Jesse Schell discusses the risks and benefits of gamifying work. While rewards can motivate, they can also backfire if they undermine autonomy and relatedness. Drawing from self-determination theory, people want competence, relatedness, and autonomy. Games are engaging because they provide feedback, progress, potential for success, and are designed for pleasure rather than duty. When gamifying experiences, it is important to focus on creating pleasure through challenge, story, discovery, and other engaging elements rather than just using rewards.