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Wii Sports - Game Design Choices in
Tennis and Baseball
● A Presentation by Dr. Christopher Hopkins
Main Design Areas
Main Design Areas
● Simplicity
– Controls
– Mechanics
Main Design Areas
● Simplicity
– Controls
– Mechanics
● Accessibility
– All ages
– All skill levels
Main Design Areas
● Simplicity
– Controls
– Mechanics
● Accessibility
– All ages
– All skill levels
● Social
– Casual
– Competitive
Essence of Tennis
● What are gameplay aspects of tennis?
–
–
–
–
–
–
–
–
–
–
Essence of Tennis
● What are gameplay aspects of tennis?
– Serving
– Drop Shot
– Indoor/Outdoor
– Singles/Doubles
– Crowd
–
–
–
–
–
Essence of Tennis
● What are gameplay aspects of tennis?
– Serving
– Drop Shot
– Indoor/Outdoor
– Singles/Doubles
– Crowd
– Hitting
– Overhead Smash
– Court Type
– Referee and Ball Retrievers
– Grand Slam tournament
Essence of Tennis
● What can the player control?
– Serving
– Drop Shot
– Indoor/Outdoor
– Singles/Doubles
– Crowd
– Hitting
– Overhead Smash
– Court Type
– Referee and Ball Retrievers
– Grand Slam tournament
Essence of Tennis
● What can the player control?
– Serving – Hitting
– Overhead Smash
– Court Type
– Referee and Ball Retrievers
– Grand Slam tournament
Essence of Tennis
● What can the player control?
– Serving – Hitting
Tennis Mechanics
● Serving
–
–
● Hitting
–
Tennis Mechanics
● Serving
– Motion gestures – throw ball up, hit
overhand/underhand, rocket serve
–
● Hitting
–
Tennis Mechanics
● Serving
– Motion gestures – throw ball up, hit
overhand/underhand, rocket serve
– Controller buttons – throw ball up
● Hitting
–
Tennis Mechanics
● Serving
– Motion gestures – throw ball up, hit
overhand/underhand, rocket serve
– Controller buttons – throw ball up
● Hitting
– Motion gestures – forehand, backhand, lob, spin,
smash
Tennis Mechanics
● Serving
– Motion gestures – throw ball up, hit
overhand/underhand, rocket serve
– Controller buttons – throw ball up
● Hitting
– Motion gestures – forehand, backhand, lob, spin,
smash
Why?
Why?
● Core gameplay
– Serve, hit ball
Why?
● Core gameplay
– Serve, hit ball
● Easy actions to map to motion controls
– Serve ball, swing racquet
Why?
● Core gameplay
– Serve, hit ball
● Easy actions to map to motion controls
– Serve ball, swing racquet
● minimum action for players to feel invested
(meaningful choice)
Essence of Baseball
● What are gameplay aspects of baseball?
–
–
–
–
–
–
–
–
–
–
–
–
–
–
–
–
–
–
Essence of Baseball
● What are gameplay aspects of baseball?
– Batting
– Fielding
– Baserunning
– Stat tracing
– Weather
– Stadium Design
– Coaching
– Player Development
– Leagues
–
–
–
–
–
–
–
–
–
Essence of Baseball
● What are gameplay aspects of baseball?
– Batting
– Fielding
– Baserunning
– Stat tracing
– Weather
– Stadium Design
– Coaching
– Player Development
– Leagues
– Pitching
– Online
– Strategy
– Management
– Crowds
– Uniform Design
– Financial Planning
– Hats
– Warming Up
Essence of Baseball
● What can the player control?
– Batting
– Fielding
– Baserunning
– Stat tracing
– Weather
– Stadium Design
– Coaching
– Player Development
– Leagues
– Pitching
– Online
– Strategy
– Management
– Crowds
– Uniform Design
– Financial Planning
– Hats
– Warming Up
Essence of Baseball
● What can the player control?
– Batting – Pitching
– Online
– Strategy
– Management
– Crowds
– Uniform Design
– Financial Planning
– Hats
– Warming Up
Essence of Baseball
● What can the player control?
– Batting – Pitching
Baseball Mechanics
● Pitching
–
–
● Batting
–
Baseball Mechanics
● Pitching
– Motion gestures – pitch speed, under/overhand
–
● Batting
–
Baseball Mechanics
● Pitching
– Motion gestures – pitch speed, under/overhand
– Controller buttons – pitch type, pitch direction
● Batting
–
Baseball Mechanics
● Pitching
– Motion gestures – pitch speed, under/overhand
– Controller buttons – pitch type, pitch direction
● Batting
– Motion gestures – swing timing
Baseball Mechanics
● Pitching
– Motion gestures – pitch speed, under/overhand
– Controller buttons – pitch type, pitch direction
● Batting
– Motion gestures – swing timing
Why?
Why?
● Core gameplay
– Throw ball, hit ball
Why?
● Core gameplay
– Throw ball, hit ball
● Easy actions to map to motion controls
– Throw ball, swing bat
Why?
● Core gameplay
– Throw ball, hit ball
● Easy actions to map to motion controls
– Throw ball, swing bat
● minimum action for players to feel invested
(meaningful choice)
Where is...?
Where is...?
Where is...?
Where is...?
Where is...?
Questions?
Questions?
● Dr. Christopher Hopkins
– Official Website
– E-Mail

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Wii Sports - Game Design Choices in Tennis and Baseball

  • 1. Wii Sports - Game Design Choices in Tennis and Baseball ● A Presentation by Dr. Christopher Hopkins
  • 3. Main Design Areas ● Simplicity – Controls – Mechanics
  • 4. Main Design Areas ● Simplicity – Controls – Mechanics ● Accessibility – All ages – All skill levels
  • 5. Main Design Areas ● Simplicity – Controls – Mechanics ● Accessibility – All ages – All skill levels ● Social – Casual – Competitive
  • 6. Essence of Tennis ● What are gameplay aspects of tennis? – – – – – – – – – –
  • 7. Essence of Tennis ● What are gameplay aspects of tennis? – Serving – Drop Shot – Indoor/Outdoor – Singles/Doubles – Crowd – – – – –
  • 8. Essence of Tennis ● What are gameplay aspects of tennis? – Serving – Drop Shot – Indoor/Outdoor – Singles/Doubles – Crowd – Hitting – Overhead Smash – Court Type – Referee and Ball Retrievers – Grand Slam tournament
  • 9. Essence of Tennis ● What can the player control? – Serving – Drop Shot – Indoor/Outdoor – Singles/Doubles – Crowd – Hitting – Overhead Smash – Court Type – Referee and Ball Retrievers – Grand Slam tournament
  • 10. Essence of Tennis ● What can the player control? – Serving – Hitting – Overhead Smash – Court Type – Referee and Ball Retrievers – Grand Slam tournament
  • 11. Essence of Tennis ● What can the player control? – Serving – Hitting
  • 12.
  • 14. Tennis Mechanics ● Serving – Motion gestures – throw ball up, hit overhand/underhand, rocket serve – ● Hitting –
  • 15. Tennis Mechanics ● Serving – Motion gestures – throw ball up, hit overhand/underhand, rocket serve – Controller buttons – throw ball up ● Hitting –
  • 16. Tennis Mechanics ● Serving – Motion gestures – throw ball up, hit overhand/underhand, rocket serve – Controller buttons – throw ball up ● Hitting – Motion gestures – forehand, backhand, lob, spin, smash
  • 17. Tennis Mechanics ● Serving – Motion gestures – throw ball up, hit overhand/underhand, rocket serve – Controller buttons – throw ball up ● Hitting – Motion gestures – forehand, backhand, lob, spin, smash
  • 18. Why?
  • 19. Why? ● Core gameplay – Serve, hit ball
  • 20. Why? ● Core gameplay – Serve, hit ball ● Easy actions to map to motion controls – Serve ball, swing racquet
  • 21. Why? ● Core gameplay – Serve, hit ball ● Easy actions to map to motion controls – Serve ball, swing racquet ● minimum action for players to feel invested (meaningful choice)
  • 22. Essence of Baseball ● What are gameplay aspects of baseball? – – – – – – – – – – – – – – – – – –
  • 23. Essence of Baseball ● What are gameplay aspects of baseball? – Batting – Fielding – Baserunning – Stat tracing – Weather – Stadium Design – Coaching – Player Development – Leagues – – – – – – – – –
  • 24. Essence of Baseball ● What are gameplay aspects of baseball? – Batting – Fielding – Baserunning – Stat tracing – Weather – Stadium Design – Coaching – Player Development – Leagues – Pitching – Online – Strategy – Management – Crowds – Uniform Design – Financial Planning – Hats – Warming Up
  • 25. Essence of Baseball ● What can the player control? – Batting – Fielding – Baserunning – Stat tracing – Weather – Stadium Design – Coaching – Player Development – Leagues – Pitching – Online – Strategy – Management – Crowds – Uniform Design – Financial Planning – Hats – Warming Up
  • 26. Essence of Baseball ● What can the player control? – Batting – Pitching – Online – Strategy – Management – Crowds – Uniform Design – Financial Planning – Hats – Warming Up
  • 27. Essence of Baseball ● What can the player control? – Batting – Pitching
  • 28.
  • 30. Baseball Mechanics ● Pitching – Motion gestures – pitch speed, under/overhand – ● Batting –
  • 31. Baseball Mechanics ● Pitching – Motion gestures – pitch speed, under/overhand – Controller buttons – pitch type, pitch direction ● Batting –
  • 32. Baseball Mechanics ● Pitching – Motion gestures – pitch speed, under/overhand – Controller buttons – pitch type, pitch direction ● Batting – Motion gestures – swing timing
  • 33. Baseball Mechanics ● Pitching – Motion gestures – pitch speed, under/overhand – Controller buttons – pitch type, pitch direction ● Batting – Motion gestures – swing timing
  • 34. Why?
  • 35. Why? ● Core gameplay – Throw ball, hit ball
  • 36. Why? ● Core gameplay – Throw ball, hit ball ● Easy actions to map to motion controls – Throw ball, swing bat
  • 37. Why? ● Core gameplay – Throw ball, hit ball ● Easy actions to map to motion controls – Throw ball, swing bat ● minimum action for players to feel invested (meaningful choice)
  • 44. Questions? ● Dr. Christopher Hopkins – Official Website – E-Mail