SlideShare a Scribd company logo
Goals:
• Learn proper storyboard
structure and symbols to
visualize ideas.
• Learn how to utilize prior
course knowledge to develop
a professional game design
document.
• Learn how to maintain
interesting frames within
storyboard.
Strategies/Tactics:
• Research storyboards of other popular
games to gain an understanding of the
industry standards.
• Research game design documents of
other popular games to learn the
structure and format.
• Get peer feedback on my storyboard
and GDD to ensure I am maintaining an
interesting and engaging story.
Resources:
Storyboarding Games?: http://interactive.usc.edu/2013/03/05/storyboarding-games/
Game Script and Storyboard Creation: http://finegamedesign.com/script/
Goals:
• Utilize current knowledge to
develop a mobile game
• Use feedback from instructor
to enhance my game
• Finish at least 2/3 of game
before end of class. (Including
art, functionality, UI)
Strategies/Tactics:
• Utilize my instructor’s knowledge to
further develop my game.
• Research tutorials to implement key
features/mechanics.
• Maintain contact with instructor to
answer questions.
Resources:
Digital Tutors Mobile Game Development Series:
http://www.digitaltutors.com/learningpath/18-Unity-Mobile-Game-Development
Mobile Development: https://unity3d.com/learn/tutorials/modules/beginner/live-training-
archive/mobile-development
Goals:
• Complete my mobile game
100% to allow for fine tuning
and adding useful features.
• Play test my game and create
bug documentation to fix
issues before peer testing.
• Fix any visual issues (Ex.
Skipping animations, clipping
particles).
Strategies/Tactics:
• Maintain contact with instructor.
• Participate in peer discussions to add
or remove undesirable/desirable
features
• Research tutorials that will assist in the
implementation of features/ help solve
errors.
Resources:
Digital Tutors Mobile Game Development Series:
http://www.digitaltutors.com/learningpath/18-Unity-Mobile-Game-Development
Mobile Development: https://unity3d.com/learn/tutorials/modules/beginner/live-training-
archive/mobile-development
Goals:
• Fix any bugs or glitches within
my game
• Study the structure of creating
a bug report in order to
provide the best information to
my peers.
• Finalize my game.
Strategies/Tactics:
• Research possible bug report examples
of other games.
• Maintain contact with peers in order to
solve any issues with my game.
• Maintain contact with peers in order to
provide assistance in fixing their issues
in their game.
Resources:
How to Write a Game Bug Report: http://sloperama.com/advice/faq75.htm
How to Write a Quality Bug Report: http://university.utest.com/writing-quality-
bug-reports-and-utest-etiquette/
Goals:
• Create an interesting and well
assembled presentation.
• Learn what mediums are
acceptable for a game
presentation.
• Learn what topics are most
important to specific
audiences. (Professional:
Amount of money expected to
be earned)
Strategies/Tactics:
• Research other professional
presentations to gain an understanding
of what is expected.
• Attend all Live Chat Sessions to absorb
as much information as possible from
the instructor.
• Research different mediums others
have used for presentations.
Resources:
20 Great Examples of PowerPoint Presentation Design:
http://blog.hubspot.com/blog/tabid/6307/bid/6012/17-Examples-of-Great-Presentation-
Design.aspx
Professional PowerPoint Presentation: https://youtu.be/2c_mJ81YEnc
Whitworth_Joseph_Week4_Timeline
Whitworth_Joseph_Week4_Timeline
Whitworth_Joseph_Week4_Timeline
Whitworth_Joseph_Week4_Timeline
Whitworth_Joseph_Week4_Timeline
Whitworth_Joseph_Week4_Timeline
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Whitworth_Joseph_Week4_Timeline

  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. Goals: • Learn proper storyboard structure and symbols to visualize ideas. • Learn how to utilize prior course knowledge to develop a professional game design document. • Learn how to maintain interesting frames within storyboard. Strategies/Tactics: • Research storyboards of other popular games to gain an understanding of the industry standards. • Research game design documents of other popular games to learn the structure and format. • Get peer feedback on my storyboard and GDD to ensure I am maintaining an interesting and engaging story. Resources: Storyboarding Games?: http://interactive.usc.edu/2013/03/05/storyboarding-games/ Game Script and Storyboard Creation: http://finegamedesign.com/script/
  • 10. Goals: • Utilize current knowledge to develop a mobile game • Use feedback from instructor to enhance my game • Finish at least 2/3 of game before end of class. (Including art, functionality, UI) Strategies/Tactics: • Utilize my instructor’s knowledge to further develop my game. • Research tutorials to implement key features/mechanics. • Maintain contact with instructor to answer questions. Resources: Digital Tutors Mobile Game Development Series: http://www.digitaltutors.com/learningpath/18-Unity-Mobile-Game-Development Mobile Development: https://unity3d.com/learn/tutorials/modules/beginner/live-training- archive/mobile-development
  • 11. Goals: • Complete my mobile game 100% to allow for fine tuning and adding useful features. • Play test my game and create bug documentation to fix issues before peer testing. • Fix any visual issues (Ex. Skipping animations, clipping particles). Strategies/Tactics: • Maintain contact with instructor. • Participate in peer discussions to add or remove undesirable/desirable features • Research tutorials that will assist in the implementation of features/ help solve errors. Resources: Digital Tutors Mobile Game Development Series: http://www.digitaltutors.com/learningpath/18-Unity-Mobile-Game-Development Mobile Development: https://unity3d.com/learn/tutorials/modules/beginner/live-training- archive/mobile-development
  • 12. Goals: • Fix any bugs or glitches within my game • Study the structure of creating a bug report in order to provide the best information to my peers. • Finalize my game. Strategies/Tactics: • Research possible bug report examples of other games. • Maintain contact with peers in order to solve any issues with my game. • Maintain contact with peers in order to provide assistance in fixing their issues in their game. Resources: How to Write a Game Bug Report: http://sloperama.com/advice/faq75.htm How to Write a Quality Bug Report: http://university.utest.com/writing-quality- bug-reports-and-utest-etiquette/
  • 13. Goals: • Create an interesting and well assembled presentation. • Learn what mediums are acceptable for a game presentation. • Learn what topics are most important to specific audiences. (Professional: Amount of money expected to be earned) Strategies/Tactics: • Research other professional presentations to gain an understanding of what is expected. • Attend all Live Chat Sessions to absorb as much information as possible from the instructor. • Research different mediums others have used for presentations. Resources: 20 Great Examples of PowerPoint Presentation Design: http://blog.hubspot.com/blog/tabid/6307/bid/6012/17-Examples-of-Great-Presentation- Design.aspx Professional PowerPoint Presentation: https://youtu.be/2c_mJ81YEnc