discusses four types of digital animation and provides key terminology used in animation including keyframes, tweening, onion skinning, frame rate, and aspect ratio.
When it comes to creating videos for your brand, product, service, message, or business, you have to start with a foundation question to determine what type of video you actually need.
That question is: What are you communicating, and why?
The answer to this question will help you define your overall goal and purpose for the video. Then you will be able to hone in on the right style or type of video
The document discusses various uses and types of web animation:
1) Banner ads use animation to attract customers' attention and showcase products in an engaging way, like BMW's animated banner.
2) Information sections use animation to provide details about content, like YouTube displaying video statistics.
3) Promotional websites heavily rely on animation to advertise and market products, like Apple promoting new iPhones.
4) Entertainment sites employ animation for interactive and engaging experiences, like The Simpsons' vibrant interactive website.
THE PROCESS FOLLOWED FOR CREATING AN ANIMATED VIDEO BY MAAC ANIMATION KOLKATA...MAACChowringhee4
Animation is a systematic activity with a step by step procedure. Just a ten second animation clip could take a whole week to be created from a team of animators from a scratch by a team of animators. Any basic course in animation might start by explaining the animation process.
Maac Animation Kolkata is the Best VFX, Graphic Design, Webdesign, Animation Training Institute in Kolkata offers quality education using state-of-the-art Infrastructure. It has 3 centers at the prime location in kolkata - Maac Chowringhee, Maac Rashbehari and Maac Ultadanga.
Animation is created by displaying a series of images rapidly to create the illusion of movement. It works due to phenomena like persistence of vision and phi phenomenon. There are different types of animation including 2D animation which uses static images manipulated on a 2D plane, 3D animation which adds depth and movement along the z-axis, and stop motion animation which manipulates physical objects frame by frame. A storyboard is used in planning animation to visualize scenes, characters, and motion through a comic-style presentation before beginning production.
Flash was originally created for animation and introduced frames and keyframes. It has since expanded to allow for interactivity through ActionScript and development of websites and applications. Flash uses a timeline with keyframes to create animations through motion and shape tweens. Developers can add interactivity with ActionScript by tying Flash to external data sources.
Serious Animation (an introduction to Web Animations)brianskold
English translation of Web Animations presentation given at html5j in Tokyo November 30 2013.
Introduces the importance of animation, problems with existing technology, the Web Animations API and core concepts and a new Animation Elements specification.
An HTML version of the slides (without comments) is available here: http://people.mozilla.org/~bbirtles/pres/html5j-2013/index-en.html
3D animation involves modeling objects in three dimensions using computer software. This allows objects to be manipulated and viewed from any angle, and integrated with live video. Lighting and textures can be used to make 3D objects appear solid and realistic. Adding a third dimension opens new possibilities for animation by making cartoons less flat.
Motion graphics use video, animation, and audio to create the illusion of motion, usually for multimedia projects. Elements are animated using techniques like keyframing, behaviors, or scripts to change properties over time. Motion graphics originated with video editing and were initially expensive, but have become more accessible with computer technology.
3D models are used widely in media such as TV, film, video games, product design, education, and engineering. They can have high polygon counts for offline rendering but must be lower for real-time applications like video games. Modeling software allows creators to construct models out of basic shapes and textures. While technology has increased capabilities, constraints like polycount, render time, and file size still exist due to the need for smooth performance.
The document provides an overview of the Flash authoring environment and how to create basic animations and publish Flash files. It discusses the Flash interface including the tools, panels, timeline, layers and properties. It also covers creating shapes, symbols, motion tweens, sounds and publishing Flash movies for the web.
Task 2ciii shot-log for the ict creative media digital videoBenT1990
This document contains a shot log for a digital video about the ICT Creative Media course at Cheadle and Marple Sixth Form College. It describes 17 scenes filmed by Ben Turner and Shaun Daniels, including an introduction to the course, tours of the ICT center and classrooms, interviews with Shaun Daniels about the course, and demonstrations of software used in the course like Photoshop, Flash, and Dreamweaver. For each take, it provides the duration, description, audio details, and comments on how it could be improved.
Task 5 assets table for the ict-creative media digital videoBenT1990
Ben Turner and Shaun Daniels created an assets table for their ICT-Creative Media Digital Video project that included 14 assets such as video clips, images, and audio recordings. The assets were either produced (P) or sourced (S) and described the content, source, creator, intended use, and permission status. The assets would be used in scenes introducing the Creative Media course, staff, facilities, and student experiences to promote the program in a digital video.
More Related Content
Similar to Task 2 investigating the development of animation
Task 1 2-3-4-5 uses and principles of web animation for interactive mediaBenT1990
The document discusses various types and uses of web animation. It provides examples of animation used in banner ads, interfaces, linear and interactive content, promotions, instructions, information, entertainment, hand drawn cell animation, flip books, animated cartoons, and describes the animation process. Overall the document examines how animation can be implemented on websites for things like ads, navigation, content display, and engages users.
Task 1 2-3-4-5 uses and principles of web animation for interactive mediaBenT1990
The document discusses various techniques and principles of web animation, including:
- Banner ads that use animation to display products sequentially on the Gamestation website.
- The Simpsons website uses preloaders and animated navigation elements.
- The XGamestation website uses passive animations like scrolling text headlines and animated game demos.
- The BMW website uses promotions and overlays that follow the site's color scheme and theme.
The document then covers additional animation techniques like hand-drawn cell animation, flip books, animated cartoons, and the animation process involving storyboarding, character design, layout, and editing.
The document discusses various uses and techniques of web animation. It describes how banner ads, websites, and Google Doodles commonly use animation to grab users' attention or provide interactivity. It also explains different types of animations like linear animations in GIFs and interactive animations in games. Key animation techniques discussed include persistence of vision, frame rates, and different file formats like raster images and vector graphics.
The document discusses various types of web animation and animation software. It describes how websites like The Simpsons use animation to promote products. It also discusses different animation techniques like cel animation, flick books, and stop motion. Common file formats and software for creating web animations are mentioned, including Flash, Swish, Amara, and Director. Plugins that allow viewing animations on websites are also summarized, such as Flash Player, Shockwave, and QuickTime.
This document provides a tutorial on basic animation techniques in Adobe Flash. It argues that Flash animation is more efficient than traditional hand-drawn animation for three main reasons:
1) Flash gives the animator more control over the content as it reduces the number of frames needed compared to hand drawing each frame.
2) Hand drawn animations are time consuming to create as each frame must be planned and drawn by hand, whereas Flash allows importing images and animating them with keyframes.
3) Technological advances now make computers and software integral to design workflows, and Flash specifically offers animators flexibility and tools to create animations faster compared to traditional methods.
The document discusses different animation techniques used in interactive media, including persistence of vision, claymation, stop-motion, computer generation of frames and keyframes, onion skinning, and tweening. Persistence of vision creates the illusion of movement by displaying a series of images rapidly. Claymation involves moving plasticine objects between photographed frames. Stop-motion similarly manipulates objects frame-by-frame. Computer animation uses software to generate and manipulate individual frames and keyframes in layers over time. Onion skinning and tweening help animate objects by showing overlays of frames and generating motion between keyframes.
This document provides an overview of animation, including its definition, how it works biologically and psychologically, different types of animation spaces (2D, 2.5D, and 3D), animation techniques like cel animation and computer animation, common file formats used for animation, and tips for making successful animations. It discusses the animation process, how cel animation uses keyframes and tweening, how computer animation is similar but generates more frames automatically, and emphasizes using animation sparingly and properly compressing files for web display.
The document provides an overview of animation techniques. It discusses the basic principles of animation including persistence of vision and frame rates. Several animation methods are described such as flipbooks, stop motion, and rotoscoping. Planning techniques for animation like storyboarding and mood boards are also covered. The document serves as an introduction to animation concepts and terminology.
This document provides an overview of an animation course. It outlines the learning outcomes which include explaining 2D and 3D animation concepts, describing the animation production process, assessing suitable animation techniques and software, examining uses of animation in multimedia projects, and developing 2D animated sequences. It also describes the grading methods which include tests, lab exercises, assignments, and a final project. Additionally, it provides a brief history of animation and describes different animation techniques such as hand-drawn, stop-motion, and 3D animation.
TYPES, Extra detail on STOP MOTION, DRAWN/CEL ANIMATION, COMPUTER GENERATED ANIMATION, ROLE OF THE VIEWER, WHEN IS ANIMATION USED?, In ADVERTISTNG, For ENTERTAINMENT, For EDUCATION and TRAINING and What JOBS are there?
This document discusses various animation techniques including conventional animation and digital animation. It describes five types of conventional animation: drawn animation, cut-out animation, stop motion animation, rotoscoping, and limited animation. It also discusses four types of digital animation and provides key terminology used in animation including keyframes, tweening, onion skinning, frame rate, and aspect ratio.
When it comes to creating videos for your brand, product, service, message, or business, you have to start with a foundation question to determine what type of video you actually need.
That question is: What are you communicating, and why?
The answer to this question will help you define your overall goal and purpose for the video. Then you will be able to hone in on the right style or type of video
The document discusses various uses and types of web animation:
1) Banner ads use animation to attract customers' attention and showcase products in an engaging way, like BMW's animated banner.
2) Information sections use animation to provide details about content, like YouTube displaying video statistics.
3) Promotional websites heavily rely on animation to advertise and market products, like Apple promoting new iPhones.
4) Entertainment sites employ animation for interactive and engaging experiences, like The Simpsons' vibrant interactive website.
THE PROCESS FOLLOWED FOR CREATING AN ANIMATED VIDEO BY MAAC ANIMATION KOLKATA...MAACChowringhee4
Animation is a systematic activity with a step by step procedure. Just a ten second animation clip could take a whole week to be created from a team of animators from a scratch by a team of animators. Any basic course in animation might start by explaining the animation process.
Maac Animation Kolkata is the Best VFX, Graphic Design, Webdesign, Animation Training Institute in Kolkata offers quality education using state-of-the-art Infrastructure. It has 3 centers at the prime location in kolkata - Maac Chowringhee, Maac Rashbehari and Maac Ultadanga.
Animation is created by displaying a series of images rapidly to create the illusion of movement. It works due to phenomena like persistence of vision and phi phenomenon. There are different types of animation including 2D animation which uses static images manipulated on a 2D plane, 3D animation which adds depth and movement along the z-axis, and stop motion animation which manipulates physical objects frame by frame. A storyboard is used in planning animation to visualize scenes, characters, and motion through a comic-style presentation before beginning production.
Flash was originally created for animation and introduced frames and keyframes. It has since expanded to allow for interactivity through ActionScript and development of websites and applications. Flash uses a timeline with keyframes to create animations through motion and shape tweens. Developers can add interactivity with ActionScript by tying Flash to external data sources.
Serious Animation (an introduction to Web Animations)brianskold
English translation of Web Animations presentation given at html5j in Tokyo November 30 2013.
Introduces the importance of animation, problems with existing technology, the Web Animations API and core concepts and a new Animation Elements specification.
An HTML version of the slides (without comments) is available here: http://people.mozilla.org/~bbirtles/pres/html5j-2013/index-en.html
3D animation involves modeling objects in three dimensions using computer software. This allows objects to be manipulated and viewed from any angle, and integrated with live video. Lighting and textures can be used to make 3D objects appear solid and realistic. Adding a third dimension opens new possibilities for animation by making cartoons less flat.
Motion graphics use video, animation, and audio to create the illusion of motion, usually for multimedia projects. Elements are animated using techniques like keyframing, behaviors, or scripts to change properties over time. Motion graphics originated with video editing and were initially expensive, but have become more accessible with computer technology.
3D models are used widely in media such as TV, film, video games, product design, education, and engineering. They can have high polygon counts for offline rendering but must be lower for real-time applications like video games. Modeling software allows creators to construct models out of basic shapes and textures. While technology has increased capabilities, constraints like polycount, render time, and file size still exist due to the need for smooth performance.
The document provides an overview of the Flash authoring environment and how to create basic animations and publish Flash files. It discusses the Flash interface including the tools, panels, timeline, layers and properties. It also covers creating shapes, symbols, motion tweens, sounds and publishing Flash movies for the web.
Similar to Task 2 investigating the development of animation (20)
Task 2ciii shot-log for the ict creative media digital videoBenT1990
This document contains a shot log for a digital video about the ICT Creative Media course at Cheadle and Marple Sixth Form College. It describes 17 scenes filmed by Ben Turner and Shaun Daniels, including an introduction to the course, tours of the ICT center and classrooms, interviews with Shaun Daniels about the course, and demonstrations of software used in the course like Photoshop, Flash, and Dreamweaver. For each take, it provides the duration, description, audio details, and comments on how it could be improved.
Task 5 assets table for the ict-creative media digital videoBenT1990
Ben Turner and Shaun Daniels created an assets table for their ICT-Creative Media Digital Video project that included 14 assets such as video clips, images, and audio recordings. The assets were either produced (P) or sourced (S) and described the content, source, creator, intended use, and permission status. The assets would be used in scenes introducing the Creative Media course, staff, facilities, and student experiences to promote the program in a digital video.
The document outlines plans for a promotional video for a creative media course. It will be 10-15 minutes long and feature interviews with staff and students in the creative media department. The target audience is students ages 16-18 interested in creative media courses. The production team will conduct research, create a schedule, survey students, script the video, and make storyboards. They will film interviews with staff and students to showcase the department. A teacher or student will film, while others are interviewed. As they have the necessary equipment and facilities, no budget is needed for the promotional video.
Task 2ciiiii justifying the ideas for the creative media digital video projectBenT1990
The document justifies ideas for a promotional digital video for the Creative Media BTEC course at Cheadle Campus. It will include the campus logo to identify the location. Moodboards illustrate the computer facilities and software applications that will be used and demonstrated in the video production process. The video will also provide an idea of building websites and animations within the Creative Media program.
The document discusses various terms related to media production contracts and briefs, including contractual, negotiated, formal, informal, commission, tender, co-operative brief, and competition. For each term, it provides a definition and example of how that term would apply to projects between a student and Cheadle and Marple Sixth Form College. Screenshots and illustrations are included as examples.
Task 5 evaluation for the creative media digital video projectBenT1990
Ben Turner produced a 2-minute promotional video for the Creative Media course at Cheadle and Marple College. He conducted research on the target audience of 16-21 year olds interested in computing. Turner filmed footage on campus and received feedback from questionnaires that praised the video's music, transitions, and information about the course, but suggested adding more interviews. The video was well-received overall and reflected professional standards.
Task 4ii minutes - creative media digital video end of project meetingBenT1990
The meeting reviewed a digital video project completed by students Ben Turner and Shaun Daniels, finding that while illness made collaboration difficult at times, they completed the assigned work to a high standard. While some elements could be improved, the work met the expectations set out by Roger Sears. The remainder of the meeting covered ongoing IT issues, equipment orders, software licensing, and printing best practices.
Task 4ii agenda - creative media digital video end of project meetingBenT1990
The meeting agenda outlines an end of project review meeting for the Creative Media Digital Video department scheduled on June 11th, 2013 from 1:45pm to 2:55pm in room CO5. The meeting was called by Roger Sears, the Head of the ICT department, and will include attendees BT, SD and RSS to discuss the end of project review, teamwork, time management, and any other business.
Unit 4 5 and 62 - evidence of email correspondence with the clientBenT1990
I have had email correspondence with my client regarding the final product for a Creative Media Digital Video project. The email correspondence provides evidence of communication with the client on the project deliverables. In 3 sentences or less, the document discusses email contact with a client about a creative media digital video project.
Ben Turner and Shaun Daniels kept a detailed communication log of their work on a Creative Media Digital Video Project from November 2012 to April 2013. Over this period, they met regularly through focus groups and emails to plan, film, and edit scenes for the video. Key milestones included brainstorming ideas, creating a script, drafting a proposal presentation, filming 8 scenes on location at their college, and editing the raw footage. Through collaborative work and communication, they were able to successfully complete the different stages of production for their Creative Media Digital Video Project.
This assignment brief outlines tasks for students to complete a digital video production project. It involves planning the production, conducting audience research, developing pre-production materials like storyboards and scripts, pitching the project to a client, making agreed upon changes, shooting raw video footage, and completing a reflective blog. The goal is for students to experience the full process of working to a brief from initial negotiations through final self-evaluation.
Task 4iii minutes - creative media digital video production meetingBenT1990
The meeting reviewed progress on the Digital Video production project. Ben Turner reported that pre-production planning and paperwork were complete ahead of schedule. Shaun Daniels noted some work was done outside of class to stay on track. Roger Sears confirmed the project was going well with only a few minor tasks left. The client meeting highlighted time management as an area for improvement since one team member had been ill. Working from home was proposed to keep up with deadlines during illness. The meeting also discussed various technical issues and purchases needed to support the project work.
Task 4ii agenda - creative media digital video production meetingBenT1990
The agenda summarizes a meeting to review progress on a digital video production project. It will discuss work completed so far, pre-production planning, monitoring current progress, resources needed to finish on time, and ways to improve teamwork, time management and meeting deadlines. The meeting is called by the head of the ICT department and will involve BT, SD and RSS reviewing the project.
This assignment brief outlines tasks for a digital video production project. Learners will produce a promotional video for a college department and negotiate the brief with their client. They will investigate digital video technology, create a proposal and report on working to a brief. Learners must document all communication with their client and conduct meetings to develop the brief and a SWOT analysis. The tasks aim to develop skills in creative media production management, working to a brief, and digital video production.
This assignment brief outlines tasks for a digital video production project. Learners will produce a promotional video for a college department and negotiate the brief with their client. They will investigate digital video technology, create a proposal and report on working to a brief. Learners must document all communication with their client and conduct meetings to develop the brief and a SWOT analysis. The tasks aim to develop skills in creative media production management, working to a brief, and digital video production.
The document discusses various terms related to media production contracts and briefs, including contractual, negotiated, formal, informal, commission, tender, co-operative brief, and competition. It provides definitions and examples for each term. Several screenshots and illustrations are included to demonstrate examples of contracts, negotiations, briefs, and competitions in media production.
This document contains a SWOT analysis for a creative media digital video project. The strengths include keeping records of past project success, having necessary resources and skills, and understanding processes. Weaknesses are a lack of experience in some areas like video editing. Opportunities exist in discovering new technologies and expanding markets, while threats include competitors, economic changes, and busy seasons affecting distribution.
Client proposal for creative media digital videoBenT1990
The document proposes creating a digital video to promote the ICT department and Creative Media course at Cheadle and Marple Sixth Form College. It will describe what is involved in the course based on the author's experience. Promotional videos can be published online and used for viral marketing to expose the video to a wider audience. The main purpose is to inform prospective students about the diverse course subjects and supportive learning environment available at the college.
This assignment brief outlines tasks for students to complete a digital video production project. It involves planning the production, conducting audience research, developing pre-production materials like storyboards and scripts, pitching the project to a client, making agreed upon changes, shooting raw video footage, and compiling production documentation and assets. The goal is for students to experience the full process of working to a brief from initial negotiations through completion and self-evaluation.
Task 4i – questionnaire on the finished creative media digital video projectBenT1990
This document is a 10-question survey about a Creative Media Digital Video project. It asks respondents about their age and gender, what they enjoyed most about the video, if the soundtrack and transitions fit well, and to rate the video and provide suggestions for improvement.
Task 4i – questionnaire on the finished creative media digital video project
Task 2 investigating the development of animation
1. Unit 65 – Uses and Principles of
Web Animation for Interactive
Media (Task 2-Investigate The
Development of Animation)
2. Hand Drawn (cel) Animation
This section is essential to the way in which Animation is traditionally set out, as it enables particular parts of each frame to be
replicated frame by frame, so therefore this saves time and effort. A basic sample would be two characters on screen, one that is
talking and the other one is stationery. Meanwhile, whilst the 2nd character in the scene is standing silently it can be shown on the
screen with the production of one drawing only with the use of multiple drawings and cells which are implemented in order to
create a speaker character. The main advantage of using hand drawn cell animation is that it is highly detailed within the output of
the sketches and the audience can simply relate towards the characters. But the main disadvantage of cell animation is that it is
very time-consuming where this is due to the overwhelming number of frames that are needed in order to make the movement.
A more sophisticated example of cell-animation is where you put a plate upon a table and then physically draw around it in which
will be incorporated into the background of the cell-animation.
These graphics
illustrate how Cell-
animation is
integrated on screen
and through objects.
3. Flick Books
Is a sequence of images that vary from one page to another, so that when you turn each of the pages consecutively the pictures
emerge as an animation. Flipbooks are most often illustrated for children but it could also be appealing towards adults and use a
range of Photographs instead of Drawings. Due to the technological developments in web animation it has now become digital
meaning that people can gain access to every page by just a flick of the finger. The main benefits of having an enhanced flick book
model is that you are not tied with other servers and the pages per costs and all of the files related to the flick books are obtained
within the server and you do not have to rely on anybody. However, the main drawback of the improved flip book is that it can
freeze up odd times which causes the user to be agitated and frustrated due to the fact they cannot do anything with the digital
flipbook.
The first flip book shown in, "September 1868", when it was originated by John Barnes Linnett under the name of "Kineograph"
motion picture. This was the first form of producing animation in a linear sequence of images rather than being Circular.
These images shows samples of what a flipbook actually looks like, how it is
produced and how it is displayed on a technological device.
4. Animated Cartoons
Throughout the decades of producing film for children TV animation has become a big hit which can be well-known as, cheap-fun.
Different types of animation within this area include: Puppet animation, Puppetoons, Clay-Mation, Cut-Out animation, Silhouette
animation, Model animation, Graphic animation and Pixelation. The Captain Pugwash is an example for the type of animation
used within children’s TV animation which is `Cut-Out`. Another example of the kind of animation used within children’s TV is
`Bagpuss` which resemble the way model animation is laid out. The main advantage of animated cartoons is that you tend to have
a more sense of humour, expressions and general social skills. However, the disadvantage of watching too much animated
cartoons is that you may neglect your studies which will result into bad grades and stress.
5. Animation Process
Is where you take steps towards put together a piece of animation. Firstly, there needs to be a script or storyline in which links
towards sketching your ideas and the filming production for the animation where this will be discussed between the animator and
the director, therefore this will help them to gain a visualisation of the approximate timescale of the movie and how many
drawings are involved within the animation. Secondly, you need to obtain a dialogue of what each character will say before they
get animated in the way you wish. Thirdly, you need to draw out the characters of the story and there appearances in which the
sketches are normally very messy. Many of the films today do use 70,000 plus of separate drawings. Whereas, the best animators
only need a few drawings and leave gaps between for the inbetweener who would come along to finish off drawing the animation
gaps. Fourthly, the layout of the film and the storyline is produced by very specialised artist or group on the basis of all of the
research materials and sketches. All of the features such as, background and the position of the characters is drawn on to a sheet
of transparent where they are amplified with subtle movement of the characters. Fifthly, everything involved within the animation
is then put through the process which is called `Line Test`, where the animation testing is carried out by using a computer or video
equipment to ensure that the animation is running smooth. Sixthly, When everything is completed, the drawings are then sent to
the people that ink and paint them. The whole process can be very problematic if the images that used within the animation are
very ugly. Finally, after all the drawings have been filmed, the dialogue is then added. From time to time the film is edited through
computer software applications such as, Adobe Picture Elements 10 and Adobe Premier Pro 9. Once this has been done the film is
then released to the public.
6. Graphic Information File Format (gif)
Is an animated GIF that was originally used on the web where the animations makes use of a limited range of colours to make up
the maximum number of colours within the animated GIF which is 256. It can also use transparency layers where each layer has it
own moveable object in terms of colours and images etc. The main advantage of an animated GIF is that it can be obtained at a
very restricted file size which means that the web animation will be more quicker to upload on the internet. However, due to the
limitation within the amount of colours that can be used the motion picture tends to be very quick and speedy.
7. Dynamic Hyper-Text Mark-up
Language (DHTML)
The usage of DHTML may not be favourable as making use of the shockwave/flash for web animation but has mainly recognised
for what it has done in the past. DHTML can help with producing small animations and vibrant menus on the webpages. The code
for DHTML is made up on HTML (Hyper-Text Mark-Up Language), CSS (Cascading Style Sheets) and Java script. As flexible as it is
within the earlier platforms, users who operate with the Windows 95 or the Windows 98 will not get the smooth animation as
they intended. Even if you try to amplify the speed of the animation it would still be a slow bumpy ride and there is a limit on how
fast you will enable your animation to go with DHTML and therefore how smooth it will play. This means that it is not very cross-
platform compatible, even though a minority of the people would use such old platforms these days. Nevertheless, DHTML
animation does work fairly well on every platform if it is carrying out basic animation for instance, transitional effects, drop down
menus, wipe effects and other animations with a small duration. DHTML used within animation is a simple way of making a site
become interactive for the user without the need of loads of coding and testing.
8. Extensible Hyper-Text Mark-up
Language (XHTML)
Is a derivation of the HTML (Hyper-Text Mark-up Language which is used for producing webpages. It is centred around the HTML
4.0 syntax, but has been altered to follow the guidelines of XML (Extensible Mark-up Language). So therefore, the XHTML 1.0 can
be sometimes referred to as the HTML 5.0. Because the XHTML is expansionable, Web Developers can produce their own objects
and tags for every webpage that they build where this gives the Web Developers more control over how the web animation looks
and being able to manage their own webpages. The only obligation is that the custom tags and attributes are defined in a
document type definition, that is referenced by the XHTML webpage. XHTML webpages also follow strict arrangement in
comparison to the regular HTML webpages. While the web browsers on the internet are very user-friendly of the HTML syntax the
XHTML must have the correct quotes and capitalisation in the mark-up language for all of the coding within a webpage because if
you don not put the right coding in it will not function as you want it to. As the strictly arrangement of the webpage requires a
more thorough creation of the webpages, it should also make sure that the webpages do look more uniform across different web
browser platforms.
9. Java Applets
Are small programs which are used on the webpages that help to make animations become functional. Unlike the DHTML as
explained above the java applets are intersectable towards other computers in other words they are linked together. This is
because the languages are not available on all of the platforms and they don’t always agree about what they consider to be
proper code. Java applets are mainly used to provide many interactive elements towards web applications which cannot be
provided by HTML where many forms of animation are possible. What all java applets have in common is that they produce
motion on screen by drawing consecutive frames at a high speed of around 10 to 20 frames per second. The main advantage of
java applets is that it is safe and trustworthy online application meaning that any untrusted online apps can only access the server
it came from. However, there is no standard to make the content of applets available towards any screen readers. So therefore,
applets can harm the accessibility of a web site to users with special needs.