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VR and AR:
What Works, What’s Next
Jesse Schell
@jesseschell
Dust or Magic
2018
The future is here -
It’s just not evenly
distributed yet.
–Willam Gibson
Virtual Reality vs. Augmented Reality
VR blocks out the world AR paints over the world
Virtual Reality vs. Augmented Reality
VR blocks out the world AR paints over the world
Skeptical Question 1:
This didn’t work in the 90’s,
why would it work now?
2011
Palmer
Luckey
(age 20)
1968
Ivan
Sutherland
1884
Nipkow
Disk
1927
Philo
Farnsworth
(age 20)
TV
VR
43 Years Later
43 Years Later
Skeptical Question 2:
3DTV was a flop,
won’t this be too?
1849!
PRESENCE
Skeptical Question 3:
What about motion sickness?
90 FPS
No Motion Sickness!
+ Fast Refresh OLED + Limited Virtual Motion =
Skeptical Question 4:
Who will actually use it?
ENTERPRISE
Industrial
Architectural
Medical
Military
ENTERTAINMENT
PC / Console VRMobile VR
Google
Cardboard Google
Daydream
Oculus
Rift
Samsung Gear
Sony
PSVR
HTC
Vive
Under 25
Lots of Interest
Can’t afford it
Over 25
Some Interest
Can afford it
ART
EDUCATION
Survey: Top Intended Uses for VR
Intended Use % Interested
Travel, Tourism, Adventure 73.5%
Movies and Videos 67.3%
Live Events 67%
Home Design 65.9%
Education 63.9%
Gaming 61%
Source: Greenlight VR 2016 Virtual Reality Consumer Report
What Subjects?
What Subjects?
What Subjects?
What Subjects?
Five reasons VR in schools won’t happen overnight
1. The technology is VERY new
2. Which system to buy?
3. The technology is fragile
4. How to manage hygiene?
Five reasons VR in schools won’t happen overnight
1. The technology is VERY new
2. Which system to buy?
3. The technology is fragile
4. How to manage hygiene?
5. Schools are SLOW to adopt
new things
COMMUNICATION
By 2025, VR
home movies
will be our
most treasured
possessions.
?
Thanks!
Slides: slideshare.net/jesseschell
Twitter: @jesseschell
Email: jesse@schellgames.com

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VR and AR: What Works, What's Next