What Games Are Good At

       The 7-11 Talk
        Jesse Schell
   Games for Change 2012
Some Thoughts On Education (1692)
        Johnathan Locke


            “I have always had a fancy
               that learning might be
               made a play and
               recreation to children…”
What is a game?
A game is
something you
    play.
But what is play?
Play is
manipulation
Play is
manipulation
   that
 indulges
 curiosity.
But what makes a
 game a game?
But what makes a
 game a game?

Games have goals.
But what makes a
  game a game?

 Games have goals.

  Every game is a
problem to be solved.
A game is a
problem solving
    activity
A game is a
problem solving
    activity
  approached
   playfully.
Our Dictionary
• play (pla), v. Manipulation that indulges
  curiosity.
• game (gam), n. A problem solving activity
  approached playfully.
7/11
Games Are Bad At…
1) Being Cheap
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
   Learning
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
   Learning
3) Limitless Exploration
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
   Learning
3) Limitless Exploration
4) Adhering to Time
   Limits
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
   Learning
3) Limitless Exploration
4) Adhering to Time
   Limits
5) Understanding
   Mistakes
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
   Learning
3) Limitless Exploration
4) Adhering to Time
   Limits
5) Understanding
   Mistakes
6) Long Shelf Lives
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
   Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding Mistakes
6) Long Shelf Lives
7) Staying Interesting
   Forever
Games Are Good At…
1) Giving the Brain What
   it Wants
  a)   Visible Progress
  b)   Abstract -> Concrete
  c)   Full Engagement
  d)   Fantasy Motivations
Betty’s Brain – Vanderbilt University




“These kids know these characters aren’t alive, but they
  get engaged with the narrative, and play pretend, and
  it brings out a lot of good behaviors.”
Games Are Good At…
1) Giving the Brain What
   it Wants
2) Illustrating Complex
   Systems
Games Are Good At…
1) Giving the Brain What
   it Wants
2) Illustrating Complex
   Systems
3) Keeping You in Flow
Games Are Good At…
1) Giving the Brain What
   it Wants
2) Illustrating Complex
   Systems
3) Keeping You in Flow
4) Showing New POV
Games Are Good At…
1) Giving the Brain What
   it Wants
2) Illustrating Complex
   Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
Games Are Good At…
1) Giving the Brain What
   it Wants
2) Illustrating Complex
   Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
Games Are Good At…
1) Giving the Brain What
   it Wants
2) Illustrating Complex
   Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
   Experiences
Games Are Good At…
2) Illustrating Complex
   Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
   Experiences
8) Allowing Independent
   Exploration
Games Are Good At…
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
   Experience
8) Allowing Independent
   Exploration
9) Practice for Dangerous
   Situations
Games Are Good At…
4)  Showing New POV
5)  Being Authentic
6)  Raising Questions
7)  Creating Shared
    Experiences
8) Allowing Independent
    Exploration
9) Practice for Dangerous
    Situations
10) Creation of Teachable
    Moments
Games Are Good At…
5) Being Authentic
6) Raising Questions
7) Creating Shared
    Experiences
8) Allowing Independent
    Exploration
9) Practice for Dangerous
    Situations
10) Creation of Teachable
    Moments
11) Giving Students
    Ownership
Thanks!
Slides: slideshare.net/jesseschell
      Twitter: @jesseschell
 Email: jesse@schellgames.com
                                  
1)   Being Cheap                   1.  Giving the Brain What it
2)   Tricking Students Into            Wants
     Learning                      2. Illustrating Complex Systems
3)   Limitless Exploration         3. Keeping You in Flow
4)   Adhering to Time Limits       4. Showing New POV
5)   Understanding Mistakes        5. Being Authentic
6)   Long Shelf Lives              6. Raising Questions
7)   Staying Interesting Forever   7. Creating Shared Experiences
                                   8. Allowing Independent
                                       Exploration
                                   9. Practice for Dangerous
                                       Situations
                                   10. Creation of Teachable
                                       Moments
                                   11. Giving Students Ownership

What Games Are Good At

  • 1.
    What Games AreGood At The 7-11 Talk Jesse Schell Games for Change 2012
  • 2.
    Some Thoughts OnEducation (1692) Johnathan Locke “I have always had a fancy that learning might be made a play and recreation to children…”
  • 3.
    What is agame?
  • 4.
  • 5.
  • 6.
  • 7.
    Play is manipulation that indulges curiosity.
  • 8.
    But what makesa game a game?
  • 9.
    But what makesa game a game? Games have goals.
  • 10.
    But what makesa game a game? Games have goals. Every game is a problem to be solved.
  • 11.
    A game isa problem solving activity
  • 12.
    A game isa problem solving activity approached playfully.
  • 13.
    Our Dictionary • play(pla), v. Manipulation that indulges curiosity. • game (gam), n. A problem solving activity approached playfully.
  • 14.
  • 15.
    Games Are BadAt… 1) Being Cheap
  • 16.
    Games Are BadAt… 1) Being Cheap 2) Tricking Students Into Learning
  • 18.
    Games Are BadAt… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration
  • 19.
    Games Are BadAt… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits
  • 20.
    Games Are BadAt… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes
  • 21.
    Games Are BadAt… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives
  • 22.
    Games Are BadAt… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives 7) Staying Interesting Forever
  • 23.
    Games Are GoodAt… 1) Giving the Brain What it Wants a) Visible Progress b) Abstract -> Concrete c) Full Engagement d) Fantasy Motivations
  • 25.
    Betty’s Brain –Vanderbilt University “These kids know these characters aren’t alive, but they get engaged with the narrative, and play pretend, and it brings out a lot of good behaviors.”
  • 27.
    Games Are GoodAt… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems
  • 28.
    Games Are GoodAt… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow
  • 29.
    Games Are GoodAt… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV
  • 31.
    Games Are GoodAt… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic
  • 32.
    Games Are GoodAt… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions
  • 33.
    Games Are GoodAt… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences
  • 34.
    Games Are GoodAt… 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration
  • 35.
    Games Are GoodAt… 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experience 8) Allowing Independent Exploration 9) Practice for Dangerous Situations
  • 36.
    Games Are GoodAt… 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration 9) Practice for Dangerous Situations 10) Creation of Teachable Moments
  • 37.
    Games Are GoodAt… 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration 9) Practice for Dangerous Situations 10) Creation of Teachable Moments 11) Giving Students Ownership
  • 38.
    Thanks! Slides: slideshare.net/jesseschell Twitter: @jesseschell Email: jesse@schellgames.com
  • 39.
     1) Being Cheap 1. Giving the Brain What it 2) Tricking Students Into Wants Learning 2. Illustrating Complex Systems 3) Limitless Exploration 3. Keeping You in Flow 4) Adhering to Time Limits 4. Showing New POV 5) Understanding Mistakes 5. Being Authentic 6) Long Shelf Lives 6. Raising Questions 7) Staying Interesting Forever 7. Creating Shared Experiences 8. Allowing Independent Exploration 9. Practice for Dangerous Situations 10. Creation of Teachable Moments 11. Giving Students Ownership