Main takeaways:
- How to get a Product Management job in the gaming industry
- What the unique challenges are that gaming brings to Product Management
- Tips on how to effectively manage the business and the game studio in harmony
This document provides 3 case studies of companies that grew to over $1 million in revenue within a year. The first case outlines a company that partnered with an outsourcing firm to build a production business that grew from an initial $10k project to over $500k project within a year. The second case discusses investing in training to develop unique capabilities for an MMORPG project. The third case emphasizes finding strategic partners to scale from small initial projects to much larger work. Key takeaways include partnering, investing in training, and finding ways to scale initial projects significantly larger.
Building sustainable indie studio in 2018Kris Nurwono
The games industry ecosystem has changed a lot since 2009, to survive as an indie game developer/studio you need to adapt. Here are some survival tips on how to manage your studio and projects in 2018.
Tips and Tricks for Product R&D by Pluralsight Product ManagerProduct School
In this presentation, Keisha Johnson, shares some tools, tips, and tricks she uses throughout the product development process. Whether it’s deciding between features or conducting user testing, there are dozens of ways to do things. As a Product Manager, you’ll need to find the ones that work best for you and your product. Keisha shares some tools and methodologies that have worked for her and explain when and how to use them.
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
This document provides 3 case studies of companies that grew to over $1 million in revenue within a year. The first case outlines a company that partnered with an outsourcing firm to build a production business that grew from an initial $10k project to over $500k project within a year. The second case discusses investing in training to develop unique capabilities for an MMORPG project. The third case emphasizes finding strategic partners to scale from small initial projects to much larger work. Key takeaways include partnering, investing in training, and finding ways to scale initial projects significantly larger.
Building sustainable indie studio in 2018Kris Nurwono
The games industry ecosystem has changed a lot since 2009, to survive as an indie game developer/studio you need to adapt. Here are some survival tips on how to manage your studio and projects in 2018.
Tips and Tricks for Product R&D by Pluralsight Product ManagerProduct School
In this presentation, Keisha Johnson, shares some tools, tips, and tricks she uses throughout the product development process. Whether it’s deciding between features or conducting user testing, there are dozens of ways to do things. As a Product Manager, you’ll need to find the ones that work best for you and your product. Keisha shares some tools and methodologies that have worked for her and explain when and how to use them.
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
Using Innovation Games To Prioritize Technical Debt PubEnthiosys Inc
- The document discusses using Innovation Games® to identify and prioritize technical debt or "cruft" in software systems. It describes two games, Speed Boat and Buy a Feature, that can help development teams visualize and prioritize areas of technical debt.
- Speed Boat allows teams to identify and shape anchors representing areas of cruft into potential projects. Buy a Feature then helps teams prioritize those projects by bidding on them with a limited budget.
- The games are designed to be collaborative, fun competitions that generate rich discussions to help teams reach consensus on technical debt priorities. Regular gameplay can help address debt and keep systems maintainable.
How to Choose Your Product Management Role by Walmart Sr. PMProduct School
Learn how to understand the differences in Product Management roles: B2B vs. B2C, small vs. big company, and others, as well as how to assess the role and company in the interview process.
SXSW2023_ Redefining Success vs. Innovation.pptxStarr Long
This document discusses redefining success metrics for innovative products versus traditional metrics. It provides examples of innovative games and products that challenged traditional definitions of success, including Ultima Online, Disney Connected Learning, and Shroud of the Avatar. While these games achieved innovations in their fields, they also faced challenges in meeting traditional metrics like revenue goals and user numbers. The conclusion is that innovation and traditional success metrics do not always align, and creators must decide whether pushing boundaries or meeting metrics is most important for their goals.
What Is Gaming Product Management Like by Zynga Product ManagerProduct School
Product Managers aren’t new to the gaming industry, and every day more and more gaming companies are realizing the significance of employing Product Managers to drive product strategy and business decisions. This event, was an overview on Product Management in Gaming and learn how gaming Product Managers are merging Art, Business and Technology to create value in this exciting and fast-paced industry.
This document provides information about an info session on development. It will include functional coding using data structures and algorithms, implementing startup ideas, and exploring technologies. Participants can expect full community support for doubts, guidance from seniors, and experience building portfolio projects. Competitive programming and data structures and algorithms will also be discussed. Past events included a 3-day game jam with over 252 teams. Recruitment will involve filling a Google form and having a learning spirit.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Statistics show games captivate audiences and motivate players to continue, making them effective learning tools especially as younger generations enter the workforce. They offer demo workshops to explore how games could benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
Every year, millions of games are launched and each of them does quite well. This has led to an immense scope of game design in India. There are lots of gaming companies in India. Furthermore, new startups are being launched every now and then to leverage the scope of the industry. These companies seek experienced and talented game designers who can create impressive designs. You can capitalize on these opportunities by pursuing animation and design course from Arena Animation.
To know more details, visit us at : http://www.arenatilakroad.com/careers/scope-of-game-design-in-india/
How to Communicate With Both Sides of the Coin by Boeing PMProduct School
Main takeaways:
- How to build trust on both sides of the process
- Ways to personify values to help you bridge communication
- How to deal with conflict or de-escalation in Product Management
BANZAI! Joy and folly of setting up an Indie Games StartupGiuliano Cremaschi
WHO: Giuliano Cremaschi, Cute Attack Mobile Games' CEO and Creative Director (cuteattack.com)
WHAT: Giuliano shares his experiences on setting up a non-funded mobile gaming startup with an international Team and a distributed way of working.
WHERE: "Shared Gems 2012 -international Game Seminar", Metropolia, Helsinki (http://vyyhti.metropolia.fi/koulutukset/peliseminaari/)
Inman Connect - Attention Brokers (you need to build a Real Estate Office of ...Rich Swier Jr
The document discusses the need for brokers to build a real estate office of the future to adapt to changing market trends. It outlines challenges with the current broker model, such as low agent adoption of new technologies and a lack of continuity across broker and agent platforms. Future trends discussed include the rise of online/virtual brokerages and disruptive models. The document proposes what disruption may look like, including a consolidated tech/marketing platform leveraging data and automation. It then outlines the key components of a real estate office of the future, including active sphere marketing, lead generation platforms, data/analytics, and expanded services. Brokers are advised to evaluate their offerings for gaps, scalability, and value in order to shift to an "inf
Using Innovation Games To Prioritize Technical Debt PubEnthiosys Inc
- The document discusses using Innovation Games® to identify and prioritize technical debt or "cruft" in software systems. It describes two games, Speed Boat and Buy a Feature, that can help development teams visualize and prioritize areas of technical debt.
- Speed Boat allows teams to identify and shape anchors representing areas of cruft into potential projects. Buy a Feature then helps teams prioritize those projects by bidding on them with a limited budget.
- The games are designed to be collaborative, fun competitions that generate rich discussions to help teams reach consensus on technical debt priorities. Regular gameplay can help address debt and keep systems maintainable.
How to Choose Your Product Management Role by Walmart Sr. PMProduct School
Learn how to understand the differences in Product Management roles: B2B vs. B2C, small vs. big company, and others, as well as how to assess the role and company in the interview process.
SXSW2023_ Redefining Success vs. Innovation.pptxStarr Long
This document discusses redefining success metrics for innovative products versus traditional metrics. It provides examples of innovative games and products that challenged traditional definitions of success, including Ultima Online, Disney Connected Learning, and Shroud of the Avatar. While these games achieved innovations in their fields, they also faced challenges in meeting traditional metrics like revenue goals and user numbers. The conclusion is that innovation and traditional success metrics do not always align, and creators must decide whether pushing boundaries or meeting metrics is most important for their goals.
What Is Gaming Product Management Like by Zynga Product ManagerProduct School
Product Managers aren’t new to the gaming industry, and every day more and more gaming companies are realizing the significance of employing Product Managers to drive product strategy and business decisions. This event, was an overview on Product Management in Gaming and learn how gaming Product Managers are merging Art, Business and Technology to create value in this exciting and fast-paced industry.
This document provides information about an info session on development. It will include functional coding using data structures and algorithms, implementing startup ideas, and exploring technologies. Participants can expect full community support for doubts, guidance from seniors, and experience building portfolio projects. Competitive programming and data structures and algorithms will also be discussed. Past events included a 3-day game jam with over 252 teams. Recruitment will involve filling a Google form and having a learning spirit.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Statistics show games captivate audiences and motivate players to continue, making them effective learning tools especially as younger generations enter the workforce. They offer demo workshops to explore how games could benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
This document discusses how Digital 2.0 uses digital games and play to provide learning solutions for training, education, and communication. They believe games provide an engaging experience that enhances learning. Their end-to-end service includes research, design, testing, and project management to create successful games tailored to customers' needs. Studies show games can improve focus, productivity, and reduce stress. Digital 2.0 offers demo workshops to show how games can benefit organizations.
Every year, millions of games are launched and each of them does quite well. This has led to an immense scope of game design in India. There are lots of gaming companies in India. Furthermore, new startups are being launched every now and then to leverage the scope of the industry. These companies seek experienced and talented game designers who can create impressive designs. You can capitalize on these opportunities by pursuing animation and design course from Arena Animation.
To know more details, visit us at : http://www.arenatilakroad.com/careers/scope-of-game-design-in-india/
How to Communicate With Both Sides of the Coin by Boeing PMProduct School
Main takeaways:
- How to build trust on both sides of the process
- Ways to personify values to help you bridge communication
- How to deal with conflict or de-escalation in Product Management
BANZAI! Joy and folly of setting up an Indie Games StartupGiuliano Cremaschi
WHO: Giuliano Cremaschi, Cute Attack Mobile Games' CEO and Creative Director (cuteattack.com)
WHAT: Giuliano shares his experiences on setting up a non-funded mobile gaming startup with an international Team and a distributed way of working.
WHERE: "Shared Gems 2012 -international Game Seminar", Metropolia, Helsinki (http://vyyhti.metropolia.fi/koulutukset/peliseminaari/)
Inman Connect - Attention Brokers (you need to build a Real Estate Office of ...Rich Swier Jr
The document discusses the need for brokers to build a real estate office of the future to adapt to changing market trends. It outlines challenges with the current broker model, such as low agent adoption of new technologies and a lack of continuity across broker and agent platforms. Future trends discussed include the rise of online/virtual brokerages and disruptive models. The document proposes what disruption may look like, including a consolidated tech/marketing platform leveraging data and automation. It then outlines the key components of a real estate office of the future, including active sphere marketing, lead generation platforms, data/analytics, and expanded services. Brokers are advised to evaluate their offerings for gaps, scalability, and value in order to shift to an "inf
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Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
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11. Who am I?
● Tony Pagliocco – (hint: “Paul E Ahh Ko”)
● Boston born until Arizona State University, Computer Science 2001
● 18 years experience in Engineering and Product Management in Digital Media,
Market Research, Aerospace, and of course….Gaming
● Spent some time playing poker and Magic: the Gathering as “work”
● Last position at Wizards of the Coast, leading Product Management on
competitive gaming account, prize payment, and global ranking tools.
● Currently at Boeing as Manager of Product Management in Analytics and
Information Services team (AIMS) with a team of 11 Product Managers
12. Agenda
● Welcome / Who am I? / Our Agenda
● Our Goals Tonight
● The Online Gaming Overview
● Product Management View
● Getting In the Door
● Once You’re In the Door
● Challenges Galore
● At the End of the Day
● Closing / Q&A
13. Our Goals for Tonight
● How to get a Product Management job
in the gaming industry
● What the unique challenges are that
gaming brings to Product Management
● Tips on how to effectively manage the
business and the game studio in harmony
14. Gaming Overview
● My background in gaming (EQ, CS, Magic, Poker)
● My experience with Product Management in Gaming
● Evolution of Gaming to eSports
○ Digital Games , MMORPGs, to Team Based Divergence
● The Current Market State for Gaming and eSports
16. Gaming
● Evolved from team based games
played locally (Counterstrike)
● As technology advanced,
opportunities developed for
scalable competition
● Investment is growing from 3rd
party avenues now (NBA team
investments)
eSports
● Consoles (xBox - etc)
● Multi-player games (Fortnite)
● MMORPG (World of Warcraft)
● Platform Evolution
○ Desktop -> Web -> Mobile
○ Everquest -> Farmville ->Clash
● Within a 10 year period, the
gaming sector has gone from
being the smallest segment to
the largest
18. What Do You Want to Do?
● Why do you want to get into gaming?
● What are your hoping to do?
● What working in gaming is…..
● What working in gaming is NOT…..
19. How Do You Get Your Foot in the Door?
● Network, network, network
○ Linkedin - How to get connections
○ Gaming events / Open Houses
● Career Websites (duh)
● They want talent , not fans but both is better
20. The Door is Opening But..the Interview
● Talk about your achievements, not your high score
● Remember the basics
○ Problem - Action - Result
● Let your knowledge show, not your passion
● Final thought before walking in: Remember McDonalds
21. Your Foot is in the Door, Now What?
● Your new obsession is the customer now
● You have now joined the dark side
● Network, learn the ways of the land
● You are a level 1 newb with a ton of hit points
○ Newbie credits
○ Network
○ Quick Wins
○ Visualize your future
22. Unique Challenges in Gaming
● Your business partners may not know your world
● Your developers may not know your world
● Not everyone is going to be a fan
● You have a job - you have a mission - stay your lane
● Are you a technology company or a gaming company
learning technology?
23. Being the Peacekeeper
● Assume you are negotiating peace between two countries
● Always embody the values of respect, openness, and commitment
● Business cares about $ -- Development cares about experience / quality
● Learn to negotiate, mediate, and build compromise
● Get all voices to the table early, don’t just let one team drive scope
● If you’re using a process (Scrum,etc) - STICK TO IT - PUSH BACK
24. Realities of the Gaming Industry
● Some companies are more fragile than others - decisions matter
● Gaming is fun, but remember, you have product to deliver
● Avoid getting jaded & taking criticism personally, reflect within
● Customer, customer, customer!
● Keep on top of trends - they change faster than you think
25. www.productschool.com
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